Editing Captain Falcon (SSBB)
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**{{nerf|[[Forward tilt]] deals less damage on all angles (up: 12% (leg), 11% (body)/forward: 11%/down: 10% (leg), 11% (body) → 11%, 10%/10%, 9% (foot)/10%, 9%). It also has slightly less reach (despite now moving with it and having a larger hitbox), and increased ending lag on all angles (FAF 29 → 37 (non angled), 32 (angled)).}} | **{{nerf|[[Forward tilt]] deals less damage on all angles (up: 12% (leg), 11% (body)/forward: 11%/down: 10% (leg), 11% (body) → 11%, 10%/10%, 9% (foot)/10%, 9%). It also has slightly less reach (despite now moving with it and having a larger hitbox), and increased ending lag on all angles (FAF 29 → 37 (non angled), 32 (angled)).}} | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff|[[Up tilt]] has has more reach (due to it moving Falcon forward slightly) and lasts one frame longer (frames 17-21 → 17-22 | **{{buff|[[Up tilt]] has has more reach (due to it moving Falcon forward slightly) and lasts one frame longer (frames 17-21 → 17-22).}} | ||
**{{nerf|Up tilt has increased ending lag (FAF 38 → 40).}} | **{{nerf|Up tilt has increased ending lag (FAF 38 → 40).}} | ||
*[[Down tilt]]: | *[[Down tilt]]: | ||
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**{{nerf|[[Forward smash]] deals significantly less knockback (24 (base), 100 (scaling) → 20/85) and slightly less damage (21%/20%/19% → 20%/19%/18%). It now has only slightly above-average knockback, compared from being the 3rd most powerful forward smash in ''Melee''. It also lasts one frame shorter (frames 18-21 → 18-20).}} | **{{nerf|[[Forward smash]] deals significantly less knockback (24 (base), 100 (scaling) → 20/85) and slightly less damage (21%/20%/19% → 20%/19%/18%). It now has only slightly above-average knockback, compared from being the 3rd most powerful forward smash in ''Melee''. It also lasts one frame shorter (frames 18-21 → 18-20).}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|[[Up smash]] has more horizontal reach . Due to Falcon having much lower traction, it covers significantly more distance when performed out of a dash improving its approach potential (he can also [[DACUS]] to make it cover a shorter distance).}} | **{{buff|[[Up smash]] has more horizontal reach. Due to Falcon having much lower traction, it covers significantly more distance when performed out of a dash improving its approach potential (he can also [[DACUS]] to make it cover a shorter distance).}} | ||
**{{nerf|Both hits of up smash have increased start-up (frame 21 (hit 1), frame 27 (hit 2) → 22/28), the first hit's sweetspots deal less damage (14% → 11%) and the second hit has reduced knockback scaling (128/126/110 → 102/103/110). Up smash also has increased ending lag (FAF 40 → 53), no longer being as fast as Mario's up smash overall.}} | **{{nerf|Both hits of up smash have increased start-up (frame 21 (hit 1), frame 27 (hit 2) → 22/28), the first hit's sweetspots deal less damage (14% → 11%) and the second hit has reduced knockback scaling (128/126/110 → 102/103/110). Up smash also has increased ending lag (FAF 40 → 53), no longer being as fast as Mario's up smash overall.}} | ||
*[[Down smash]]: | *[[Down smash]]: |