Editing CPU mode

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
#REDIRECT [[List of CPU modes]]
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
{{Merge|List of CPU modes|Having both as separate articles is largely redundant; if we need any differentiation between non-debug and debug-only modes, we could just split List of CPU modes into 2 separate tables/sections, then merge this article into the non-debug section}}
A '''CPU mode''' ''(labeled CP/CPU in-game)'' is an action that a [[AI|computer player]] can be set to perform in [[Training mode]]. Types of actions include standing still, [[walk]]ing, [[dash]]ing, [[jump]]ing, [[attack]]ing, and allowing another player to control the CPU. Two additional CPUs of the same character from ''Melee'' onward can be added, and all three will behave under the selected mode. Computer players can also be manipulated with an extended set of modes via the {{SSBM|debug menu}}
 
==List of modes==
*'''Stop''': Causes a CPU to stand idle without inputting any action to defend itself from attacks. The CPU will still jump and attempt to [[recover]] offstage, perform a [[floor recovery]] after entering a fallen position, make an input to get off a [[revival platform]], and perform a ledge jump when on a [[ledge]]. Players can freely practice and test out [[stage]]s, [[item]]s, and the player's character [[moveset]] without the CPU bothering them. It is the default mode when Training mode is started.
*'''Walk''': Causes a CPU to walk from one end of the stage to the other. The CPU will still perform similar inputs to those listed in stop mode. In the debug menu, it is known as WALK. ''[[Super Smash Bros. Melee]]''{{'}}s [[Event 19: Peach's Peril]] has {{SSBM|Peach}} set to the walk command.
*'''Jump''': Causes a CPU to [[jump]] repeatedly in place. This allows for the testing of [[aerial attack]]s, as well as the [[knockback]] and [[falling speed]] of the jumping character. In the debug menu, it is known as JUMP.
*'''Evade''' ('''Run''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''): Causes a CPU to run away from the player. Will rarely attack unless using a recovery. In ''Melee''{{'}}s debug mode, it is known as ESCAPE.
*'''Attack''': Causes a CPU to attack the player. The level of the CPU is chosen at the [[character select screen]], and can only be adjusted afterwards in ''Brawl''. Allows the player to practice fighting against other CPUs. Since they are on one team, CPUs cannot attack each other.
*'''Control''' ('''Human''' in ''Melee'', nonexistent in ''[[Super Smash Bros.]]'' and {{for3ds}}): Allows players to control CPUs using separate controllers. Active players can control up to a maximum of 3 CPUs (P2-P4). Like attack mode, CPUs cannot hit each other. This mode is useful for doing things that would be unconventional to perform in a [[Versus Mode|normal Smash match]]. Known as "MAN" or "MANUAL" in debug mode.
 
[[Category:Options]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)