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{{disambig2|Captain Falcon's appearance in ''Super Smash Bros''|the character in other contexts|Captain Falcon}} | {{disambig2|Captain Falcon's appearance in ''Super Smash Bros.''|the character in other contexts|Captain Falcon}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Captain Falcon | |name = Captain Falcon | ||
|image = [[File:Captain Falcon SSB.png]] | |image = [[File:Captain Falcon SSB.png|Captain Falcon]] | ||
|game = SSB | |game = SSB | ||
|ssbgame1 = | |ssbgame1 = Melee | ||
|ssbgame2 = | |ssbgame2 = Brawl | ||
|ssbgame3 = SSB4 | |ssbgame3 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier | |tier = A | ||
|tierJP = ? | |tierJP = ? | ||
|ranking = 3 | |ranking = 3 | ||
|rankingJP = 4 | |rankingJP = 4 | ||
}} | }} | ||
'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') | '''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') is the main character from the {{uv|F-Zero}} franchise, and appears in ''Super Smash Bros.'' as one of the four [[unlockable]] characters. His appearance is based on his incarnation from ''[[F-Zero X]]'' for the [[Nintendo 64]]. He is voiced by Ryo Horikawa, who would go on to voice him in later iterations. | ||
Captain Falcon is ranked 3rd overall on the [[tier list]] for his overall very quick movement speed (despite a slow [[walking]] speed, he has the fastest [[dashing]] and [[falling speed]]s in the game, and an average [[air speed]]) and very strong [[combo]] ability, with his {{mvsub|Captain Falcon|SSB|up aerial}} being an especially useful move that can combo in a huge variety of ways, including being able to lead into another up aerial or a {{mvsub|Captain Falcon|SSB|forward aerial}} for aerial combos, as well as a [[Falcon Dive]] or {{mvsub|Captain Falcon|SSB|down aerial}} as a combo finisher. Along with powerful [[edgeguard]]ers in his {{mvsub|Captain Falcon|SSB|back aerial}} and up aerial [[semi-spike]], and an effective [[meteor smash]] with a very long duration in his down aerial, this gives Falcon a strong aerial game. His combo game isn't limited to the air, thanks to his {{mvsub|Captain Falcon|SSB|up smash}} and {{mvsub|Captain Falcon|SSB|forward throw}} that can easily setup other moves due to their low knockback. His combos involving aerials, up smash, and forward throw are able to [[0-death]] many characters without much difficulty. Captain Falcon also has strong vertical endurance and is overall fairly difficult to KO onstage. | Captain Falcon is currently ranked 3rd overall on the [[tier list]] for his overall very quick movement speed (despite a slow [[walking]] speed, he has the fastest [[dashing]] and [[falling speed]]s in the game, and an average [[air speed]]) and very strong [[combo]] ability, with his {{mvsub|Captain Falcon|SSB|up aerial}} being an especially useful move that can combo in a huge variety of ways, including being able to lead into another up aerial or a {{mvsub|Captain Falcon|SSB|forward aerial}} for aerial combos, as well as a [[Falcon Dive]] or {{mvsub|Captain Falcon|SSB|down aerial}} as a combo finisher. Along with powerful [[edgeguard]]ers in his {{mvsub|Captain Falcon|SSB|back aerial}} and up aerial [[semi-spike]], and an effective [[meteor smash]] with a very long duration in his down aerial, this gives Falcon a strong aerial game. His combo game isn't limited to the air, thanks to his {{mvsub|Captain Falcon|SSB|up smash}} and {{mvsub|Captain Falcon|SSB|forward throw}} that can easily setup other moves due to their low knockback. His combos involving aerials, up smash, and forward throw are able to [[0-death]] many characters without much difficulty. Captain Falcon also has strong vertical endurance and is overall fairly difficult to KO onstage. | ||
Captain Falcon's primary weaknesses include his vulnerability to combos from many characters due to his very fast falling speed and high [[weight]] and size. His ground game is also much more limited than his air game, due to him lacking options on the ground outside up smash, {{mvsub|Captain Falcon|SSB|forward smash}}, [[grab]], and [[neutral attack]], as well as having somewhat limited [[out of shield]] options. He is also highly vulnerable to [[edgeguarding]], due to his large size and subpar [[recovery]], due to it being predictable, as his primary recovery move, Falcon Dive, gives short horizontal and vertical distance, while also being unable to grab [[edgehog]]gers, and his very fast falling speed hindering it further. Additionally, Captain Falcon lacks a [[projectile]] and a reliable way to deal with them, making characters like {{SSB|Fox}} difficult to deal with. | Captain Falcon's primary weaknesses include his vulnerability to combos from many characters due to his very fast falling speed and high [[weight]] and size. His ground game is also much more limited than his air game, due to him lacking options on the ground outside up smash, {{mvsub|Captain Falcon|SSB|forward smash}}, [[grab]], and [[neutral attack]], as well as having somewhat limited [[out of shield]] options. He is also highly vulnerable to [[edgeguarding]], due to his large size and subpar [[recovery]], due to it being predictable, as his primary recovery move, Falcon Dive, gives short horizontal and vertical distance, while also being unable to grab [[edgehog]]gers, and his very fast falling speed hindering it further. Additionally, Captain Falcon lacks a [[projectile]] and a reliable way to deal with them, making characters like {{SSB|Fox}} difficult to deal with. | ||
Regardless, Captain Falcon's strengths | Regardless, Captain Falcon's strengths outweigh his flaws by a noticeable margin, resulting in strong matchups, and he has some of the highest representation and results of any character. He ranks higher in the NTSC than in the Japanese version due to him being buffed, whereas in the Japanese version he ranks 4th on the tier list. | ||
==How to unlock== | ==How to unlock== | ||
Complete [[1P Game]] | Complete [[1P Game]] in under 20 minutes and with no [[continue]]s. Captain Falcon then must be defeated on [[Planet Zebes]]. | ||
==Attributes== | ==Attributes== | ||
[[File: | [[File:Captainfalconending.jpg|thumb|250px|Captain Falcon's ending picture in ''Super Smash Bros.'']] | ||
Captain Falcon is a character who focuses on speed and power. His most notorious attributes are his incredible speed (the fastest dashing and falling speed) and [[combo]] ability. He also has the best [[dash-dance]] in the game, and a very strong aerial game. His up aerial is his most versatile move, being on par with {{SSB|Pikachu}}'s up aerial for the best [[aerial]] in the game. Depending on where it hits, it can send the opponent in different directions. The most notable use of the move is to hit opponents straight up by hitting with the heel - this allows Captain Falcon to chain the move into multiple up aerials, and finish with a [[Falcon Dive]] for a KO, or a down air when his [[midair jump]] is available. If the opponent is too high for a single Falcon Dive to reach, a midair jump is often enough to allow the Falcon Dive to reach them. This is made more effective by the Falcon Dive sending opponent on a difficult-to-[[DI]] angle. Another notable use of the up aerial is its ability to hit opponents back on a [[semi-spike]] trajectory (by hitting with the mid-section of the leg while it's moving backwards) - this is very useful and effective for [[edgeguarding]]. He has a powerful [[meteor smash]] in his down aerial, which can be combo'd into in a variety of ways, including up aerial (as mentioned above), forward aerial, or back aerial at lower percentages. Either of these combos could be considered a [[Ken Combo]] variation, with {{Sm|Ken}} even saying the Ken Combo was initially developed using Captain Falcon's up aerial→down aerial combo in ''Smash 64''. Additionally, his down aerial is a very effective edgeguarder, being a [[meteor smash]] that can KO aerial opponents somewhat early, as well as having a very long duration, meaning it can be used along with an [[edge]] drop or midair jump around the edge to prevent the opponent from [[edge sweetspot]]ting. | Captain Falcon is a character who focuses on speed and power. His most notorious attributes are his incredible speed (the fastest dashing and falling speed) and [[combo]] ability. He also has the best [[dash-dance]] in the game, and a very strong aerial game. His up aerial is his most versatile move, being on par with {{SSB|Pikachu}}'s up aerial for the best [[aerial]] in the game. Depending on where it hits, it can send the opponent in different directions. The most notable use of the move is to hit opponents straight up by hitting with the heel - this allows Captain Falcon to chain the move into multiple up aerials, and finish with a [[Falcon Dive]] for a KO, or a down air when his [[midair jump]] is available. If the opponent is too high for a single Falcon Dive to reach, a midair jump is often enough to allow the Falcon Dive to reach them. This is made more effective by the Falcon Dive sending opponent on a difficult-to-[[DI]] angle. Another notable use of the up aerial is its ability to hit opponents back on a [[semi-spike]] trajectory (by hitting with the mid-section of the leg while it's moving backwards) - this is very useful and effective for [[edgeguarding]]. He has a powerful [[meteor smash]] in his down aerial, which can be combo'd into in a variety of ways, including up aerial (as mentioned above), forward aerial, or back aerial at lower percentages. Either of these combos could be considered a [[Ken Combo]] variation, with {{Sm|Ken}} even saying the Ken Combo was initially developed using Captain Falcon's up aerial→down aerial combo in ''Smash 64''. Additionally, his down aerial is a very effective edgeguarder, being a [[meteor smash]] that can KO aerial opponents somewhat early, as well as having a very long duration, meaning it can be used along with an [[edge]] drop or midair jump around the edge to prevent the opponent from [[edge sweetspot]]ting. | ||
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Captain Falcon, however, has limited effective ground options. His up smash is another one of his especially effective combo moves, being able to chain into itself up to three times depending on the falling speed of the opponent, and easily being to able to lead into aerials. Additionally, his forward throw is a very useful combo tool, being able to combo into forward aerial, up aerial, and up smash out of a [[dash]], as well as a Falcon Punch on fastfallers or heavyweights at moderately high percentages. He also lacks a [[projectile]] and reliable ways to avoid them, which can give him trouble against characters like {{SSB|Fox}} on larger stages. Simply put, he is among the most vulnerable characters to constant [[projectile camping]] and ground-based [[camping]]. The banning of [[Hyrule Castle]] has helped Captain Falcon's metagame as he is less susceptible to projectile camping. Captain Falcon's two most major weaknesses are his recovery and how vulnerable he is to combos. His high weight, moderately large [[hurtbox]], and very fast falling speed makes it easy to combo him offstage, where his large size, very fast falling speed, and short and predictable recovery make him one of the easiest characters to edgeguard. | Captain Falcon, however, has limited effective ground options. His up smash is another one of his especially effective combo moves, being able to chain into itself up to three times depending on the falling speed of the opponent, and easily being to able to lead into aerials. Additionally, his forward throw is a very useful combo tool, being able to combo into forward aerial, up aerial, and up smash out of a [[dash]], as well as a Falcon Punch on fastfallers or heavyweights at moderately high percentages. He also lacks a [[projectile]] and reliable ways to avoid them, which can give him trouble against characters like {{SSB|Fox}} on larger stages. Simply put, he is among the most vulnerable characters to constant [[projectile camping]] and ground-based [[camping]]. The banning of [[Hyrule Castle]] has helped Captain Falcon's metagame as he is less susceptible to projectile camping. Captain Falcon's two most major weaknesses are his recovery and how vulnerable he is to combos. His high weight, moderately large [[hurtbox]], and very fast falling speed makes it easy to combo him offstage, where his large size, very fast falling speed, and short and predictable recovery make him one of the easiest characters to edgeguard. | ||
Captain Falcon is known on a competitive level as being one of the top characters on {{SSB|Dream Land}} and having one of the best matchups (45-55) against {{SSB|Pikachu}}. However, Captain Falcon struggles with {{SSB|Kirby}}. | |||
===In doubles=== | ===In doubles=== | ||
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==Differences between game versions== | ==Differences between game versions== | ||
Captain Falcon was | Captain Falcon was buffed overall in his transition to NTSC. His faster dashing and falling speeds give him an even better approach, and the higher presence of [[SDI]] makes him less vulnerable to combos. However, he jumps slightly lower and Falcon Dive covers less distance, making him easier to edgeguard. Overall, however, Falcon is slightly better than in the Japanese version. | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|Captain Falcon dashes slightly faster (70 → 75).}} | *{{buff|Captain Falcon dashes slightly faster (70 → 75).}} | ||
*{{nerf|Captain Falcon keeps less horizontal momentum from | *{{nerf|Captain Falcon keeps less horizontal momentum from jumps.}} | ||
*{{nerf|Captain Falcon has reduced jump power (grounded: 25 → 24; midair: 0.95 → 0.9).}} | *{{nerf|Captain Falcon has reduced jump power (grounded: 25 → 24; midair: 0.95 → 0.9).}} | ||
*{{change|Captain Falcon has higher falling speed (60 → 66).}} | *{{change|Captain Falcon has higher falling speed (60 → 66).}} | ||
===Ground attacks=== | |||
*{{nerf|Forward tilt deals 1% less damage (16%/14%/13% → 15%/13%/12%).}} | |||
===Special attacks=== | ===Special attacks=== | ||
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==Moveset== | ==Moveset== | ||
[[File:SSB64 Falcon.gif|right]] | [[File:SSB64 Falcon.gif|right]] | ||
[[File:Captain Falcon SSB Air Attacks.PNG|thumb|200px|Captain Falcon's aerial attacks]] | [[File:Captain Falcon SSB Air Attacks.PNG|right|thumb|200px|Captain Falcon's aerial attacks]] | ||
[[File:Falcon SSB 270 degree u-air Hurtbox.jpg| | [[File:Falcon SSB 270 degree u-air Hurtbox.jpg|thumbnail|right|The three u-air hitboxes, the arrows demonstrate where the smallest hitbox (near the elbow) would send an opponent]] | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
Line 67: | Line 66: | ||
|neutralinfdmg=1% per punch | |neutralinfdmg=1% per punch | ||
|neutraldesc=Two quick jabs, a knee, and a series of rapid jabs. The second hit can be [[jab cancel]]led into a grab and then a throw. The rapid punches are fast, though a little awkward for combos. | |neutraldesc=Two quick jabs, a knee, and a series of rapid jabs. The second hit can be [[jab cancel]]led into a grab and then a throw. The rapid punches are fast, though a little awkward for combos. | ||
|ftiltangles= | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=15% | |ftiltupdmg=15% | ||
|ftiltsidedmg=13% | |ftiltsidedmg=13% | ||
| | |ftiltdowndmg=12% | ||
|ftiltdesc=Kicks to his side. Like most forward tilts, this one can be [[angled]]. A half-decent spacing move, but rarely used in combos. | |||
|ftiltdesc=Kicks to his side. | |utiltname= | ||
|utiltname= | |utiltdmg=23% if both hits connect | ||
|utiltdmg= | |utiltdesc=An axe kick, doing 9%, then 14%. This attack is unique because it can hit from behind, and at the start of the move, above Captain Falcon. The move in general has somewhat high lag, though. This move is often used with his wall combos because of its range and damage (such as back throw, up tilt, regrab, etc.). It's additionally a way to edgeguard characters hanging on the edge, due to its [[hitbox]] extending below the platform. The hitbox is also high enough to hit someone on a Dream Land platform. The attack is the most damaging up tilt in the game. | ||
|utiltdesc= | |dtiltname= | ||
|dtiltname= | |||
|dtiltdmg=11% | |dtiltdmg=11% | ||
|dtiltdesc=Does a quick kick while crouching. Slightly [[disjointed]] hitbox but has a high amount of [[ending lag]]. This attack sends the opponent at a low trajectory, and can be used against opponents hanging on the edge or to [[gimp]] opponents recovering from below such as {{SSB|Fox}}, {{SSB|Kirby}}, or {{SSB|Jigglypuff}}. Not fully recommended for this purpose against people who are able to [[SDI]] into the edge. Has generally little combo ability. | |dtiltdesc=Does a quick kick while crouching. Slightly [[disjointed]] hitbox but has a high amount of [[ending lag]]. This attack sends the opponent at a low trajectory, and can be used against opponents hanging on the edge or to [[gimp]] opponents recovering from below such as {{SSB|Fox}}, {{SSB|Kirby}}, or {{SSB|Jigglypuff}}. Not fully recommended for this purpose against people who are able to [[SDI]] into the edge. Has generally little combo ability. | ||
|dashname= | |dashname= | ||
|dashdmg=12% (clean), 9% (late) | |dashdmg=12% (clean), 9% (late) | ||
|dashdesc=Does a shoulder tackle. Decent knockback, can combo into itself on heavy characters or potentially lead into grabs. Heavy lag and generally is highly [[punish]]able however, meaning it isn't very reliable. Is punishable on hit at low percents. Considered to be Captain Falcon's worst move. | |dashdesc=Does a shoulder tackle. Decent knockback, can combo into itself on heavy characters or potentially lead into grabs. Heavy lag and generally is highly [[punish]]able however, meaning it isn't very reliable. Is punishable on hit at low percents. Considered to be Captain Falcon's worst move. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
|fsmashupdmg=19% | |fsmashupdmg=19% | ||
|fsmashsidedmg=18% | |fsmashsidedmg=18% | ||
|fsmashdowndmg=17% | |fsmashdowndmg=17% | ||
|fsmashdesc=Does a flaming forward kick. Somewhat resembles his Falcon Kick in terms of special effects. Good KO move, but has some startup and ending lag; not considered a fast KO move. Is a somewhat reliable spacing tool, especially when [[pivot]]ed. | |fsmashdesc=Does a flaming forward kick. Somewhat resembles his Falcon Kick in terms of special effects. Good KO move, but has some startup and ending lag; not considered a fast KO move. Is a somewhat reliable spacing tool, especially when [[pivot]]ed. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=17% | |usmashdmg=17% | ||
|usmashdesc=An upwards elbow swing-launcher in a single turn. The | |usmashdesc=An upwards elbow swing-launcher in a single turn. This is Captain Falcon's main combo starter outside of forward throw or aerials though the later are more common at higher level play. The attack sends the opponent straight up, but with low knockback and high [[hitstun]]. It is, however, trifled with unusually short range, for an up smash. It is the weakest up smash in the game, but one of Captain Falcon's most useful moves for its combo potential. This move is easily punished if not spaced by upper level players. Hits through platforms. | ||
|dsmashname= | |||
It is the weakest up smash in the game | |||
|dsmashname= | |||
|dsmashdmg=16% (front), 14% (back) | |dsmashdmg=16% (front), 14% (back) | ||
|dsmashdesc=A "down spin kick". If the attack connects closer to the body, the opponent will be sent upwards. If it connects with the tip, the opponent will be sent in a more horizontal direction. Somewhat short duration, for a move of this criteria, but an awkward move for one of Captain Falcon's. Does not combo well as is generally not recommended too much. Computers oddly use this move much more commonly than humans. It can catch rolls but grabs are preferred. | |dsmashdesc=A "down spin kick". If the attack connects closer to the body, the opponent will be sent upwards. If it connects with the tip, the opponent will be sent in a more horizontal direction. Somewhat short duration, for a move of this criteria, but an awkward move for one of Captain Falcon's. Does not combo well as is generally not recommended too much. Computers oddly use this move much more commonly than humans. It can catch rolls but grabs are preferred. | ||
|nairname= | |nairname= | ||
|nairdmg=16% (clean), 13% (late) | |nairdmg=16% (clean), 13% (late) | ||
|nairdesc=A [[sex kick]]. Like most sex kicks, this attack loses power with time. Very powerful when it first comes out and a good defensive move. Not exactly the most useful combo move but is sometimes thrown out as a KO move or a finisher vs. lighter opponents after a fair. A weak n-air is a moderately strong combo move but it is quite hard to hit with outside of when falling. Not a bad move per-say but more less used than his other aerials as they have a better hitbox. Is also less safe on shield compared to other aerials. | |nairdesc=A [[sex kick]]. Like most sex kicks, this attack loses power with time. Very powerful when it first comes out and a good defensive move. Not exactly the most useful combo move but is sometimes thrown out as a KO move or a finisher vs. lighter opponents after a fair. A weak n-air is a moderately strong combo move but it is quite hard to hit with outside of when falling. Not a bad move per-say but more less used than his other aerials as they have a better hitbox. Is also less safe on shield compared to other aerials. | ||
|fairname= | |fairname= | ||
|fairdmg= | |fairdmg=22% if both hits connect | ||
|fairdesc=Does two kicks in front for him. This attack is similar to Captain Falcon's neutral aerial in later ''Smash'' games, though without the horizontal movement, sends opponents on more of a horizontal angle, and is better at chasing opponents and KOing. It is also possible to link only one of these aerials into a down aerial, up aerial, or a grab, leading to further combos, a neutral aerial for KOs, or at certain percentages a down aerial to meteor smash. The two hits can lead into a Falcon Kick offstage or close to offstage as well as another forward aerial or grab depending on the opponent's weight and percentage. Very useful against more [[floaty]] characters for comboing as up air isn't as useful. Excellent spacing tool. At max horizontal spacing, this is one of the only aerial moves that is safe on shield. Captain Falcon's best aerial along with up air. | |fairdesc=Does two kicks in front for him. This attack is similar to Captain Falcon's neutral aerial in later ''Smash'' games, though without the horizontal movement, sends opponents on more of a horizontal angle, and is better at chasing opponents and KOing. It is also possible to link only one of these aerials into a down aerial, up aerial, or a grab, leading to further combos, a neutral aerial for KOs, or at certain percentages a down aerial to meteor smash. The two hits can lead into a Falcon Kick offstage or close to offstage as well as another forward aerial or grab depending on the opponent's weight and percentage. Very useful against more [[floaty]] characters for comboing as up air isn't as useful. Excellent spacing tool. At max horizontal spacing, this is one of the only aerial moves that is safe on shield. Captain Falcon's best aerial along with up air. | ||
|bairname= | |bairname= | ||
|bairdmg=16% | |bairdmg=16% | ||
|bairdesc=Extends his fist behind him. A basic edgeguarding move with good power and no sweetspot. | |bairdesc=Extends his fist behind him. A basic edgeguarding move with good power and no sweetspot. Strongest back aerial in the game. Can combo into another back aerial, a reverse back aerial, or potentially a reverse up aerial. The reverse back air is quite useful for edgeguards but due to its odd hitbox, a pivot up air or Up B is usually used. Has just enough stun to be safe on block, but only when Captain Falcon is lower to the ground before performing it. | ||
|uairname= | |uairname= | ||
|uairdmg=16% | |uairdmg=16% | ||
|uairdesc=Flips in the air. Many consider this attack to be Captain Falcon's most versatile attack as well the best up aerial (along with {{SSB|Pikachu}}'s). Depending on what part of the [[hitbox]] connects with the opponent, it can send the opponent in various directions. A view of the hitboxes can be seen in one of the images to the right. Part of the [[Stairway to Heaven]] combo. For edgeguards, a pivot up air has extremely high hitstun making it a very useful edgeguard after a forward throw near the edge. Safe on shield and can lead to a [[shield break combo]] if the opponent is stuck on a platform. | |uairdesc=Flips in the air. Many consider this attack to be Captain Falcon's most versatile attack as well the best up aerial (along with {{SSB|Pikachu}}'s). Depending on what part of the [[hitbox]] connects with the opponent, it can send the opponent in various directions. A view of the hitboxes can be seen in one of the images to the right. Part of the [[Stairway to Heaven]] combo. For edgeguards, a pivot up air has extremely high hitstun making it a very useful edgeguard after a forward throw near the edge. Safe on shield and can lead to a [[shield break combo]] if the opponent is stuck on a platform. | ||
|dairname= | |dairname= | ||
|dairdmg=14% | |dairdmg=14% | ||
|dairdesc=[[Stomp (archetype)|Stomp]]s below him, though has a hitbox above his feet. A very long duration. This attack is a [[meteor smash]]. The hitbox exists on the legs and chest, and if the opponent connects with the chest, | |dairdesc=[[Stomp (archetype)|Stomp]]s below him, though has a hitbox above his feet. A very long duration. 14% damage. This attack is a [[meteor smash]]. The hitbox exists on the legs and chest, and if the opponent connects with the chest, he/she will be sent down at a slight angle. If the opponent is already on the ground, it will, depending on their damage percentage, keep the opponent in place or bounce them up at a very slight angle, leading into another aerial such as a second dair to spike offstage, a Falcon Punch for a KO, a grab, or a quick up smash (depending on the percentage and opponent's reaction). The inspiration for the [[Ken Combo]] is based on this spiking after an up air. Is safe on block (when z-cancelled.) | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc=Slams the opponent down in front of him. | |fthrowdesc=Slams the opponent down in front of him. Having very low knockback for a grab, this can be used to start aerial chains, easily leading into a forward or up aerial. This throw would become his down throw in later ''Smash'' games. His other main combo starter on the ground along with up smash and aerials. One of the fastest grabs and the possible 2nd best after Pikachu. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=16% (throw), 10% (collateral) | |bthrowdmg=16% (throw), 10% (collateral) | ||
|bthrowdesc=He kicks the opponent back, | |bthrowdesc=He kicks the opponent back, causing 16%. This throw has much more knockback than his forward throw but is generally not used for combos. The most common use is to edgeguard after a quick ledge snap, especially vs Yoshi and Pikachu at higher percents though at lower percents, forward throw is better as it leads to better edgeguard scenarios. The other use is to back throw someone onto a platform leading to a free up smash. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
Line 136: | Line 129: | ||
|edgesdesc=Slowly rises and swats. Low range and damage. Not recommended due to its low range so a fall into an aerial over the ledge is generally preferred. | |edgesdesc=Slowly rises and swats. Low range and damage. Not recommended due to its low range so a fall into an aerial over the ledge is generally preferred. | ||
|nsname=Falcon Punch | |nsname=Falcon Punch | ||
|nsdmg=24 | |nsdmg=24% | ||
|nsdesc=Throws a powerful punch, with his fists engulfed in a flaming falcon shape. It is much faster than in future games. Can be a finisher in combos, and can be comboed into from moves such as up aerial, forward throw, or down aerial on a grounded opponent. Gives him some horizontal distance when recovering. Can be angled slightly for further recovery similar to Jigglypuff's rising pound. | |nsdesc=Throws a powerful punch, with his fists engulfed in a flaming falcon shape. It is much faster than in future games. Can be a finisher in combos, and can be comboed into from moves such as up aerial, forward throw, or down aerial on a grounded opponent. Gives him some horizontal distance when recovering. Can be angled slightly for further recovery similar to Jigglypuff's rising pound. | ||
|usname=Falcon Dive | |usname=Falcon Dive | ||
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|dsdesc=Performs a blazing kick while rushing forward. If used in midair, he moves at a diagonal angle down fairly quickly, being usable to counter [[juggling]]. This does not happen if he does it off a platform so it is more commonly used here. In the air, it sends him diagonally down. Unlike ''Melee'', he does not gain a jump back so this move is not used to recover. Is unsafe on block. | |dsdesc=Performs a blazing kick while rushing forward. If used in midair, he moves at a diagonal angle down fairly quickly, being usable to counter [[juggling]]. This does not happen if he does it off a platform so it is more commonly used here. In the air, it sends him diagonally down. Unlike ''Melee'', he does not gain a jump back so this move is not used to recover. Is unsafe on block. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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|game=SSB | |game=SSB | ||
|desc-us=Fal-con *claps 3 times* | |desc-us=Fal-con *claps 3 times* | ||
|desc-jp=Fal-con * | |desc-jp=*clap* Fal- *clap* -con *clap x3* | ||
|pitch-us=Crowd chant | |pitch-us=Crowd chant | ||
|pitch-jp=Crowd chant}} | |pitch-jp=Crowd chant}} | ||
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|char=CFalcon}} | |char=CFalcon}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===Matchups=== | ||
====International versions==== | |||
{{SSB64MatchupTable|captainfalcon=y}} | |||
Captain Falcon has an overall above average matchup spread. Captain Falcon is the only character with a virtually even matchup against {{SSB|Pikachu}}, due to his up aerial combo'ing and edgeguarding Pikachu notably well. His worst matchup is {{SSB|Kirby}}, who he has trouble [[approach]]ing due to {{mvsub|Kirby|SSB|up tilt|poss=y}} outranging all of Captain Falcon's quick approaching methods. He also has slightly more trouble comboing Kirby than most characters, due to his [[floaty|floatiness]] limiting use of the basic up smash and making it slightly easier for him to escape up aerial juggles, and is also easily edgeguarded by Kirby. {{SSB|Jigglypuff}} is also known for doing very well against Captain Falcon, due to its forward throw, aerials, [[Pound]], and [[Rest]] comboing Falcon rather easily. | |||
====Japanese version==== | |||
{{SSB64MatchupTable-JPN|captainfalcon=y}} | |||
Captain Falcon's matchups are more favorable in the Japanese version of the game. Due to his better jump height and [[Falcon Dive]] covering more distance, he is considerably harder to edgeguard, helping against characters such as {{SSB|Pikachu}} and {{SSB|Mario}}. The increased [[hitstun]] also improves the potential of his combos against characters such as Pikachu, whom he now has an advantageous matchup against (being the only character in the game to do so, as well as the only character in the series to have an advantageous matchup against a character ranked first on a tier list). However, the much less efficient [[SDI]] in the Japanese version makes it easier for characters with quick drills to rack up quick damage on Captain Falcon (most notably Kirby, whose forward and down aerials are significantly more useful for this reason). | |||
=== | ===Notable players=== | ||
Captain Falcon | :''See also: [[:Category:Captain Falcon professionals (SSB)]]'' | ||
*{{sm|Alvin|Peru}} | |||
*{{sm|Clubbadubba|USA}} | |||
*{{sm|Capitan Tavo|Peru}} | |||
*{{sm|Darkhorse|USA}} | |||
*{{Sm|Fck Vwls|Canada}} | |||
*{{sm|Greginator|USA}} | |||
*{{Sm|JaimeHR|Mexico}} | |||
*{{Flag|USA}} [[Smasher:Janitor (SoCal)|Janitor]] | |||
*{{sm|Lord Narwhal|USA}} | |||
*{{Sm|Mariguas|Mexico}} | |||
*{{Sm|Near|USA}} | |||
*{{Sm|Stranded|USA}} | |||
*{{Sm|tacos|USA}} | |||
*{{Sm|SuPeRbOoMfAn|Canada}} | |||
*{{Sm|The Z|Canada}} | |||
===Inactive=== | |||
*{{Sm|Merihim|Japan}} Placed 13th at [[Apex 2013]]. | |||
*{{Sm|Ruoka Dancho|Japan}} Placed 4th at [[Apex 2013]] and 7th at [[Apex 2014]]; one of the best Japanese players from 2008-2014. | |||
*{{Sm|Sin|Japan}} | |||
==Techniques== | ==Techniques== | ||
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==Trivia== | ==Trivia== | ||
*Captain Falcon is the | *Captain Falcon is the first playable character whose stock icon is not a small image of his head. Instead, his icon is a falcon, much like the one on his helmet and [[series symbol]]. | ||
*Captain Falcon has the most usable costumes in the game, with six. Most characters have four or five. {{SSB|Yoshi}} has six as well, but only four are usable outside of hacking (The dark blue and pink swaps only appear in the single player mode.) | |||
*Captain Falcon has the most usable costumes in the game, with six | *Captain Falcon's "Congratulations!" screen is the only one to use a pre-existing image from an original game, in this case, the first unlockable title screen from ''F-Zero X''. The image can also be seen in the [http://www.mobygames.com/game/f-zero-x/cover-art/gameCoverId,173629/platform,9/ back cover] of the Japanese version of ''F-Zero X''. | ||
*Captain Falcon's "Congratulations!" screen is the only one to use a pre-existing image from an original game, in this case, the first unlockable title screen from '' | *Captain Falcon shares various attack animations with {{SSB|Samus}}; their up tilt, however her version has one hitbox and isn't as strong, their dash attacks, even having the same sound effects, but Captain Falcon makes a grunt when using it (Samus is silent, as she is throughout the game), and their down smash (where, again, Captain Falcon grunts and Samus is silent). | ||
* | *Captain Falcon, along with {{SSB|Samus}}, are the only characters to have blue costumes that are only usable while playing on the blue team in VS Mode. Similarly, his green/yellow costume is only available while playing on the green team, making him the only character to have two costumes that are only usable in Team Battle. | ||
*Captain Falcon | *In released screenshots of ''[[Dragon King: The Fighting Game]]'', the unnamed characters are seen using attacks that resemble Captain Falcon's moves. This is likely the inspiration for the moveset, since he has never been seen fighting in his own games. | ||
*On the [[Character selection screen]], Captain Falcon's portrait greatly resembles his artwork from ''F-Zero X | *On the [[Character selection screen]], Captain Falcon's portrait greatly resembles his artwork from ''[[fzerowiki:F-Zero X|F-Zero X]]''. | ||
{{SSBCharacters}} | {{SSBCharacters}} | ||
{{F-Zero}} | {{F-Zero}} | ||
[[Category:Characters (SSB)]] | |||
[[Category:Captain Falcon (SSB)| ]] | [[Category:Captain Falcon (SSB)| ]] | ||