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'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon''), written as '''C. Falcon''', is the main character from the {{uv|F-Zero}} franchise, and appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable]] characters. His appearance is based on his incarnation from ''[[F-Zero X]]'' for the [[Nintendo 64]]. He is voiced by Ryō Horikawa, who would go on to voice him in the later games. | '''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon''), written as '''C. Falcon''', is the main character from the {{uv|F-Zero}} franchise, and appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable]] characters. His appearance is based on his incarnation from ''[[F-Zero X]]'' for the [[Nintendo 64]]. He is voiced by Ryō Horikawa, who would go on to voice him in the later games. | ||
Captain Falcon is ranked 3rd overall on the [[tier list]] for his overall very quick movement speed (despite a slow [[walking]] speed, he has the fastest [[dashing]] and [[falling speed]]s in the game, and an average [[air speed]]) and very strong [[combo]] ability, with his {{mvsub|Captain Falcon|SSB|up aerial}} being an especially useful move that can combo in a huge variety of ways, including being able to lead into another up aerial or a {{mvsub|Captain Falcon|SSB|forward aerial}} for aerial combos, as well as a [[Falcon Dive]] or {{mvsub|Captain Falcon|SSB|down aerial}} as a combo finisher. Along with powerful [[edgeguard]]ers in his {{mvsub|Captain Falcon|SSB|back aerial}} and up aerial [[semi-spike]], and an effective [[meteor smash]] with a very long duration in his down aerial, this gives Falcon a strong aerial game. His combo game isn't limited to the air, thanks to his {{mvsub|Captain Falcon|SSB|up smash}} and {{mvsub|Captain Falcon|SSB|forward throw}} that can easily setup other moves due to their low knockback. His combos involving aerials, up smash, and forward throw are able to [[0-death]] many characters without much difficulty. Captain Falcon also has strong vertical endurance and is overall fairly difficult to KO onstage. | Captain Falcon is ranked 3rd overall on the [[tier list]] (his best placement in the series) for his overall very quick movement speed (despite a slow [[walking]] speed, he has the fastest [[dashing]] and [[falling speed]]s in the game, and an average [[air speed]]) and very strong [[combo]] ability, with his {{mvsub|Captain Falcon|SSB|up aerial}} being an especially useful move that can combo in a huge variety of ways, including being able to lead into another up aerial or a {{mvsub|Captain Falcon|SSB|forward aerial}} for aerial combos, as well as a [[Falcon Dive]] or {{mvsub|Captain Falcon|SSB|down aerial}} as a combo finisher. Along with powerful [[edgeguard]]ers in his {{mvsub|Captain Falcon|SSB|back aerial}} and up aerial [[semi-spike]], and an effective [[meteor smash]] with a very long duration in his down aerial, this gives Falcon a strong aerial game. His combo game isn't limited to the air, thanks to his {{mvsub|Captain Falcon|SSB|up smash}} and {{mvsub|Captain Falcon|SSB|forward throw}} that can easily setup other moves due to their low knockback. His combos involving aerials, up smash, and forward throw are able to [[0-death]] many characters without much difficulty. Captain Falcon also has strong vertical endurance and is overall fairly difficult to KO onstage. | ||
Captain Falcon's primary weaknesses include his vulnerability to combos from many characters due to his very fast falling speed and high [[weight]] and size. His ground game is also much more limited than his air game, due to him lacking options on the ground outside up smash, {{mvsub|Captain Falcon|SSB|forward smash}}, [[grab]], and [[neutral attack]], as well as having somewhat limited [[out of shield]] options. He is also highly vulnerable to [[edgeguarding]], due to his large size and subpar [[recovery]], due to it being predictable, as his primary recovery move, Falcon Dive, gives short horizontal and vertical distance, while also being unable to grab [[edgehog]]gers, and his very fast falling speed hindering it further. Additionally, Captain Falcon lacks a [[projectile]] and a reliable way to deal with them, making characters like {{SSB|Fox}} difficult to deal with. | Captain Falcon's primary weaknesses include his vulnerability to combos from many characters due to his very fast falling speed and high [[weight]] and size. His ground game is also much more limited than his air game, due to him lacking options on the ground outside up smash, {{mvsub|Captain Falcon|SSB|forward smash}}, [[grab]], and [[neutral attack]], as well as having somewhat limited [[out of shield]] options. He is also highly vulnerable to [[edgeguarding]], due to his large size and subpar [[recovery]], due to it being predictable, as his primary recovery move, Falcon Dive, gives short horizontal and vertical distance, while also being unable to grab [[edgehog]]gers, and his very fast falling speed hindering it further. Additionally, Captain Falcon lacks a [[projectile]] and a reliable way to deal with them, making characters like {{SSB|Fox}} difficult to deal with. | ||
Regardless, Captain Falcon's strengths | Regardless, Captain Falcon's strengths outweigh his flaws by a noticeable margin, resulting in strong matchups, and he has some of the highest representation and results of any character. He ranks higher in the NTSC-U than in the NTSC-J Japanese version due to him being buffed, whereas in the Japanese version he ranks 4th on the tier list. | ||
==How to unlock== | ==How to unlock== | ||
Complete [[1P Game]] | Complete [[1P Game]] in under 20 minutes. The player must defeat Captain Falcon in a battle on [[Planet Zebes]]. | ||
==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Captain Falcon.png|thumb|250px|Captain Falcon's | [[File:SSB64 Congratulations Captain Falcon.png|thumb|250px|Captain Falcon's ending picture in ''Super Smash Bros.'']] | ||
Captain Falcon is a tall [[heavyweight]] who possesses excellent mobility. He has the fastest dashing speed in the game by quite a margin which easily allows him to approach and to run away. In addition to this, he also has the highest [[falling speed]], the second highest [[gravity]] and average air speed. | Captain Falcon is a tall [[heavyweight]] who possesses excellent mobility. He has the fastest dashing speed in the game by quite a margin which easily allows him to approach and to run away. In addition to this, he also has the highest [[falling speed]], the second highest [[gravity]] and average air speed. | ||
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Captain Falcon, however, has limited effective ground options. His up smash is another one of his especially effective combo moves, being able to chain into itself up to three times depending on the falling speed of the opponent, and easily being to able to lead into aerials. Additionally, his forward throw is a very useful combo tool, being able to combo into forward aerial, up aerial, and up smash out of a [[dash]], as well as a Falcon Punch on fastfallers or heavyweights at moderately high percentages. He also lacks a [[projectile]] and reliable ways to avoid them, which can give him trouble against characters like {{SSB|Fox}} on larger stages. Simply put, he is among the most vulnerable characters to constant [[projectile camping]] and ground-based [[camping]]. The banning of [[Hyrule Castle]] has helped Captain Falcon's metagame as he is less susceptible to projectile camping. Captain Falcon's two most major weaknesses are his recovery and how vulnerable he is to combos. His high weight, moderately large [[hurtbox]], and very fast falling speed makes it easy to combo him offstage, where his large size, very fast falling speed, and short and predictable recovery make him one of the easiest characters to edgeguard. | Captain Falcon, however, has limited effective ground options. His up smash is another one of his especially effective combo moves, being able to chain into itself up to three times depending on the falling speed of the opponent, and easily being to able to lead into aerials. Additionally, his forward throw is a very useful combo tool, being able to combo into forward aerial, up aerial, and up smash out of a [[dash]], as well as a Falcon Punch on fastfallers or heavyweights at moderately high percentages. He also lacks a [[projectile]] and reliable ways to avoid them, which can give him trouble against characters like {{SSB|Fox}} on larger stages. Simply put, he is among the most vulnerable characters to constant [[projectile camping]] and ground-based [[camping]]. The banning of [[Hyrule Castle]] has helped Captain Falcon's metagame as he is less susceptible to projectile camping. Captain Falcon's two most major weaknesses are his recovery and how vulnerable he is to combos. His high weight, moderately large [[hurtbox]], and very fast falling speed makes it easy to combo him offstage, where his large size, very fast falling speed, and short and predictable recovery make him one of the easiest characters to edgeguard. | ||
Captain Falcon is known on a competitive level as being one of the top characters on {{SSB|Dream Land}} and having one of the best matchups (45-55) against {{SSB|Pikachu}}. However, Captain Falcon struggles with {{SSB|Kirby}}. | |||
===In doubles=== | ===In doubles=== | ||
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|utiltname=Wheel Kick ({{ja|ホイールキック|Hoīru Kikku}}) | |utiltname=Wheel Kick ({{ja|ホイールキック|Hoīru Kikku}}) | ||
|utiltdmg=9% (hit 1), 14% (hit 2), 23% (total) | |utiltdmg=9% (hit 1), 14% (hit 2), 23% (total) | ||
|utiltdesc= | |utiltdesc=An axe kick, doing 9%, then 14%. This attack is unique because it can hit from behind, and at the start of the move, above Captain Falcon. The move in general has somewhat high lag, though. This move is often used with his wall combos because of its range and damage (such as back throw, up tilt, regrab, etc.). It's additionally a way to edgeguard characters hanging on the edge, due to its [[hitbox]] extending below the platform. The hitbox is also high enough to hit someone on a Dream Land platform. The attack is the most damaging up tilt in the game. | ||
|dtiltname=Crouching Kick ({{ja|クラウチングキック|Kurauchingu Kikku}}) | |dtiltname=Crouching Kick ({{ja|クラウチングキック|Kurauchingu Kikku}}) | ||
|dtiltdmg=11% | |dtiltdmg=11% | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Captain Falcon | |||
|game=SSB | |||
|desc-us=Fal-con *claps 3 times* | |||
|desc-jp=Fal-con *claps 3 times* | |||
| | |pitch-us=Crowd chant | ||
|pitch-jp=Crowd chant}} | |||
|- | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Most Historically Significant Players=== | ===Most Historically Significant Players=== | ||
{{cleanup|These blurbs are overly basic and need to better explain how each of these players are historically significant to Captain Falcon's metagame.}} | |||
:''See also: [[:Category:Captain Falcon players (SSB)]]'' | :''See also: [[:Category:Captain Falcon players (SSB)]]'' | ||
<!--This character has a fifteen player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a fifteen player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
*{{ | *{{sm|Alvin|Peru}} - Best player from Peru, won multiple North American majors; duals mains Captain Falcon and Pikachu. | ||
*{{ | *{{sm|Capitan Tavo|Peru}} - 4th at {{Trn|Tacna All Stars 2017}}. | ||
*{{ | *{{sm|Cesar|Peru}} - 5th at {{Trn|Sunset Blast}}, 3rd at {{Trn|Tacna All Stars 2017}}. | ||
*{{ | *{{sm|Combo Blaze|USA}} - Placed 9th at {{Trn|Smash 'N' Splash 4}}. | ||
*{{Sm|JaimeHR|Mexico}} - | *{{sm|Darkhorse|USA}} - Dual Mains Kirby and Captain Falcon. Placed 9th at {{Trn|Smash 'N' Splash 4}}. | ||
*{{ | *{{Sm|JaimeHR|Mexico}} - Used to be the 3rd best player in North America. | ||
*{{sm|Jason|Brazil}} - Placed 25th at {{Trn|Super Smash Con 2019}}. | |||
*{{Sm|Ruoka Dancho|Japan}} - Placed 4th at {{Trn|Apex 2013}} and 7th at [[Apex 2014]]; one of the best Japanese players from 2008-2014. | |||
*{{Sm|SuPeRbOoMfAn|Canada}} - Considered to be the best Captain Falcon in the world; triple mains him along with Pikachu and Kirby. | |||
*{{Sm|Ruoka Dancho|Japan}} - | *{{Sm|Yuu|Japan}} - Placed 9th at {{Trn|GENESIS 4}}. | ||
*{{Sm|Zero|USA|p=Texas}} - Best player from Texas. Placed 5th at {{Trn|Super Smash Con 2018}}. | |||
*{{Sm| | |||
*{{Sm|Yuu|Japan}} - | |||
*{{Sm|Zero|p=Texas | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
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*Captain Falcon and {{SSB|Samus}} are the only characters to have blue costumes that are only usable while playing on the blue team in VS Mode. Similarly, Captain Falcon's green/yellow costume is only available while playing on the green team, making him the only character to have two costumes that are only usable in Team Battle. | *Captain Falcon and {{SSB|Samus}} are the only characters to have blue costumes that are only usable while playing on the blue team in VS Mode. Similarly, Captain Falcon's green/yellow costume is only available while playing on the green team, making him the only character to have two costumes that are only usable in Team Battle. | ||
*On the [[Character selection screen]], Captain Falcon's portrait greatly resembles his artwork from ''F-Zero X''. | *On the [[Character selection screen]], Captain Falcon's portrait greatly resembles his artwork from ''F-Zero X''. | ||
*Captain Falcon's inclusion marks the only time to introduce a new character from the {{uv|F-Zero}} universe. | *Captain Falcon's inclusion marks the only time to introduce a new character from the {{uv|F-Zero}} universe. | ||
**Because of this, both he and {{SSB|Yoshi}} are the only fighters to remain as the sole fighters from their own franchises as of ''Ultimate''. | **Because of this, both he and {{SSB|Yoshi}} are the only fighters to remain as the sole fighters from their own franchises as of ''Ultimate''. |