Editing C-Stick
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:''Not to be confused with the [[Control Stick]].'' | |||
:''Not to be confused with the [[ | [[Image:C-stick.jpg|thumb|right|150px|C-Stick on GameCube controller]] | ||
[[ | The '''C-Stick''' is the yellow analog stick on the right side of the [[GameCube controller]] and on the top of the right side of the [[New Nintendo 3DS]]. In ''[[Super Smash Bros. Melee]]'s'' [[versus mode]] and in {{for3ds}}, it can be used to perform any [[smash attack]] while standing, or any [[aerial]] attack while in midair. With the option to customize controls in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} (''Smash 3DS'' doesn't allow to customize the C-stick), and ''[[Super Smash Bros. Ultimate]]'', the C-stick can also be assigned many other control behaviors, such as inputting [[tilt attack]]s ([[A-sticking]]) or [[special move]]s ([[B-sticking]]). The right Control Stick on the [[Classic Controller]], the [[Wii U GamePad]] and [[Wii U Pro Controller|Pro Controller]], and the [[Nintendo Switch]] [[Joy-Con]] and [[Nintendo Switch Pro Controller|Pro Controller]] also works like the C-stick for the ''Smash'' games these controllers are compatible with. | ||
The '''C-Stick''' | |||
== | ==Function== | ||
[[ | [[Image:New 3DS C-stick.png|thumb|right|200px|C-stick on New 3DS]] | ||
Smash attacks inputted with the C-stick are performed one frame slower than the fastest possible, though this has little to no effect on its usefulness. If one presses a [[grab]] button right after the player tilts the stick, they can charge the smash attack. It is also possible to charge a smash attack by pressing an attack button when tilting the C-stick, in the same manner the player would if they were using the [[Control Stick]], or in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', by simply holding the C-stick in the direction it was tilted. The C-stick can also be used to perform aerial attacks, in which case the attack will be performed in the direction the C-stick is tilted, allowing the player to do an aerial while moving in another direction without losing momentum, such as a back aerial or up aerial while moving forward. In all games, the C-stick can substitute the Control stick in some instances, as it can be used to [[roll]] or [[sidestep]] out of shield, determine the direction of a tech, and aid in [[directional influence]] (both DI and [[SDI]]). The C-stick is additionally notable as the means to perform a [[DACUS]] in ''Brawl'' and other advanced techniques. | |||
In ''Melee''{{'}}s single player modes, the C-stick can be used to change the zoom distance of the camera, by tilting it up to zoom in and down to zoom out. This is essentially pointless, as the camera control cannot do much other than restrict the player's view, and players fond of using the C-Stick to attack will find themselves instead taking no action. | |||
In '' | From ''Brawl'' onward, functions that can be assigned to the C-stick are: | ||
*Smash: (Default) Smash attack short cuts, just like in ''Melee''. In ''SSB4'' and ''Ultimate'', holding the stick also allows to charge the smash attack. | |||
:*Aerial: While in midair, the player can tilt the C-stick in any direction to perform an [[aerial attack]]. In ''Brawl'', a downward press will also cause [[fastfall]]ing, which can aid in vertical [[momentum canceling]]. | |||
*[[Grab]]: Tilt the stick to grab. After grabbing a foe, tilting it again produces [[pummel]]s. The direction in which the player tilts the stick does not affect grabbing or pummeling. | |||
*[[Shield]]: Tilt the stick to put up the character's [[shield]], and release it to drop the shield. Not affected by the direction the stick is tilted. Can also be used to [[air dodge]]. | |||
*[[Jump]]: Tilt the stick to jump. Not affected by the direction the stick is tilted. | |||
*[[Special move|Special]]: Tilt the stick to do the special that corresponds to that direction. This is known as B-sticking. Tilting the stick in one horizontal direction while holding the control stick in the other causes [[wavebouncing]]. In addition, tilting the stick diagonally allows a [[neutral special]], though the angle required for this is very strict. | |||
*Attack: Shortcuts to tilt attacks, and aerial attacks just like with the Smash function when in midair. In ''Brawl'', tilting the stick in the direction opposite the player is facing will cause the character to do a [[neutral attack]], whereas in ''SSB4'' and ''Ultimate'', the fighter will turn around and attack with their [[forward tilt]]. Known as A-sticking. In ''Brawl'' and ''SSB4'', tilting the C-stick in a diagonal angle produces neutral attacks on the ground and [[neutral aerial]]s in midair, with a wider angle than that do to neutral specials with the Special function: as such, this function also enables players to use neutral aerials without losing momentum. | |||
**[[Dash attack]]: While [[dashing]], tilting the C-stick in any direction (or only in the direction the fighter is facing in ''Ultimate'') produces a dash attack, allowing to use it immediately after dashing, instead of the [[forward smash]] produced by the A Button. | |||
[[Image:Menu C-Stick Melee.png|thumb|A [[easter egg|lesser-known application]] of the c-stick in ''Melee''.]] | |||
In ''Melee'' and ''Brawl'', the player can also use the C-stick to change the camera angle on the various menus within the game. | |||
''[[Super Smash Bros.]]'' may be played through the [[Virtual Console]] using a GameCube controller. When doing this, the C-Stick will be mapped to the [[N64 controller]]'s [[C buttons]], used to [[jump]]. | |||
==Techniques== | ==Techniques== | ||
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===Aerials without moving=== | ===Aerials without moving=== | ||
Using the Control Stick to perform a [[forward aerial]] or [[back aerial]] will result in the player moving slightly in the direction inputted. However, the C-Stick does not require a direction on the Control Stick to attack with an aerial, so when used with the C-Stick, the player will not move horizontally | Using the Control Stick to perform a [[forward aerial]] or [[back aerial]] will result in the player moving slightly in the direction inputted. However, the C-Stick does not require a direction on the Control Stick to attack with an aerial, so when used with the C-Stick, the player will not move horizontally. Good for countering approaches.(In SSBU C-stick aerials will cause you to drift horizontally) | ||
===Mashing out of grabs (''Brawl'')=== | |||
===Mashing out of grabs (''Brawl'' | |||
In ''Super Smash Bros. Brawl'', the C-stick counts as two inputs in the grab escape formula, letting the player escape quicker from grabs by mashing with the C-stick. | In ''Super Smash Bros. Brawl'', the C-stick counts as two inputs in the grab escape formula, letting the player escape quicker from grabs by mashing with the C-stick. | ||
==Trivia== | ==Trivia== | ||
*In ''Brawl'', the C-Stick can be used to perform up tilts, down tilts, and special moves, even when the C-Stick is set to Smash. The player must simultaneously press the direction on the C-Stick and the Control Stick, special move button, or shield button. | *In ''Brawl'', the C-Stick can be used to perform up tilts, down tilts, and special moves, even when the C-Stick is set to Smash. The player must simultaneously press the direction on the C-Stick and the Control Stick, special move button, or shield button. | ||
*Back in ''Melee''{{'}}s early tournament years, the C-stick was contemptuously called the "cheap stick" since it made it much easier for players to use aerial attacks, especially with | *Back in ''Melee''{{'}}s early tournament years, the C-stick was contemptuously called the "cheap stick" since it made it much easier for players to use aerial attacks, especially with Marth, which led to a negative image of him due to his overreliance on them. | ||
*In ''Smash 4'', if the C-stick is set to Smash, it inputs a move until it is returned to neutral position. This allows smash attacks to be charged but prevents any other move to be inputted and removes aerial momentum when using aerials until the C-stick is released. This does not happen with the C-stick set to Attack because every input is only registered for a single frame. | |||
{{Controller}} | {{Controller}} | ||
[[Category:Game controls]] | [[Category:Game controls]] |