Editing Captain Falcon (SSBU)/Forward tilt

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==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
 
A roundhouse kick that can be angled. The move has a sweetspot on Captain Falcon's foot and a slightly weaker sourspot on his leg. It is one of his best neutral options; it is a bit slower than neutral attack, but has more [[range]] over it, and can start [[tech chase]] situations at mid percents. Angling the move increases its [[damage]], and angling down allows it to hit short characters effectively, which Captain Falcon struggles with. Deals 10% when sweetspotted and angled.
Captain Falcon does a roundhouse kick and comes to a rest after pivoting back around to his starting position. The move can be angled up or down allowing for better coverage of the air or smaller characters, with a slightly stronger [[sweetspot]] on the foot that does 1% extra base [[damage]]. Angling either up or down adds 1% damage as well, almost always being preferable to no angle at all. The attack comes out on frame 7 and does 10% base damage when both angled and sweetspotted.
 
==Application==
The two main purposes of this move are as a ranged poke in [[neutral]] or on shield and a safe, versatile combo finisher. In neutral its relatively low lag, decent range, and angling allow it to keep opponents at bay and remain functionally safe of shield should the opponent defend in time. The angling allows Captain Falcon to space the [[sweetspot]] as it will not reach as far when not pointed straight out. The extra damage from angling and the [[sweetspot]] increase shield safety frame-wise while losing some [[range]]. This can be combined with sliding tilt attacks (done by canceling the running turnaround animation with a tilt attack) to increase safety when retreating with the move, or to increase range when approaching.
 
As a combo finisher, forward tilt is very consistent with a frame 7 startup, solid range, and angling. Landing with moves at low percent such as up air, neutral air, or back air will reliably combo into this, racking on easy damage. The main benefit to using this move as a combo finisher is to set up for a [[tech chase]]. At anywhere from 10-50% Forward Tilt sends at a low angle with [[tumble]] to force an opponent to [[tech]], which Captain Falcon is good at chasing down. This move does not however start any combos, though can put an opponent in a difficult position for further followup.
 
Other applications for Forward Tilt include as a ledge trapping tool. Not only can angling the move down hit many characters hanging from ledge, but the solid four active frames help cover getup options such as neutral getup. And with the low endlag and decent shield safety a missed ledge trap attempt is often of little consequence. Having the same startup as dash attack, and the previously mentioned sliding tilt technique, lend to Forward Tilt being a decent whiff punishing tool as well.
 
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''

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