Editing Captain Falcon (SSBB)

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**{{buff|Raptor Boost is easier to use and makes a "leapfrog" effect when the attack connects in the air. Additionally, it can now [[edge sweet spot]], making it much safer to use in the air and for recovery.}}
**{{buff|Raptor Boost is easier to use and makes a "leapfrog" effect when the attack connects in the air. Additionally, it can now [[edge sweet spot]], making it much safer to use in the air and for recovery.}}
**{{nerf|It has more startup lag (frame 15 (grounded), frame 17 (aerial) → 20 (grounded), 23 (aerial)).}}
**{{nerf|It has more startup lag (frame 15 (grounded), frame 17 (aerial) → 20 (grounded), 23 (aerial)).}}
**{{nerf|Its knockback has been altered (78 (base), 80 (scaling) → 100/52). Combined with the changes to [[hitstun]], it's completely useless as a combo starter, while also being even weaker at KO'ing than in ''Melee'' (and it wasn't even a KO move in ''Melee'' to begin with).}}
**{{change|Its knockback has been altered (78 (base), 80 (scaling) → 100/52)}}.
*[[Falcon Dive]]:
*[[Falcon Dive]]:
**{{buff|Falcon Dive can now grab [[edge-hog]]gers, the grab hitbox is larger, its furthest grabbox has more reach (12.93u → 13.65u), and it grabs onto the edge earlier into the move, making Captain Falcon harder to edge-hog. Due to the changes in the [[stale-move negation]], Falcon Dive deals more damage (15% → 17%).}}
**{{buff|Falcon Dive can now grab [[edge-hog]]gers, the grab hitbox is larger, its furthest grabbox has more reach (12.93u → 13.65u), and it grabs onto the edge earlier into the move, making Captain Falcon harder to edge-hog. Due to the changes in the [[stale-move negation]], Falcon Dive deals more damage (15% → 17%).}}

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