Editing Captain Falcon (SSBB)
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**{{nerf|Up aerial has slightly more ending lag (FAF 30 → 34) and a shorter duration (frames 6-13 → 6-12).}} | **{{nerf|Up aerial has slightly more ending lag (FAF 30 → 34) and a shorter duration (frames 6-13 → 6-12).}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{change|Down aerial's higher hitbox sends opponents at a different angle (290° → 361°). This hinders its edgeguarding potential as the [[Nipple spike]] was removed | **{{change|Down aerial's higher hitbox sends opponents at a different angle (290° → 361°). This hinders its edgeguarding potential as the [[Nipple spike]] was removed but it can now get reliable onstage KOs.}} | ||
**{{nerf|Down aerial now has smaller hitboxes (6.8/6/5.6 → 4.5/6) and its sweetspot has much less base knockback (40 → 10) meaning that he has a harder time meteor smashing and utilizing the move in general despite the changes to meteor canceling. Its duration was shortened as well (frames 16-20 → 16-18), it auto-cancels 3 frames later (frame 36 → 39), and it has more ending lag (FAF 38 → 45).}} | **{{nerf|Down aerial now has smaller hitboxes (6.8/6/5.6 → 4.5/6) and its sweetspot has much less base knockback (40 → 10) meaning that he has a harder time meteor smashing and utilizing the move in general despite the changes to meteor canceling. Its duration was shortened as well (frames 16-20 → 16-18), it auto-cancels 3 frames later (frame 36 → 39), and it has more ending lag (FAF 38 → 45).}} | ||
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**{{buff|Falcon Punch can now be reversed for a short time during the startup, slightly increasing damage and knockback at the cost of increased startup lag.}} | **{{buff|Falcon Punch can now be reversed for a short time during the startup, slightly increasing damage and knockback at the cost of increased startup lag.}} | ||
**{{nerf|It has slightly more startup lag (frame 52 → 53) and has less knockback scaling (102 → 93), making it slightly weaker KOing around 10% later. The aerial version is also weaker dealing less damage (27%/25%/23% → 26%/23%/22%) and knockback (40 (base), 102 (scaling) → 30/93).}} | **{{nerf|It has slightly more startup lag (frame 52 → 53) and has less knockback scaling (102 → 93), making it slightly weaker KOing around 10% later. The aerial version is also weaker dealing less damage (27%/25%/23% → 26%/23%/22%) and knockback (40 (base), 102 (scaling) → 30/93).}} | ||
**{{change|It now uses a charging sound effect during its startup. Captain Falcon also gains a slight increase in height if he uses Falcon Punch and a jump at the same time although not enough to be hugely impactful ({{SSBB|Kirby}} on the other hand gains a huge amount of height if he performs the same trick with Falcon Punch. The knockback on Kirby's Falcon Punch was also unchanged from ''Melee'' making it stronger although it has less range than Falcon's).}} | **{{change|It now uses a charging sound effect during its startup. Captain Falcon also gains a slight increase in height if he uses Falcon Punch and a jump at the same time although not enough to be hugely impactful ({{SSBB|Kirby}} on the other hand gains a huge amount of height if he performs the same trick with Falcon Punch. The knockback on Kirby's Falcon Punch was also unchanged from ''Melee'' making it stronger although it has less range than Falcon's).}} | ||
*[[Raptor Boost]]: | *[[Raptor Boost]]: | ||
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==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Captain Falcon | |||
|game=Brawl | |||
|desc-us=Cap-tain! Fal-con! | |||
|desc-jp=Cap-tain! Fal-con! | |||
|pitch-us=High female, then deep male | |||
|pitch-jp=High female, then deep male}} | |||
| | |||
|- | |||
|- | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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While Captain Falcon was no longer seen as a candidate for worst character in the game, the stigma from his previous last placings still held on, and thus he was commonly seen as a joke character on the level of Ganondorf. With this, Falcon had barely any serious players; nearly everyone who could play Falcon at a competent competitive level only used him as a "low tier main" or "fun character", including his best players Ally and Stroumbert, leaving true competitive Captain Falcon mains very rare even at the local level. As such, Falcon's tournament representation was barren even by low tier standards, and only {{SSBB|Jigglypuff}} saw even worse representation in ''Brawl'' tournaments, leaving Falcon's capability to perform beyond low tier play rarely seen in practice. | While Captain Falcon was no longer seen as a candidate for worst character in the game, the stigma from his previous last placings still held on, and thus he was commonly seen as a joke character on the level of Ganondorf. With this, Falcon had barely any serious players; nearly everyone who could play Falcon at a competent competitive level only used him as a "low tier main" or "fun character", including his best players Ally and Stroumbert, leaving true competitive Captain Falcon mains very rare even at the local level. As such, Falcon's tournament representation was barren even by low tier standards, and only {{SSBB|Jigglypuff}} saw even worse representation in ''Brawl'' tournaments, leaving Falcon's capability to perform beyond low tier play rarely seen in practice. | ||
==Role in [[The Subspace Emissary]]== | |||
[[File:Subspace captainfalcon.PNG|thumb|250px|Captain Falcon in the ''[[SSE]]''.]] | |||
In The Subspace Emissary, Captain Falcon teams up with [[Olimar (SSBB)|Captain Olimar and his Pikmin]]. When Olimar sends his Pikmin to attack a giant [[R.O.B.]], it wakes up the robot, causing it to shake off the Pikmin. Luckily, Captain Falcon drives his F-Zero machine straight towards them, jumps out in mid-motion, and Falcon Punches the ROB, thus destroying it, but upon landing, Olimar's remaining Pikmin (except for the red Pikmin beside Olimar) were killed when he slid into them. Once the two get out of the forest, they find a [[Primid]] transport platform, otherwise known as the Smash Skiff, that is holding the trophied {{SSBB|Donkey Kong}} hostage. The two watch as {{SSBB|Diddy Kong}} falls from {{SSBB|Falco}}'s [[Arwing]], and fires peanuts at the ship. After Diddy Kong revives DK, Captain Falcon grabs Olimar, and jumps off the ledge and onto the ship. Then the four must fight off a horde of Primids. Afterwards, the ship will take them into the secret Subspace HQ, where they will meet up with {{SSBB|Samus}}, {{SSBB|Pikachu}}, and, eventually, a friendly {{SSBB|R.O.B.}} | |||
After fighting off a large army comprising of various Subspace troops with the others, the heroes are unable to stop the ROBs which arm the last remaining Subspace bombs. Captain Falcon seemed to be analyzing the power of the Subspace Bombs, because afterwards, he motions to everyone to leave quickly. Captain Falcon presses a few buttons on his wrist, summoning his ship, the [[Falcon Flyer]]. Everyone piles into the ship and prepares to escape the doomed base when they are attacked from behind by [[Meta Ridley]]. After defeating the monster, they escape the floating island where a massive number of Subspace Bombs destroy the island. Captain Falcon joins the other heroes and uses his ship to help in the assault on the Subspace Gunship. He also helps in [[The Great Maze]]. | |||
Towards the end, Captain Falcon and everyone else confront [[Tabuu]]. In a single, devastating act, Tabuu turns everyone into trophies. All are brought back to life due to the [[Dedede Badge]]s and the efforts of {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, and {{SSBB|King Dedede}}. With the aid of {{SSBB|Sonic}}, Tabuu becomes vulnerable, and a final battle between the characters and Tabuu begins. The player may pick Captain Falcon to fight Tabuu, if the player has collected the Captain Falcon trophy in Subspace. | |||
===Playable appearances=== | |||
*[[Outside the Ancient Ruins]] | |||
*[[The Subspace Bomb Factory (Part II)]] | |||
*[[Entrance to Subspace]] | |||
*[[The Great Maze]] - If rescued in [[Subspace (Part I)]] | |||
===Exclusive [[sticker]]s=== | |||
The following stickers can only be used by Captain Falcon: | |||
*Blue Falcon: [Specials: Direct] Attack + 3 | |||
*Capt. Falcon (F-Zero): [Slash] Resistance +23 | |||
*Capt. Falcon (F-Zero GX): [Arm, Leg] Attack + 8 | |||
*Capt. Falcon (F-Zero X): [Specials: Direct] Attack +19 | |||
*Gomar & Shioh: [Specials: Direct] Attack +10 | |||
*Samurai Goroh: [Arm] Attack +18 | |||
*Black Shadow (F-Zero GX):[Flame] Attack +25 | |||
==In Solo Modes== | ==In Solo Modes== | ||
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===[[Event Match]]es=== | ===[[Event Match]]es=== | ||
===Solo Events=== | |||
*'''[[Event 23: Molten Norfair]]''': {{SSBB|Samus}} must retreat into the safety capsule when it appears. Captain Falcon and {{SSBB|Fox}} are featured in this event, who will try and prevent the player from entering the capsule. | *'''[[Event 23: Molten Norfair]]''': {{SSBB|Samus}} must retreat into the safety capsule when it appears. Captain Falcon and {{SSBB|Fox}} are featured in this event, who will try and prevent the player from entering the capsule. | ||
*'''[[Event 24: Come On! Blue Falcon!]]''': Captain Falcon must must use his [[Final Smash]], [[Blue Falcon]], to defeat two {{SSBB|R.O.B.}}s before one lap on [[Port Town Aero Dive]] is complete. | *'''[[Event 24: Come On! Blue Falcon!]]''': Captain Falcon must must use his [[Final Smash]], [[Blue Falcon]], to defeat two {{SSBB|R.O.B.}}s before one lap on [[Port Town Aero Dive]] is complete. | ||
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*'''[[Event 36: High-Tech Special Forces]]''': Captain Falcon is one of the three bounty hunters along with {{SSBB|Samus}} and {{SSBB|Wolf}} that {{SSBB|Snake}} must defeat. | *'''[[Event 36: High-Tech Special Forces]]''': Captain Falcon is one of the three bounty hunters along with {{SSBB|Samus}} and {{SSBB|Wolf}} that {{SSBB|Snake}} must defeat. | ||
===Co-op Events=== | |||
*'''[[Co-Op Event 6: Unwanted Suitors]]''': {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}} must defeat an invisible Captain Falcon and {{SSBB|Luigi}} on [[Port Town Aero Dive]]. | *'''[[Co-Op Event 6: Unwanted Suitors]]''': {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}} must defeat an invisible Captain Falcon and {{SSBB|Luigi}} on [[Port Town Aero Dive]]. | ||
*'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two {{SSBB|Samus}}es in under 30 seconds. | *'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two {{SSBB|Samus}}es in under 30 seconds. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | ||
===[[Congratulations_screen#Super_Smash_Bros._Brawl| | ===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Trophies]]== | ==[[Trophies]]== |