Editing Captain Falcon (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Captain Falcon | |name = Captain Falcon | ||
|image | |image = [[Image:Captain Falcon SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Captain Falcon (SSBM) | |altcostume= Retro Falcon | ||
| | |moveset1 = Captain Falcon (SSBM) | ||
|tier = Mid | |||
|ranking = 18 | |||
}} | }} | ||
'''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations. | [[Image:Retro_Captain_Falcon_PM.png|thumb|right|Falcon's Retro Costume in Project M 3.5]] | ||
'''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations. <!--tier position paragraph--> | |||
==Attributes== | ==Attributes== | ||
The F-Zero pilot everyone knows and loves has returned in most of his ''Melee'' glory. Some of his much welcomed changes from ''Brawl'', such as improvements to [[Raptor Boost]] and [[Falcon Dive]], are retained in response to other characters being introduced and buffed. Otherwise, his signature speed, combo game, and beloved [[Knee Smash]] have been left untouched. His defensive game is still subpar, but he remains one of the most resilient characters due to his weight and fast falling speed. | |||
==Changes from ''Melee'' to PM== | |||
As Falcon had the crippling reputation of being one of the worst ''Brawl'' characters in spite of his amazing speed and power (as ''Brawl'''s physics crippled him far more than any other ''Melee'' veteran), placing 34th on the low tier (initially placing last), a massive drop from his 7th place position on ''Melee's'' top tier, Falcon has been reverted back to his ''Melee'' incarnation, receiving a few buffs in his transition from ''Melee''. Since ''Project M'' retains the physics of ''Melee'', Falcon's combo abilities are once again efficient, as players are no longer to hitstun cancel like they could in ''Brawl''; additionally, the [[Knee Smash]], his main finisher in ''Melee'', is once again as easy to sweetspot as it was in ''Melee''. | |||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Up and down taunts have switched positions. When using down taunt, he now also utters a soft "Yes!" | *{{change|Up and down taunts have switched positions. When using down taunt, he now also utters a soft "Yes!"}} | ||
*{{change|Connecting with a sweetspotted [[Knee Smash]] when a [[taunt]] input is held results in Falcon exclaiming "Yes!" (like with his Falcon Dive).}} | |||
*{{change|Kneeling victory pose is now more similar to ''Melee''{{'}}s version; he will thrust his chest forward and shout while briefly emitting fire.}} | *{{change|Kneeling victory pose is now more similar to ''Melee''{{'}}s version; he will thrust his chest forward and shout while briefly emitting fire.}} | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|Captain Falcon is the character most affected by ''Project M''{{'}}s dashing changes; he no longer has a more exaggerated delay before his initial dash animation than every other character (particularly when starting the dash in the opposite direction that he is facing), allowing for much easier dashing jumps than in ''Melee''.}} | *{{buff|Captain Falcon is the character most affected by ''Project M''{{'}}s dashing changes; he no longer has a more exaggerated delay before his initial dash animation than every other character (particularly when starting the dash in the opposite direction that he is facing), allowing for much easier dashing jumps than in ''Melee''.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|[[Gentleman]] | *{{buff|Neutral attack's [[Gentleman]] hit is now always separated from the rapid punches (just like in the PAL version of ''Melee''). While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by [[jab cancel]]ing. On whiff, the jab combo has to be slightly delayed to avoid using the jabs.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{change| | *{{change|The down aerial's [[nipple spike]] now uses the fire element.}} | ||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Falcon Punch]] retains its reversible ability and startup from ''Brawl'' | *{{buff|[[Falcon Punch]] retains its reversible ability and startup from ''Brawl''.}} | ||
*{{change|Falcon Punch can be turned around up to four times, though this is predictable and has no real practical use for competitive play. Additionally, each reversal after the first one resets the move's starting animation.}} | |||
*{{buff|Aerial [[Raptor Boost]] propels Captain Falcon with forward momentum if it lands, and retains its ability to [[edge sweetspot]] from ''Brawl''. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.}} | *{{buff|Aerial [[Raptor Boost]] propels Captain Falcon with forward momentum if it lands, and retains its ability to [[edge sweetspot]] from ''Brawl''. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.}} | ||
*{{buff|[[Falcon Dive]] retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than ''Melee'' | *{{buff|[[Falcon Dive]] retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than ''Melee'''s 15%) from ''Brawl''. The move also has slightly higher knockback and its edge sweetspot is now located higher on Falcon's body.}} | ||
*{{buff|[[Falcon Kick]] is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.}} | *{{buff|[[Falcon Kick]] is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.}} | ||
==Revisions== | ==Revisions== | ||
===v2.1=== | ===v2.1=== | ||
*{{ | *{{buff|Captain Falcon's Side-B has a ground to air transition animation similar to Ganondorf's to allow him to grab edges backwards.}} | ||
*{{change|Captain Falcon's Up-B Throw animations were touched up}} | |||
*{{change|Falcon | *{{change|Captain Falcon's dash attack can slip off edges like in Melee}} | ||
*{{change|Falcon | *{{change|Captain Falcon's Up-B received physics adjustments to match Melee}} | ||
===v2.5b=== | ===v2.5b=== | ||
*{{change|Captain Falcon's hurtboxes adjusted | *{{buff|Captain Falcon's Neutral-B is now reversible}} | ||
*{{change|Captain Falcon's | *{{buff|Captain Falcon's Neutral-B turn occurs slightly later and can be performed up to four times}} | ||
*{{change|Captain Falcon's | *{{change|Captain Falcon's hurtboxes adjusted}} | ||
*{{change|Captain Falcon's aerial attack animations cleaned up to match up with | *{{change|Captain Falcon's Dash animation cleaned up}} | ||
*{{ | *{{change|Captain Falcon's Forward Roll animation adjusted to be like Melee}} | ||
*{{change|Captain Falcon's aerial attack animations cleaned up to match up with Melee timings}} | |||
*{{change|Captain Falcon's Up-B launch fire hit graphical effects restored}} | |||
===v2.6b=== | ===v2.6b=== | ||
*{{buff|Initial | *{{buff|Aerial Side-B trigger box adjusted so that the hit connects more reliably once triggered}} | ||
*{{nerf|Turn | *{{buff|Aerial Side-B now spikes}} | ||
*{{bugfix|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended | *{{buff|Initial Dash animation length increased by 1 frame to match Melee, improving moonwalk distance slightly}} | ||
*{{change| | *{{nerf|Turn Grab animation is longer to match other Turn Grabs}} | ||
*{{bugfix|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended}} | |||
*{{change|Neutral-B additional turns can be prevented by holding B}} | |||
===v3.0=== | ===v3.0=== | ||
*{{buff| | *{{buff|Side-B landing lag slightly reduced if it connects with an opponent, now is the same for Side-B whiff or hit}} | ||
*{{buff|Falcon Kick is now B-reversible | *{{buff|Falcon Kick is now B-reversible}} | ||
*{{nerf|Grounded Falcon Kick | *{{nerf|Grounded Falcon Kick endlag is slightly longer}} | ||
===v3.01=== | ===v3.01=== | ||
*{{buff|Forward-Throw and Up-Throw have had their hitlag decreased | *{{buff|Forward-Throw and Up-Throw have had their hitlag decreased}} | ||
*{{buff|Falcon Punch hitlag decreased | *{{buff|Falcon Punch hitlag decreased}} | ||
===v3.5=== | ===v3.5=== | ||
*{{buff|Up smash's IASA frames decreased by one frame.}} | *{{buff|Up smash's IASA frames decreased by one frame.}} | ||
*{{buff|Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.}} | |||
*{{nerf|Aerial Raptor Boost knockback reduced slightly.}} | |||
*{{nerf|Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.}} | *{{nerf|Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.}} | ||
*{{change|Falcon Kick knockback adjusted for its later hitboxes.}} | *{{change|Falcon Kick knockback adjusted for its later hitboxes.}} | ||
*{{change|Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.}} | *{{change|Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.}} | ||
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==Moveset== | ==Moveset== | ||
Up to date as of version 3.6. | Up to date as of version 3.6 Beta. | ||
{|class="wikitable" | {|class="wikitable" | ||
! | ! !!Name!!Damage!!Description | ||
|- | |- | ||
! | !Neutral attack | ||
| || 2% (hit 1), 3% (hit 2), 8%/6% (hit 3 clean/late), 1-2% (hit 3 loop) || Captain Falcon goes into a rapid punch combo. Stopping at the Knee is called the [[Gentleman]]. | |||
|- | |- | ||
! | !Forward tilt | ||
| 11% | | || 12% (high), 11% (mid), 10% (low) || Captain Falcon kicks the opponent. Can be angled. | ||
|- | |- | ||
! | !Up tilt | ||
| | | || 13% || Captain Falcon winds up his foot and slams it into the opponent. | ||
|- | |- | ||
! | !Down tilt | ||
| || | | || 12% || Captain Falcon sweeps with a kick. | ||
|- | |- | ||
! | !Dash attack | ||
| || | | || 10% (clean), 7% (late) || Captain Falcon tackles into his opponent. | ||
|- | |- | ||
! | !Forward smash | ||
| || | | || {{ChargedSmashDmgSSBM|21}} (high), {{ChargedSmashDmgSSBM|20}} (mid), {{ChargedSmashDmgSSBM|19}} (low) || Captain Falcon elbows his opponents with fire. Slow startup, but has decent reach. Can be angled. | ||
|- | |- | ||
! | !Up smash | ||
| | | || {{ChargedSmashDmgSSBM|14}}/{{ChargedSmashDmgSSBM|8}} (hit 1 foot/body), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|13}} (hit 2 foot/body) || Captain Falcon does a double spin kick high to the air. | ||
|- | |- | ||
! | !Down smash | ||
| {{ChargedSmashDmgSSBM| | | || {{ChargedSmashDmgSSBM|18}} (hit 1), {{ChargedSmashDmgSSBM|16}} (hit 2) || Captain Falcon does a sweeping kick to both sides of him. | ||
|- | |- | ||
! | !Neutral aerial | ||
| | | || 6% (hit 1), 7% (hit 2) || Falcon kicks his opponent twice in mid-air via two spin kicks. A powerful combo tool. | ||
|- | |- | ||
! | !Forward aerial | ||
| || | | [[Knee Smash]] || 18% (clean), 6% (late) || Often simply referred to as "The Knee", Captain Falcon performs a knee attack against his opponent. During the initial frames, the entire hitbox acts as a powerful [[Sex kick]] with electrical properties and great horizontal knockback. After the initial frames, it becomes a weak but sufficient semi-spike. | ||
|- | |- | ||
! | !Back aerial | ||
| || | | || 14% (clean), 8% (late) || Captain Falcon does a strong back hand punch. | ||
|- | |- | ||
! | !Up aerial | ||
| || | | || 12%/13% (clean/knee), 10%/12 (late/knee) || Captain Falcon does a bicycle kick to the opponent. A primary combo tool. | ||
|- | |- | ||
! | !Down aerial | ||
| | | || 16% || Captain Falcon does a small-delayed stomp downward. Does large hitstun and acts as a powerful meteor smash, or a [[Nipple Spike|spike]] if hit by his chest area. Opponents will have a flame effect if nipple spiked. | ||
|- | |- | ||
! | !Grab | ||
| || | | || — || Grabs the opponent. | ||
|- | |- | ||
! | !Pummel | ||
| || | | || 3% || Captain Falcon knees the opponent. Fairly quick. | ||
|- | |- | ||
! | !Forward throw | ||
| || | | || 5% (hit), 4% (throw) (9% total) || Captain Falcon hits the opponent with a hook punch that hits the opponent two times. | ||
|- | |- | ||
! | !Back throw | ||
| || | | || 5% (hit), 4% (throw) (9% total) || The opponent is kicked backwards, the move hits the opponent two times. | ||
|- | |- | ||
! | !Up throw | ||
| || 3% || | | || 4% (hit), 3% (throw) (7% total) || The opponent is punched/palmed upwards this move hits the opponent twice. This can be used to start a [[chain grab]] on fast fallers at mid-high percents. | ||
|- | |- | ||
! | !Down throw | ||
| || | | || 7% || The opponent is slammed into the ground one-handed. This can be used to start a chain grab on most non-fast fallers. | ||
|- | |- | ||
! | !Floor attack (front) | ||
| || | | || 6% || Captain Falcon does a spin on the ground to kick both sides. | ||
|- | |- | ||
! | !Floor attack (back) | ||
| || | | || 6% || Captain Falcon spins around to do a double kick. | ||
|- | |- | ||
! | !Floor attack (trip) | ||
| || | | || 5% || Captain Falcon punches both sides. | ||
|- | |- | ||
! | !Edge attack (fast) | ||
| || | | || 9% || Captain Falcon does a flip-kick to the opponent. | ||
|- | |- | ||
! | !Edge attack (slow) | ||
| || | | || 10% || Captain Falcon does a slow Uppercut. | ||
|- | |- | ||
! | !Neutral special | ||
| || | | [[Falcon Punch]] || Ground: 27% (close), 25% (mid), 23% (far) Air: 26% (close), 23% (mid), 22% (far), +1% damage when reversed || The infamous Falcon Punch. Captain Falcon lunges forward with a flaming punch in the shape of a fiery falcon. Can be reversed up to four times. | ||
|- | |- | ||
! | !Side special | ||
| || | | [[Raptor Boost]] || 7% || Captain Falcon dashes into his opponent and performs a fiery uppercut or slams them down with a fiery hook if used in the air. Can be used to [[edgehog]], and works as a leapfrog recovery in midair as well as a spike. | ||
|- | |- | ||
! | !Up special | ||
| || | | [[Falcon Dive]] || 5% (grab), 12% (release) || Captain Falcon grabs his opponent and releases them with an explosion. If it connects, Falcon will not go into Special-fall, allowing him to act afterwards. | ||
|- | |- | ||
! | !Down special | ||
| [[Falcon | | [[Falcon Kick]] || 15%/12%/9% (ground), 15%/13%/11% (air), 6% (landing) || Captain Falcon performs a horizontal flaming kick when on the ground, or performs a ground-pounding dive kick in the air. If used in the air after a double jump, the double jump will be restored. Oddly, the move deals 13% in the late hitbox. | ||
|- | |- | ||
! | !Final Smash | ||
| [[Blue Falcon]] || 10% (car), 20% (ram), 10% (release) || Captain Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback. | | [[Blue Falcon]] || 10% (car), 20% (ram), 10% (release) || Captain Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback. | ||
|} | |} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Darkflame|USA}} | |||
*{{Sm|Darkrain|USA}} | |||
*{{Sm|DMG|USA}} | |||
*{{Sm| | *{{Sm|Fatality|USA}} | ||
*{{Sm| | *{{Sm|Filthy Casual|USA}} | ||
*{{Sm| | *{{Sm|Fuzzyness|UK}} | ||
*{{Sm|ORLY|USA}} | *{{Sm|Gahtzu|USA}} | ||
*{{Sm| | *{{Sm|Ice|Germany}} | ||
*{{Sm| | *{{Sm|Leffen|Sweden}} | ||
*{{Sm|n0ne|Canada}} | |||
*{{Sm|ORLY|USA}} | |||
*{{Sm|Remo|USA}} | |||
*{{Sm|Strawhat|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Captain Falcon's set of alternate costumes now includes a purple outfit with a tucked in scarf based off of his appearance in the original <i>Super Smash Bros.</i> and his appearance from ''F-Zero X'', and a retro version inspired by his initial ''F-Zero'' appearance seen in the original SNES ''F-Zero''. | Captain Falcon's set of alternate costumes now includes a purple outfit with a tucked in scarf based off of his appearance in the original <i>Super Smash Bros.</i> and his appearance from ''F-Zero X'', and a retro version inspired by his initial ''F-Zero'' appearance seen in the original SNES ''F-Zero''. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Captain Falcon Palette (PM).png|frame|center|Captain Falcon's alternate costumes in PM]] | ||
|- | |- | ||
|[[ | |[[Image:CaptainFalconHeadSSBB.png]] | ||
|[[ | |[[Image:CaptainFalconHeadBlackSSBB.png]] | ||
|[[ | |[[Image:CaptainFalconHeadRedSSBB.png]] | ||
|[[ | |[[Image:CaptainFalconHeadGreenSSBB.png]] | ||
|[[ | |[[Image:CaptainFalconHeadBlueSSBB.png]] | ||
|[[ | |[[Image:CaptainFalconHeadWhiteSSBB.png]] | ||
|[[ | |[[Image:CaptainFalconHeadPurplePM.png]] | ||
|[[ | |[[Image:CaptainFalconHeadRetroPM.png]] | ||
|} | |} | ||
==External links== | ==External links== | ||
*[ | *[http://projectmgame.com/en/characters/captain-falcon Project M character page] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Captain Falcon]] | [[Category:Captain Falcon]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |