Editing Cape
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Mario pulls out a cape and swings it in front of him, [[reflect]]ing [[projectile]]s and [[reverse|reversing]] hit [[character]]s. The cape starts to reflect projectiles at [[frame]] 6. This also applies to [[Dr. Mario]] with his [[Super Sheet]]. The cape has a multiplier of 1.5× when a [[projectile]] is [[reflected]]. | Mario pulls out a cape and swings it in front of him, [[reflect]]ing [[projectile]]s and [[reverse|reversing]] hit [[character]]s. The cape starts to reflect projectiles at [[frame]] 6. This also applies to [[Dr. Mario]] with his [[Super Sheet]]. The cape has a multiplier of 1.5× when a [[projectile]] is [[reflected]]. | ||
The cape can flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum (not in ''[[Super Smash Bros. Melee]]''). Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward [[roll]], they will instead roll backward. This seems to affect most (including [[buffer]]ed) inputs made while being caped. This also does not work in ''Melee''. | |||
Mario's Cape deals no knockback and never makes opponents [[flinch]] except for in ''Melee'' when used on an opponent attempting a [[grab]], which deals slight knockback and in ''Ultimate'' when used on opponents grabbing the ledge. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around, leaving their hitbox active. It can leave [[recover]]ing characters unable to grab the [[ledge]]. This is less potent in ''[[Super Smash Bros. Brawl]]'' onward due to those games' differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. However, this is alleviated by the move completely reversing the opponent's momentum, and briefly, their controls in those games. The cape can be broken in the same manner as any other reflector can; if the damage of the oncoming attack can break a [[shield]] in one hit, the cape will not work and Mario will be [[stun]]ned (in ''Melee'') or get hit by the attack (since ''Brawl''). In ''Super Smash Bros. 4'', Mario's Cape can reflect projectiles behind him as it is swung from his back upon use, but it requires good timing. The damage has been nerfed over time (10/8 in ''Melee'' to 8/6 in ''Brawl'' and 7 in ''Smash 4'' onward). The move has a sweet spot closer to Mario in ''Melee'' and the move is weaker in ''Melee'' and ''Brawl''. This move can also be [[B-reverse]]d. | Mario's Cape deals no knockback and never makes opponents [[flinch]] except for in ''Melee'' when used on an opponent attempting a [[grab]], which deals slight knockback and in '''Ultimate''' when used on opponents grabbing the ledge. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around, leaving their hitbox active. It can leave [[recover]]ing characters unable to grab the [[ledge]]. This is less potent in ''[[Super Smash Bros. Brawl]]'' onward due to those games' differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. However, this is alleviated by the move completely reversing the opponent's momentum, and briefly, their controls in those games. The cape can be broken in the same manner as any other reflector can; if the damage of the oncoming attack can break a [[shield]] in one hit, the cape will not work and Mario will be [[stun]]ned (in ''Melee'') or get hit by the attack (since ''Brawl''). In ''Super Smash Bros. 4'', Mario's Cape can reflect projectiles behind him as it is swung from his back upon use, but it requires good timing. The damage has been nerfed over time (10/8 in ''Melee'' to 8/6 in ''Brawl'' and 7 in ''Smash 4'' onward). The move has a sweet spot closer to Mario in ''Melee'' and the move is weaker in ''Melee'' and ''Brawl''. This move can also be [[B-reverse]]d. | ||
If used on someone in ''Brawl'' while taking knockback from an attack, it multiplies the distance by about 1.6. | If used on someone in ''Brawl'' while taking knockback from an attack, it multiplies the distance by about 1.6. | ||
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The Cape can also be used for multiple advanced [[tech]]niques; [[Cape glide]], the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and [[Edge Cape-cancel]]. These techniques only work in ''Brawl''. | The Cape can also be used for multiple advanced [[tech]]niques; [[Cape glide]], the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and [[Edge Cape-cancel]]. These techniques only work in ''Brawl''. | ||
In ''[[Super Smash Bros. Ultimate]]'', the animation is changed aesthetically, as Mario is now wearing the cape around his neck while he swings it. In addition, Cape now forces opponents to show their backside once | In ''[[Super Smash Bros. Ultimate]]'', the animation is changed aesthetically, as Mario is now wearing the cape around his neck while he swings it. In addition, Cape now forces opponents to show their backside once reversed. Because of that, it is the only way to see the backside of characters with a mirrored stance (such as Mario himself) without using glitches. The Cape has recevied a change in Ultimate. The duration of the [[reflect]] [[hitbox]] now comes up at the [[frame]] 9 instead of the [[frame]] 6, decreasing his safety normaly but to compensate for this, if a [[projectile]] comes close enough to [[Mario (SSBU)|Mario]], the attack becomes faster and [[reflect]]s back the [[projectile]]s faster too. | ||
===Glitches=== | |||
*When Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump, etc), the enemy will increase their height much higher than normal. | |||
*If Cape hits an opponent about to [[Sweet spot (ledge)|sweetspot]] a ledge, the target [http://www.youtube.com/watch?v=aqOZ2P4VCmY will go into a ledge grab animation in the opposite direction]. The opponent's edge recovery will also be performed in reverse, after which the glitch ends. | |||
*In ''Melee'', a glitch can occur which causes the Cape to become stuck to Mario's model. <ref name="meleecapeglitch">{{cite web |url=http://www.youtube.com/watch?v=BGuqUcPWXaM |title=SSBM Mario Cape Glitch |accessdate=2010-11-17 |format=Video |author=DJR0 |quote=To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped filming ''[sic]'', he still had it out }}</ref> | |||
==Customization== | ==Customization== | ||
Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Mario|Side|name1=Cape|desc1=Whips out a cape to spin opponents around and reflect projectiles.|name2=Shocking Cape|desc2=Whips out a cape that zaps opponents. Doesn't reflect projectiles.|name3=Gust Cape|desc3=Create a gust of wind with low attack power that can push opponents.}} | {{CustomSet|Mario|Side|name1=Cape|desc1=Whips out a cape to spin opponents around and reflect projectiles.|name2=Shocking Cape|desc2=Whips out a cape that zaps opponents. Doesn't reflect projectiles.|name3=Gust Cape|desc3=Create a gust of wind with low attack power that can push back opponents.}} | ||
# '''Cape''': Default. | # '''Cape''': Default. | ||
# '''Shocking Cape''': The move has very slightly more startup, and moderately increased ending lag. The Cape has an [[Electric|electrical]] effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. However, it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for {{SSB4|Mario}} to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved. | # '''Shocking Cape''': The move has very slightly more startup, and moderately increased ending lag. The Cape has an [[Electric|electrical]] effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. However, it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for {{SSB4|Mario}} to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved. | ||
# '''Gust Cape''': The Cape is granted a small windbox which can [[push]] opponents, with the sweet spot and sour spot being indicated by two visual effects. It retains much of the functions of the regular Cape, but the move has more startup and ending lag and does slightly less damage than the regular Cape, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much. | # '''Gust Cape''': The Cape is granted a small windbox which can [[push]] opponents, with the sweet spot and sour spot being indicated by two visual effects. It retains much of the functions of the regular Cape, but the move has more startup and ending lag and does slightly less damage than the regular Cape, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much. | ||
<gallery> | <gallery> | ||
Shocking Cape.jpg|Mario using the Shocking Cape in {{for3ds}} | Shocking Cape.jpg|Mario using the Shocking Cape in {{for3ds}} | ||
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|ssbudesc=Whips out a cape to spin opponents around and reflect projectiles. | |ssbudesc=Whips out a cape to spin opponents around and reflect projectiles. | ||
}} | }} | ||
==Origin== | ==Origin== | ||
[[File:SMW CapeMario.jpg|thumb|Artwork of Mario gliding using his Cape from ''Super Mario World''.]] | [[File:SMW CapeMario.jpg|thumb|Artwork of Mario gliding using his Cape from ''Super Mario World''.]] | ||
In ''[[Super Mario World]]'', the Cape is a power-up obtained from the {{s|mariowiki|Cape Feather}}, which transforms Mario into {{s|mariowiki|Cape Mario}}. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state, Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in [[Super Smash Bros. (series)|''Smash Bros''.]] | In ''[[Super Mario World]]'', the Cape is a power-up obtained from the {{s|mariowiki|Cape Feather}}, which transforms Mario into {{s|mariowiki|Cape Mario}}. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state, Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in [[Super Smash Bros. (series)|''Smash Bros''.]] | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
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*In ''Ultimate'', using the Cape on {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}}, or {{SSBU|Kazuya}} in a 1-on-1 match [https://twitter.com/SykinSSB/status/1070760498591924224 flips them only for a brief moment before turning back to face Mario.] This is due to their shared mechanic where they will always face their opponent during 1-on-1 matches. | *In ''Ultimate'', using the Cape on {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}}, or {{SSBU|Kazuya}} in a 1-on-1 match [https://twitter.com/SykinSSB/status/1070760498591924224 flips them only for a brief moment before turning back to face Mario.] This is due to their shared mechanic where they will always face their opponent during 1-on-1 matches. | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
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[[Category:Mario (SSBU)]] | [[Category:Mario (SSBU)]] | ||
[[Category:Reflectors]] | [[Category:Reflectors]] | ||
[[ | [[Category:Trophies (SSBM)]] | ||
[[Category:Trophies (SSB4-Wii U)]] |