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{{ArticleIcons| | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | ||
{{disambig2|Mario's [[side special]]|Meta Knight's [[down special]]|Dimensional Cape}} | {{disambig2|Mario's [[side special]]|Meta Knight's [[down special]]|Dimensional Cape}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Cape | |name=Cape | ||
|image=[[File: | |image=[[File:MarioCapeWiiU.jpg|250px|Cape]] | ||
|caption=Mario's Cape in | |caption=Mario's Cape in {{forwiiu}}. | ||
|universe={{uv|Mario}} | |||
|user=[[Mario]] | |user=[[Mario]] | ||
| | |user2=[[Dr. Mario]] | ||
|interwiki= | |interwiki=supermariowiki | ||
|interwikiname=Super Mario Wiki | |interwikiname=Super Mario Wiki | ||
|interwikipage=Cape | |interwikipage=Cape | ||
}} | }} | ||
{{cquote|''Reflect projectile attacks and spin enemies around.''|cite=Melee's instruction manual}} | |||
'''Cape''' ({{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle'') is [[Mario]]'s [[side special move]]. | {{cquote|''Repel projectiles and turn around foes with a flip of the cape.''|cite=Brawl's instruction manual}} | ||
{{cquote|''Deflect projectiles and turn players around.''|cite=Smash for 3DS's foldout}} | |||
'''Cape''' ({{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle'') is [[Mario]]'s [[side special move]]. Mario brings out a cape and swings it in front of him, [[reflect]]ing [[projectile]]s and spinning hit [[character]]s in the opposite direction. | |||
==Overview== | ==Overview== | ||
The cape can flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum. Shortly after an opponent is flipped in the opposite direction, if they makes a directional input such as a forward [[roll]], they will instead roll backwards. This seems to affect most, (including [[buffer]]ed), inputs made while being caped. | |||
Mario's Cape deals up to 10% [[damage]], dealing no knockback and doesn't make opponents [[flinch]] except for in ''Melee'' when used used on an opponent attempting a [[grab]], which deals slight knockback. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around leaving their hitbox active. It can leave [[recover]]ing characters unable to grab the [[ledge]]. This is less potent in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' due to their differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. The cape can be broken in the same manner as any other reflecting attack can; if the damage the oncoming attack can break a [[shield]] in one hit, the cape will not work and Mario will be [[stun]]ned or get hit by the attack. | |||
If used on someone in ''Brawl'' while taking knockback from an attack, it multiplies the distance by about 1.6. | If used on someone in ''Brawl'' while taking knockback from an attack, it multiplies the distance by about 1.6. | ||
The Cape can also be used for multiple advanced [[tech]]niques; [[Cape glide]], the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and [[Edge Cape-cancel]] | The Cape can also be used for multiple advanced [[tech]]niques; [[Cape glide]], the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and [[Edge Cape-cancel]]. | ||
==Super Sheet== | |||
[[File:SuperSheetWiiU.jpg|thumb|Super Sheet in ''Smash 4''.]] | |||
'''Super Sheet''' ({{ja|スーパーシーツ|Sūpā Shītsu}}, ''Super Sheet''), sometimes referred to as Cape, is the [[side special move]] Dr. Mario uses in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. 4]]''. This attack is almost identical to Mario's Cape attack - the differences are that Super Sheet is slightly larger, does slightly more damage (up to 12% rather than 10%), and has less lag. Its only disadvantage is that Super Sheet only moves Dr. Mario upwards once in ''Melee'', and not at all in ''Super Smash Bros. 4'', making it less useful as a recovery. | |||
==Customization== | ==Customization== | ||
Special Move customization | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Mario|Side|name1=Cape|desc1=Whips out a cape to spin opponents around and reflect projectiles.|name2=Shocking Cape|desc2=Whips out a cape that zaps opponents. Doesn't reflect projectiles.|name3=Gust Cape|desc3=Create a gust of wind with low attack power that can push opponents.}} | {{CustomSet|Mario|Side|name1=Cape|desc1=Whips out a cape to spin opponents around and reflect projectiles.|name2=Shocking Cape|desc2=Whips out a cape that zaps opponents. Doesn't reflect projectiles.|name3=Gust Cape|desc3=Create a gust of wind with low attack power that can push back opponents.}} | ||
# '''Cape''': Default. | {{CustomSet|DrMario|Side|name1=Super Sheet|desc1=A sheet that rejects projectiles. Has a short reach but a wide vertical range.|name2=Shocking Sheet|desc2=Launch foes with an electrically charged sheet. Can't reflect projectiles, though.|name3=Breezy Sheet|desc3=Use your sheet to whip up a gale that damages foes while pushing them back.}} | ||
# '''Shocking Cape''': | # '''Cape/Super Sheet''': Default. | ||
# '''Gust Cape''': The Cape is granted a | # '''Shocking Cape/Sheet''': The Cape/Sheet has an [[Electric|electrical]] effect that does 11% damage and decent knockback, but it destroys projectiles instead of reflecting them and cannot turn the opponent's facing direction, but the ability for {{SSB4|Mario}} to stall in the air is retained. | ||
# '''Gust Cape/Breezy Sheet''': The Cape/Sheet is granted a wind effect which can [[push]] opponents and retains much of the functions of the regular Cape, but moves slower and does slightly less damage than the regular Cape, only dealing 5% damage. | |||
<gallery> | <gallery> | ||
Shocking Cape.jpg|Mario using the Shocking Cape in {{for3ds}} | Shocking Cape.jpg|Mario using the Shocking Cape in {{for3ds}} | ||
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</gallery> | </gallery> | ||
== | ==Cape jump glitch== | ||
The '''Cape jump glitch''' is a [[glitch]] that only Mario can perform in ''Melee'', ''Brawl'', and ''Smash 4''. This glitch occurs when Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump etc). The enemy will increase their height much higher than normal. | |||
==Origin== | ==Origin== | ||
[[File:SMW CapeMario.jpg|thumb|Artwork of Mario | [[File:SMW CapeMario.jpg|thumb|Artwork of Mario using his Cape from ''Super Mario World''.]] | ||
Originating from ''{{s|mariowiki|Super Mario World}}'', the Cape was a power-up obtained from the {{s|mariowiki|Cape Feather}}, which transformed Mario into {{s|mariowiki|Cape Mario}}; this enabled Mario or [[Luigi]] to spin and attack with it, as well as fly great distances after a running start and float softly back to earth when falling. It grants the ability to glide through the air, and by diving and pulling up in a certain rhythm one can stay airborne for a very extensive period of time. While gliding one could slam into the ground to create an earthquake capable of damaging all enemies on the screen. The cape Mario wields in ''Super Smash Bros.'' functions entirely differently. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Mario Cape.png|Mario using Cape in ''Brawl''. | File:Mariocape.gif|Mario using Cape in ''Melee''. | ||
MarioCape-3DS.jpg|Cape in | Super Sheet Melee.png|Super Sheet in ''Melee''. | ||
File:Mario Cape.png|Mario using Cape in ''Brawl''. | |||
File:MarioCape-3DS.jpg|Cape in ''SSB for 3DS''. | |||
MarioCapeSSB4.png|Mario reflecting a projectile in {{for3ds}}. | MarioCapeSSB4.png|Mario reflecting a projectile in {{for3ds}}. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* | *Cape can be used on a [[taunt]]ing character to make them face the other way in manners that are otherwise impossible, like making {{SSBB|Wario}} face the screen while doing his side taunt. This was removed in ''Smash 4'' to instead turn the character to the perspective of taunting facing the other way. | ||
*If timed correctly, the part of the animation where Mario is still putting away | *If timed correctly, the part of the animation where Mario/Dr. Mario is still putting away their cape/super sheet can still reflect projectiles near the very end, but possesses no hitbox. | ||
*If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground. | *If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground. | ||
*If Mario uses his Cape while in the [[Online Practice Stage]], the cape will look sparkly and be of a lower-quality graphic. | *If Mario uses his Cape while in the [[Online Practice Stage]], the cape will look sparkly and be of a lower-quality graphic. | ||
*In ''Brawl'', | *The Cape can glitch if used on an enemy going on a ledge, stunning them and forcing them to grab on to the platform lower than normal. | ||
*In ''Brawl'' and ''SSB4'', the Cape momentarily gives the opponent [[super armor]] after it hits them. When hitting both a [[ | *The Cape can [[Cape glitch|glitch]] if timed correctly, forcing the other player to grab the platform turning the other direction. | ||
*In ''SSB4 | *In ''Melee'', a glitch can occur which causes the Cape to become stuck to Mario's model. <ref name="meleecapeglitch">{{cite web |url=http://www.youtube.com/watch?v=BGuqUcPWXaM |title=SSBM Mario Cape Glitch |accessdate=2010-11-17 |format=Video |author=DJR0 |quote=To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped filming ''[sic]'', he still had it out }}</ref> | ||
*If one were to pull off a "reverse reverse [[Falcon Punch]]," or using Cape on a reverse Falcon Punch, {{SSBB|Captain Falcon}} will be pushed back as he punches. | |||
*In ''Brawl'' and ''SSB4'', the Cape momentarily gives the opponent [[super armor]] after it hits them. When hitting both a [[bomb-omb]] and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion. If this is performed on Nana as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except [[grab]]s.<ref name="brawlcapenanasuperarmor">{{cite web |url=http://www.youtube.com/watch?v=5FLQllWySQg |title=~How to Play Mario: Cape Invincibility Frames [16/18] |format=Video |author=FireMario149 }}</ref> | |||
*In ''SSB4'', when the Cape or Super Sheet hits an opponent, it makes the same sound from ''Super Mario World'', only sped up. | |||
{{Multiple Special Moves|Mario|Dr. Mario}} | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Mario universe]] | [[Category:Mario universe]] | ||
[[Category:Side special moves]] | [[Category:Side special moves]] | ||
[[Category:Mario]] | [[Category:Mario]] | ||
[[Category:Mario | [[Category:Dr. Mario]] | ||
[[Category:Reflectors]] | [[Category:Reflectors]] | ||
[[ | [[Category:Trophies (SSBM)]] | ||
[[Category:Trophies (SSB4-Wii U)]] |