Editing Captain Falcon (SSBM)/Down aerial
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==Overview== | ==Overview== | ||
[[File:Captain Falcon Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Captain Falcon's dair]] | [[File:Captain Falcon Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Captain Falcon's dair]] | ||
Captain Falcon does a [[stomp (archetype)|stomp]] attack. This attack has three [[hitbox]]es - the lower two on the legs, and the upper one in the torso region. The lower hitboxes have powerful [[meteor smash]]ing properties (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the '''Nipple Spike''' - it is the strongest spike in the game, but is also notoriously difficult to land (despite it also having a rather large hitbox). It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, {{mvsub|Captain Falcon|SSBM|side special|alt=Raptor Boost}}, a {{mvsub|Captain Falcon|SSBM|neutral aerial}}, or a {{mvsub|Captain Falcon|SSBM|down throw}}/{{mvsub|Captain Falcon|SSBM|up throw}} (depending on the [[falling speed]] of the opponent). When used on a grounded opponent, the move is also a great [[combo]] starter, being able to lead into an aerial, including a {{mvsub|Captain Falcon|SSBM|forward aerial|alt=Knee Smash}} as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a [[tech-chase]]. | Captain Falcon does a [[stomp (archetype)|stomp]] attack. This attack has three [[hitbox]]es - the lower two on the legs, and the upper one in the torso region. The lower hitboxes have powerful [[meteor smash]]ing properties (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the '''Nipple Spike''' - it is the strongest spike in the game, but is also notoriously difficult to land (despite it also having a rather large hitbox). It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, {{mvsub|Captain Falcon|SSBM|side special|alt=Raptor Boost}}, a {{mvsub|Captain Falcon|SSBM|neutral aerial}}, or a {{mvsub|Captain Falcon|SSBM|down throw}}/{{mvsub|Captain Falcon|SSBM|up throw}} (depending on the [[falling speed]] of the opponent). When used on a grounded opponent, the move is also a great [[combo]] starter, being able to lead into an aerial, including a {{mvsub|Captain Falcon|SSBM|forward aerial|alt=Knee Smash}} as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a [[tech-chase]]. Due to the way the animation pulls Captain Falcon's hurtbox upwards during the move, it can often serve as a good option for countering grounded approaches and some low [[SHFFL]]d moves, which will often whiff underneath it/ | ||
Due to the way the animation pulls Captain Falcon's hurtbox upwards during the move, it can often serve as a good option for countering grounded approaches and some low [[SHFFL]]d moves, which will often whiff underneath it | |||
==Gallery== | ==Gallery== |