Editing Captain Falcon (SSBU)/Forward aerial

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Knee Smash}}
[[File:CaptainFalconFAirSSBU.gif|thumb|450px|Hitbox visualization showing Captain Falcon's forward aerial.]]
 
{{competitive expertise}}
[[File:CaptainFalconFAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's forward aerial.]]
==Overview==
==Overview==
Captain Falcon performs the infamous '''Knee Smash'''; while the [[sweetspot]] only lasts one frame, it's  immensely powerful when it hits. Because of its sheer power and deadly [[semi-spike]] angle, it deals high shield damage, makes a great [[edgeguarding]] tool and combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. The move can be comboed into from the first hit of his neutral aerial, his up aerial, and down aerial. The sourspot also has a purpose in edgeguards because of its [[sex kick]] properties, and can be used to start tech chases. Outside of its one frame sweetspot, the move is not without its drawbacks. The move has high endlag; however, this is remedied by the moves high [[shield stun]]. Similar to Captain Falcon's other moves, it has a rather small hitbox without any meaningful disjoint.
Captain Falcon performs his notorious [[Knee Smash]]. While the sweetspot only lasts one frame, it's  immensely powerful when it hits. Because of its sheer power, it deals high shield damage, makes an great edgeguarding tool, combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. Even the sourspot has a purpose in edgeguards as a poking tool on aerial opponents in the middle of recovering. Outside of its one frame sweetspot, the move has other problems in its decently high landing lag.


==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|The sweetspot is larger (3.0u → 3.75u).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|50}}
{{HitboxTableTitle|Clean hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=22.0%
|damage=22.0%
|angle=32
|angle=32
|af=3
|bk=30
|bk=30
|ks=81
|ks=81
Line 24: Line 19:
|xpos=4.4
|xpos=4.4
|ypos=-0.2 to 0.3
|ypos=-0.2 to 0.3
|zpos=-1.0
|zpos=-1.0 to 1.0
|ff=1.2
|ff=1.2
|type=Knee
|type=Knee
Line 35: Line 30:
|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=80
|ks=80
Line 50: Line 44:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Late hit|50}}
{{HitboxTableTitle|Late hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=3.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=80
|ks=80
Line 75: Line 68:
|damage=3.0%
|damage=3.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=80
|ks=80
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===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|19
|-
!Animation length
!Animation length
|29
|18
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStrip|t=Lag|c=18}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
==Trivia==
The move has [[Special Zoom]] parameters defined for a sweetspotted hit, in a similar vein to [[Falcon Punch]]. However, the Special Zoom is never applied in-game, so the data goes unused. The parameters correspond to the following:
{|class="wikitable"
!Parameter!!Forward aerial!!Falcon Punch
|-
!Duration
|50 frames||40 frames
|-
!Slowdown magnitude
|3||2
|-
!Zoom rate
|3.5||4.5
|-
!Time before zoom
|colspan=2|3 frames
|-
!Camera offsets
|[8, -1.5]||[0, 0]
|-
!Background duration (non-1v1)
|colspan=2|30 frames
|}


{{MvSubNavCaptainFalcon|g=SSBU}}
{{MvSubNavCaptainFalcon|g=SSBU}}
[[Category:Captain Falcon (SSBU)]]
[[Category:Captain Falcon (SSBU)]]
[[Category:Forward aerials (SSBU)]]
[[Category:Forward aerials (SSBU)]]

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