Editing Captain Falcon (SSBM)/Forward aerial

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Melee''|the move itself|Knee Smash}}


==Overview==
==Overview==
[[File:Captain Falcon Knee Smash Hitbox Melee.gif|thumb|250px|Forward aerial's hitbox duration.]]
[[File:Captain Falcon Knee Smash Hitbox Melee.gif|thumb|right|250px|Forward aerial's hitbox duration.]]
Formally known as the '''Knee Smash''', Captain Falcon sticks out his knee. If it lands during the initial frames, the opponent is [[electric|electrocuted]] and suffers extremely high knockback, with the move being difficult to [[DI]] out of. If it lands any other time, the move is very weak with little knockback, though it can be comboed into another Knee, and it can [[gimp]] some recoveries (such as {{SSBM|Falco}}'s) in certain situations. Captain Falcon can also [[SHFFL]] this move so he can effectively follow up with his other great aerials, including itself. Considered one of the best moves in ''Melee'' and the most powerful forward aerial. Can impressively KO as low as 60% off stage.  
Known as the '''[[Knee Smash]]''', Captain Falcon sticks out his knee. If [[sweetspot]]ted (located anywhere on the hitbox during the first frames of execution), the opponent is electrocuted and suffer extremely high knockback, with the move being difficult to [[DI]] out of. If [[sourspot]]ted, the move is very weak with little knockback, though it can be chained into another Knee, and it can [[gimp]] some recoveries (such as {{SSBM|Falco}}'s) in certain situations. Captain Falcon can also [[SHFFL]] this move so he can effectively follow up with his other great aerials, including itself. Considered one of the best moves in ''Melee'' and the most powerful forward aerial. Can impressively KO as low as 60% off stage.  


It can be utilized in many of Captain Falcon's aerial [[combo]]s, being an excellent combo finisher and versatile part of his combos alike, as well as a generally great KO move and [[edgeguarder]]. At low percentages on grounded opponents, the move can also combo into itself. A clean knee can even be followed up with an aerial [[Falcon Punch]] in the legendary "[[Sacred Combo]]".
It can be utilized in many of Captain Falcon's aerial [[combo]]s, being an excellent combo finisher and versatile part of his combos alike, as well as a generally great KO move and [[edgeguarder]]. At low percentages on grounded opponents, the move can also chain into itself. A sweetspotted knee can even be followed up with a aerial [[Falcon Punch]] in the "[[Sacred Combo]]".
 
{{competitive expertise}}


==Hitboxes==
==Hitboxes==
Line 19: Line 20:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=1300
|r=5.2
|bn=7
|bn=7
|xpos=1100
|xpos=4.4
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
Line 33: Line 34:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=900
|r=3.6
|bn=4
|bn=4
|xpos=1100
|xpos=4.4
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
Line 48: Line 49:
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=1300
|r=5.2
|bn=7
|bn=7
|xpos=1100
|xpos=4.4
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
Line 62: Line 63:
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=900
|r=3.6
|bn=4
|bn=4
|xpos=1100
|xpos=4.4
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
Line 80: Line 81:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=1300
|r=5.2
|bn=7
|bn=7
|xpos=1100
|xpos=4.4
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
Line 94: Line 95:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=900
|r=3.6
|bn=4
|bn=4
|xpos=1100
|xpos=4.4
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
Line 111: Line 112:
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=1300
|r=5.2
|bn=7
|bn=7
|xpos=1100
|xpos=4.4
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
Line 127: Line 128:
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=900
|r=3.6
|bn=4
|bn=4
|xpos=1100
|xpos=4.4
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
Line 164: Line 165:
|-
|-
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=5}}
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=5}}
{{FrameStripEnd}}
|}


===Landing lag===
===Landing lag===
Line 180: Line 181:
|-
|-
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=10}}
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=10}}
{{FrameStripEnd}}
|}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)