Editing Captain Falcon (SSBM)/Down special

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]|the move itself|Falcon Kick}}
{{d|[[Falcon Kick]]
[[File:CFalcon down special (ground).gif|thumb|270px|Hitbox visualization showing Captain Falcon's grounded Falcon Kick.]]
[[File:CFalcon down special(air).gif|thumb|270px|Hitbox visualization showing Captain Falcon's aerial Falcon Kick.]]
 
==Overview==
==Overview==
Known as '''[[Falcon Kick]]''', Captain Falcon's down special involves {{SSBM|Captain Falcon}} commencing a powerful, fiery kick that deals fire damage upon impact. On the ground, Captain Falcon moves in the direction he is facing, but in the air, Captain Falcon moves diagonally downward. The move has a 69 frame animation with hitboxes from frames 14-32 on the ground while in the air, the move has a 59 frame animation with hitboxes from frames 15-29. When used in the air, the user is able to use both jumps following the move even if they have already jumped while in the air. This is known as the double jump refresh.
In [[Super Smash Bros. Melee]], '''[[Captain Falcon]]''' has a Down special move called Falcon Kick. It is a powerful, fiery kick that deals fire damage upon impact. On the ground, Captain Falcon moves in the direction he is facing, but in the air, Captain Falcon moves diagonally downward and also in the direction he is facing.
==Hitboxes==
{{competitive expertise}}
===Grounded===
{{technical data}}
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{MeleeHitboxTableRow
|id=0
|part=0
|damage=15%
|angle=361
|bk=50
|ks=70
|fkv=0
|r=1000
|bn=14
|effect=Flame
|sfx=Kick
|slvl=L
}}
{{MeleeHitboxTableRow
|id=1
|part=0
|damage=15%
|angle=361
|bk=50
|ks=70
|fkv=0
|r=700
|bn=13
|effect=Flame
|sfx=Kick
|slvl=L
}}
{{MeleeHitboxTableRow
|id=2
|part=0
|damage=15%
|angle=361
|bk=50
|ks=70
|fkv=0
|r=1100
|bn=14
|xpos=2000
|effect=Flame
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Mid hit|42}}
{{MeleeHitboxTableRow
|id=0
|part=0
|damage=12%
|angle=80
|bk=50
|ks=60
|fkv=0
|r=1000
|bn=14
|effect=Flame
|sfx=Kick
|slvl=L
}}
{{MeleeHitboxTableRow
|id=1
|part=0
|damage=12%
|angle=80
|bk=50
|ks=60
|fkv=0
|r=700
|bn=13
|effect=Flame
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Late hit|42}}
{{MeleeHitboxTableRow
|id=0
|part=0
|damage=9%
|angle=90
|bk=50
|ks=50
|fkv=0
|r=1000
|bn=14
|effect=Flame
|sfx=Kick
|slvl=M
}}
{{MeleeHitboxTableRow
|id=1
|part=0
|damage=9%
|angle=90
|bk=50
|ks=50
|fkv=0
|r=700
|bn=13
|effect=Flame
|sfx=Kick
|slvl=M
}}
{{HitboxTableRowNote|Hitbox ID 2 cannot interact with opponents. It is located on Captain Falcon's foot.|19}}
|}
 
===Aerial===
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{MeleeHitboxTableRow
|id=1
|part=0
|damage=15%
|angle=361
|bk=40
|ks=70
|fkv=0
|r=1000
|bn=14
|effect=Flame
|sfx=Kick
|slvl=L
}}
{{MeleeHitboxTableRow
|id=2
|part=0
|damage=15%
|angle=361
|bk=40
|ks=70
|fkv=0
|r=1200
|bn=13
|effect=Flame
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Mid hit|42}}
{{MeleeHitboxTableRow
|id=1
|part=0
|damage=13%
|angle=361
|bk=40
|ks=65
|fkv=0
|r=1000
|bn=14
|effect=Flame
|sfx=Kick
|slvl=L
}}
{{MeleeHitboxTableRow
|id=2
|part=0
|damage=15%
|angle=361
|bk=40
|ks=65
|fkv=0
|r=1200
|bn=13
|effect=Flame
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Late hit|42}}
{{MeleeHitboxTableRow
|id=1
|part=0
|damage=11%
|angle=361
|bk=40
|ks=60
|fkv=0
|r=1000
|bn=14
|effect=Flame
|sfx=Kick
|slvl=M
}}
{{MeleeHitboxTableRow
|id=2
|part=0
|damage=11%
|angle=361
|bk=40
|ks=60
|fkv=0
|r=1200
|bn=13
|effect=Flame
|sfx=Kick
|slvl=M
}}
|}
 
===Landing===
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
|id=0
|part=0
|damage=9%
|angle=80
|bk=80
|ks=20
|fkv=0
|r=1000
|bn=0
|zpos=1800
|effect=Normal
|sfx=Kick
|slvl=L
|a=f
}}
{{MeleeHitboxTableRow
|id=1
|part=0
|damage=9%
|angle=80
|bk=80
|ks=20
|fkv=0
|r=1000
|bn=0
|zpos=-1800
|effect=Normal
|sfx=Kick
|slvl=L
|a=f
}}
{{MeleeHitboxTableRow
|id=2
|part=0
|damage=9%
|angle=80
|bk=80
|ks=20
|fkv=0
|r=1000
|bn=0
|effect=Normal
|sfx=Kick
|slvl=L
|a=f
}}
|}
 
==Timing==
===Grounded===
{|class="wikitable"
|-
!Clean hit
|14-16
|-
!Mid hit
|17-24
|-
!Late hit
|25-32
|-
!Animation length
|69
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=37}}
{{FrameStripEnd}}
 
===Aerial===
{|class="wikitable"
!Clean hit
|15-17
|-
!Mid hit
|18-25
|-
!Late hit
|26-29
|-
!Animation length
|58
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
!Hitbox
|1-2
|-
!Animation length
|45
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=43}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}
 
==Trivia==
*The aerial version's late hit is programmed to be active from frames 26-33 however, it is only active from frames 26-29 as aerial Falcon Kick's animation only lasts 29 frames.


{{MvSubNavCaptainFalcon|g=SSBM}}
{{MvSubNavCaptainFalcon|g=SSBM}}

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