Editing Captain Falcon (SSBB)
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{{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in ''Brawl'', albeit via recycled voice clips from ''[[Super Smash Bros. Melee]]'', along with new, previously unused voice clips. | {{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in ''Brawl'', albeit via recycled voice clips from ''[[Super Smash Bros. Melee]]'', along with new, previously unused voice clips. | ||
Captain Falcon is ranked 34th on the [[tier list]] in the bottom tier, a | Captain Falcon is ranked 34th on the [[tier list]] in the bottom tier, a huge drop from his 6th position in the current ''Melee'' tier list and by far his worst placement in the series. Captain Falcon has his trademark speed-and-power playstyle, in addition to great mobility, great [[momentum cancelling]] and overall survivability, a versatile [[up aerial]], and one of the best [[jab]]s in the game. However, his combo and KOing power were [[nerf]]ed from ''[[Super Smash Bros. Melee]]'', with his finishers either being weakened (such as [[forward smash]]), or significantly more difficult to land (such as his [[Knee Smash]]). In addition to this, most of Falcon's attacks have awkward [[hitbox]] placements, making safe [[approach]]es and [[spacing]] quite difficult, especially when considering his lack of [[projectile]]s. The impact of the new ''Brawl'' physics severely harmed Captain Falcon: the universal ability to act out of [[hitstun]] hurts him more than any other character, since his attacks no longer keep opponents in longer periods of hitstun. A less effective [[dashdance]] and an inability to [[moonwalk]] gives him even fewer approaching options. He also has fairly poor [[out of shield]] options due to his short [[grab]]bing reach and possessing either slow and/or poor reaching attacks. In addition, he possesses a linear recovery and a vulnerability to [[chain grab]]s. All of these factors result in him being unable to pressure opponents or escape opposing pressure. As a result, he has terrible [[matchup]]s and terrible overall [[tournament]] results. | ||
==How to unlock== | ==How to unlock== | ||
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*Play 70 [[VS. match]]es. | *Play 70 [[VS. match]]es. | ||
*Complete {{SSBB|Classic Mode}} on Normal difficulty or higher in under twelve minutes. | *Complete {{SSBB|Classic Mode}} on Normal difficulty or higher in under twelve minutes. | ||
*Have Captain Falcon join the player's party in [[ | *Have Captain Falcon join the player's party in the [[Subspace Emissary]] ([[Outside the Ancient Ruins]]). | ||
With the exception of the third method, Captain Falcon must then be defeated on [[Port Town Aero Dive]]. | With the exception of the third method, Captain Falcon must then be defeated on [[Port Town Aero Dive]]. | ||
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*{{nerf|Captain Falcon's [[traction]] is significantly lower (0.08 → 0.05), especially when comparing with the returning veterans, now being one of the lowest (from being tied for 3rd best in ''Melee'' to 9th worst in ''Brawl''). Given the lack of [[wavedashing]] in the game, the few benefits it provides are far less significant, and is exacerbated by a character's out of shield game being more important than in ''Melee''. This also makes it harder for him to punish out of shield. }} | *{{nerf|Captain Falcon's [[traction]] is significantly lower (0.08 → 0.05), especially when comparing with the returning veterans, now being one of the lowest (from being tied for 3rd best in ''Melee'' to 9th worst in ''Brawl''). Given the lack of [[wavedashing]] in the game, the few benefits it provides are far less significant, and is exacerbated by a character's out of shield game being more important than in ''Melee''. This also makes it harder for him to punish out of shield. }} | ||
*{{nerf|Captain Falcon's [[jump]]squat is longer (4 frames → 5).}} | *{{nerf|Captain Falcon's [[jump]]squat is longer (4 frames → 5).}} | ||
*{{ | *{{change|Captain Falcon is now able to swing the [[Home-Run Bat]] like other characters can. Because of this, he can now properly use a Home-Run Bat for the [[Home-Run Contest]].}} | ||
*{{buff|[[Spot dodge]] has less startup lag, a longer duration (frames 3-20 → 2-20) and less ending lag (FAF 33 → 26).}} | *{{buff|[[Spot dodge]] has less startup lag, a longer duration (frames 3-20 → 2-20) and less ending lag (FAF 33 → 26).}} | ||
*{{buff|Captain Falcon's backwards [[glide toss]] covers more distance.}} | *{{buff|Captain Falcon's backwards [[glide toss]] covers more distance.}} | ||
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===Ground attacks=== | ===Ground attacks=== | ||
*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff|Rapid jabs of his [[neutral attack]] combo are faster, making them safer to use. The [[Gentleman]] (third hit of neutral attack) is also easier to perform without performing Falcon's rapid jab and the universally decreased falling speeds combined with the removal of [[DI]] against moves which do not put opponents into [[tumble]] has improved the first two hit's [[jab cancel]] followup potential. The loop hits also deal more damage (1% → 2%/1%) and have reduced knockback scaling (70 → 50/20) making it connect more reliably.}} | **{{buff|Rapid jabs of his [[neutral attack]] combo are faster, making them safer to use. The [[Gentleman]] (third hit of neutral attack) is also easier to perform without performing Falcon's rapid jab and the universally decreased falling speeds combined with the removal of [[DI]] against moves which do not put opponents into [[tumble]] has improved the first two hit's [[jab cancel]] followup potential. The loop hits also deal more damage (1% → 2%/1%) and have reduced knockback scaling (70 → 50/20) making it connect more reliably.}} | ||
**{{change|The damage on the first two hits of neutral attack was swapped.}} | **{{change|The damage on the first two hits of neutral attack was swapped.}} | ||
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**{{nerf|Neutral aerial deals less damage (6%/5% → 4% (hit 1), 7% → 6% (hit 2)). Both kicks have much shorter durations as well (6/10 frames → 2 frames each). It also has a smaller hitbox size.}} | **{{nerf|Neutral aerial deals less damage (6%/5% → 4% (hit 1), 7% → 6% (hit 2)). Both kicks have much shorter durations as well (6/10 frames → 2 frames each). It also has a smaller hitbox size.}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{buff|Knee Smash deals 1% more damage on a clean hit (18% → 19%), making it slightly stronger despite its knockback being altered (24 (base)/100 (growth) → 30/93). Its new sourspot hitboxes enable it [[Wall of pain]] potential.}} | **{{buff|Knee Smash deals 1% more damage on a clean hit (18% → 19%), making it slightly stronger despite its knockback being altered (24 (base)/100 (growth) → 30/93). Its new sourspot hitboxes enable it [[Wall of pain]] potential.}} | ||
**{{nerf|Knee Smash now requires a [[sweet spot]] (the hitbox on his knee) to land a clean hit.}} | **{{nerf|Knee Smash now requires a [[sweet spot]] (the hitbox on his knee) to land a clean hit.}} | ||
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**{{buff|Raptor Boost is easier to use and makes a "leapfrog" effect when the attack connects in the air. Additionally, it can now [[edge sweet spot]], making it much safer to use in the air and for recovery.}} | **{{buff|Raptor Boost is easier to use and makes a "leapfrog" effect when the attack connects in the air. Additionally, it can now [[edge sweet spot]], making it much safer to use in the air and for recovery.}} | ||
**{{nerf|It has more startup lag (frame 15 (grounded), frame 17 (aerial) → 20 (grounded), 23 (aerial)).}} | **{{nerf|It has more startup lag (frame 15 (grounded), frame 17 (aerial) → 20 (grounded), 23 (aerial)).}} | ||
**{{ | **{{change|Its knockback has been altered (78 (base), 80 (scaling) → 100/52)}}. | ||
*[[Falcon Dive]]: | *[[Falcon Dive]]: | ||
**{{buff|Falcon Dive can now grab [[edge-hog]]gers, the grab hitbox is larger, its furthest grabbox has more reach (12.93u → 13.65u), and it grabs onto the edge earlier into the move, making Captain Falcon harder to edge-hog. Due to the changes in the [[stale-move negation]], Falcon Dive deals more damage (15% → 17%).}} | **{{buff|Falcon Dive can now grab [[edge-hog]]gers, the grab hitbox is larger, its furthest grabbox has more reach (12.93u → 13.65u), and it grabs onto the edge earlier into the move, making Captain Falcon harder to edge-hog. Due to the changes in the [[stale-move negation]], Falcon Dive deals more damage (15% → 17%).}} | ||
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*[[Falcon Kick]]: | *[[Falcon Kick]]: | ||
**{{buff|Grounded Falcon Kick no longer has a chance of blasting Captain Falcon off diagonally downwards when he travels towards an edge near the end of the move.}} | **{{buff|Grounded Falcon Kick no longer has a chance of blasting Captain Falcon off diagonally downwards when he travels towards an edge near the end of the move.}} | ||
**{{nerf|The aerial version no longer restores Captain Falcon's [[midair jump]]. The grounded version also deals less damage (15% (clean), 12% (mid), 9% (late) → 13%/11%/7%). While the late hit had its knockback compensated (50 (base), 50 (scaling) → 50/60), the clean hit did not and the mid hit deals less knockback (50 (base), 60 (scaling) → 62/40).}} | **{{nerf|The aerial version no longer restores Captain Falcon's [[midair jump]]. The grounded version also deals less damage (15% (clean), 12% (mid), 9% (late) → 13%/11%/7%). While the late hit had its knockback compensated (50 (base), 50 (scaling) → 50/60), the clean hit did not and the mid hit deals less knockback (50 (base), 60 (scaling) → 62/40).}} | ||
*[[Blue Falcon]]: | *[[Blue Falcon]]: | ||
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==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
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|fsdmg=10% (car), 20% (ram), 10% (release) | |fsdmg=10% (car), 20% (ram), 10% (release) | ||
|fsdesc=Captain Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback. | |fsdesc=Captain Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback. | ||
}} | }} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|captainfalcon=yes}} | |||
Captain Falcon has abysmal matchups in ''Brawl''. The only character he soft counters is {{SSBB|Ganondorf}}, and he goes even with six characters. However, he gets hard countered by six characters, countered by 16 characters, and soft countered by seven. While he can take advantage of {{SSBB|Ness}} and {{SSBB|Wario}}’s grab release into a forward air, most other characters can easily gimp his recovery (such as {{SSBB|Meta Knight}} and {{SSBB|Sheik}}), camp him ({{SSBB|Snake}}, {{SSBB|Olimar}}, and {{SSBB|Falco}}), or chaingrab him to death ({{SSBB|Ice Climbers}}, {{SSBB|Pikachu}} and {{SSBB|King Dedede}}). In conclusion, almost every character in the game beyond low tier can negate his trademark speed-and-power playstyle. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
:''See also: [[:Category:Captain Falcon players (SSBB)]]'' | :''See also: [[:Category:Captain Falcon players (SSBB)]]'' | ||
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==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Subspace captainfalcon.PNG|thumb|250px|Captain Falcon in the ''[[SSE]]''.]] | [[File:Subspace captainfalcon.PNG|thumb|250px|Captain Falcon in the ''[[SSE]]''.]] | ||
In The Subspace Emissary, Captain Falcon teams up with [[Olimar (SSBB)|Captain Olimar and his Pikmin]]. When Olimar sends his Pikmin to attack a giant [[R.O.B.]], it wakes up the robot, causing it to shake off the Pikmin. Luckily, Captain Falcon drives his F-Zero machine straight towards them, jumps out in mid-motion, and Falcon Punches the ROB, thus destroying it, but upon landing, Olimar's remaining Pikmin (except for the red Pikmin beside Olimar) were killed when he slid into them. Once the two get out of the forest, they find a [[Primid]] transport platform, otherwise known as the Smash Skiff, that is holding the trophied {{SSBB|Donkey Kong}} hostage. The two watch as {{SSBB|Diddy Kong}} falls from {{SSBB|Falco}}'s [[Arwing]], and fires peanuts at the ship. After Diddy Kong revives DK, Captain Falcon grabs Olimar, and jumps off the ledge and onto the ship. Then the four must fight off a horde of Primids. Afterwards, the ship will take them into the secret Subspace HQ, where they will meet up with {{SSBB|Samus}}, {{SSBB|Pikachu}}, and, eventually, a friendly {{SSBB|R.O.B.}} | In The Subspace Emissary, Captain Falcon teams up with [[Olimar (SSBB)|Captain Olimar and his Pikmin]]. When Olimar sends his Pikmin to attack a giant [[R.O.B.]], it wakes up the robot, causing it to shake off the Pikmin. Luckily, Captain Falcon drives his F-Zero machine straight towards them, jumps out in mid-motion, and Falcon Punches the ROB, thus destroying it, but upon landing, Olimar's remaining Pikmin (except for the red Pikmin beside Olimar) were killed when he slid into them. Once the two get out of the forest, they find a [[Primid]] transport platform, otherwise known as the Smash Skiff, that is holding the trophied {{SSBB|Donkey Kong}} hostage. The two watch as {{SSBB|Diddy Kong}} falls from {{SSBB|Falco}}'s [[Arwing]], and fires peanuts at the ship. After Diddy Kong revives DK, Captain Falcon grabs Olimar, and jumps off the ledge and onto the ship. Then the four must fight off a horde of Primids. Afterwards, the ship will take them into the secret Subspace HQ, where they will meet up with {{SSBB|Samus}}, {{SSBB|Pikachu}}, and, eventually, a friendly {{SSBB|R.O.B.}}. | ||
After fighting off a large army comprising of various Subspace troops with the others, the heroes are unable to stop the ROBs which arm the last remaining Subspace bombs. Captain Falcon seemed to be analyzing the power of the Subspace Bombs, because afterwards, he motions to everyone to leave quickly. Captain Falcon presses a few buttons on his wrist, summoning his ship, the [[Falcon Flyer]]. Everyone piles into the ship and prepares to escape the doomed base when they are attacked from behind by [[Meta Ridley]]. After defeating the monster, they escape the floating island where a massive number of Subspace Bombs destroy the island. Captain Falcon joins the other heroes and uses his ship to help in the assault on the Subspace Gunship. He also helps in [[The Great Maze]]. | After fighting off a large army comprising of various Subspace troops with the others, the heroes are unable to stop the ROBs which arm the last remaining Subspace bombs. Captain Falcon seemed to be analyzing the power of the Subspace Bombs, because afterwards, he motions to everyone to leave quickly. Captain Falcon presses a few buttons on his wrist, summoning his ship, the [[Falcon Flyer]]. Everyone piles into the ship and prepares to escape the doomed base when they are attacked from behind by [[Meta Ridley]]. After defeating the monster, they escape the floating island where a massive number of Subspace Bombs destroy the island. Captain Falcon joins the other heroes and uses his ship to help in the assault on the Subspace Gunship. He also helps in [[The Great Maze]]. | ||
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==In Solo Modes== | ==In Solo Modes== | ||
==={{SSBB|Classic Mode}}=== | ==={{SSBB|Classic Mode}}=== | ||
In Classic Mode, Captain Falcon can appear as an opponent or ally in Stage 7 if he has been unlocked along with {{SSBB|Fox}}, {{SSBB|Falco}}, and {{SSBB|Wolf}} on [[Lylat Cruise]] or [[Port Town Aero Dive]]. Captain Falcon can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage | In Classic Mode, Captain Falcon can appear as an opponent or ally in Stage 7 if he has been unlocked along with {{SSBB|Fox}}, {{SSBB|Falco}}, and {{SSBB|Wolf}} on [[Lylat Cruise]] or [[Port Town Aero Dive]]. Captain Falcon can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 6. | ||
===[[All-Star Mode]]=== | ===[[All-Star Mode]]=== | ||
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===Co-op Events=== | ===Co-op Events=== | ||
*'''[[Co-Op Event 6: Unwanted Suitors]]''': {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}} must defeat an invisible Captain Falcon and {{SSBB|Luigi}} on [[Port Town Aero Dive]]. | *'''[[Co-Op Event 6: Unwanted Suitors]]''': {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}} must defeat an invisible Captain Falcon and {{SSBB|Luigi}} on [[Port Town Aero Dive]].. | ||
*'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two {{SSBB|Samus}}es in under 30 seconds. | *'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two {{SSBB|Samus}}es in under 30 seconds. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. |