Editing Captain Falcon (SSBM)/Neutral attack/Infinite
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Latest revision | Your text | ||
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
==Overview== | ==Overview== | ||
{{ | Falcon fires a series of rapid punches. | ||
In NTSC versions of the game, Falcon automatically moves into these punches unless both the previous links of the move were continued after their completion (i.e. there was idle time between each of the first three hits). In the PAL version, the punches will not initiate automatically, instead requiring a button press during the third hit. | |||
{{competitive expertise}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxStateS}}{{FrameStrip|t=Lag|c=6|s=LagStateE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxStateS}}{{FrameStrip|t=Lag|c=6|s=LagStateE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxStateS}}{{FrameStrip|t=Lag|c=6|s=LagStateE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxStateS}}{{FrameStrip|t=Lag|c=5|s=LagStateE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxStateS}}{{FrameStrip|t=Lag|c=3|s=LagStateE|e=LagLoopS}}{{FrameStrip|t=Lag|c=9|s=LagLoopE}} | {{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxStateS}}{{FrameStrip|t=Lag|c=6|s=LagStateE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxStateS}}{{FrameStrip|t=Lag|c=6|s=LagStateE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxStateS}}{{FrameStrip|t=Lag|c=6|s=LagStateE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxStateS}}{{FrameStrip|t=Lag|c=5|s=LagStateE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxStateS}}{{FrameStrip|t=Lag|c=3|s=LagStateE|e=LagLoopS}}{{FrameStrip|t=Lag|c=9|s=LagLoopE}} | ||
|} | |||
{{FrameIconLegend|lag=y|hitbox=y|loop=y|state=y|continuable=y}} | {{FrameIconLegend|lag=y|hitbox=y|loop=y|state=y|continuable=y}} | ||
{{MvSubNavCaptainFalcon|g=SSBM}} | {{MvSubNavCaptainFalcon|g=SSBM}} | ||