Editing Cape

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'''Cape''' ({{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle'') is [[Mario]]'s [[side special move]].
'''Wild Camp''' ({{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle'') is [[Mario]]'s [[side special move]].


==Overview==
==Overview==
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==Customization==
==Customization==
Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Mario|Side|name1=Cape|desc1-ntsc=Whips out a cape to spin opponents around and reflect projectiles.|desc1-pal=Whips out a cape to spin opponents around and even reflect projectiles.|name2=Shocking Cape|desc2=Whips out a cape that zaps opponents. Doesn't reflect projectiles.|name3=Gust Cape|desc3-ntsc=Create a gust of wind with low attack power that can push opponents.|desc3-pal=Causes a gust of wind. Low attack power, but can push away opponents.}}
{{CustomSet|Mario|Side|name1=Cape|desc1=Whips out a cape to spin opponents around and reflect projectiles.|name2=Shocking Cape|desc2=Whips out a cape that zaps opponents. Doesn't reflect projectiles.|name3=Gust Cape|desc3=Create a gust of wind with low attack power that can push opponents.}}
# '''Cape''': Default.
# '''Cape''': Default.
# '''Shocking Cape''': The move has very slightly more startup, and moderately increased ending lag. The Cape has an [[Electric|electrical]] effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. However, it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for {{SSB4|Mario}} to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved. {{Main|Mario (SSB4)/Side special/Custom 1}}
# '''Shocking Cape''': The move has very slightly more startup, and moderately increased ending lag. The Cape has an [[Electric|electrical]] effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. However, it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for {{SSB4|Mario}} to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved. {{Main|Mario (SSB4)/Side special/Custom 1}}
# '''Gust Cape''': The Cape is granted a small windbox which can [[push]] opponents, with the sweet spot and sour spot being indicated by two visual effects. It retains much of the functions of the regular Cape, but the move has more startup and ending lag and does slightly less damage than the regular Cape, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl). {{Main|Mario (SSB4)/Side Special/Custom 2}}
# '''Gust Cape''': The Cape is granted a small windbox which can [[push]] opponents, with the sweet spot and sour spot being indicated by two visual effects. It retains much of the functions of the regular Cape, but the move has more startup and ending lag and does slightly less damage than the regular Cape, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much. {{Main|Mario (SSB4)/Side Special/Custom 2}}
<gallery>
<gallery>
Shocking Cape.jpg|Mario using the Shocking Cape in {{for3ds}}
Shocking Cape.jpg|Mario using the Shocking Cape in {{for3ds}}

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