Editing Captain Falcon (SSB)/Up special
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However, if Falcon misses with the move, whether used in a combo or not, he will be left highly vulnerable until he lands; therefore opponents can easily [[punish]] him. This can happen during up aerial combos if the last up aerial is misplaced, or the percentage is high enough so that the Falcon Dive just misses the opponent. If whiffed in general, the move is easily punishable, though Falcon's very high [[falling speed]] can help this problem slightly. Furthermore, the Falcon Dive can be used to [[tech-chase]] opponents as the initial frames allow Falcon to change directions before "diving". This is particularly useful on {{SSB|Dream Land}}, as Falcon can land on the high middle platform if he misses the opponent, resulting in much less significant punishing. | However, if Falcon misses with the move, whether used in a combo or not, he will be left highly vulnerable until he lands; therefore opponents can easily [[punish]] him. This can happen during up aerial combos if the last up aerial is misplaced, or the percentage is high enough so that the Falcon Dive just misses the opponent. If whiffed in general, the move is easily punishable, though Falcon's very high [[falling speed]] can help this problem slightly. Furthermore, the Falcon Dive can be used to [[tech-chase]] opponents as the initial frames allow Falcon to change directions before "diving". This is particularly useful on {{SSB|Dream Land}}, as Falcon can land on the high middle platform if he misses the opponent, resulting in much less significant punishing. | ||
Captain Falcon can cancel his [[midair jump]] while recovering by using Falcon Dive into an [[edge sweet spot]], allowing him to quickly execute any [[edge]] option immediately after, referred to as a '''Falcon Dive cancel'''. To do it Falcon must use his second jump, then use this | Captain Falcon can cancel his [[midair jump]] while recovering by using Falcon Dive into an [[edge sweet spot]], allowing him to quickly execute any [[edge]] option immediately after, referred to as a '''Falcon Dive cancel'''. To do it Falcon must use his second jump, then use this mvoe at the exact frame for Falcon to cancel his dive into grabbing the edge. Too far away, or too close, and this would not be realizable. If a player can perform it consistenly, it is quite useful against characters who can [[edgeguard]] well, such as {{SSB|Pikachu}} and {{SSB|Mario}}, as it allows Falcon to reach the edge quickly, to potentially set up ledge play with moves such as up aerial, {{mvsub|Captain Falcon|SSB|back aerial}}, and so on, which is especially helpful against quick recoveries (Pikachu and Mario/{{SSB|Luigi}} to some extent). | ||
==Grabboxes and throw== | ==Grabboxes and throw== |