Editing Cape
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In ''Ultimate'', Cape received a few changes, mostly for the negative. Its animation length is 17 frames longer, restricting Mario's air mobility for a longer time. The reflect hitbox was made smaller and moved forward, making it less safe as it cannot reflect projectiles behind him. It also starts on frame 9 instead of 6, reducing the reflector's overall duration and decreasing its safety normally. To compensate, Cape has a preemptive projectile detector starting on frame 6: if a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup. Cape also received a few aesthetic changes: Mario wears the cape around his neck while he swings it, and the hitbox now forces opponents to show their backside once reversed. Because of this, it is one of the few ways to see the back of characters with a mirrored stance without using glitches. | In ''Ultimate'', Cape received a few changes, mostly for the negative. Its animation length is 17 frames longer, restricting Mario's air mobility for a longer time. The reflect hitbox was made smaller and moved forward, making it less safe as it cannot reflect projectiles behind him. It also starts on frame 9 instead of 6, reducing the reflector's overall duration and decreasing its safety normally. To compensate, Cape has a preemptive projectile detector starting on frame 6: if a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup. Cape also received a few aesthetic changes: Mario wears the cape around his neck while he swings it, and the hitbox now forces opponents to show their backside once reversed. Because of this, it is one of the few ways to see the back of characters with a mirrored stance without using glitches. | ||
===Glitches=== | |||
*When Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump, etc), the enemy will increase their height much higher than normal. | |||
*If Cape hits an opponent about to [[Sweet spot (ledge)|sweetspot]] a ledge, the target [http://www.youtube.com/watch?v=aqOZ2P4VCmY will go into a ledge grab animation in the opposite direction]. The opponent's edge recovery will also be performed in reverse, after which the glitch ends. | |||
*In ''Melee'', a glitch can occur which causes the Cape to become stuck to Mario's model.<ref name="meleecapeglitch">{{cite web |url=http://www.youtube.com/watch?v=BGuqUcPWXaM|title=SSBM Mario Cape Glitch|accessdate=2010-11-17|format=Video|author=DJR0|quote=To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped fillming{{sic}}, he still had it out}}</ref> | |||
==Customization== | ==Customization== | ||
Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Mario|Side|name1=Cape|desc1 | {{CustomSet|Mario|Side|name1=Cape|desc1=Whips out a cape to spin opponents around and reflect projectiles.|name2=Shocking Cape|desc2=Whips out a cape that zaps opponents. Doesn't reflect projectiles.|name3=Gust Cape|desc3=Create a gust of wind with low attack power that can push opponents.}} | ||
# '''Cape''': Default. | # '''Cape''': Default. | ||
# '''Shocking Cape''': The move has very slightly more startup, and moderately increased ending lag. The Cape has an [[Electric|electrical]] effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. However, it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for {{SSB4|Mario}} to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved. {{Main|Mario (SSB4)/Side special/Custom 1}} | # '''Shocking Cape''': The move has very slightly more startup, and moderately increased ending lag. The Cape has an [[Electric|electrical]] effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. However, it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for {{SSB4|Mario}} to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved. {{Main|Mario (SSB4)/Side special/Custom 1}} | ||
# '''Gust Cape''': The Cape is granted a small windbox which can [[push]] opponents, with the sweet spot and sour spot being indicated by two visual effects. It retains much of the functions of the regular Cape, but the move has more startup and ending lag and does slightly less damage than the regular Cape, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl). {{Main|Mario (SSB4)/Side Special/Custom 2}} | # '''Gust Cape''': The Cape is granted a small windbox which can [[push]] opponents, with the sweet spot and sour spot being indicated by two visual effects. It retains much of the functions of the regular Cape, but the move has more startup and ending lag and does slightly less damage than the regular Cape, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much. {{Main|Mario (SSB4)/Side Special/Custom 2}} | ||
<gallery> | <gallery> | ||
Shocking Cape.jpg|Mario using the Shocking Cape in {{for3ds}} | Shocking Cape.jpg|Mario using the Shocking Cape in {{for3ds}} | ||
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|ssbudesc=Whips out a cape to spin opponents around and reflect projectiles. | |ssbudesc=Whips out a cape to spin opponents around and reflect projectiles. | ||
}} | }} | ||
==Origin== | ==Origin== | ||