Editing Captain Falcon (SSBB)

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===Attributes===
===Attributes===
*{{nerf|The universal changes to the physics in ''Brawl'' make his [[dashdance]] less effective (on top of increasing the chances of randomly [[tripping]]), and [[moonwalking]] and [[L-canceling]] have been removed, giving him fewer options to approach. In addition, Captain Falcon no longer carries momentum from his dash when he jumps, and the ability to act out of hitstun hurts him more than other characters by making his finishing moves (all of which have been nerfed, as outlined below) harder to combo into and land.}}
*{{nerf|The universal changes to the physics in ''Brawl'' make his [[dashdance]] less effective (on top of increasing the chances of randomly [[tripping]]), and [[moonwalking]] and [[L-canceling]] have been removed, giving him fewer options to approach. In addition, Captain Falcon no longer carries momentum from his dash when he jumps, and the ability to act out of hitstun hurts him more than other characters by making his finishing moves (all of which have been nerfed, as outlined below) harder to combo into and land.}}
*{{nerf|Captain Falcon's [[dash]]es slower (2.3 → 2.18).}}
*{{nerf|Captain Falcon's [[dash]]es slower (2.3 → 2.18) no longer being the fastest character by a huge margin.}}
*{{buff|Captain Falcon's [[air speed]] was  increased (1.12 → 1.18).}}
*{{buff|Captain Falcon's [[air speed]] was  increased (1.12 → 1.18).}}
*{{change|As with the returning veterans, Captain Falcon's [[falling speed]] was significantly reduced (2.9 → 1.837). Compared to the returning veterans, however, Captain Falcon falls slower (although it is still the second highest in the game). While this worsens his vertical endurance, it improves his recovery and makes him less vulnerable to combos.}}
*{{change|As with the returning veterans, Captain Falcon's [[falling speed]] was significantly reduced (2.9 → 1.837). Compared to the returning veterans, however, Captain Falcon falls slower (although it is still the second highest in the game). While this worsens his vertical endurance, it improves his recovery and makes him less vulnerable to combos.}}

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