Editing Captain Falcon (SSBB)

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|ranking = 34
|ranking = 34
}}
}}
'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') appears as an unlockable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed on February 22, 2008 on the Smash DOJO!!
'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon''), commonly known as '''Falcon''' or '''C. Falcon''', appears as an unlockable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed on February 22, 2008 on the Smash. DOJO!!


{{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in ''Brawl'', albeit via recycled voice clips from ''[[Super Smash Bros. Melee]]'', along with new, previously unused voice clips.
{{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in ''Brawl'', albeit via recycled voice clips from ''[[Super Smash Bros. Melee]]'', along with new, previously unused voice clips.


Captain Falcon is ranked 34th on the [[tier list]] in the bottom tier, a massive drop from his 6th position in the current ''Melee'' tier list, making this by far his worst placement in the series. Captain Falcon has his trademark speed-and-power playstyle, in addition to great mobility, great [[momentum cancelling]] and overall survivability, a versatile [[up aerial]], and one of the best [[jab]]s in the game. However, his combo and KOing power were [[nerf]]ed from ''[[Super Smash Bros. Melee]]'', with his finishers either being weakened (such as [[forward smash]]), or significantly more difficult to land (such as his [[Knee Smash]]). In addition to this, most of Falcon's attacks have awkward [[hitbox]] placements, making safe [[approach]]es and [[spacing]] quite difficult, especially when considering his lack of [[projectile]]s. The impact of the new ''Brawl'' physics severely harmed Captain Falcon: the universal ability to act out of [[hitstun]] hurts him more than any other character, since his attacks no longer keep opponents in longer periods of hitstun. A less effective [[dashdance]] and an inability to [[moonwalk]] gives him even fewer approaching options. He also has fairly poor [[out of shield]] options due to his short [[grab]]bing reach and possessing either slow and/or poor reaching attacks. In addition, he possesses a linear recovery and a vulnerability to [[chain grab]]s. All of these factors result in him being unable to pressure opponents or escape opposing pressure. As a result, he has terrible [[matchup]]s and terrible overall [[tournament]] results.
Captain Falcon is ranked 34th on the [[tier list]] in the bottom tier, a huge drop from his 6th position in the current ''Melee'' tier list and by far his worst placement in the series. Captain Falcon has his trademark speed-and-power playstyle, in addition to great mobility, great [[momentum cancelling]] and overall survivability, a versatile [[up aerial]], and one of the best [[jab]]s in the game. However, his combo and KOing power were [[nerf]]ed from ''[[Super Smash Bros. Melee]]'', with his finishers either being weakened (such as [[forward smash]]), or significantly more difficult to land (such as his [[Knee Smash]]). In addition to this, most of Falcon's attacks have awkward [[hitbox]] placements, making safe [[approach]]es and [[spacing]] quite difficult, especially when considering his lack of [[projectile]]s. The impact of the new ''Brawl'' physics severely harmed Captain Falcon: the universal ability to act out of [[hitstun]] hurts him more than any other character, since his attacks no longer keep opponents in longer periods of hitstun. A less effective [[dashdance]] and an inability to [[moonwalk]] gives him even fewer approaching options. He also has fairly poor [[out of shield]] options due to his short [[grab]]bing reach and possessing either slow and/or poor reaching attacks. In addition, he possesses a linear recovery and a vulnerability to [[chain grab]]s. All of these factors result in him being unable to pressure opponents or escape opposing pressure. As a result, he has terrible [[matchup]]s and terrible overall [[tournament]] results.


==How to unlock==
==How to unlock==
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*Play 70 [[VS. match]]es.
*Play 70 [[VS. match]]es.
*Complete {{SSBB|Classic Mode}} on Normal difficulty or higher in under twelve minutes.
*Complete {{SSBB|Classic Mode}} on Normal difficulty or higher in under twelve minutes.
*Have Captain Falcon join the player's party in [[The Subspace Emissary]] ([[Outside the Ancient Ruins]]).
*Have Captain Falcon join the player's party in the [[Subspace Emissary]] ([[Outside the Ancient Ruins]]).


With the exception of the third method, Captain Falcon must then be defeated on [[Port Town Aero Dive]].
With the exception of the third method, Captain Falcon must then be defeated on [[Port Town Aero Dive]].
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*{{nerf|Captain Falcon's [[traction]] is significantly lower (0.08 → 0.05), especially when comparing with the returning veterans, now being one of the lowest (from being tied for 3rd best in ''Melee'' to 9th worst in ''Brawl''). Given the lack of [[wavedashing]] in the game, the few benefits it provides are far less significant, and is exacerbated by a character's out of shield game being more important than in ''Melee''. This also makes it harder for him to punish out of shield. }}
*{{nerf|Captain Falcon's [[traction]] is significantly lower (0.08 → 0.05), especially when comparing with the returning veterans, now being one of the lowest (from being tied for 3rd best in ''Melee'' to 9th worst in ''Brawl''). Given the lack of [[wavedashing]] in the game, the few benefits it provides are far less significant, and is exacerbated by a character's out of shield game being more important than in ''Melee''. This also makes it harder for him to punish out of shield. }}
*{{nerf|Captain Falcon's [[jump]]squat is longer (4 frames → 5).}}
*{{nerf|Captain Falcon's [[jump]]squat is longer (4 frames → 5).}}
*{{buff|Captain Falcon is now able to swing the [[Home-Run Bat]] like other characters can. Because of this, he can now properly use a Home-Run Bat for the [[Home-Run Contest]].}}
*{{change|Captain Falcon is now able to swing the [[Home-Run Bat]] like other characters can. Because of this, he can now properly use a Home-Run Bat for the [[Home-Run Contest]].}}
*{{buff|[[Spot dodge]] has less startup lag, a longer duration (frames 3-20 → 2-20) and less ending lag (FAF 33 → 26).}}
*{{buff|[[Spot dodge]] has less startup lag, a longer duration (frames 3-20 → 2-20) and less ending lag (FAF 33 → 26).}}
*{{buff|Captain Falcon's backwards [[glide toss]] covers more distance.}}
*{{buff|Captain Falcon's backwards [[glide toss]] covers more distance.}}
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===Ground attacks===
===Ground attacks===
*[[Neutral attack]]:
*[[Neutral attack]]:
**{{buff|The attack button can now be held for Captain Falcon to repeat the first hit of the attack until it finally connects.}}
**{{buff|Rapid jabs of his [[neutral attack]] combo are faster, making them safer to use. The [[Gentleman]] (third hit of neutral attack) is also easier to perform without performing Falcon's rapid jab and the universally decreased falling speeds combined with the removal of [[DI]] against moves which do not put opponents into [[tumble]] has improved the first two hit's [[jab cancel]] followup potential. The loop hits also deal more damage (1% → 2%/1%) and have reduced knockback scaling (70 → 50/20) making it connect more reliably.}}
**{{buff|Rapid jabs of his [[neutral attack]] combo are faster, making them safer to use. The [[Gentleman]] (third hit of neutral attack) is also easier to perform without performing Falcon's rapid jab and the universally decreased falling speeds combined with the removal of [[DI]] against moves which do not put opponents into [[tumble]] has improved the first two hit's [[jab cancel]] followup potential. The loop hits also deal more damage (1% → 2%/1%) and have reduced knockback scaling (70 → 50/20) making it connect more reliably.}}
**{{change|The damage on the first two hits of neutral attack was swapped.}}
**{{change|The damage on the first two hits of neutral attack was swapped.}}
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**{{nerf|Neutral aerial deals less damage (6%/5% → 4% (hit 1), 7% → 6% (hit 2)). Both kicks have much shorter durations as well (6/10 frames → 2 frames each). It also has a smaller hitbox size.}}
**{{nerf|Neutral aerial deals less damage (6%/5% → 4% (hit 1), 7% → 6% (hit 2)). Both kicks have much shorter durations as well (6/10 frames → 2 frames each). It also has a smaller hitbox size.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{change|A sweetspotted forward aerial will always send in the direction Captain Falcon is facing.}}
**{{buff|Knee Smash deals 1% more damage on a clean hit (18% → 19%), making it stronger despite dealing slightly less knockback (24 (base)/100 (growth) → 30/93). Its new sourspot hitboxes enable it [[Wall of pain]] potential.}}
**{{buff|Knee Smash deals 1% more damage on a clean hit (18% → 19%), making it slightly stronger despite its knockback being altered (24 (base)/100 (growth) → 30/93). Its new sourspot hitboxes enable it [[Wall of pain]] potential.}}
**{{nerf|Knee Smash now requires a [[sweet spot]] (the hitbox on his knee) to land a clean hit. The clean hitbox duration additionally has been lowered (frames 14-16 → 14), now requiring it to land on the very first active frame. It also has a much smaller hitbox size (5.2u → 3u). The late hit deals 3% much like in the PAL version of ''Melee'' with severely reduced knockback, and the initial hitbox behind his knee deals 6% damage with similar properties to NTSC ''Melee'''s late hit. The clean hit additionally has significantly increased freeze frames upon connecting (1x → 1.2x, especially for Captain Falcon due to electric hitlag properties being slightly altered to where both the attacker and the victim suffer the same amount of hitlag as opposed to just the victim taking the extra hitlag), allowing the opponent to DI and SDI the hit to lessen its knockback, which was altered (as aforementioned above). Knee Smash also has more landing lag (19 frames → 22).}}
**{{nerf|Knee Smash now requires a [[sweet spot]] (the hitbox on his knee) to land a clean hit.}}
**{{nerf|The clean hitbox duration has been lowered (frames 14-16 → 14), now requiring it to land on the very first active frame.}}
**{{nerf|It also has a much smaller hitbox size (5.08u → 3u).}}
**{{nerf|The late hit deals 3% much like in the PAL version of ''Melee'' with severely reduced knockback, and the initial hitbox behind his knee deals 6% damage with similar properties to NTSC ''Melee'''s late hit.}}
**{{nerf|The clean hit has significantly increased freeze frames upon connecting (1x → 1.2x, especially for Captain Falcon due to electric hitlag properties being slightly altered to where both the attacker and the victim suffer the same amount of hitlag as opposed to just the victim taking the extra hitlag), allowing the opponent to DI and SDI the hit to lessen its knockback, which was altered (as aforementioned above).}}
**{{nerf|It has more landing lag (19 frames → 22).}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{nerf|Back aerial's clean hit has a shorter duration (4 frames → 2) without proper compensation on the moves entire duration (frames 10-17 → 10-15). It also has increased ending lag (FAF 29 → FAF 36), no longer having the least amount of ending lag among his aerials.}}
**{{nerf|Back aerial's clean hit has a shorter duration (4 frames → 2) without proper compensation on the moves entire duration (frames 10-17 → 10-15). It also has increased ending lag (FAF 29 → FAF 36), no longer having the least amount of ending lag among his aerials.}}
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**{{buff|Raptor Boost is easier to use and makes a "leapfrog" effect when the attack connects in the air. Additionally, it can now [[edge sweet spot]], making it much safer to use in the air and for recovery.}}
**{{buff|Raptor Boost is easier to use and makes a "leapfrog" effect when the attack connects in the air. Additionally, it can now [[edge sweet spot]], making it much safer to use in the air and for recovery.}}
**{{nerf|It has more startup lag (frame 15 (grounded), frame 17 (aerial) → 20 (grounded), 23 (aerial)).}}
**{{nerf|It has more startup lag (frame 15 (grounded), frame 17 (aerial) → 20 (grounded), 23 (aerial)).}}
**{{nerf|Its knockback has been altered (78 (base), 80 (scaling) → 100/52). Combined with the changes to [[hitstun]], it's completely useless as a combo starter, while also being even weaker at KO'ing than in ''Melee'' (and it wasn't even a KO move in ''Melee'' to begin with).}}
**{{change|Its knockback has been altered (78 (base), 80 (scaling) → 100/52)}}.
*[[Falcon Dive]]:
*[[Falcon Dive]]:
**{{buff|Falcon Dive can now grab [[edge-hog]]gers, the grab hitbox is larger, its furthest grabbox has more reach (12.93u → 13.65u), and it grabs onto the edge earlier into the move, making Captain Falcon harder to edge-hog. Due to the changes in the [[stale-move negation]], Falcon Dive deals more damage (15% → 17%).}}
**{{buff|Falcon Dive can now grab [[edge-hog]]gers, the grab hitbox is larger, its furthest grabbox has more reach (12.93u → 13.65u), and it grabs onto the edge earlier into the move, making Captain Falcon harder to edge-hog. Due to the changes in the [[stale-move negation]], Falcon Dive deals more damage (15% → 17%).}}
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*[[Falcon Kick]]:
*[[Falcon Kick]]:
**{{buff|Grounded Falcon Kick no longer has a chance of blasting Captain Falcon off diagonally downwards when he travels towards an edge near the end of the move.}}
**{{buff|Grounded Falcon Kick no longer has a chance of blasting Captain Falcon off diagonally downwards when he travels towards an edge near the end of the move.}}
**{{buff|The aerial version's hitboxes are now on Captain Falcon's attacking leg, giving the move better range.}}
**{{nerf|The aerial version no longer restores Captain Falcon's [[midair jump]]. The grounded version also deals less damage (15% (clean), 12% (mid), 9% (late) → 13%/11%/7%). While the late hit had its knockback compensated (50 (base), 50 (scaling) → 50/60), the clean hit did not and the mid hit deals less knockback (50 (base), 60 (scaling) → 62/40).}}
**{{nerf|The aerial version no longer restores Captain Falcon's [[midair jump]]. The grounded version also deals less damage (15% (clean), 12% (mid), 9% (late) → 13%/11%/7%). While the late hit had its knockback compensated (50 (base), 50 (scaling) → 50/60), the clean hit did not and the mid hit deals less knockback (50 (base), 60 (scaling) → 62/40).}}
*[[Blue Falcon]]:
*[[Blue Falcon]]:
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==Moveset==
==Moveset==
''For a gallery of Captain Falcon's hitboxes, see [[Captain Falcon (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Kneebutt ({{ja|ニーバット|Nībatto}}) / Mach Punch ({{ja|マッハパンチ|Mahha Panchi}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
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|neutraldesc=Punches twice then [[Gentleman|knees the opponent]], which is followed by a series of punches. It is effective at racking damage.
|neutraldesc=Punches twice then [[Gentleman|knees the opponent]], which is followed by a series of punches. It is effective at racking damage.
|ftiltangles=3
|ftiltangles=3
|ftiltname=Round Kick ({{ja|ラウンドキック|Raundo Kikku}})
|ftiltname= 
|ftiltupdmg=11% (foot), 10% (leg)
|ftiltupdmg=11% (foot), 10% (leg)
|ftiltsidedmg=10% (foot), 9% (leg)
|ftiltsidedmg=10% (foot), 9% (leg)
|ftiltdowndmg=10% (foot), 9% (leg)
|ftiltdowndmg=10% (foot), 9% (leg)
|ftiltdesc= A roundhouse kick. Can be angled.
|ftiltdesc= A roundhouse kick. Can be angled.
|utiltname=Wheel Kick ({{ja|ホイールキック|Hoīru Kikku}})
|utiltname= 
|utiltdmg=13%
|utiltdmg=13%
|utiltdesc=An axe-handle kick with good horizontal knockback. This move's hitbox stretches from above Falcon, giving it some anti-air properties, to dropping in front of him.
|utiltdesc=An axe-handle kick with good horizontal knockback. This move's hitbox stretches from above Falcon, giving it some anti-air properties, to dropping in front of him.
|dtiltname=Sprawl Kick ({{ja|スプロールキック|Supurōru Kikku}})
|dtiltname= 
|dtiltdmg=10%
|dtiltdmg=10%
|dtiltdesc=Does a sweep kick with vertical knockback. It is a fast [[semi-spike]].
|dtiltdesc=Does a sweep kick with vertical knockback. It is a fast [[semi-spike]].
|dashname=Turbo Shoulder ({{ja|ターボショルダー|Tābo Shorudā}})
|dashname= 
|dashdmg=8% (clean), 6% (late)
|dashdmg=8% (clean), 6% (late)
|dashdesc=Captain Falcon rams a shoulder into the opponent.
|dashdesc=Captain Falcon rams a shoulder into the opponent.
|fsmashname=Overheat Elbow ({{ja|オーバーヒートエルボー|Ōbāhīto Erubō}})
|fsmashname= 
|fsmashangles=3
|fsmashangles=3
|fsmashupdmg={{ChargedSmashDmgSSBB|20}}
|fsmashupdmg={{ChargedSmashDmgSSBB|20}}
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|fsmashdowndmg={{ChargedSmashDmgSSBB|18}}
|fsmashdowndmg={{ChargedSmashDmgSSBB|18}}
|fsmashdesc=Captain Falcon leans back and jabs an elbow forward, making a fire effect on contact.
|fsmashdesc=Captain Falcon leans back and jabs an elbow forward, making a fire effect on contact.
|usmashname=Dual Edge ({{ja|デュアルエッジ|Duaru Ejji}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|11}}/{{ChargedSmashDmgSSBB|8}} (hit 1), {{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|12}} (hit 2)
|usmashdmg={{ChargedSmashDmgSSBB|11}}/{{ChargedSmashDmgSSBB|8}} (hit 1), {{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|12}} (hit 2)
|usmashdesc=Captain Falcon performs a spinning double-kick. Has good vertical range but poor horizontal reach.
|usmashdesc=Captain Falcon performs a spinning double-kick. Has good vertical range but poor horizontal reach.
|dsmashname=Front & Back Kick ({{ja|フロント&バックキック|Furonto ando Bakku Kikku}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|18}}/{{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|16}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSBB|18}}/{{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|16}} (hit 2)
|dsmashdesc=Captain Falcon kicks forward and then backward. Has great reach and very high horizontal knockback.
|dsmashdesc=Captain Falcon kicks forward and then backward. Has great reach and very high horizontal knockback.
|nairname=Rotary Kick ({{ja|ロータリーキック|Rōtarī Kikku}})
|nairname= 
|nairdmg=4% (hit 1), 6% (hit 2)
|nairdmg=4% (hit 1), 6% (hit 2)
|nairdesc=Captain Falcon kicks forward twice. The first kick has set knockback which easily connects into the second kick.
|nairdesc=Captain Falcon kicks forward twice. The first kick has set knockback which easily connects into the second kick.
|fairname=[[Knee Smash]] ({{ja|ストライキングニー|Sutoraikingu Nī}}, ''Striking Knee'')
|fairname=[[Knee Smash]]
|fairdmg=19% (clean sweetspot), 6% (clean sourspot), 3% (late)
|fairdmg=19% (clean sweetspot), 6% (clean sourspot), 3% (late)
|fairdesc=Captain Falcon jabs a knee forward. Deals high knockback when sweetspotted.
|fairdesc=Captain Falcon jabs a knee forward. Deals high knockback when sweetspotted.
|bairname=Back Knuckle ({{ja|バックナックル|Bakku Nakkuru}})
|bairname= 
|bairdmg=14% (clean), 8% (late)
|bairdmg=14% (clean), 8% (late)
|bairdesc=Captain Falcon does a quick backhand.
|bairdesc=Captain Falcon does a quick backhand.
|uairname=Overhead Kick ({{ja|オーバーヘッドキック|Ōbāheddo Kikku}})
|uairname= 
|uairdmg=13%/12% (clean), 12%/10% (late)
|uairdmg=13%/12% (clean), 12%/10% (late)
|uairdesc=Captain Falcon does a flip kick with fast start-up and good all-around range. One of his best moves and can easily juggle into another aerial.
|uairdesc=Captain Falcon does a flip kick with fast start-up and good all-around range. One of his best moves and can easily juggle into another aerial.
|dairname=Stampede Bomb ({{ja|スタンピードボム|Sutanpīdo Bomu}})
|dairname= 
|dairdmg=14%
|dairdmg=14%
|dairdesc=Stomps downward. Deals horizontal knockback when sourspotted and meteor smashes when sweetspotted.
|dairdesc=Stomps downward. Deals horizontal knockback when sourspotted and meteor smashes when sweetspotted.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Reaches out with his right hand. Despite his tall stature, Captain Falcon's grab range is extremely short (the second-shortest behind that of {{SSBB|Ganondorf}}), and his pivot grab has absurdly slow startup for a non-tether pivot grab (the slowest to be precise).
|grabdesc=Reaches out with his right hand. Despite his tall stature, Captain Falcon's grab range is extremely short (the second-shortest behind that of {{SSBB|Ganondorf}}), and his pivot grab has absurdly slow startup for a non-tether pivot grab (the slowest to be precise).
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname= 
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Knees the opponent. A fairly fast pummel.
|pummeldesc=Knees the opponent. A fairly fast pummel.
|fthrowname=Short Body Blow ({{ja|ショートボディブロー|Shōto Bodi Burō}})
|fthrowname= 
|fthrowdmg=5% (hit), 4% (throw) (9% total)
|fthrowdmg=5% (hit), 4% (throw) (9% total)
|fthrowdesc=Captain Falcon punches his enemy forward.
|fthrowdesc=Captain Falcon punches his enemy forward.
|bthrowname=Striking Throw ({{ja|ストライキングスルー|Sutoraikingu Surū}})
|bthrowname= 
|bthrowdmg=5% (hit), 4% (throw) (9% total)
|bthrowdmg=5% (hit), 4% (throw) (9% total)
|bthrowdesc=Captain Falcon puts the enemy behind him and kicks.
|bthrowdesc=Captain Falcon puts the enemy behind him and kicks.
|uthrowname=Rising Flat ({{ja|ライジングフラット|Raijingu Furatto}})
|uthrowname= 
|uthrowdmg=4% (hit), 3% (throw) (7% total)
|uthrowdmg=4% (hit), 3% (throw) (7% total)
|uthrowdesc=Captain Falcon holds the enemy up and punches them upwards.
|uthrowdesc=Captain Falcon holds the enemy up and punches them upwards.
|dthrowname=Head Crush ({{ja|ヘッドクラッシュ|Heddo Kurasshu}})
|dthrowname= 
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=Captain Falcon flips the opponent and slams them on the ground.
|dthrowdesc=Captain Falcon flips the opponent and slams them on the ground.
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|fsdmg=10% (car), 20% (ram), 10% (release)
|fsdmg=10% (car), 20% (ram), 10% (release)
|fsdesc=Captain Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback.
|fsdesc=Captain Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 104
|rweight    = 12-13
|dash      = 2.05
|rdash      = 2
|run        = 2.18
|rrun      = 2
|walk      = 0.85
|rwalk      = 31-32
|trac      = 0.05
|rtrac      = 30
|airfric    = 0.0075
|rairfric  = 27-31
|air        = 1.18
|rair      = 5
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.05
|raddaccel  = 26-30
|gravity    = 0.1027
|rgravity  = 6-8
|fall      = 1.837
|rfall      = 2
|ff        = 2.5718
|rff        = 3
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 37.31948794
|rjumpheight= 8
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


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|char=Falcon}}
|char=Falcon}}


==In [[competitive play]]==
==In [[competitive play]]==''
===Matchups===
{{SSBBMatchupTable|captainfalcon=yes}}
Captain Falcon has abysmal matchups in ''Brawl''. The only character he soft counters is {{SSBB|Ganondorf}}, and he goes even with six characters. However, he gets hard countered by six characters, countered by 16 characters, and soft countered by seven. While he can take advantage of {{SSBB|Ness}} and {{SSBB|Wario}}’s grab release into a forward air, most other characters can easily gimp his recovery (such as {{SSBB|Meta Knight}} and {{SSBB|Sheik}}), camp him ({{SSBB|Snake}}, {{SSBB|Olimar}}, and {{SSBB|Falco}}), or chaingrab him to death ({{SSBB|Ice Climbers}}, {{SSBB|Pikachu}} and {{SSBB|King Dedede}}). In conclusion, almost every character in the game beyond low tier can negate his trademark speed-and-power playstyle.
 
===Most historically significant players===
===Most historically significant players===
:''See also: [[:Category:Captain Falcon players (SSBB)]]''
:''See also: [[:Category:Captain Falcon professionals (SSBB)]]''
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
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*{{Sm|Ally|Canada}} - While Ally never used Captain Falcon in serious tournament matches against legitimately threatening opponents, it became perhaps the most famous "low tier main" of a top player in ''Brawl'', with Ally being able to beat high level players with Falcon and dominate low tier tournaments. As such, Ally was considered to have the best Falcon for a long time, and only Stroumbert would contend with him for this title near the end of ''Brawl''.
*{{Sm|Ally|Canada}} - While Ally never used Captain Falcon in serious tournament matches against legitimately threatening opponents, it became perhaps the most famous "low tier main" of a top player in ''Brawl'', with Ally being able to beat high level players with Falcon and dominate low tier tournaments. As such, Ally was considered to have the best Falcon for a long time, and only Stroumbert would contend with him for this title near the end of ''Brawl''.
*{{Sm|Daiki|Japan}} - Like Ally, Daiki had an extraordinarily competent Captain Falcon that he never used as a main nor serious secondary, but in ''Brawl''{{'}}s late competitive life, Daiki would use primarily Falcon at some [[Kantō]] regionals. In particular, his 7th at {{trn|Piosuma 7}} using solo Falcon and 7th at {{trn|Umebura 1}} using primarily Falcon are the best known results anyone have achieved with Falcon in ''Brawl'', giving him a strong argument for having the best Falcon in the world.
*{{Sm|Lordy|USA}} - One of the very few genuine competitive Captain Falcon mains, and the only one to have achieved any real notability beyond his region. Was considered the third best Falcon player under Ally and Stroumbert.
*{{Sm|Lordy|USA}} - One of the very few genuine competitive Captain Falcon mains, and the only one to have achieved any real notability beyond his region. Was considered the third best Falcon player under Ally and Stroumbert.
*{{Sm|Stroumbert|Canada}} - Like Ally, he didn't actually main Captain Falcon, but he became known for having an especially competent Captain Falcon, and would end up competing with Ally for the title of best Falcon in ''Brawl'' by the end of its competitive life.
*{{Sm|Stroumbert|Canada}} - Like Ally, he didn't actually main Captain Falcon, but he became known for having an especially competent Captain Falcon, and would end up competing with Ally for the title of best Falcon in ''Brawl'' by the end of its competitive life.


===Tier placement and history===
===Tier placement and history===
Captain Falcon was initially seen as the worst character in ''Brawl''; right away, players noticed the severe nerfs to Falcon's key traits (such as his Knee Smash, his go-to finisher in ''Melee'', becoming extremely difficult to land), and that he got adversely affected to a severe degree by the universal mechanical changes; most prominently the introduction of [[hitstun canceling]], which hurt Falcon worse than any other character due to not only being one of the most combo-reliant characters, but also his combo game was diminished more severely by it due to him relying on higher knockback moves to combo. It was additionally widely believed at the time that Falcon had "terrible [[priority]]" and would thus be unable to win any exchanges with opposing characters. As such, despite Falcon's still very fast movement speed and powerful attacks, players at the time did not believe he could do anything to any competent degree in competitive matches. A year after ''Brawl'''s release, it was realized that Ganondorf and {{SSBB|Link}} were even worse characters than Falcon; as such, on the third tier list, Falcon rose up from last place and has never ranked there since. Players also began recognising some of the significant caveats Falcon had, such as his access to one of the best jabs, his still rather strong effectiveness at punishing, his still great mobility, and his incredible endurance potential while having a capable recovery that does not compromise it. Additionally, with Ally's tremendous success with Falcon in low tier tournaments, it was seen that Falcon had some clear advantages over his low tier brethren. With this, Falcon shot up to 32nd on the fourth tier list, and then consistently hovered around the 33rd-34th spot. However, he was still crippled by his remaining flaws; although his attacks enjoy the same amount of priority as those of any other character, he still suffered from a lack of disjointed range that could not compete with other longer-ranged characters.
Captain Falcon was initially seen as the worst character in ''Brawl''; right away, players noticed the severe nerfs to Falcon's key traits (such as his Knee Smash, his go-to finisher in ''Melee'', becoming extremely difficult to land), and that he got adversely affected to a severe degree by the physics changes. It was additionally widely believed at the time that Falcon had "terrible [[priority]]" and would thus be unable to win any exchanges with opposing characters. As such, despite Falcon's still very fast movement speed and powerful attacks, players at the time did not believe he could do anything to any competent degree in competitive matches. A year after ''Brawl'''s release, it was realized that Ganondorf and {{SSBB|Link}} were even worse characters than Falcon; as such, on the third tier list, Falcon rose up from last place and has never ranked there since. Players also began recognising some of the significant caveats Falcon had, such as his access to one of the best jabs, his still rather strong effectiveness at punishing, his still great mobility, and his incredible endurance potential while having a capable recovery that does not compromise it. Additionally, with Ally's tremendous success with Falcon in low tier tournaments, it was seen that Falcon had some clear advantages over his low tier brethren. With this, Falcon shot up to 32nd on the fourth tier list, and then consistently hovered around the 33rd-34th spot. However, he was still crippled by his remaining flaws; although his attacks enjoy the same amount of priority as those of any other character, he still suffered from a lack of disjointed range that could not compete with other longer-ranged characters.


While Captain Falcon was no longer seen as a candidate for worst character in the game, the stigma from his previous last placings still held on, and thus he was commonly seen as a joke character on the level of Ganondorf. With this, Falcon had barely any serious players; nearly everyone who could play Falcon at a competent competitive level only used him as a "low tier main" or "fun character", including his best players Ally and Stroumbert, leaving true competitive Captain Falcon mains very rare even at the local level. As such, Falcon's tournament representation was barren even by low tier standards, and only {{SSBB|Jigglypuff}} saw even worse representation in ''Brawl'' tournaments, leaving Falcon's capability to perform beyond low tier play rarely seen in practice.
While Captain Falcon was no longer seen as a candidate for worst character in the game, the stigma from his previous last placings still held on, and thus he was commonly seen as a joke character on the level of Ganondorf. With this, Falcon had barely any serious players; nearly everyone who could play Falcon at a competent competitive level only used him as a "low tier main" or "fun character", including his best players Ally and Stroumbert, leaving true competitive Captain Falcon mains very rare even at the local level. As such, Falcon's tournament representation was barren even by low tier standards, and only {{SSBB|Jigglypuff}} saw even worse representation in ''Brawl'' tournaments, leaving Falcon's capability to perform beyond low tier play rarely seen in practice.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Subspace captainfalcon.PNG|thumb|250px|Captain Falcon in the ''[[SSE]]''.]]
[[File:Subspace captainfalcon.PNG|thumb|250px|right|Captain Falcon in the ''[[SSE]]'']]
In The Subspace Emissary, Captain Falcon teams up with [[Olimar (SSBB)|Captain Olimar and his Pikmin]]. When Olimar sends his Pikmin to attack a giant [[R.O.B.]], it wakes up the robot, causing it to shake off the Pikmin. Luckily, Captain Falcon drives his F-Zero machine straight towards them, jumps out in mid-motion, and Falcon Punches the ROB, thus destroying it, but upon landing, Olimar's remaining Pikmin (except for the red Pikmin beside Olimar) were killed when he slid into them. Once the two get out of the forest, they find a [[Primid]] transport platform, otherwise known as the Smash Skiff, that is holding the trophied {{SSBB|Donkey Kong}} hostage. The two watch as {{SSBB|Diddy Kong}} falls from {{SSBB|Falco}}'s [[Arwing]], and fires peanuts at the ship. After Diddy Kong revives DK, Captain Falcon grabs Olimar, and jumps off the ledge and onto the ship. Then the four must fight off a horde of Primids. Afterwards, the ship will take them into the secret Subspace HQ, where they will meet up with {{SSBB|Samus}}, {{SSBB|Pikachu}}, and, eventually, a friendly {{SSBB|R.O.B.}}
In Subspace Emissary, Captain Falcon will team up with [[Olimar (SSBB)|Captain Olimar and his Pikmin]]. When Olimar sends his Pikmin to attack a giant [[R.O.B.]], it wakes up the robot, causing it to shake off the Pikmin. Luckily, Captain Falcon drives his F-Zero machine straight towards them, jumps out in mid-motion, and Falcon Punches the ROB, thus destroying it, but upon landing, Olimar's remaining Pikmin (except for the red Pikmin beside Olimar) were killed when he slid into them. Once the two get out of the forest, they find a [[Primid]] transport platform, otherwise known as the Smash Skiff, that is holding the trophied {{SSBB|Donkey Kong}} hostage. The two watch as {{SSBB|Diddy Kong}} falls from {{SSBB|Falco}}'s [[Arwing]], and fires peanuts at the ship. After Diddy Kong revives DK, Captain Falcon grabs Olimar, and jumps off the ledge and onto the ship. Then the four must fight off a horde of Primids. Afterwards, the ship will take them into the secret Subspace HQ, where they will meet up with {{SSBB|Samus}}, {{SSBB|Pikachu}}, and, eventually, a friendly {{SSBB|R.O.B.}}


After fighting off a large army comprising of various Subspace troops with the others, the heroes are unable to stop the ROBs which arm the last remaining Subspace bombs. Captain Falcon seemed to be analyzing the power of the Subspace Bombs, because afterwards, he motions to everyone to leave quickly. Captain Falcon presses a few buttons on his wrist, summoning his ship, the [[Falcon Flyer]]. Everyone piles into the ship and prepares to escape the doomed base when they are attacked from behind by [[Meta Ridley]]. After defeating the monster, they escape the floating island where a massive number of Subspace Bombs destroy the island. Captain Falcon joins the other heroes and uses his ship to help in the assault on the Subspace Gunship. He also helps in [[The Great Maze]].
After fighting off a large army comprising of various Subspace troops with the others, the heroes are unable to stop the ROBs which arm the last remaining Subspace bombs. Captain Falcon seemed to be analyzing the power of the Subspace Bombs, because afterwards, he motions to everyone to leave quickly. Captain Falcon presses a few buttons on his wrist, summoning his ship, the [[Falcon Flyer]]. Everyone piles into the ship and prepares to escape the doomed base when they are attacked from behind by [[Meta Ridley]]. After defeating the monster, they escape the floating island where a massive number of Subspace Bombs destroy the island. Captain Falcon joins the other heroes and uses his ship to help in the assault on the Subspace Gunship. He also helps in [[The Great Maze]].
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*Black Shadow (F-Zero GX):[Flame] Attack +25
*Black Shadow (F-Zero GX):[Flame] Attack +25


==In Solo Modes==
==In [[Event Matches]]==
==={{SSBB|Classic Mode}}===
In Classic Mode, Captain Falcon can appear as an opponent or ally in Stage 7 if he has been unlocked along with {{SSBB|Fox}}, {{SSBB|Falco}}, and {{SSBB|Wolf}} on [[Lylat Cruise]] or [[Port Town Aero Dive]]. Captain Falcon can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 7.
 
===[[All-Star Mode]]===
In All-Star Mode, Captain Falcon is fought in Stage 13 on [[Port Town Aero Dive]].
 
===[[Event Match]]es===
===Solo Events===
===Solo Events===
*'''[[Event 23: Molten Norfair]]''': {{SSBB|Samus}} must retreat into the safety capsule when it appears. Captain Falcon and {{SSBB|Fox}} are featured in this event, who will try and prevent the player from entering the capsule.
*'''[[Event 23: Molten Norfair]]''': {{SSBB|Samus}} must retreat into the safety capsule when it appears. Captain Falcon and {{SSBB|Fox}} are featured in this event, who will try and prevent the player from entering the capsule.
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===Co-op Events===
===Co-op Events===
*'''[[Co-Op Event 6: Unwanted Suitors]]''': {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}} must defeat an invisible Captain Falcon and {{SSBB|Luigi}} on [[Port Town Aero Dive]].
*'''[[Co-Op Event 6: Unwanted Suitors]]''': {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}} must defeat an invisible Captain Falcon and {{SSBB|Luigi}} on [[Port Town Aero Dive]]..
*'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two {{SSBB|Samus}}es in under 30 seconds.
*'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two {{SSBB|Samus}}es in under 30 seconds.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Captain Falcon Congratulations Screen Classic Mode Brawl.png|Classic Mode
Captain Falcon Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
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==Gallery==
==Gallery==
<gallery>
<gallery>
SSBBDojoCaptainFalcon1.jpg|Posing on [[Temple]].
SSBBDojoCaptainFalcon2.jpg|[[Taunt]]ing on [[The Plain]] in [[The Subspace Emissary]].
SSBBDojoCaptainFalcon3.jpg|[[Dash]]ing with {{SSBB|Sonic}} on [[Port Town Aero Dive]].
FalconDive.jpg|Using [[Falcon Dive]] on {{SSBB|Charizard}} on Temple.
Falcon Punch SSBB.jpg|Falcon Punch in ''Brawl''.
Falcon Punch SSBB.jpg|Falcon Punch in ''Brawl''.
Falcon 180 punch.jpg|Captain Falcon's reverse Falcon Punch.
Falcon 180 punch.jpg|Captain Falcon's reverse Falcon Punch.
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Falcon's Raptor Boost.jpg|Raptor Boost in ''Brawl''.
Falcon's Raptor Boost.jpg|Raptor Boost in ''Brawl''.
RaptorBoostBrawlMidAir.png|Raptor Boost used in midair in ''Brawl''.
RaptorBoostBrawlMidAir.png|Raptor Boost used in midair in ''Brawl''.
FalconDive.jpg|Falcon using Falcon Dive near Charizard in ''Brawl''.
falconkick-air.jpg|Falcon Kick in midair in ''Brawl''.
falconkick-air.jpg|Falcon Kick in midair in ''Brawl''.
C. Falcon FS2.jpg|Blue Falcon in ''Brawl''.
C. Falcon FS2.jpg|Blue Falcon in ''Brawl''.

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