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Editing Captain Falcon (SSBU)/Neutral attack/Infinite

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CaptainFalconRapidJabSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's rapid jab.]]
[[File:CaptainFalconRapidJabSSBU.gif|thumb|360px|Hitbox visualization showing Captain Falcon's rapid jab.]]
[[File:CaptainFalconRapidJabFinisherSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's rapid jab finisher.]]
[[File:CaptainFalconRapidJabFinisherSSBU.gif|thumb|360px|Hitbox visualization showing Captain Falcon's rapid jab finisher.]]


==Overview==
==Overview==
Captain Falcon performs a series of rapid punches forward. It has a great connecting ability and has low enough of base knockback to keep opponents in place. Additionally, the first hit has increased [[hitstun]] and [[shieldstun]]. This prevents the opponent from doing any other action. The hitboxes also appear to be disjointed away from his arm.
Captain Falcon performs a series of rapid punches forward. It has a great connecting ability and has low enough of base knockback to keep opponents in place. Additionally, the first hit has increased [[hitstun]] and [[shieldstun]]. This prevents the opponent from doing any other action. The hitboxes also appear to be disjointed away from his arm.


The rapid finisher can [[KO]] slightly easy compared to other finishers, as it has a base knockback of 110.
==Hitboxes==
==Hitboxes==
The scripts only specify hitstun and shieldstun modifiers for the ID 1 hitboxes of the rapid jab portion, as well as an ID 0 hitbox that does not exist. However, [[Hitstun#List of moves with hitstun modifiers|due to a glitch]] with hitstun and shieldstun modifiers, they also apply to the ID 2 hitbox regardless.
Hitboxes ID 0 and 1 of rapid jab are given 2 extra frames of hitstun and a shieldstun multiplier of 9x. Due to there being no ID 0 but an ID 2, the latter is not given any extra.  
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
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|damage=0.6%
|damage=0.6%
|angle=361
|angle=361
|af=3
|bk=8
|bk=8
|ks=15
|ks=15
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}}
}}
|'''+2''' frames
|'''+2''' frames
|
|9x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=0.6%
|damage=0.6%
|angle=361
|angle=361
|af=3
|bk=8
|bk=8
|ks=15
|ks=15
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|damage=3.0%
|damage=3.0%
|angle=45
|angle=45
|af=3
|bk=110
|bk=110
|ks=55
|ks=55
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|damage=3.0%
|damage=3.0%
|angle=45
|angle=45
|af=3
|bk=110
|bk=110
|ks=55
|ks=55
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==Timing==
==Timing==
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Interruptibility and animation length are only for the finisher.
{|class="wikitable"
{|class="wikitable"
!Loop points
!Rapid Jab
|2-3, 19-20
|5, 7, 9, 11...
|-
!Rapid jab
|5, 7, 9, 11, 13, 15, 17, 19
|-
|-
!Finisher
!Finisher

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