Editing Captain Falcon (SSBB)
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===Attributes=== | ===Attributes=== | ||
*{{nerf|The universal changes to the physics in ''Brawl'' make his [[dashdance]] less effective (on top of increasing the chances of randomly [[tripping]]), and [[moonwalking]] and [[L-canceling]] have been removed, giving him fewer options to approach. In addition, Captain Falcon no longer carries momentum from his dash when he jumps, and the ability to act out of hitstun hurts him more than other characters by making his finishing moves (all of which have been nerfed, as outlined below) harder to combo into and land.}} | *{{nerf|The universal changes to the physics in ''Brawl'' make his [[dashdance]] less effective (on top of increasing the chances of randomly [[tripping]]), and [[moonwalking]] and [[L-canceling]] have been removed, giving him fewer options to approach. In addition, Captain Falcon no longer carries momentum from his dash when he jumps, and the ability to act out of hitstun hurts him more than other characters by making his finishing moves (all of which have been nerfed, as outlined below) harder to combo into and land.}} | ||
*{{nerf|Captain Falcon's [[dash]]es slower (2.3 → 2.18).}} | *{{nerf|Captain Falcon's [[dash]]es slower (2.3 → 2.18) no longer being the fastest character by a huge margin.}} | ||
*{{buff|Captain Falcon's [[air speed]] was increased (1.12 → 1.18).}} | *{{buff|Captain Falcon's [[air speed]] was increased (1.12 → 1.18).}} | ||
*{{change|As with the returning veterans, Captain Falcon's [[falling speed]] was significantly reduced (2.9 → 1.837). Compared to the returning veterans, however, Captain Falcon falls slower (although it is still the second highest in the game). While this worsens his vertical endurance, it improves his recovery and makes him less vulnerable to combos.}} | *{{change|As with the returning veterans, Captain Falcon's [[falling speed]] was significantly reduced (2.9 → 1.837). Compared to the returning veterans, however, Captain Falcon falls slower (although it is still the second highest in the game). While this worsens his vertical endurance, it improves his recovery and makes him less vulnerable to combos.}} | ||
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**{{buff|Falcon Punch can now be reversed for a short time during the startup, slightly increasing damage and knockback at the cost of increased startup lag.}} | **{{buff|Falcon Punch can now be reversed for a short time during the startup, slightly increasing damage and knockback at the cost of increased startup lag.}} | ||
**{{nerf|It has slightly more startup lag (frame 52 → 53) and has less knockback scaling (102 → 93), making it slightly weaker KOing around 10% later. The aerial version is also weaker dealing less damage (27%/25%/23% → 26%/23%/22%) and knockback (40 (base), 102 (scaling) → 30/93).}} | **{{nerf|It has slightly more startup lag (frame 52 → 53) and has less knockback scaling (102 → 93), making it slightly weaker KOing around 10% later. The aerial version is also weaker dealing less damage (27%/25%/23% → 26%/23%/22%) and knockback (40 (base), 102 (scaling) → 30/93).}} | ||
**{{change|It now uses a charging sound effect during its startup. Captain Falcon also gains a slight increase in height if he uses Falcon Punch and a jump at the same time although not enough to be hugely impactful ({{SSBB|Kirby}} on the other hand gains a huge amount of height if he performs the same trick with Falcon Punch. The knockback on Kirby's Falcon Punch was also unchanged from ''Melee'' making it stronger although it has less range than Falcon's).}} | **{{change|It now uses a charging sound effect during its startup. Captain Falcon also gains a slight increase in height if he uses Falcon Punch and a jump at the same time although not enough to be hugely impactful ({{SSBB|Kirby}} on the other hand gains a huge amount of height if he performs the same trick with Falcon Punch. The knockback on Kirby's Falcon Punch was also unchanged from ''Melee'' making it stronger although it has less range than Falcon's).}} | ||
*[[Raptor Boost]]: | *[[Raptor Boost]]: | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Captain Falcon | |||
|game=Brawl | |||
|desc-us=Cap-tain! Fal-con! | |||
|desc-jp=Cap-tain! Fal-con! | |||
|pitch-us=High female, then deep male | |||
|pitch-jp=High female, then deep male}} | |||
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===[[Victory pose]]s=== | ===[[Victory pose]]s=== |