Editing Captain Falcon (SSBB)

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*Play 70 [[VS. match]]es.
*Play 70 [[VS. match]]es.
*Complete {{SSBB|Classic Mode}} on Normal difficulty or higher in under twelve minutes.
*Complete {{SSBB|Classic Mode}} on Normal difficulty or higher in under twelve minutes.
*Have Captain Falcon join the player's party in [[The Subspace Emissary]] ([[Outside the Ancient Ruins]]).
*Have Captain Falcon join the player's party in the [[Subspace Emissary]] ([[Outside the Ancient Ruins]]).


With the exception of the third method, Captain Falcon must then be defeated on [[Port Town Aero Dive]].
With the exception of the third method, Captain Falcon must then be defeated on [[Port Town Aero Dive]].
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==Changes from ''[[Super Smash Bros. Melee]]''==
==Changes from ''[[Super Smash Bros. Melee]]''==
Captain Falcon has been heavily nerfed from ''Melee'' to ''Brawl''. The vast changes in the gameplay physics removes many of his options while also significantly inhibiting his mobility, mixup options, and ability to play offensively. Additionally, his overall frame data is worse and his KO power was considerably toned down, since many of his moves have reduced KO power, while his forward aerial was nerfed to be rendered situational, since its sweetspot has a shorter duration, a smaller hitbox and increased hitlag making it much harder to land. Even if he does land it, his opponents have ample time to [[DI]] and [[SDI]] the move. The changes to hitstun and falling speeds, as well as changes to his moves that increased their lag or altered their angle, also harm Captain Falcon's hitstun-heavy combos. On top of this, none of Captain Falcon's major issues from ''Melee'' have been addressed: despite generally better aerial mobility, his recovery has been shortened and weakened even further elsewhere as [[Falcon Dive]] is more reliant on momentum while [[Falcon Kick]] no longer restores his double jump.
Possibly due to his high position in ''Melee'', Captain Falcon has been heavily nerfed from ''Melee'' to ''Brawl''. The vast changes in the gameplay physics removes many of his options while also significantly inhibiting his mobility, mixup options, and ability to play offensively. Additionally, his overall frame data is worse and his KO power was considerably toned down, since many of his moves have reduced KO power, while his forward aerial was nerfed to be rendered situational, since its sweetspot has a shorter duration, a smaller hitbox and increased hitlag making it much harder to land. Even if he does land it, his opponents have ample time to [[DI]] and [[SDI]] the move. The changes to hitstun and falling speeds, as well as changes to his moves that increased their lag or altered their angle, also harm Captain Falcon's hitstun-heavy combos. On top of this, none of Captain Falcon's major issues from ''Melee'' have been addressed: despite generally better aerial mobility, his recovery has been shortened and weakened even further elsewhere as [[Falcon Dive]] is more reliant on momentum while [[Falcon Kick]] no longer restores his double jump.


However, Captain Falcon has received a few buffs. His specials have seen some minor improvements, as [[Falcon Punch]] can now be reversed, which gives it some extra power. [[Raptor Boost]] is far more useful offstage, since he can now use other attacks like his aerials or his Falcon Dive. Falcon Dive can also grab opponents hanging onto the ledge. Despite how much ''Brawl''{{'}}s mechanics have harmed him, Falcon does benefit from the changes to aerial [[grab release]]s, which gives him some followups out of a grab.
However, Captain Falcon has received a few buffs. His specials have seen some minor improvements, as [[Falcon Punch]] can now be reversed, which gives it some extra power. [[Raptor Boost]] is far more useful offstage, since he can now use other attacks like his aerials or his Falcon Dive. Falcon Dive can also grab opponents hanging onto the ledge. Despite how much ''Brawl''{{'}}s mechanics have harmed him, Falcon does benefit from the changes to aerial [[grab release]]s, which gives him some followups out of a grab.
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**{{buff|Falcon Punch can now be reversed for a short time during the startup, slightly increasing damage and knockback at the cost of increased startup lag.}}
**{{buff|Falcon Punch can now be reversed for a short time during the startup, slightly increasing damage and knockback at the cost of increased startup lag.}}
**{{nerf|It has slightly more startup lag (frame 52 → 53) and has less knockback scaling (102 → 93), making it slightly weaker KOing around 10% later. The aerial version is also weaker dealing less damage (27%/25%/23% → 26%/23%/22%) and knockback (40 (base), 102 (scaling) → 30/93).}}
**{{nerf|It has slightly more startup lag (frame 52 → 53) and has less knockback scaling (102 → 93), making it slightly weaker KOing around 10% later. The aerial version is also weaker dealing less damage (27%/25%/23% → 26%/23%/22%) and knockback (40 (base), 102 (scaling) → 30/93).}}
**{{buff|The aforementioned change results in the hitboxes now coming out when Falcon's arm is fully outstretched, rather than when it is half outstretched. This makes it much easier to land the sweetspot, as although the sweetspot always took priority over the sourspot, in ''Melee'' on the first active frame only the outermost hitbox (which was both the largest and weakest hitbox) would be able to reach the opponent if they were close enough to Falcon to be hit by the move on the first active frame, resulting in the weakest hitbox every time if Falcon doesn't space the move correctly. This is further helped by the sweetspot being larger (≈3.9u → 5u) and the weakest sourspot being smaller (≈4.9u → 3.5u).}}
**{{change|It now uses a charging sound effect during its startup. Captain Falcon also gains a slight increase in height if he uses Falcon Punch and a jump at the same time although not enough to be hugely impactful ({{SSBB|Kirby}} on the other hand gains a huge amount of height if he performs the same trick with Falcon Punch. The knockback on Kirby's Falcon Punch was also unchanged from ''Melee'' making it stronger although it has less range than Falcon's).}}
**{{change|It now uses a charging sound effect during its startup. Captain Falcon also gains a slight increase in height if he uses Falcon Punch and a jump at the same time although not enough to be hugely impactful ({{SSBB|Kirby}} on the other hand gains a huge amount of height if he performs the same trick with Falcon Punch. The knockback on Kirby's Falcon Punch was also unchanged from ''Melee'' making it stronger although it has less range than Falcon's).}}
*[[Raptor Boost]]:
*[[Raptor Boost]]:
**{{buff|Raptor Boost is easier to use and makes a "leapfrog" effect when the attack connects in the air. Additionally, it can now [[edge sweet spot]], making it much safer to use in the air and for recovery.}}
**{{buff|Raptor Boost is easier to use and makes a "leapfrog" effect when the attack connects in the air. Additionally, it can now [[edge sweet spot]], making it much safer to use in the air and for recovery.}}
**{{nerf|It has more startup lag (frame 15 (grounded), frame 17 (aerial) → 20 (grounded), 23 (aerial)).}}
**{{nerf|It has more startup lag (frame 15 (grounded), frame 17 (aerial) → 20 (grounded), 23 (aerial)).}}
**{{nerf|Its knockback has been altered (78 (base), 80 (scaling) → 100/52). Combined with the changes to [[hitstun]], it's completely useless as a combo starter, while also being even weaker at KO'ing than in ''Melee'' (and it wasn't even a KO move in ''Melee'' to begin with).}}
**{{change|Its knockback has been altered (78 (base), 80 (scaling) → 100/52)}}.
*[[Falcon Dive]]:
*[[Falcon Dive]]:
**{{buff|Falcon Dive can now grab [[edge-hog]]gers, the grab hitbox is larger, its furthest grabbox has more reach (12.93u → 13.65u), and it grabs onto the edge earlier into the move, making Captain Falcon harder to edge-hog. Due to the changes in the [[stale-move negation]], Falcon Dive deals more damage (15% → 17%).}}
**{{buff|Falcon Dive can now grab [[edge-hog]]gers, the grab hitbox is larger, its furthest grabbox has more reach (12.93u → 13.65u), and it grabs onto the edge earlier into the move, making Captain Falcon harder to edge-hog. Due to the changes in the [[stale-move negation]], Falcon Dive deals more damage (15% → 17%).}}
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==Moveset==
==Moveset==
''For a gallery of Captain Falcon's hitboxes, see [[Captain Falcon (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
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|djump      = ?
|djump      = ?
|rdjump    = ?
|rdjump    = ?
|ellag      = 4
|rellag    = 30-37
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable"
{{Crowd
|-
|char=Captain Falcon
!{{{name|}}}
|game=Brawl
!Cheer (English)
|desc-us=Cap-tain! Fal-con!
!Cheer (Japanese)
|desc-jp=Cap-tain! Fal-con!
!Cheer (German)
|pitch-us=High female, then deep male
!Cheer (Korean)
|pitch-jp=High female, then deep male}}
|-
! scope="row"|Cheer
|[[File:Captain Falcon Cheer English SSBB.ogg|center]]||[[File:Captain Falcon Cheer Japanese SSBB.ogg|center]]||[[File:Captain Falcon Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Captain Falcon Cheer Korean SSBB.ogg|center]]
|-
! scope="row"|Description
|Cap - tain - Fal - con! || Cap - tain - Fal - con! || Captain! Falcon!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (Italian)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Captain Falcon Cheer French SSBB.ogg|center]]||[[File:Captain Falcon Cheer Italian SSBB.ogg|center]]||[[File:Captain Falcon Cheer Spanish SSBB.ogg|center]]
|-
! scope="row"|Description
|Cap - tain ! Fal - con ! || Captain! Falcon! || Cap - tain Falcon! || Cap - tain - Fal - con!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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While Captain Falcon was no longer seen as a candidate for worst character in the game, the stigma from his previous last placings still held on, and thus he was commonly seen as a joke character on the level of Ganondorf. With this, Falcon had barely any serious players; nearly everyone who could play Falcon at a competent competitive level only used him as a "low tier main" or "fun character", including his best players Ally and Stroumbert, leaving true competitive Captain Falcon mains very rare even at the local level. As such, Falcon's tournament representation was barren even by low tier standards, and only {{SSBB|Jigglypuff}} saw even worse representation in ''Brawl'' tournaments, leaving Falcon's capability to perform beyond low tier play rarely seen in practice.
While Captain Falcon was no longer seen as a candidate for worst character in the game, the stigma from his previous last placings still held on, and thus he was commonly seen as a joke character on the level of Ganondorf. With this, Falcon had barely any serious players; nearly everyone who could play Falcon at a competent competitive level only used him as a "low tier main" or "fun character", including his best players Ally and Stroumbert, leaving true competitive Captain Falcon mains very rare even at the local level. As such, Falcon's tournament representation was barren even by low tier standards, and only {{SSBB|Jigglypuff}} saw even worse representation in ''Brawl'' tournaments, leaving Falcon's capability to perform beyond low tier play rarely seen in practice.
==Role in [[The Subspace Emissary]]==
[[File:Subspace captainfalcon.PNG|thumb|250px|Captain Falcon in the ''[[SSE]]''.]]
In The Subspace Emissary, Captain Falcon teams up with [[Olimar (SSBB)|Captain Olimar and his Pikmin]]. When Olimar sends his Pikmin to attack a giant [[R.O.B.]], it wakes up the robot, causing it to shake off the Pikmin. Luckily, Captain Falcon drives his F-Zero machine straight towards them, jumps out in mid-motion, and Falcon Punches the ROB, thus destroying it, but upon landing, Olimar's remaining Pikmin (except for the red Pikmin beside Olimar) were killed when he slid into them. Once the two get out of the forest, they find a [[Primid]] transport platform, otherwise known as the Smash Skiff, that is holding the trophied {{SSBB|Donkey Kong}} hostage. The two watch as {{SSBB|Diddy Kong}} falls from {{SSBB|Falco}}'s [[Arwing]], and fires peanuts at the ship. After Diddy Kong revives DK, Captain Falcon grabs Olimar, and jumps off the ledge and onto the ship. Then the four must fight off a horde of Primids. Afterwards, the ship will take them into the secret Subspace HQ, where they will meet up with {{SSBB|Samus}}, {{SSBB|Pikachu}}, and, eventually, a friendly {{SSBB|R.O.B.}}
After fighting off a large army comprising of various Subspace troops with the others, the heroes are unable to stop the ROBs which arm the last remaining Subspace bombs. Captain Falcon seemed to be analyzing the power of the Subspace Bombs, because afterwards, he motions to everyone to leave quickly. Captain Falcon presses a few buttons on his wrist, summoning his ship, the [[Falcon Flyer]]. Everyone piles into the ship and prepares to escape the doomed base when they are attacked from behind by [[Meta Ridley]]. After defeating the monster, they escape the floating island where a massive number of Subspace Bombs destroy the island. Captain Falcon joins the other heroes and uses his ship to help in the assault on the Subspace Gunship. He also helps in [[The Great Maze]].
Towards the end, Captain Falcon and everyone else confront [[Tabuu]]. In a single, devastating act, Tabuu turns everyone into trophies. All are brought back to life due to the [[Dedede Badge]]s and the efforts of {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, and {{SSBB|King Dedede}}. With the aid of {{SSBB|Sonic}}, Tabuu becomes vulnerable, and a final battle between the characters and Tabuu begins. The player may pick Captain Falcon to fight Tabuu, if the player has collected the Captain Falcon trophy in Subspace.
===Playable appearances===
*[[Outside the Ancient Ruins]]
*[[The Subspace Bomb Factory (Part II)]]
*[[Entrance to Subspace]]
*[[The Great Maze]] - If rescued in [[Subspace (Part I)]]
===Exclusive [[sticker]]s===
The following stickers can only be used by Captain Falcon:
*Blue Falcon: [Specials: Direct] Attack + 3
*Capt. Falcon (F-Zero): [Slash] Resistance +23
*Capt. Falcon (F-Zero GX): [Arm, Leg] Attack + 8
*Capt. Falcon (F-Zero X): [Specials: Direct] Attack +19
*Gomar & Shioh: [Specials: Direct] Attack +10
*Samurai Goroh: [Arm] Attack +18
*Black Shadow (F-Zero GX):[Flame] Attack +25


==In Solo Modes==
==In Solo Modes==
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===[[Event Match]]es===
===[[Event Match]]es===
====Solo Events====
===Solo Events===
*'''[[Event 23: Molten Norfair]]''': {{SSBB|Samus}} must retreat into the safety capsule when it appears. Captain Falcon and {{SSBB|Fox}} are featured in this event, who will try and prevent the player from entering the capsule.
*'''[[Event 23: Molten Norfair]]''': {{SSBB|Samus}} must retreat into the safety capsule when it appears. Captain Falcon and {{SSBB|Fox}} are featured in this event, who will try and prevent the player from entering the capsule.
*'''[[Event 24: Come On! Blue Falcon!]]''': Captain Falcon must must use his [[Final Smash]], [[Blue Falcon]], to defeat two {{SSBB|R.O.B.}}s before one lap on [[Port Town Aero Dive]] is complete.
*'''[[Event 24: Come On! Blue Falcon!]]''': Captain Falcon must must use his [[Final Smash]], [[Blue Falcon]], to defeat two {{SSBB|R.O.B.}}s before one lap on [[Port Town Aero Dive]] is complete.
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*'''[[Event 36: High-Tech Special Forces]]''': Captain Falcon is one of the three bounty hunters along with {{SSBB|Samus}} and {{SSBB|Wolf}} that {{SSBB|Snake}} must defeat.
*'''[[Event 36: High-Tech Special Forces]]''': Captain Falcon is one of the three bounty hunters along with {{SSBB|Samus}} and {{SSBB|Wolf}} that {{SSBB|Snake}} must defeat.


====Co-Op Events====
===Co-op Events===
*'''[[Co-Op Event 6: Unwanted Suitors]]''': {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}} must defeat an invisible Captain Falcon and {{SSBB|Luigi}} on [[Port Town Aero Dive]].
*'''[[Co-Op Event 6: Unwanted Suitors]]''': {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}} must defeat an invisible Captain Falcon and {{SSBB|Luigi}} on [[Port Town Aero Dive]].
*'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two {{SSBB|Samus}}es in under 30 seconds.
*'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two {{SSBB|Samus}}es in under 30 seconds.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.


===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<center>
<gallery>
<gallery>
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</gallery>
</gallery>
</center>
</center>
==Role in [[The Subspace Emissary]]==
[[File:Subspace captainfalcon.PNG|thumb|250px|Captain Falcon in the ''[[SSE]]''.]]
In The Subspace Emissary, Captain Falcon teams up with [[Olimar (SSBB)|Captain Olimar and his Pikmin]]. When Olimar sends his Pikmin to attack a giant [[R.O.B.]], it wakes up the robot, causing it to shake off the Pikmin. Luckily, Captain Falcon drives his F-Zero machine straight towards them, jumps out in mid-motion, and Falcon Punches the ROB, thus destroying it, but upon landing, Olimar's remaining Pikmin (except for the red Pikmin beside Olimar) were killed when he slid into them. Once the two get out of the forest, they find a [[Primid]] transport platform, otherwise known as the Smash Skiff, that is holding the trophied {{SSBB|Donkey Kong}} hostage. The two watch as {{SSBB|Diddy Kong}} falls from {{SSBB|Falco}}'s [[Arwing]], and fires peanuts at the ship. After Diddy Kong revives DK, Captain Falcon grabs Olimar, and jumps off the ledge and onto the ship. Then the four must fight off a horde of Primids. Afterwards, the ship will take them into the secret Subspace HQ, where they will meet up with {{SSBB|Samus}}, {{SSBB|Pikachu}}, and, eventually, a friendly {{SSBB|R.O.B.}}
After fighting off a large army comprising of various Subspace troops with the others, the heroes are unable to stop the ROBs which arm the last remaining Subspace bombs. Captain Falcon seemed to be analyzing the power of the Subspace Bombs, because afterwards, he motions to everyone to leave quickly. Captain Falcon presses a few buttons on his wrist, summoning his ship, the [[Falcon Flyer]]. Everyone piles into the ship and prepares to escape the doomed base when they are attacked from behind by [[Meta Ridley]]. After defeating the monster, they escape the floating island where a massive number of Subspace Bombs destroy the island. Captain Falcon joins the other heroes and uses his ship to help in the assault on the Subspace Gunship. He also helps in [[The Great Maze]].
Towards the end, Captain Falcon and everyone else confront [[Tabuu]]. In a single, devastating act, Tabuu turns everyone into trophies. All are brought back to life due to the [[Dedede Badge]]s and the efforts of {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, and {{SSBB|King Dedede}}. With the aid of {{SSBB|Sonic}}, Tabuu becomes vulnerable, and a final battle between the characters and Tabuu begins. The player may pick Captain Falcon to fight Tabuu, if the player has collected the Captain Falcon trophy in Subspace.
===Playable appearances===
*[[Outside the Ancient Ruins]]
*[[The Subspace Bomb Factory (Part II)]]
*[[Entrance to Subspace]]
*[[The Great Maze]] - If rescued in [[Subspace (Part I)]]
===Exclusive [[sticker]]s===
The following stickers can only be used by Captain Falcon:
*Blue Falcon: [Specials: Direct] Attack + 3
*Capt. Falcon (F-Zero): [Slash] Resistance +23
*Capt. Falcon (F-Zero GX): [Arm, Leg] Attack + 8
*Capt. Falcon (F-Zero X): [Specials: Direct] Attack +19
*Gomar & Shioh: [Specials: Direct] Attack +10
*Samurai Goroh: [Arm] Attack +18
*Black Shadow (F-Zero GX): [Flame] Attack +25


==[[Trophies]]==
==[[Trophies]]==

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