Editing Captain Falcon (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Captain Falcon
|name         = Captain Falcon
|image = {{tabber|title1=Modern (PM)|content1=[[File:Captain Falcon SSBB.jpg|250px]]|title2=Modern (P+)|content2=[[File:PPlus Captain Falcon.png|250px]]|title3=Retro|content3=[[File:Retro Captain Falcon PM.png|250px]]|title4=Super Falcon (P+)|content4=[[File:PPlus Super Falcon.png|250px]]}}
|image       = [[Image:Captain Falcon SSBB.jpg|250px]]
|mod = Project M
|mod         = Project M
|base = SSBB
|base         = ssbb
|moveset1 = Captain Falcon (SSBM)
|altcostume= Retro Falcon
|altcostume = Retro Falcon, Super Falcon (''[[Project+]]'')
|moveset1     = Captain Falcon (SSBM)  
|tier        = Mid
|ranking      = 18
}}
}}
'''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations.
[[Image:Retro_Captain_Falcon_PM.png|thumb|right|Falcon's Retro Costume in Project M 3.5]]
'''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations. <!--tier position paragraph-->


Captain Falcon is currently ranked 9th out of 41 on the [[Project_M#Tier_list|official tier list]], placing him in the top portion of the A- tier. This is a marginal drop of his 6th place out of 26 in ''Melee'', and a drastic improvement over his 34th place out of 38 in ''Brawl''. He retains this placement in the official ''Project+'' {{h2|Project+|tier list}}, now at the bottom of the A+ tier.
==Attributes==
''See [[Captain Falcon (SSBM)]]''


==Attributes==
Captain Falcon had the reputation of being one of the worst ''Brawl'' characters in spite of his speed and power, as ''Brawl'''s physics crippled him and resulted in a massive drop in his tier position. Because of this, he has been reverted back to his ''Melee'' incarnation, while retaining a few buffs from his ''Brawl'' iteration. Since ''Project M'' returns to the physics of ''Melee'', Captain Falcon's combo abilities are once again efficient, as the removal of hitstun canceling no longer allows opponents to air dodge like they could in ''Brawl''. Additionally, the [[Knee Smash]], his main finisher in ''Melee'', is once again as easy to sweetspot as it was in ''Melee''.  
Captain Falcon had the reputation of being one of the worst ''Brawl'' characters in spite of his speed and power, as ''Brawl''{{'}}s physics crippled him and resulted in a massive drop in his tier position. Because of this, he has been reverted back to his ''Melee'' incarnation, while retaining a few buffs from his ''Brawl'' iteration. Since ''Project M'' returns to the physics of ''Melee'', Captain Falcon's combo abilities are once again efficient, as the removal of [[hitstun canceling]] no longer allows opponents to air dodge like they could in ''Brawl''. Additionally, the [[Knee Smash]], his main finisher in ''Melee'', is once again as easy to sweetspot as it was in ''Melee''. Captain Falcon also benefits from the normalization of [[sidestep]]s; it was lackluster in ''Melee'', but since all sidesteps were made to be roughly the same in terms of frame data in ''Project M'', he is no longer as susceptible to pressure. However, Captain Falcon can still be considered a glass cannon because his high falling speed hinders his already poor recovery and makes him susceptible to combos and gimps.


Captain Falcon fares slightly better in ''Project M'' than he did in ''Melee'' partially due to the small buffs he's received, but also partially due to the addition of many more semi-floaty characters that Falcon can easily overwhelm and combo, leading him to have good matchups against a majority of the new characters. The expanded stage list, which allows for stage bans even in best of 5 sets, also allows Captain Falcon players to avoid being hard counterpicked to his worst stage in ''Melee'', [[Fountain of Dreams]]. In addition, metagame shifts have been favorable to him. Arguably his worst matchup in ''Melee'', {{SSBM|Falco}}, has been slightly nerfed and has worse matchups against the new characters, causing him to be used less often. Other characters from ''Melee'' that were difficult to handle have also been nerfed, bringing Falcon's matchups against them closer to even. Due to these factors, Falcon is acknowledged to be better relative to the cast than he was in previous games.
However, Captain Falcon can be considered a glass cannon because his high falling speed means he himself is suspectible to combos and gimps. Additionally, his high falling speed hinders his already poor recovery.


==Changes from ''Melee'', ''Brawl'' to PM==
==Changes from ''Melee'' to PM==
Captain Falcon was mostly reverted to his ''Melee'' version while keeping a minority of improvements from ''Brawl''.
Captain Falcon was mostly reverted to his ''Melee'' version while keeping a minority of improvements from ''Brawl''.


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===Attributes===
===Attributes===
*{{buff|Captain Falcon is the character most affected by ''Project M''{{'}}s dashing changes; he no longer has a more exaggerated delay before his initial dash animation than every other character (particularly when starting the dash in the opposite direction that he is facing), allowing for much easier dashing jumps than in ''Melee''.}}
*{{buff|Captain Falcon is the character most affected by ''Project M''{{'}}s dashing changes; he no longer has a more exaggerated delay before his initial dash animation than every other character (particularly when starting the dash in the opposite direction that he is facing), allowing for much easier dashing jumps than in ''Melee''.}}
*{{buff|Captain Falcon [[jump]]s slightly higher (3.1 → 3.23).}}
*{{buff|Captain Falcon [[jumps]] slightly higher (3.1 → 3.23).}}
*{{buff|Captain Falcon's soft landing is 1 frame faster (4 frames → 3).}}
*{{buff|Captain Falcon's soft landing is 1 frame faster (4 frames → 3).}}


===Ground Attacks===
===Ground Attacks===
*{{buff|[[Gentleman]] (the third hit of [[neutral attack]]) is now always separated from the rapid punches, just like in the PAL version of ''Melee''. While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by [[jab cancel]]ing. On whiff, the jab combo has to be slightly delayed to avoid using the jabs.}}
*{{buff|[[Gentleman]] (the third hit of [[neutral attack]]) is now always separated from the rapid punches, just like in the PAL version of ''Melee''. While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by [[jab cancel]]ing. On whiff, the jab combo has to be slightly delayed to avoid using the jabs.}}
*{{change|The first input of neutral attack has more base knockback (0 → 1).}}
*{{change|The first hit of neutral attack has more base knockback (0 → 1).}}


===Aerial Attacks===
===Aerial Attacks===
*{{change|Connecting with a sweetspotted [[Knee Smash]] (forward aerial) when a [[taunt]] input is held results in Falcon exclaiming "Yes!", like with Falcon Dive.}}
*{{change|Connecting with a sweetspotted [[Knee Smash]] (forward aerial) when a [[taunt]] input is held results in Falcon exclaiming "Yes!", like with Falcon Dive.}}
*{{change|Down aerial's [[nipple spike]] now uses the fire element, making it more noticeable.}}
*{{change|Down aerial's [[nipple spike]] now uses the fire element, making more noticable.}}


===Special Moves===
===Special Moves===
*{{buff|[[Falcon Punch]] retains its reversible ability and startup from ''Brawl''. It can now be reversed up to 4 times, receiving a 1% damage bonus per reverse after the first one.}}
*{{buff|[[Falcon Punch]] retains its reversible ability and startup from ''Brawl''. It can now be reversed up to 4 times, receiving a 1% damage bonus per reverse after the first one.}}
**{{change|Each reversal after the first one resets the move's start-up.}}
*{{change|Each reversal after the first one resets the move's start-up.}}
*{{buff|Aerial [[Raptor Boost]] propels Captain Falcon with forward momentum if it lands, and retains its ability to [[edge sweetspot]] from ''Brawl''. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.}}
*{{buff|Aerial [[Raptor Boost]] propels Captain Falcon with forward momentum if it lands, and retains its ability to [[edge sweetspot]] from ''Brawl''. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.}}
*{{buff|[[Falcon Dive]] retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than ''Melee''{{'}}s 15%) from ''Brawl''. The move also has slightly higher knockback and its edge sweetspot is now located higher on Falcon's body.}}
*{{buff|[[Falcon Dive]] retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than ''Melee'''s 15%) from ''Brawl''. The move also has slightly higher knockback and its edge sweetspot is now located higher on Falcon's body.}}
*{{buff|[[Falcon Kick]] is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.}}
*{{buff|[[Falcon Kick]] is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.}}


==Revisions==
==Revisions==
===v2.1===
===v2.1===
*{{nerf|Dash attack can slip off edges like in ''Melee''.}}
*{{buff|Captain Falcon's Side-B has a ground to air transition animation similar to Ganondorf's to allow him to grab edges backwards.}}
*{{buff|Raptor Boost has a ground to air transition animation similar to [[Flame Choke]], allowing him to grab edges backwards.}}
*{{change|Captain Falcon's Up-B Throw animations were touched up}}
*{{change|Falcon Dive received physics adjustments to match ''Melee''.}}
*{{nerf|Captain Falcon's dash attack can slip off edges like in Melee}}
*{{change|Falcon Dive's throw animations were touched up.}}
*{{change|Captain Falcon's Up-B received physics adjustments to match Melee}}


===v2.5b===
===v2.5b===
*{{change|Captain Falcon's hurtboxes adjusted.}}
*{{buff|Captain Falcon's Neutral-B is now reversible}}
*{{change|Captain Falcon's dash animation cleaned up.}}
*{{buff|Captain Falcon's Neutral-B turn occurs slightly later and can be performed up to four times}}
*{{change|Captain Falcon's forward roll animation adjusted to be like ''Melee''.}}
*{{change|Captain Falcon's hurtboxes adjusted}}
*{{change|Captain Falcon's aerial attack animations cleaned up to match up with ''Melee'' timings.}}
*{{change|Captain Falcon's Dash animation cleaned up}}
*{{buff|Falcon Punch is now reversible.}}
*{{change|Captain Falcon's Forward Roll animation adjusted to be like Melee}}
*{{buff|Falcon Punch's turn occurs slightly later and can be performed up to four times.}}
*{{change|Captain Falcon's aerial attack animations cleaned up to match up with Melee timings}}
*{{change|Falcon Dive launch fire hit graphical effects restored.}}
*{{change|Captain Falcon's Up-B launch fire hit graphical effects restored}}


===v2.6b===
===v2.6b===
*{{buff|Initial dash animation length increased by 1 frame to match ''Melee'', improving moonwalk distance slightly.}}
*{{buff|Aerial Side-B trigger box adjusted so that the hit connects more reliably once triggered}}
*{{nerf|Turn grab animation is longer to match other turn grabs.}}
*{{buff|Aerial Side-B now spikes}}
*{{bugfix|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended.}}
*{{buff|Initial Dash animation length increased by 1 frame to match Melee, improving moonwalk distance slightly}}
*{{change|Falcon Punch additional turns can be prevented by holding B.}}
*{{nerf|Turn Grab animation is longer to match other Turn Grabs}}
*{{buff|Aerial Raptor Boost trigger box adjusted so that the hit connects more reliably once triggered.}}
*{{bugfix|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended}}
*{{buff|Aerial Raptor Boost now spikes.}}
*{{change|Neutral-B additional turns can be prevented by holding B}}


===v3.0===
===v3.0===
*{{buff|Aerial Raptor Boost landing lag slightly reduced if it connects with an opponent, now is the same for when Raptor Boost whiffs or hits.}}
*{{buff|Side-B landing lag slightly reduced if it connects with an opponent, now is the same for Side-B whiff or hit}}
*{{buff|Falcon Kick is now B-reversible.}}
*{{buff|Falcon Kick is now B-reversible}}
*{{nerf|Grounded Falcon Kick has slightly more ending lag.}}
*{{nerf|Grounded Falcon Kick endlag is slightly longer}}


===v3.01===
===v3.01===
*{{buff|Forward-Throw and Up-Throw have had their hitlag decreased.}}
*{{buff|Forward-Throw and Up-Throw have had their hitlag decreased}}
*{{buff|Falcon Punch hitlag decreased.}}
*{{buff|Falcon Punch hitlag decreased}}


===v3.5===
===v3.5===
*{{buff|Up smash's IASA frames decreased by one frame.}}
*{{buff|Up smash's IASA frames decreased by one frame.}}
*{{buff|Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.}}
*{{nerf|Aerial Raptor Boost knockback reduced slightly.}}
*{{nerf|Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.}}
*{{nerf|Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.}}
*{{nerf|Aerial Raptor Boost knockback reduced slightly.}}
*{{buff|Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.}}
*{{change|Falcon Kick knockback adjusted for its later hitboxes.}}
*{{change|Falcon Kick knockback adjusted for its later hitboxes.}}
*{{change|Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.}}
*{{change|Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.}}
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|-
|-
! colspan="2" | Down aerial
! colspan="2" | Down aerial
| || 16% || Captain Falcon stomps downward with both feet. Acts as a powerful [[meteor smash]], dealing a large amount of [[hitstun]]. It the attack connects within Captain Falcon's torso, it becomes a "[[nipple spike]]", a powerful [[spike]] that deals flame damage.
| || 16% || Captain Falcon stomps downward with both feet. Acts as a powerful [[meteor smash]], dealing a large amount of hitstun. It the attack connects within Captain Falcon's torso, it becomes a "[[nipple spike]]", a powerful [[spike]] that deals flame damage.
|-
|-
! colspan="2" | Grab
! colspan="2" | Grab
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==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Flag|USA}} [[Smasher:Ace (Colorado)|Ace]]
 
*{{Sm|Darkflame|USA}}
''See also: [[:Category:Captain Falcon players (PM)]]''
*{{Sm|Darkrain|USA}}
*{{Sm|Bongo|USA}} - Ranked 18th on [[PMRank 2023]].
*{{Sm|DMG|USA}}
*{{Sm|Chaloopy|USA}} - Considered the best active Falcon in the world. Ranked #16 on [[PMRank 2023]].
*{{Sm|Fatality|USA}}
*{{Sm|Darc|USA}} - One of the best Falcon players in the world.
*{{Sm|Filthy Casual|USA}}
*{{Sm|ORLY|USA}} - Ranked #21 on [[PMRank 2023]].
*{{Sm|Fuzzyness|UK}}
*{{Sm|ThundeRzReiGN|USA}} - Uses Captain Falcon as a secondary; won [[Cashed Out]] using primarily Falcon.
*{{Sm|Gahtzu|USA}}
*{{Sm|Venom|USA}} - The best Captain Falcon player in SoCal. Ranked 25th on the [[PMRank 2016]].
*{{Sm|Ice|Germany}}
*{{Sm|Leffen|Sweden}}
*{{Sm|n0ne|Canada}}
*{{Sm|ORLY|USA}}
*{{Sm|Remo|USA}}
*{{Sm|Strawhat|USA}}


==Alternate costumes==
==Alternate costumes==
===Project M===
Captain Falcon's set of alternate costumes now includes a purple outfit with a tucked in scarf based off of his appearance in the original <i>Super Smash Bros.</i> and his appearance from ''F-Zero X'', and a retro version inspired by his initial ''F-Zero'' appearance seen in the original SNES ''F-Zero''.
Captain Falcon's set of alternate costumes now includes a purple outfit with a tucked in scarf based off of his appearance in the original <i>Super Smash Bros.</i> and his appearance from ''F-Zero X'', and a retro version inspired by his initial ''F-Zero'' appearance seen in the original SNES ''F-Zero''.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[File:Captain Falcon Palette (PM).png|frame|center|Captain Falcon's alternate costumes in PM]]
|colspan=8|[[Image:Captain Falcon Palette (PM).png|frame|center|Captain Falcon's alternate costumes in PM]]
|-
|-
|[[File:CaptainFalconHeadSSBB.png]]
|[[Image:CaptainFalconHeadSSBB.png]]
|[[File:CaptainFalconHeadBlackSSBB.png]]
|[[Image:CaptainFalconHeadBlackSSBB.png]]
|[[File:CaptainFalconHeadRedSSBB.png]]
|[[Image:CaptainFalconHeadRedSSBB.png]]
|[[File:CaptainFalconHeadGreenSSBB.png]]
|[[Image:CaptainFalconHeadGreenSSBB.png]]
|[[File:CaptainFalconHeadBlueSSBB.png]]
|[[Image:CaptainFalconHeadBlueSSBB.png]]
|[[File:CaptainFalconHeadWhiteSSBB.png]]
|[[Image:CaptainFalconHeadWhiteSSBB.png]]
|[[File:CaptainFalconHeadPurplePM.png]]
|[[Image:CaptainFalconHeadPurplePM.png]]
|[[File:CaptainFalconHeadRetroPM.png]]
|[[Image:CaptainFalconHeadRetroPM.png]]
|}
|}


===Project+===
Captain Falcon's default costume now includes a reference to Dr. Stewart from the F-Zero series. His retro costume includes team colors, as well as a reference to [[fzerowiki:Phoenix|Phoenix]], a driver who resembles Captain Falcon in ''F-Zero GX''. Lastly, he has a new costume based on the clothes he wears while piloting the [[fzerowiki:Super Falcon|Super Falcon]] introduced in the ''F-Zero X Expansion Kit''. His Red Super Falcon costume is based on the colors of Ultraman, the alien superhero and namesake of the ''Ultraman'' series. Green Super Falcon resembles the colors of Kamen Rider, in particular the classic outfits known for teal and black suits with red eyes. Brown Super Falcon is based on the colors of [[fzerowiki:Super Arrow|Super Arrow]] from ''F-Zero X''. The final recolor is based on Captain Falcon's classic [[Blue Falcon]] color scheme with a full face visor and additional helmet details.


[[File:Falcon Palette (P+).png|1280px|thumb|center|Captain Falcon's alternate costumes in P+]]
'''Secret costumes:'''
[[File:Falcon Z P+.png|160px]] [[File:Falcon R_P+.png|160px]]
'''Z-Secret Costume:''' Mach Rider from the NES game of the same name
'''R-Secret Costume:''' Helmetless Captain Falcon
==Trivia==
*Captain Falcon's artwork in ''Project+'' bears a striking resemblance to his pose in the ''Super Smash Bros. Ultimate'' panoramic artwork.
==External links==
*[https://pmunofficial.com/en/characters/captain-falcon/ Captain Falcon's page at the Project M website]
*[https://www.reddit.com/r/SSBPM/comments/btcczy/labbing_discord_results_captain_falcon/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Captain Falcon]]
[[Category:Captain Falcon]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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