Editing Captain Falcon (SSBM)
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**{{buff|Back aerial has less ending lag (FAF 35 → 29) and auto-cancels earlier (frame 28 → 21).}} | **{{buff|Back aerial has less ending lag (FAF 35 → 29) and auto-cancels earlier (frame 28 → 21).}} | ||
**{{change|Back aerial has received a late hit after its first four frames which deals significantly less damage (16% → 8%) with only a slight increase to its base knockback on its sweetspot (10 → 20) while its sourspots have less base knockback (10 → 0).}} | **{{change|Back aerial has received a late hit after its first four frames which deals significantly less damage (16% → 8%) with only a slight increase to its base knockback on its sweetspot (10 → 20) while its sourspots have less base knockback (10 → 0).}} | ||
***{{nerf|This | ***{{nerf|This hinders its KO potential (KO'ing roughly 10%-11% later) and makes it more susceptible to punishment.}} | ||
***{{buff|However, this also significantly improves its combo potential at higher percents when combined with its decreased ending lag.}} | ***{{buff|However, this also significantly improves its combo potential at higher percents when combined with its decreased ending lag.}} | ||
**{{nerf|Back aerial has more startup lag with a shorter duration (frames 7-18 → 10-18).}} | **{{nerf|Back aerial has more startup lag with a shorter duration (frames 7-18 → 10-18).}} | ||
**{{nerf|Back aerial's clean hit deals less damage (16% → 14%). Its sweetspot's base knockback was not fully compensated (10 → 20) | **{{nerf|Back aerial's clean hit deals less damage (16% → 14%). Its sweetspot's base knockback was not fully compensated (10 → 20) and it now has sourspots with less base knockback (10 → 0).}} | ||
**{{nerf|Back aerial has a slightly altered animation where Falcon doesn't lean back as far as well as his arm's size not increasing as much, slightly reducing its range.}} | **{{nerf|Back aerial has a slightly altered animation where Falcon doesn't lean back as far as well as his arm's size not increasing as much, slightly reducing its range.}} | ||
***{{buff|However, the move is more disjointed by comparison, due to the hitbox being moved closer to Falcon's hand. This is despite the hitbox not being increased by much in size (4.6667 → 4.69).}} | ***{{buff|However, the move is more disjointed by comparison, due to the hitbox being moved closer to Falcon's hand. This is despite the hitbox not being increased by much in size (4.6667 → 4.69).}} |