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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
{{disambig2|Mario's [[side special]]|Meta Knight's [[down special]]|Dimensional Cape}}
{{Infobox Special Move
{{Infobox Special Move
|name=Cape
|name=Cape
|image=[[File:Mario Side B SSBU.gif|300px]]
|image=[[File:MarioCapeSSB4.png|350px|Cape]]
|caption=Mario's Cape in ''Super Smash Bros. Ultimate''.
|caption=Mario's Cape reflecting a projectile in [[Super Smash Bros. 4|''Super Smash Bros. for 3DS''.]]
|universe=[[Mario (universe)|Mario]]
|user=[[Mario]]
|user=[[Mario]]
|universe={{uv|Mario}}
|user2=[[Dr. Mario]]
|interwiki=mariowiki
|interwiki=supermariowiki
|interwikiname=Super Mario Wiki
|interwikiname=Super Mario Wiki
|interwikipage=Cape Mario
|interwikipage=Cape Mario
}}
}}


'''Cape''' ({{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle'') is [[Mario]]'s [[side special move]].
{{cquote|Reflect projectile attacks and spin enemies around.|cite=Melee's instruction manual}}


==Overview==
{{cquote|Repel projectiles and turn around foes with a flip of the cape.|cite=Brawl's instruction manual}}
[[File:Mariocape.gif|thumb|left|Mario swinging his Cape in ''Melee''.]]
Mario pulls out a cape and swings it in front of him, [[reflect]]ing [[projectile]]s and [[reverse|reversing]] hit [[character]]s. The cape starts to reflect projectiles at [[frame]] 6. This also applies to [[Dr. Mario]] with his [[Super Sheet]]. The cape has a multiplier of 1.5× when a [[projectile]] is [[reflected]].


Cape, along with Super Sheet, has the unique ability among reflecting moves to flip the opponent on the x-axis, no matter what direction the opponent was facing. This does not interrupt any animations, meaning the opponent has to wait before the animation completes to act again, putting Mario at a great positional advantage. Cape can even flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum (not in ''[[Super Smash Bros. Melee]]''). Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward [[roll]], they will instead roll backward. This seems to affect most (including [[buffer]]ed) inputs made while being caped. This also does not work in ''Melee''.
'''Cape''' ({{ja|スーパーマント}} ''Sūpā Manto'' '''Super Mantle''') is [[Mario]]'s [[side special move]]. [[Dr. Mario]]'s version is the '''Super Sheet'''. Either has the ability to [[reflector|reflect]] [[projectile]]s and spin [[character]]s in the opposite direction. In ''Melee'', the cape can flip [[shield]]ing opponents, but only if they've power-shielded the attack. In ''Brawl'', {{SSBB|Pit}}'s move [[Mirror Shield]] causes a similar redirection of characters, but only if an attack connects (at close range) with the shield.


Mario's Cape deals no knockback and never makes opponents [[flinch]] except for in ''Melee'' when used on an opponent attempting a [[grab]], which deals slight knockback and in ''Ultimate'' when used on opponents grabbing the ledge. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around, leaving their hitbox active. It can leave [[recover]]ing characters unable to grab the [[ledge]]. This is less potent in ''[[Super Smash Bros. Brawl]]'' onward due to those games' differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. However, this is alleviated by the move completely reversing the opponent's momentum, and briefly, their controls in those games. The cape can be broken in the same manner as any other reflector can; if the damage of the oncoming attack can break a [[shield]] in one hit, the cape will not work and Mario will be [[stun]]ned (in ''Melee'') or get hit by the attack (since ''Brawl''). In ''Super Smash Bros. 4'', Mario's Cape can reflect projectiles behind him as it is swung from his back upon use, but it requires good timing. The damage has been nerfed over time (10/8 in ''Melee'' to 8/6 in ''Brawl'' and 7 in ''Smash 4'' onward). The move has a sweet spot closer to Mario in ''Melee'' and the move is weaker in ''Melee'' and ''Brawl''. This move can also be [[B-reverse]]d.
The Cape deals up to 10% [[damage]] (12% for the Super Sheet), has no [[knockback]] and doesn't make the opponents [[flinch]] unless the cape is used on an opponent attempting a [[grab]] (then, knockback increases only slightly, while not enough to KO. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air). This means that it will not interrupt attacks; rather, it only turns the enemy character around. This can leave [[recover]]ing characters unable to grab the [[ledge]]. This has less use in ''[[Brawl]]'' thanks to the "Auto-Snap" feature that means characters will grab a ledge regardless of which direction they are facing. However, the cape can be broken in the same manner as a reflecting attack can. That is to say, if the damage that the oncoming attack would do would break a [[shield]] in one hit, the cape will not work and Mario or Dr. Mario will enter broken shield animation.


If used on someone in ''Brawl'' while taking knockback from an attack, it multiplies the distance by about 1.6.
If used on someone in ''Brawl'' while flying because of an attack, it multiplies the distance by about 1.6. Using the Cape also causes Mario to float slightly, meaning it has uses in recovery and in helping him avoid edgeguarders.


The Cape can also be used for multiple advanced [[tech]]niques; [[Cape glide]], the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and [[Edge Cape-cancel]]. These techniques only work in ''Brawl''.
"Cape" is often also used as a verb, e.g. "I just '''caped''' that [[Fox]]'s recovery and won the [[tournament]]!" "Cape" is also used to refer {{SSBM|Dr. Mario}}'s [[Super Sheet]], even as a verb.


In ''[[Super Smash Bros. Ultimate]]'', the animation is changed aesthetically, as Mario is now wearing the cape around his neck while he swings it. In addition, Cape now forces opponents to show their backside once [[reverse]]d. Because of that, it is the only way to see the backside of characters with a mirrored stance (such as Mario himself) without using glitches. The Cape has recevied a change in Ultimate. The duration of the [[reflect]] [[hitbox]] now comes up at the [[frame]] 9 instead of the [[frame]] 6, decreasing its safety normally but to compensate for this, if a [[projectile]] comes close enough to [[Mario (SSBU)|Mario]], the attack becomes faster and [[reflect]]s the [[projectile]]s faster too.
The Cape can also be used for multiple techniques; [[Cape glide]], the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and [[Edge Cape-cancel]].
 
==[[Customization]]==
In ''[[Super Smash Bros. 4]]'', Mario receives two custom variations for his Cape - the '''Shocking Cape''' and the '''Gust Cape'''. The Shocking Cape has an [[Electric|electrical]] effect that does 11% damage and decent knockback but it can no longer reflect projectiles and turn the opponent's facing direction, and the ability to stall in the air is removed. Gust Cap is granted a wind effect which can [[push]] opponents. Unlike the Shocking Cape, the Gust Cape retains much of the functions of the regular Cape and it does slightly less damage than the regular Cape with 5% damage.  


==Customization==
Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Mario|Side|name1=Cape|desc1=Whips out a cape to spin opponents around and reflect projectiles.|name2=Shocking Cape|desc2=Whips out a cape that zaps opponents. Doesn't reflect projectiles.|name3=Gust Cape|desc3=Create a gust of wind with low attack power that can push opponents.}}
# '''Cape''': Default.
# '''Shocking Cape''': The move has very slightly more startup, and moderately increased ending lag. The Cape has an [[Electric|electrical]] effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. However, it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for {{SSB4|Mario}} to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved. {{Main|Mario (SSB4)/Side special/Custom 1}}
# '''Gust Cape''': The Cape is granted a small windbox which can [[push]] opponents, with the sweet spot and sour spot being indicated by two visual effects. It retains much of the functions of the regular Cape, but the move has more startup and ending lag and does slightly less damage than the regular Cape, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much. {{Main|Mario (SSB4)/Side Special/Custom 2}}
<gallery>
<gallery>
Shocking Cape.jpg|Mario using the Shocking Cape in {{for3ds}}
Shocking Cape.jpg|Mario using the Shocking Cape in {{for3ds}}
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</gallery>
</gallery>


==Instructional quotes==
==Super Sheet==
{{InstructionalQuotes
[[File:Super Sheet Melee.png|thumb|Dr. Mario using Super Sheet in ''Melee''.]]
|ssbmchar=Mario
'''Super Sheet''' is the [[side special move]] Dr. Mario uses in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. 4]]''. This attack is almost the same as Mario's Cape attack - the differences are that Super Sheet is longer and does slightly more damage than the Cape (up to 12% rather than 10%) and has less lag, but moves Dr. Mario up only once, making it less useful for recoveries. The attack can also be used to shift the direction of a player who is trying to get back on the field. In this case, they will be turned around, and will instead jump back on air, rather than jump on the field.
|ssbmdesc=Reflect projectile attacks and spin enemies around.
|ssbbchar=Mario
|ssbbdesc=Repel projectiles and turn around foes with a flip of the cape.
|ssb4-3char=Mario
|ssb4-3desc=Deflect projectiles and turn players around.
|ssbuchar=Mario
|ssbudesc=Whips out a cape to spin opponents around and reflect projectiles.
}}
 
==Glitches==
*When Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump, etc), the enemy will increase their height much higher than normal.
*If Cape hits an opponent about to [[Sweet spot (ledge)|sweetspot]] a ledge, the target [http://www.youtube.com/watch?v=aqOZ2P4VCmY will go into a ledge grab animation in the opposite direction]. The opponent's edge recovery will also be performed in reverse, after which the glitch ends.
*In ''Melee'', a glitch can occur which causes the Cape to become stuck to Mario's model.<ref name="meleecapeglitch">{{cite web |url=http://www.youtube.com/watch?v=BGuqUcPWXaM|title=SSBM Mario Cape Glitch|accessdate=2010-11-17|format=Video|author=DJR0|quote=To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped fillming{{sic}}, he still had it out}}</ref>


==Edge Cape-cancel==
==Cape jump glitch==
The '''Edge Cape-cancel''' is an [[advanced technique]] in ''[[Super Smash Bros. Brawl]]'' that involves Cape. To perform the technique, simply grab or fall onto the [[edge]], then flick the [[Control stick]] away from the edge and perform Cape. If done correctly, Mario will perform the action, and the stalled descent the move provides will allow him to grab onto the edge again. This is done primarily to abuse the [[intangibility]] frames gained by grabbing the edge, effectively making approaching Mario very difficult if used multiple times in succession. This can also be used for [[edgeguarding]], as the Cape at the edge can [[Reflection|reflect]] opponents trying to recover. However, doing this technique optimally requires frame-perfect timing, as pressing the button too early will have Mario perform an [[edge attack]] instead, and pressing the button too late will wear off the intangibility frames and leave Mario vulnerable. That being said, there are few scenarios where being frame-perfect is necessary beyond stalling for time.<ref>[https://www.youtube.com/watch?v=1r2FEOw1hCI Edge Cape-cancel tutorial]</ref>
The '''Cape jump glitch''' is a [[glitch]] that only Mario can perform in ''Melee,'' ''Brawl,'' and ''SSB4''. This glitch occurs when Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump etc). The enemy will increase their height much higher than normal.


==Origin==
==Origin==
[[File:SMW CapeMario.jpg|thumb|Artwork of Mario gliding using his Cape from ''Super Mario World''.]]
Originating from ''[[Super Mario World]]'', the Cape was a power-up obtained from the {{s|mariowiki|Cape Feather}}, which enabled Mario (and [[Luigi]])  to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rhythm, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games.
In ''[[Super Mario World]]'', the Cape is a power-up obtained from the {{s|mariowiki|Cape Feather}}, which transforms Mario into {{s|mariowiki|Cape Mario}}. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state, Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in [[Super Smash Bros. (series)|''Smash Bros''.]]
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>File:SMW CapeMario.jpg|Artwork of Mario using his Cape from ''Super Mario World''.
Mario Cape.png|Mario using Cape in ''Brawl''.
File:Mariocape.gif|Mario using Cape in ''Melee''.
MarioCape-3DS.jpg|Cape in {{for3ds}}.
File:Mario Cape.png|Mario using Cape in ''Brawl''.
MarioCapeSSB4.png|Mario reflecting a projectile in {{for3ds}}.
File:MarioCape-3DS.jpg|Cape in ''SSB for 3DS''.</gallery>
MarioCapeWiiU.jpg|Cape in {{forwiiu}}.
Mario_SSBU_Skill_Preview_Side_Special.png|Cape as shown by the Move List in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle''
|en=Cape
|fr=Cape
|es=Capa
|de=Cape
|it=Cappa
|nl=Cape
|ru={{rollover|Накидка|Nakidka|?}}
|ko={{rollover|슈퍼 망토|Syupeo Mangto|?}}, ''Super Mantle''
|zh_cn={{rollover|超级斗篷|Chāojí Dǒupéng|?}}
|zh_tw={{rollover|超級斗篷|Chāojí Dǒupéng|?}}
}}


==Trivia==
==Trivia==
*In ''Melee'', ''Brawl'', and ''Ultimate'', Cape can be used on a [[taunt]]ing character to make them face the other way in manners that are otherwise impossible, like making {{SSBB|Wario}} face the screen while doing his side taunt. In ''Smash 4'', this does not apply to characters with a mirrored stance, as they will instantly flip back to normal once the turning animation ends.
*Cape can be used on a [[taunt]]ing character to make them face the other way in ways that are otherwise impossible, like making {{SSBB|Wario}} face the screen while doing his side taunt.
*If timed correctly, the part of the animation where Mario is still putting away his cape can still reflect projectiles near the very end, but possesses no hitbox.
*If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
*If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
*If Mario uses his Cape while in the [[Online Practice Stage]], the cape will look sparkly and be of a lower-quality graphic.
*If Mario uses his Cape while in the [[Online Practice Stage]], the cape will look sparkly and be of a lower quality graphic.
*In ''Brawl'', if one were to pull off a "reverse reverse [[Falcon Punch]]," or using Cape on a reverse Falcon Punch, {{SSBB|Captain Falcon}} will be pushed back as he punches.
*The Cape can glitch if used on an enemy going on a ledge, stunning them and forcing them to grab on to the platform lower than normal.
*In ''Brawl'' and ''SSB4'', the Cape momentarily gives the opponent [[super armor]] after it hits them. When hitting both a [[Bob-omb]] and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion. If this is performed on Nana (''Brawl'' only) as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except [[grab]]s.<ref name="brawlcapenanasuperarmor">{{cite web |url=http://www.youtube.com/watch?v=5FLQllWySQg |title=~How to Play Mario: Cape Invincibility Frames [16/18] |format=Video |author=FireMario149 }}</ref>
*The Cape can [[Cape glitch|glitch]] if timed correctly, forcing the other player to grab the platform turning the other direction.
*In ''SSB4'' and ''Ultimate'', when the Cape or Super Sheet hits an opponent, it makes the same sound from ''Super Mario World'', only sped up.
*In ''Melee'', a glitch can occur which causes the Cape to become stuck to Mario's model. <ref name="meleecapeglitch">{{cite web |url=http://www.youtube.com/watch?v=BGuqUcPWXaM |title=SSBM Mario Cape Glitch |accessdate=2010-11-17 |format=Video |author=DJR0 |quote=To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped filming ''[sic]'', he still had it out }}</ref>
*While the Cape and Super Sheet can reflect {{SSBU|Bayonetta}}, [https://youtu.be/Jiq9_RXu2p0?t=8m31s it does not reflect the position of her forward smash.]
*If one were to pull off a "reverse reverse [[Falcon Punch]]," or using Cape on a reverse Falcon Punch, {{SSBB|Captain Falcon}} will be pushed back as he punches.
*It appears as though the 3rd custom version of the move would have had Mario swing a considerably larger cape, with the same properties as the normal one, but it would only deal 1% damage.
*In ''Brawl'', the Cape momentarily gives the opponent [[super armor]] after it hits them. If this is performed on Nana as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except [[grab]]s.<ref name="brawlcapenanasuperarmor">{{cite web |url=http://www.youtube.com/watch?v=5FLQllWySQg |title=~How to Play Mario: Cape Invincibility Frames [16/18] |format=Video |author=FireMario149 }}</ref>
*In ''Ultimate'', using the Cape on {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}}, or {{SSBU|Kazuya}} in a 1-on-1 match [https://twitter.com/SykinSSB/status/1070760498591924224 flips them only for a brief moment before turning back to face Mario.] This is due to their shared mechanic where they will always face their opponent during 1-on-1 matches.


==Technical details==
{{Multiple Special Moves|Mario|Dr. Mario}}
*[[Mario (SSBM)/Side special]]
*[[Mario (SSBB)/Side special]]
*[[Mario (SSB4)/Side special]]
*[[Mario (SSBU)/Side special]]


==See also==
*[[Super Sheet]]
==References==
==References==
{{reflist}}
{{reflist}}


{{Special Moves|char=Mario}}


[[Category:Mario universe]]
[[Category:Mario universe]]
[[Category:Side special moves]]
[[Category:Side special moves]]
[[Category:Mario]]
[[Category:Mario]]
[[Category:Mario (SSBM)]]
[[Category:Dr. Mario]]
[[Category:Mario (SSBB)]]
[[Category:Mario (SSB4)]]
[[Category:Mario (SSBU)]]
[[Category:Reflectors]]
[[Category:Reflectors]]
[[es:Capa]]

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