Editing Captain Falcon (SSBM)/Neutral special

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]|the move itself|Falcon Punch}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]|the move itself|Falcon Punch}}
{{technical data}}


==Overview==
==Overview==
[[File:CFalcon SSBM Neutral Special.gif|thumb|200px|Hitbox visualization of Captain Falcon's Falcon Punch]]
[[File:SSBMWebsiteCaptainFalcon4.jpg|thumb|Falcon Punch in ''Melee''.]]
[[File:SSBMWebsiteCaptainFalcon4.jpg|thumb|Screenshot from the Japanese ''Melee'' website.]]
Captain Falcon's neutral special in ''Melee'' is [[Falcon Punch]]. After about a second (52 frames) of charging the move up, Captain Falcon unleashes a powerful, flaming punch in the shape of a falcon. The attack sends enemies flying upon contact, but leaves Captain Falcon vulnerable to certain attacks.
Captain Falcon's neutral special in ''Melee'' is [[Falcon Punch]]. After about a second (52 frames) of charging the move up, Captain Falcon unleashes a powerful, flaming punch in the shape of a falcon. The attack sends enemies flying upon contact, but leaves Captain Falcon vulnerable to certain attacks.
This attack is very rarely used in competitive situations. Due to the high starting and end lag, it is very predictable and easily punished by experienced players. However, it is an integral part to the [[Sacred Combo]], and is sometimes used in "hard read" situations.
This attack is very rarely used in competitive situations. Due to the high starting and end lag, it is very predictable and easily punished by experienced players. However, it is an integral part to the [[Sacred Combo]], and is sometimes used in "hard read" situations.


Slower than in the last game, Falcon Punch has three different hitboxes, dependent on distance. When it is used in the air, all hitboxes deal slightly higher knockback and the sweetspots are larger.
Slower than in the last game, Falcon Punch has three different hitboxes, dependent on distance. When it is reversed, all hitboxes deal 1% more damage and slightly higher knockback, and when it is used in the air, all hitboxes deal 1% less damage. Reverse aerial Falcon Punches have no change in damage but still deal slightly higher knockback.
 
{|border="1" class="wikitable sortable"
==Hitboxes==
|-valign="top"
{{MeleeHitboxTableHeader}}
|Type
{{HitboxTableTitle|Grounded|42}}
!g|Damage
{{MeleeHitboxTableRow
|-
|id=0
!Falcon Punch (close)
|part=0
| 27%, most knockback
|damage=27%
|-
|angle=361
!Falcon Punch (far)
|bk=30
| 24%, least knockback
|ks=102
|-
|fkv=0
!Falcon Punch (very close)
|r=1000
| 25%, medium knockback
|bn=45
|-
|xpos=600
|}  
|effect=Normal
|sfx=Kick
|slvl=L
}}
{{MeleeHitboxTableRow
|id=1
|part=0
|damage=25%
|angle=361
|bk=30
|ks=102
|fkv=0
|r=900
|bn=45
|xpos=-600
|effect=Normal
|sfx=Kick
|slvl=L
}}
{{MeleeHitboxTableRow
|id=2
|part=0
|damage=23%
|angle=361
|bk=30
|ks=102
|fkv=0
|r=1250
|bn=47
|xpos=1000
|effect=Normal
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Aerial|42}}
{{MeleeHitboxTableRow
|id=0
|part=0
|damage=27%
|angle=361
|bk=40
|ks=102
|fkv=0
|r=1350
|bn=45
|xpos=600
|effect=Normal
|sfx=Kick
|slvl=L
}}
{{MeleeHitboxTableRow
|id=1
|part=0
|damage=25%
|angle=361
|bk=40
|ks=102
|fkv=0
|r=1200
|bn=45
|xpos=-600
|effect=Normal
|sfx=Kick
|slvl=L
}}
{{MeleeHitboxTableRow
|id=2
|part=0
|damage=23%
|angle=361
|bk=40
|ks=102
|fkv=0
|r=1250
|bn=47
|xpos=1000
|effect=Normal
|sfx=Kick
|slvl=L
}}
|}


==Timing==
==Timing==
'''Grounded/Aerial'''
{|class="wikitable"
{|class="wikitable"
!Hitbox
!Hitbox

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)