Editing Captain Falcon (SSBU)/Neutral attack/Infinite

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CaptainFalconRapidJabSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's rapid jab.]]
{{competitive expertise}}
[[File:CaptainFalconRapidJabFinisherSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's rapid jab finisher.]]
[[File:CaptainFalconRapidJabSSBU.gif|thumb|360px|Hitbox visualization showing Captain Falcon's rapid jab.]]
[[File:CaptainFalconRapidJabFinisherSSBU.gif|thumb|360px|Hitbox visualization showing Captain Falcon's rapid jab finisher.]]


==Overview==
==Overview==
Captain Falcon performs a series of rapid punches forward. It has a great connecting ability and has low enough of base knockback to keep opponents in place. Additionally, the first hit has increased [[hitstun]] and [[shieldstun]]. This prevents the opponent from doing any other action. The hitboxes also appear to be disjointed away from his arm.
==Hitboxes==
==Hitboxes==
The scripts only specify hitstun and shieldstun modifiers for the ID 1 hitboxes of the rapid jab portion, as well as an ID 0 hitbox that does not exist. However, [[Hitstun#List of moves with hitstun modifiers|due to a glitch]] with hitstun and shieldstun modifiers, they also apply to the ID 2 hitbox regardless.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
Line 16: Line 14:
|damage=0.6%
|damage=0.6%
|angle=361
|angle=361
|af=3
|bk=8
|bk=8
|ks=15
|ks=15
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}}
}}
|'''+2''' frames
|'''+2''' frames
|
|9x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=0.6%
|damage=0.6%
|angle=361
|angle=361
|af=3
|bk=8
|bk=8
|ks=15
|ks=15
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|slvl=S
|slvl=S
}}
}}
|—
|—
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=3.0%
|damage=3.0%
|angle=45
|angle=45
|af=3
|bk=110
|bk=110
|ks=55
|ks=55
Line 76: Line 69:
|slvl=M
|slvl=M
}}
}}
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.0%
|damage=3.0%
|angle=45
|angle=45
|af=3
|bk=110
|bk=110
|ks=55
|ks=55
Line 97: Line 87:
|slvl=M
|slvl=M
}}
}}
|—
|—
|}
|}


==Timing==
==Timing==
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Interruptibility and animation length are only for the finisher.
{|class="wikitable"
{|class="wikitable"
!Loop points
!Rapid Jab
|2-3, 19-20
|5, 7, 9, 11...
|-
!Rapid jab
|5, 7, 9, 11, 13, 15, 17, 19
|-
|-
!Finisher
!Finisher

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