Editing Captain Falcon (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Captain Falcon | |name = Captain Falcon | ||
|image | |image = [[Image:Captain Falcon SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Captain Falcon (SSBM) | |altcostume= Retro Falcon | ||
| | |moveset1 = Captain Falcon (SSBM) | ||
|tier = Mid | |||
|ranking = 18 | |||
}} | }} | ||
'''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations. | [[Image:Retro_Captain_Falcon_PM.png|thumb|right|Falcon's Retro Costume in Project M 3.5]] | ||
'''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations. <!--tier position paragraph--> | |||
Captain Falcon | ==Attributes== | ||
''See [[Captain Falcon (SSBM)]]'' | |||
Captain Falcon had the reputation of being one of the worst ''Brawl'' characters in spite of his speed and power, as ''Brawl'''s physics crippled him and resulted in a massive drop in his tier position. Because of this, he has been reverted back to his ''Melee'' incarnation, while retaining a few buffs from his ''Brawl'' iteration. Since ''Project M'' returns to the physics of ''Melee'', Captain Falcon's combo abilities are once again efficient, as the removal of hitstun canceling no longer allows opponents to air dodge like they could in ''Brawl''. Additionally, the [[Knee Smash]], his main finisher in ''Melee'', is once again as easy to sweetspot as it was in ''Melee''. | |||
Captain Falcon had the reputation of being one of the worst ''Brawl'' characters in spite of his speed and power, as ''Brawl'' | |||
Captain Falcon | However, Captain Falcon can be considered a glass cannon because his high falling speed means he himself is suspectible to combos and gimps. Additionally, his high falling speed hinders his already poor recovery. | ||
==Changes from ''Melee | ==Changes from ''Melee'' to PM== | ||
Captain Falcon was mostly reverted to his ''Melee'' version while keeping a minority of improvements from ''Brawl''. | Captain Falcon was mostly reverted to his ''Melee'' version while keeping a minority of improvements from ''Brawl''. | ||
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===Attributes=== | ===Attributes=== | ||
*{{buff|Captain Falcon is the character most affected by ''Project M''{{'}}s dashing changes; he no longer has a more exaggerated delay before his initial dash animation than every other character (particularly when starting the dash in the opposite direction that he is facing), allowing for much easier dashing jumps than in ''Melee''.}} | *{{buff|Captain Falcon is the character most affected by ''Project M''{{'}}s dashing changes; he no longer has a more exaggerated delay before his initial dash animation than every other character (particularly when starting the dash in the opposite direction that he is facing), allowing for much easier dashing jumps than in ''Melee''.}} | ||
*{{buff|Captain Falcon [[ | *{{buff|Captain Falcon [[jumps]] slightly higher (3.1 → 3.23).}} | ||
*{{buff|Captain Falcon's soft landing is 1 frame faster (4 frames → 3).}} | *{{buff|Captain Falcon's soft landing is 1 frame faster (4 frames → 3).}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|[[Gentleman]] (the third hit of [[neutral attack]]) is now always separated from the rapid punches, just like in the PAL version of ''Melee''. While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by [[jab cancel]]ing. On whiff, the jab combo has to be slightly delayed to avoid using the jabs.}} | *{{buff|[[Gentleman]] (the third hit of [[neutral attack]]) is now always separated from the rapid punches, just like in the PAL version of ''Melee''. While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by [[jab cancel]]ing. On whiff, the jab combo has to be slightly delayed to avoid using the jabs.}} | ||
*{{change|The first | *{{change|The first hit of neutral attack has more base knockback (0 → 1).}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{change|Connecting with a sweetspotted [[Knee Smash]] (forward aerial) when a [[taunt]] input is held results in Falcon exclaiming "Yes!", like with Falcon Dive.}} | *{{change|Connecting with a sweetspotted [[Knee Smash]] (forward aerial) when a [[taunt]] input is held results in Falcon exclaiming "Yes!", like with Falcon Dive.}} | ||
*{{change|Down aerial's [[nipple spike]] now uses the fire element, making | *{{change|Down aerial's [[nipple spike]] now uses the fire element, making more noticable.}} | ||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Falcon Punch]] retains its reversible ability and startup from ''Brawl''. It can now be reversed up to 4 times, receiving a 1% damage bonus per reverse after the first one.}} | *{{buff|[[Falcon Punch]] retains its reversible ability and startup from ''Brawl''. It can now be reversed up to 4 times, receiving a 1% damage bonus per reverse after the first one.}} | ||
*{{change|Each reversal after the first one resets the move's start-up.}} | |||
*{{buff|Aerial [[Raptor Boost]] propels Captain Falcon with forward momentum if it lands, and retains its ability to [[edge sweetspot]] from ''Brawl''. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.}} | *{{buff|Aerial [[Raptor Boost]] propels Captain Falcon with forward momentum if it lands, and retains its ability to [[edge sweetspot]] from ''Brawl''. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.}} | ||
*{{buff|[[Falcon Dive]] retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than ''Melee'' | *{{buff|[[Falcon Dive]] retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than ''Melee'''s 15%) from ''Brawl''. The move also has slightly higher knockback and its edge sweetspot is now located higher on Falcon's body.}} | ||
*{{buff|[[Falcon Kick]] is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.}} | *{{buff|[[Falcon Kick]] is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.}} | ||
==Revisions== | ==Revisions== | ||
===v2.1=== | ===v2.1=== | ||
*{{ | *{{buff|Captain Falcon's Side-B has a ground to air transition animation similar to Ganondorf's to allow him to grab edges backwards.}} | ||
*{{change|Captain Falcon's Up-B Throw animations were touched up}} | |||
*{{change|Falcon | *{{nerf|Captain Falcon's dash attack can slip off edges like in Melee}} | ||
*{{change|Falcon | *{{change|Captain Falcon's Up-B received physics adjustments to match Melee}} | ||
===v2.5b=== | ===v2.5b=== | ||
*{{change|Captain Falcon's hurtboxes adjusted | *{{buff|Captain Falcon's Neutral-B is now reversible}} | ||
*{{change|Captain Falcon's | *{{buff|Captain Falcon's Neutral-B turn occurs slightly later and can be performed up to four times}} | ||
*{{change|Captain Falcon's | *{{change|Captain Falcon's hurtboxes adjusted}} | ||
*{{change|Captain Falcon's aerial attack animations cleaned up to match up with | *{{change|Captain Falcon's Dash animation cleaned up}} | ||
*{{ | *{{change|Captain Falcon's Forward Roll animation adjusted to be like Melee}} | ||
*{{change|Captain Falcon's aerial attack animations cleaned up to match up with Melee timings}} | |||
*{{change|Captain Falcon's Up-B launch fire hit graphical effects restored}} | |||
===v2.6b=== | ===v2.6b=== | ||
*{{buff|Initial | *{{buff|Aerial Side-B trigger box adjusted so that the hit connects more reliably once triggered}} | ||
*{{nerf|Turn | *{{buff|Aerial Side-B now spikes}} | ||
*{{bugfix|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended | *{{buff|Initial Dash animation length increased by 1 frame to match Melee, improving moonwalk distance slightly}} | ||
*{{change| | *{{nerf|Turn Grab animation is longer to match other Turn Grabs}} | ||
*{{bugfix|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended}} | |||
*{{change|Neutral-B additional turns can be prevented by holding B}} | |||
===v3.0=== | ===v3.0=== | ||
*{{buff| | *{{buff|Side-B landing lag slightly reduced if it connects with an opponent, now is the same for Side-B whiff or hit}} | ||
*{{buff|Falcon Kick is now B-reversible | *{{buff|Falcon Kick is now B-reversible}} | ||
*{{nerf|Grounded Falcon Kick | *{{nerf|Grounded Falcon Kick endlag is slightly longer}} | ||
===v3.01=== | ===v3.01=== | ||
*{{buff|Forward-Throw and Up-Throw have had their hitlag decreased | *{{buff|Forward-Throw and Up-Throw have had their hitlag decreased}} | ||
*{{buff|Falcon Punch hitlag decreased | *{{buff|Falcon Punch hitlag decreased}} | ||
===v3.5=== | ===v3.5=== | ||
*{{buff|Up smash's IASA frames decreased by one frame.}} | *{{buff|Up smash's IASA frames decreased by one frame.}} | ||
*{{buff|Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.}} | |||
*{{nerf|Aerial Raptor Boost knockback reduced slightly.}} | |||
*{{nerf|Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.}} | *{{nerf|Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.}} | ||
*{{change|Falcon Kick knockback adjusted for its later hitboxes.}} | *{{change|Falcon Kick knockback adjusted for its later hitboxes.}} | ||
*{{change|Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.}} | *{{change|Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.}} | ||
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|- | |- | ||
! colspan="2" | Down aerial | ! colspan="2" | Down aerial | ||
| || 16% || Captain Falcon stomps downward with both feet. Acts as a powerful [[meteor smash]], dealing a large amount of | | || 16% || Captain Falcon stomps downward with both feet. Acts as a powerful [[meteor smash]], dealing a large amount of hitstun. It the attack connects within Captain Falcon's torso, it becomes a "[[nipple spike]]", a powerful [[spike]] that deals flame damage. | ||
|- | |- | ||
! colspan="2" | Grab | ! colspan="2" | Grab | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Flag|USA}} [[Smasher:Ace (Colorado)|Ace]] | |||
*{{Sm|Darkflame|USA}} | |||
*{{Sm|Darkrain|USA}} | |||
*{{Sm| | *{{Sm|DMG|USA}} | ||
*{{Sm| | *{{Sm|Fatality|USA}} | ||
*{{Sm| | *{{Sm|Filthy Casual|USA}} | ||
*{{Sm|ORLY|USA}} | *{{Sm|Fuzzyness|UK}} | ||
*{{Sm| | *{{Sm|Gahtzu|USA}} | ||
*{{Sm| | *{{Sm|Ice|Germany}} | ||
*{{Sm|Leffen|Sweden}} | |||
*{{Sm|n0ne|Canada}} | |||
*{{Sm|ORLY|USA}} | |||
*{{Sm|Remo|USA}} | |||
*{{Sm|Strawhat|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Captain Falcon's set of alternate costumes now includes a purple outfit with a tucked in scarf based off of his appearance in the original <i>Super Smash Bros.</i> and his appearance from ''F-Zero X'', and a retro version inspired by his initial ''F-Zero'' appearance seen in the original SNES ''F-Zero''. | Captain Falcon's set of alternate costumes now includes a purple outfit with a tucked in scarf based off of his appearance in the original <i>Super Smash Bros.</i> and his appearance from ''F-Zero X'', and a retro version inspired by his initial ''F-Zero'' appearance seen in the original SNES ''F-Zero''. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Captain Falcon Palette (PM).png|frame|center|Captain Falcon's alternate costumes in PM]] | ||
|- | |- | ||
|[[ | |[[Image:CaptainFalconHeadSSBB.png]] | ||
|[[ | |[[Image:CaptainFalconHeadBlackSSBB.png]] | ||
|[[ | |[[Image:CaptainFalconHeadRedSSBB.png]] | ||
|[[ | |[[Image:CaptainFalconHeadGreenSSBB.png]] | ||
|[[ | |[[Image:CaptainFalconHeadBlueSSBB.png]] | ||
|[[ | |[[Image:CaptainFalconHeadWhiteSSBB.png]] | ||
|[[ | |[[Image:CaptainFalconHeadPurplePM.png]] | ||
|[[ | |[[Image:CaptainFalconHeadRetroPM.png]] | ||
|} | |} | ||
{{Project M}} | {{Project M}} | ||
[[Category:Captain Falcon]] | [[Category:Captain Falcon]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |