Editing C-Stick

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:''Not to be confused with the [[control stick]].''
:''Not to be confused with the [[control stick]].''
[[File:C-stick.jpg|thumb|150px|C-Stick on GameCube controller]]
[[File:C-stick.jpg|thumb|150px|C-Stick on GameCube controller]]
The '''C-Stick''' refers to the yellow analog stick on the lower right side of the [[GameCube controller]] and the gray rubber pad on the top of the right side of the [[New Nintendo 3DS]]. Although they are not explicitly named, the term is also used to refer to the right stick on the [[Classic Controller]], [[Wii U GamePad]], [[Wii U Pro Controller]], [[Joy-Con]]s (when used as a pair) and [[Nintendo Switch Pro Controller]], as in the Super Smash Bros. series, they function identically to the C-stick.
The '''C-Stick''' refers the yellow analog stick on the lower right side of the [[GameCube controller]] and the gray rubber pad on the top of the right side of the [[New Nintendo 3DS]]. Although they are not explicitly named, the term is also used to refer to the right stick on the [[Classic Controller]], [[Wii U GamePad]], [[Wii U Pro Controller]], [[Joy-Con]]s (when used as a pair) and [[Nintendo Switch Pro Controller]], as in the Super Smash Bros. series, they function identically to the C-stick.


==Overview==
==Overview==
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==Quirks and issues==
==Quirks and issues==
*In all games, using the C-stick to perform a down aerial while falling will result in a [[fast fall]], which is not always ideal. In ''Brawl'', this can be useful for momentum cancelling, but in ''Melee'', it makes using the C-Stick, which could not be set to tilts at the time, to input down aerials while falling will often result in an SD, forcing players to make the input ahead of time, or use the Control Stick.  
*In all games, using the C-stick to perform a down aerial while falling will result in a [[fast fall]], which is not always ideal. In ''Brawl'', this can be useful for momentum cancelling, but in ''Melee'', it makes using the C-Stick, which could not be set to tilts at the time, to input down aerials while falling will often result in an SD, forcing players to make the input ahead of time, or use the Control Stick.  
*Using the C-Stick if it is set to smash attacks, tilts or specials requires sacrificing control with the Control Stick for at least 1 frame, and in later games this can oddly occur for multiple frames if the stick isn't tapped. Additionally, in ''Smash 4'', as long as the C-Stick is being held in a direction with smash stick, inputs on the Control Stick are ignored altogether until it is returned to a neutral position. Fighters with very high base [[air acceleration]] and [[air friction]] stats are most affected.
*Using the C-Stick if it is set to smash attacks, tilts or specials requires sacrificing control with the Control Stick for at least 1 frame, and in later games this can oddly occur for multiple frames if the stick isn't tapped. Additionally, in ''Smash 4'', as long as the C-Stick is being held in a direction with smash stick, inputs on the Control Stick are ignored altogether until it is returned to a neutral position. Fighters with very high base [[air acceleration]] and [[air friction]] stats are most affected.
**Additionally, in ''Ultimate'' when the C-stick is set to smash attacks, up and down directional inputs on the C-Stick will persist indefinitely if the stick is held, inputting a very slight up or down input if the stick is angled up or down. While not a strong enough input to affect movement, or prevent grabbing the ledge in the case of being angled down, it can control certain direction, sensitive special moves, such as [[PK Thunder]], and can also tilt {{SSBU|Steve}}'s head up and down.
*Like with any input source, C-Stick inputs can be accidentally buffered.
*Like with any input source, C-Stick inputs can be accidentally buffered.
*In ''Brawl'', when the [[gameplay speed]] is set to 1/2 or 1/4, inputs made on the C-Stick may not always register. This is likely due to the new method of reducing gameplay speed not carrying inputs over if they are made for a single frame, which falls within an inactionable frame (or "sub-frame"), despite the newly introduced buffer system. This issue was fixed in future games.
*In ''Brawl'', when the [[gameplay speed]] is set to 1/2 or 1/4, inputs made on the C-Stick may not always register. This is likely due to the new method of reducing gameplay speed not carrying inputs over if they are made for a single frame, which falls within an inactionable frame (or "sub-frame"), despite the newly introduced buffer system. This issue was fixed in future games.
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==C buttons==
==C buttons==
{{main|C button}}
{{main|C button}}
On the [[Nintendo 64 controller]], a collection of four yellow buttons on the top right section of the controller face are known as the C buttons and are an equivalent to the C-Stick. In ''[[Super Smash Bros.]]'' these buttons are used for [[jump]]ing when fighting, and are used to [[Alternate costume (SSB)|change costumes]] on the character selection screen.
On the [[Nintendo 64 controller]], a collection of four yellow buttons on the top right section of the controller face are know as the C buttons and are an equivalent to the C-Stick. In ''[[Super Smash Bros.]]'' these buttons are used for [[jump]]ing when fighting, and are used to [[Alternate costume (SSB)|change costumes]] on the character selection screen.


''[[Super Smash Bros.]]'' can be played through the [[Virtual Console]] on the Wii using a GameCube controller. When doing this, the C-Stick will be mapped to the [[N64 controller]]'s [[C button]]s, used to [[jump]].
''[[Super Smash Bros.]]'' can be played through the [[Virtual Console]] on the Wii using a GameCube controller. When doing this, the C-Stick will be mapped to the [[N64 controller]]'s [[C button]]s, used to [[jump]].
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==Trivia==
==Trivia==
*In ''Brawl'', the C-Stick can be used to perform up tilts, down tilts, and special moves, even when the C-Stick is set to Smash. The player must simultaneously press the direction on the C-Stick and the Control Stick, special move button, or shield button.
*In ''Brawl'', the C-Stick can be used to perform up tilts, down tilts, and special moves, even when the C-Stick is set to Smash. The player must simultaneously press the direction on the C-Stick and the Control Stick, special move button, or shield button.
*Back in ''Melee''{{'}}s early tournament years, the C-stick was contemptuously called the "cheap stick" since it made it much easier for players to use aerial attacks, especially with {{SSBM|Marth}}, which led to a negative image of him due to his over-reliance on them.
*Back in ''Melee''{{'}}s early tournament years, the C-stick was contemptuously called the "cheap stick" since it made it much easier for players to use aerial attacks, especially with {{SSBM|Marth}}, which led to a negative image of him due to his overreliance on them.


{{Controller}}
{{Controller}}
[[Category:Game controls]]
[[Category:Game controls]]

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