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{{Infobox Character | {{Infobox Character | ||
|name = Byleth | |name = Byleth | ||
|image = {{tabber|title1=Male| | |image = {{tabber|title1=Male|tab1=[[File:Byleth SSBU.png|250px]]|title2=Female|tab2=[[File:Byleth-Alt1 SSBU.png|250px]]|title3=Both|tab3=[[File:fighter-byleth.png|250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|universe = {{uv|Fire Emblem}} | |||
|availability = [[Downloadable content (SSBU)|Downloadable]] | |availability = [[Downloadable content (SSBU)|Downloadable]] | ||
}} | }} | ||
:{{Cquote|''Byleth Joins Smash House!''|cite=Introduction tagline (♂)}} | :{{Cquote|''Byleth Joins Smash House!''|cite=Introduction tagline (♂)}} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns and always using the character's name instead is entirely a valid style, as long as the sentence stays coherent.--> | |||
<!--NOTICE BEFORE EDITING: When using pronouns, | '''Byleth''' (♂: {{ja|ベレト|Bereto}},<ref name=Presents/> ♀: {{ja|ベレス|Beresu}},<ref name=Presents/> ''Byleth'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Byleth was officially announced on January 16th, 2020 as the fifth and final [[Downloadable content (SSBU)|downloadable character]] from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 1}}. Both male and female versions of Byleth are playable. Byleth was released as part of Challenger Pack 5 on January 28th, 2020<!--January 29th, 2020 in Pal and Japanese regions.--> and is classified as [[Fighter number|Fighter #75]]. | ||
'''Byleth''' (♂: {{ja|ベレト|Bereto}}, ♀: {{ja|ベレス|Beresu}}, ''Byleth'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Byleth was officially announced on January 16th, 2020 as the fifth and final [[Downloadable content (SSBU)|downloadable character]] from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 1}}. Both male and female versions of Byleth are playable. Byleth was released as part of Challenger Pack 5 on January 28th, 2020<!--January 29th, 2020 in Pal and Japanese regions.--> and is classified as [[Fighter number|Fighter #75]] | |||
Byleth | <!--The fact that M!Byleth was re-cast for FE3H and FEH has no relation to Smash. Please do not re-add this point.-->Zach Aguilar and Jeannie Tirado, who respectively voiced the male and female versions of Byleth in ''Fire Emblem: Three Houses'' and ''{{iw|fireemblemwiki|Fire Emblem Heroes}}'', reprise their roles in the overseas versions, while {{iw|wikipedia|Yūsuke Kobayashi|voice actor}} and {{iw|wikipedia|Shizuka Itō}} reprise their respective male and female roles in the Japanese version. | ||
==Attributes== | ==Attributes== | ||
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns and always using the character's name instead is entirely a valid style, as long as the sentence stays coherent.--> | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns and always using the character's name instead is entirely a valid style, as long as the sentence stays coherent.--> | ||
Byleth is a tall, middleweight swordsman, yet has poor overall mobility | Byleth is a tall, middleweight swordsman, yet has poor overall mobility in a similar vein to {{SSBU|Ganondorf}}, {{SSBU|Incineroar}} and {{SSBU|Dr. Mario}}, high startup and ending lag on many of his moves, and a rather short [[grab]] range.<ref name=Presents>[https://www.youtube.com/watch?v=2aqVlLlKkcg Super Smash Bros. Ultimate – Mr. Sakurai Presents "Byleth"]</ref> In the words of ''Super Smash Bros.'' series creator [[Masahiro Sakurai]], Byleth is a "distance demon",<ref name=Presents/> since his optimal playstyle involves using his {{iw|fireemblemwiki|Heroes' Relics}} to zone out opponents at mid-range, similarly to {{SSBU|Marth}} and {{SSBU|Shulk}}. Thanks to his variety of weapons, Byleth's overall range is fittingly long in line with his archetype, and his attacks are generally very strong, especially for a middleweight. All of these traits make Byleth's general gameplan very patient: his sluggishness and strength make it important for him to plan ahead and learn the opponent's habits before covering their options with his range and arsenal of hard-hitting weapons. | ||
Like other weapon wielders, Byleth's attacks have | Like other weapon wielders, Byleth's attacks have [[hitbox|disjointed hitboxes]] that allow them to fight from a safe distance. Neutral attack is a quick chain of attacks that help ward off nearby opponents and is useful due to being his fastest attack of any kind. Due to having four weapons, each of them is assigned to different attacking directions.<ref name=Presents/> Like in ''Fire Emblem: Three Houses'', the {{iw|fireemblemwiki|Sword of the Creator}} is Byleth's default weapon, and it is wielded throughout all animations that do not involve any other weapon.<ref name=Presents/> | ||
Neutral infinite is one of the most damaging of its kind in the entire game, and it can even KO at very high percentages while near the edge. Up and forward tilts have wide hitboxes and decent speed, making them effective spacing attacks. Down tilt transforms the Sword of the Creator into its whip form, and although it is slower than the other two tilts, it is a useful combo starter into aerial attacks. Dash attack is a wide slash forward that is potent for punishing whiffs, and can even KO at reasonable percentages when its blade hitbox connects. However, its ending lag makes it easily punishable, which is further compounded by its weak hilt hitbox. | Neutral infinite is one of the most damaging of its kind in the entire game, and it can even KO at very high percentages while near the edge. Up and forward tilts have wide hitboxes and decent speed, making them effective spacing attacks. Down tilt transforms the Sword of the Creator into its whip form, and although it is slower than the other two tilts, it is a useful combo starter into aerial attacks. Dash attack is a wide slash forward that is potent for punishing whiffs, and can even KO at reasonable percentages when its blade hitbox connects. However, its ending lag makes it easily punishable, which is further compounded by its weak hilt hitbox. | ||
In regard to an assigned attack direction, all of Byleth's up-inputted moves emphasize the Sword of the Creator's whip form. Up smash causes him to lash upwards in a flurry, which deals multiple hits and is useful for denying landings or starting juggles. It is also Byleth's fastest smash attack, while its moderately powerful final hit makes it a viable KO option as well. Up aerial functions very similarly to up smash in regard to aesthetics and mechanics. Due to being an aerial, however, its looping hits can also drag opponents downward to initiate extended combos, which makes it one of Byleth's most useful attacks in general. | In regard to an assigned attack direction, all of Byleth's up-inputted moves emphasize the Sword of the Creator's whip form.<ref name=Presents/> Up smash causes him to lash upwards in a flurry, which deals multiple hits and is useful for denying landings or starting juggles. It is also Byleth's fastest smash attack, while its moderately powerful final hit makes it a viable KO option as well. Up aerial functions very similarly to up smash in regard to aesthetics and mechanics. Due to being an aerial, however, its looping hits can also drag opponents downward to initiate extended combos, which makes it one of Byleth's most useful attacks in general. | ||
When used as his [[Sword of the Creator|up special]], the Sword of the Creator grants Byleth a very long [[tether recovery]] that can grab {{SSBU|Battlefield}}'s edges, even if he is near the bottom blast line. Notably, Byleth's up special can attach to walls and | When used as his [[Sword of the Creator|up special]], the Sword of the Creator grants Byleth a very long [[tether recovery]] that can grab {{SSBU|Battlefield}}'s edges, even if he is near the bottom blast line.<ref name=Presents/> Notably, Byleth's up special can attach to walls and perform a wall jump if it touches a wall, much like tether recoveries in ''[[Super Smash Bros. Melee]]''. However, the Sword of the Creator also boasts potent offensive potential as an up special: it causes an untechable [[meteor smash]] at high percentages that, if used on offstage opponents, see Byleth hop off the opponent's head for a meteor smash, which can cause an unavoidable KO at high percentages.<ref name=Presents/> This hop also has extremely low ending lag, allowing for certain follow-ups like side special or even down aerial.<ref name=Presents/> Altogether, these traits provide Byleth with a safe array of covering various approach options. | ||
Byleth's other weapons grant more specialized options. {{iw|fireemblemwiki|Areadbhar}}, a lance, is used for Byleth's side-inputted moves (forward smash, forward aerial | Byleth's other weapons grant more specialized options. {{iw|fireemblemwiki|Areadbhar}}, a lance, is used for Byleth's side-inputted moves (forward smash, forward aerial and back aerial, and side special).<ref name=Presents/> It has long-range and has a [[tipper]] that deals more damage at the tip of the lance.<ref name=Presents/> Forward smash is a slow, but long-ranged stab that deals more knockback if aimed upward and tippered,<ref name=Presents/> allowing it to heavily punish jump options. If aimed downward, Areadbhar can also hit opponents grabbing edges. Meanwhile, forward and back aerials are very effective spacing moves, even outranging those of Marth, and their tippers deal heavy knockback. | ||
Byleth's side special has him swing [[Areadbhar]] in a slow, but wide swing, and allows him to step forward if | Byleth's side special has him swing [[Areadbhar]] in a slow, but wide swing, and allows him to step forward if the special button is held. Its massive hitbox easily denies jump options and acts as a powerful but risky spacing option, as any character can punish it even when fully spaced if they shield it. Aside from its offensive potential, Areadbhar can even assist Byleth's horizontal recovery when used as a side special in the air. All of Areadbhar's moves are weak if the hilt lands, so proper spacing is vital; the sourspots of forward and back aerials can be used to combo or tech chase effectively, but will KO less readily. Side special will be extremely weak if the hilt lands, but Byleth will be able to shield to protect themselves even if the hilt is used. | ||
{{iw|fireemblemwiki|Aymr}}, an axe, is used for Byleth's down-inputted moves (down smash, down aerial, | {{iw|fireemblemwiki|Aymr}}, an axe, is used for Byleth's down-inputted moves (down smash, down aerial, down special).<ref name=Presents/> It is an extremely slow, yet powerful weapon that deals high damage and knockback on each move that uses it. Down smash is slow overall, but hits very hard and can KO as early as 90%. Down aerial is a similarly slow swing downwards with extreme landing lag, but it is the strongest meteor smash in the game when it lands,<ref name=Presents/> making it also among the most rewarding. Byleth's down special causes him to charge [[Aymr]] in a [[super armor]]ed stance before unleashing a powerful, [[Special Zoom]]-inducing swing.<ref name=Presents/> It allows Byleth to pass through platforms and turn around in the opposite direction while charging, which can be used for mindgames.<ref name=Presents/> It also has a surprisingly wide hitbox that starts behind Byleth's head. Altogether, these traits make it a high-risk, high reward move that can catch opponents by surprise. If used in the air, it will be slightly weaker and lack super armor, yet still KO at very reasonable percentages. | ||
Finally, {{iw|fireemblemwiki|Failnaught}} is a bow that is used for two of Byleth's neutral-inputted moves (neutral aerial and neutral special). Neutral aerial involves Byleth spinning it in a circular motion for a fairly long time, much like {{SSBU|Pit}}'s neutral aerial. As a result, it is a good option [[out of shield]] due to its fast startup, and can also initiate combos or [[edgeguard]] with its looping hits and landing hitbox. Byleth's neutral special uses [[Failnaught]] to fire an arrow, which can be shot at two different strengths: a slow but strong arrow that acts it serviceable for sniping and spacing, or a very delayed arrow that is one of fastest projectiles in the game and is strong enough almost break a full shield. The charged arrow also becomes an energy projectile, making it possible to [[absorb]] it, though it cannot be [[Inhale]]d or [[Pocket]]ed. Unlike other [[bow]]s, Byleth can [[charge-cancel]] Failnaught, specifically up until slightly after the delayed charged arrow begins charging. However, he is unable to cancel it after he reaches that point. Byleth's neutral special can also turn around up to two times before the charged arrow is fired, similarly to [[Palutena Bow]]/[[Silver Bow]]. | Finally, {{iw|fireemblemwiki|Failnaught}} is a bow that is used for two of Byleth's neutral-inputted moves (neutral aerial and neutral special).<ref name=Presents/> Neutral aerial involves Byleth spinning it in a circular motion for a fairly long time, much like {{SSBU|Pit}}'s neutral aerial.<ref name=Presents/> As a result, it is a good option [[out of shield]] due to its fast startup, and can also initiate combos or [[edgeguard]] with its looping hits and landing hitbox.<ref name=Presents/> Byleth's neutral special uses [[Failnaught]] to fire an arrow, which can be shot at two different strengths: a slow but strong arrow that acts it serviceable for sniping and spacing, or a very delayed arrow that is one of fastest projectiles in the game and is strong enough almost break a full shield.<ref name=Presents/> The charged arrow also becomes an energy projectile, making it possible to [[absorb]] it, though it cannot be [[Inhale]]d or [[Pocket]]ed. Unlike other [[bow]]s, Byleth can [[charge-cancel]] Failnaught, specifically up until slightly after the delayed charged arrow begins charging.<ref name=Presents/> However, he is unable to cancel it after he reaches that point.<ref name=Presents/> Byleth's neutral special can also turn around up to two times before the charged arrow is fired, similarly to [[Palutena Bow]]/[[Silver Bow]].<ref name=Presents/> | ||
Byleth may have good strengths, but he does also have weaknesses. Due to his overall mobility being among the worst in ''Ultimate'', his approach is very committal. This flaw is further compounded by many of his attacks having slow startup (e.g. down smash/down aerial), narrow hitbox placements (e.g. forward/back aerials), or even both (e.g. forward smash). Dash attack, neutral aerial, and side special are exceptions, but are easily punishable on shield due to their ending lag, while the lattermost is dangerously unsafe if the sweetspot does not connect. | Byleth may have good strengths, but he does also have weaknesses. Due to his overall mobility being among the worst in ''Ultimate'', his approach is very committal. This flaw is further compounded by many of his attacks having slow startup (e.g. down smash/down aerial), narrow hitbox placements (e.g. forward/back aerials), or even both (e.g. forward smash). Dash attack, neutral aerial, and side special are exceptions, but are easily punishable on shield due to their ending lag, while the lattermost is dangerously unsafe if the sweetspot does not connect. | ||
This flaw becomes even more dangerous with Failnaught's unique charge properties: while the arrows fired from it are powerful and fast, they are equally as dangerous if reflected, as Byleth cannot cancel the move after charging it halfway through. Byleth's abundance of powerful attacks is also a double-edged sword: while these attacks make it easy for him to heavily punish mistakes, his sluggish frame data also makes [[counterattack]]s an excellent option to punish his many KO options if they are used unwisely. | This flaw becomes even more dangerous with Failnaught's unique charge properties: while the arrows fired from it are powerful and fast, they are equally as dangerous if reflected, as Byleth cannot cancel the move after charging it halfway through.<ref name=Presents/> Byleth's abundance of powerful attacks is also a double-edged sword: while these attacks make it easy for him to heavily punish mistakes, his sluggish frame data also makes [[counterattack]]s an excellent option to punish his many KO options if they are used unwisely. | ||
Byleth's grab game is also lackluster at best. Down throw is, by far, the best aspect of Byleth's grab game: it is a reliable combo starter below 80%, with neutral, forward and back aerials being reliable follow-ups. However, this is offset by the other aspects of his grab game. Aside from his aforementioned grab range issues, his pummel is akin to a heavyweight's by being decently damaging, yet fairly slow. Up throw is his most damaging throw, but inflicts only a mediocre 9% and its only real purpose is applying pressure from below, with up aerial and up special being possible follow-ups if the opponent fails to DI properly. Although back throw can potentially combo into dash attack at low percentages, this combo is utterly outclassed by down throw's combos. Instead, it and forward throw are used primarily to launch the opponent offstage. | Byleth's grab game is also lackluster at best.<ref name=Presents/> Down throw is, by far, the best aspect of Byleth's grab game: it is a reliable combo starter below 80%, with neutral, forward and back aerials being reliable follow-ups. However, this is offset by the other aspects of his grab game. Aside from his aforementioned grab range issues, his pummel is akin to a heavyweight's by being decently damaging, yet fairly slow. Up throw is his most damaging throw, but inflicts only a mediocre 9% and its only real purpose is applying pressure from below, with up aerial and up special being possible follow-ups if the opponent fails to DI properly. Although back throw can potentially combo into dash attack at low percentages, this combo is utterly outclassed by down throw's combos. Instead, it and forward throw are used primarily to launch the opponent offstage. | ||
Byleth's recovery is also burdensome in certain ways. Due to being a tether recovery, his up special boasts high vertical distance, but lackluster horizontal distance. When coupled with his poor air speed, Byleth is susceptible to gimps. However, his recovery is deceptively useful when used properly. Since up special can recover from halfway between the camera border and blast zone on {{SSBU|Final Destination}}, Byleth mostly has to worry about getting in range horizontally. To assist with this, he can use his side special or his neutral/forward/back/up aerials to hit away opponents, and performing a [[B-reverse]]d Failnaught charge, canceled with a jump, which will make where Byleth is going to be very hard for the opponent to guess. | Byleth's recovery is also burdensome in certain ways. Due to being a tether recovery, his up special boasts high vertical distance, but lackluster horizontal distance. When coupled with his poor air speed, Byleth is susceptible to gimps. However, his recovery is deceptively useful when used properly. Since up special can recover from halfway between the camera border and blast zone on {{SSBU|Final Destination}}, Byleth mostly has to worry about getting in range horizontally. To assist with this, he can use his side special or his neutral/forward/back/up aerials to hit away opponents, and performing a [[B-reverse]]d Failnaught charge, canceled with a jump, which will make where Byleth is going to be very hard for the opponent to guess. | ||
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==Update history== | ==Update history== | ||
Byleth | Byleth has been buffed slightly via update 11.0.0. The most notable buffs were to [[Sword of the Creator]]: its decreased lag improved its utility for recovering, combos, and as an out of shield option,<ref>[https://www.youtube.com/watch?v=LZLY-UGqA9k Byleth got BUFFED! - Patch 11.0 Byleth Analysis (Smash Ultimate)]</ref> while its increased base knockback improved its KO potential while offstage and removed its dead zone (the latter of which improved its consistency). [[Areadbhar]] became safer on shield via shieldstun multipliers, and its recovery potential was improved slightly via decreased ending lag. Down smash and down aerial gained slightly higher knockback, which improved their KO potentials, while the latter also gained a higher shield damage output. | ||
Overall, Byleth fares | Overall, Byleth fares slightly better than he did when he was first released. | ||
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | ||
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<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns and always using the character's name instead is entirely a valid style, as long as the sentence stays coherent.--> | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns and always using the character's name instead is entirely a valid style, as long as the sentence stays coherent.--> | ||
*Byleth | *Byleth features a multitude of weapons throughout his moveset, all which utilize the {{iw|fireemblemwiki|Heroes' Relics}} from ''{{iw|fireemblemwiki|Fire Emblem: Three Houses}}''. Each weapon is designated to a different attacking direction: neutral, side, up, and down. | ||
**The {{iw|fireemblemwiki|Sword of the Creator}} is Byleth's default weapon and is wielded throughout all animations that do not involve any other weapon. It is used for Byleth's neutral infinite, tilt attacks, throws, and get-up attacks, though it is also designated to up-inputted moves like up smash, up aerial, and up special. Certain moves cause the Sword of the Creator to change into its whip form, extending its range. The Sword of the Creator also enables Byleth to [[wall jump]] | **The {{iw|fireemblemwiki|Sword of the Creator}} is Byleth's default weapon and is wielded throughout all animations that do not involve any other weapon. It is used for Byleth's neutral infinite, tilt attacks, throws, and get-up attacks, though it is also designated to up-inputted moves like up smash, up aerial, and up special. Certain moves cause the Sword of the Creator to change into its whip form, extending its range. The Sword of the Creator also enables Byleth to [[wall jump]] three times when his up special is used. | ||
**{{iw|fireemblemwiki|Areadbhar}} is a lance wielded by {{iw|fireemblemwiki|Dimitri}}. It is used for Byleth's side-inputted moves, such as forward smash and back aerial. Areadbhar features a [[tipper]], with the shaft dealing comparatively low knockback and damage and the tip dealing 1.5× the damage of the shaft. | **{{iw|fireemblemwiki|Areadbhar}} is a lance wielded by {{iw|fireemblemwiki|Dimitri}}. It is used for Byleth's side-inputted moves, such as forward smash and back aerial. Areadbhar features a [[tipper]], with the shaft dealing comparatively low knockback and damage and the tip dealing 1.5× the damage of the shaft. | ||
**{{iw|fireemblemwiki|Aymr}} is an axe wielded by {{iw|fireemblemwiki|Edelgard}}. It is used for Byleth's down-inputted moves, such as down smash and down special. Aymr boasts incredibly high damage and knockback on all moves that feature it, though at the cost of extremely high overall lag. | **{{iw|fireemblemwiki|Aymr}} is an axe wielded by {{iw|fireemblemwiki|Edelgard}}. It is used for Byleth's down-inputted moves, such as down smash and down special. Aymr boasts incredibly high damage and knockback on all moves that feature it, though at the cost of extremely high overall lag. | ||
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|ftiltname= | |ftiltname= | ||
|ftiltdmg=11% | |ftiltdmg=11% | ||
|ftiltdesc=A downward slash. A decent spacing tool with reasonable power. | |ftiltdesc=A downward slash. A decent spacing tool with reasonable power. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% | |utiltdmg=10% | ||
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|dashname= | |dashname= | ||
|dashdmg=13% (blade), 9% (hilt) | |dashdmg=13% (blade), 9% (hilt) | ||
|dashdesc=A lunging, downward slash. A quick and useful burst option for punishing landings, though it has a noticeable amount of ending lag. Like {{SSBU|Marth}} and {{SSBU|Roy}}'s dash attacks, it also has polarized hitboxes: its sweetspot boasts enough power to KO opponents at reasonable percentages while near the edge, yet its sourspot has virtually no KO potential. | |dashdesc=A lunging, downward slash. A quick and useful burst option for punishing landings, though it has a noticeable amount of ending lag. Like {{SSBU|Marth}} and {{SSBU|Roy}}'s dash attacks, it also has polarized hitboxes: its sweetspot boasts enough power to KO opponents at reasonable percentages while near the edge, yet its sourspot has virtually no KO potential. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
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|fsmashsidedmg={{ChargedSmashDmgSSBU|18}} (tip), {{ChargedSmashDmgSSBU|12}} (shaft) | |fsmashsidedmg={{ChargedSmashDmgSSBU|18}} (tip), {{ChargedSmashDmgSSBU|12}} (shaft) | ||
|fsmashdowndmg= {{ChargedSmashDmgSSBU|17.25}} (tip), {{ChargedSmashDmgSSBU|11.5}} (shaft) | |fsmashdowndmg= {{ChargedSmashDmgSSBU|17.25}} (tip), {{ChargedSmashDmgSSBU|11.5}} (shaft) | ||
|fsmashdesc=Thrusts Areadbhar forward. It has tremendous range, with the sweetspot located on the tip of Areadbhar being extremely powerful. It is fairly slow for a forward smash, however, and has a fairly weak sourspot covering the shaft of the lance. It can be angled, with the upward-angled variant being stronger, and the downward-angled variant being weaker in exchange for being able to more reliably hit shorter, crouching, prone, or ledge-hanging opponents. Byleth may occasionally say either "Areadbhar!" or "There!" while using this move. Can be used to [[2 frame punish]] opponents. | |fsmashdesc=Thrusts Areadbhar forward. It has tremendous range, with the sweetspot located on the tip of Areadbhar being extremely powerful. It is fairly slow for a forward smash, however, and has a fairly weak sourspot covering the shaft of the lance. It can be angled, with the upward-angled variant being stronger, and the downward-angled variant being weaker in exchange for being able to more reliably hit shorter, crouching, prone, or ledge-hanging opponents. Byleth may occasionally say either "Areadbhar!" or "There!" while using this move. Can be used to [[2 frame punish]] opponents. The animation of Byleth forward smash is similar to {{iw|fireemblemwiki|Paraselene}}, a combat art learned exclusively by Dimitri upon mastering the {{iw|fireemblemwiki|Great Lord}} class in ''Fire Emblem: Three Houses''. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-3), {{ChargedSmashDmgSSBU|10}} (hit 4), {{ChargedSmashDmgSSBU|16}} (total) | |usmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-3), {{ChargedSmashDmgSSBU|10}} (hit 4), {{ChargedSmashDmgSSBU|16}} (total) | ||
|usmashdesc=Flails the Sword of the Creator's whip form overhead to perform a flurry of lashes. It hits multiple times and is Byleth's fastest smash attack | |usmashdesc=Flails the Sword of the Creator's whip form overhead to perform a flurry of lashes. It hits multiple times and is Byleth's fastest smash attack. It is useful for juggling opponents and covering landings. It is also decently strong for an up smash of its kind, which makes it a viable KO option. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|23}} | |dsmashdmg={{ChargedSmashDmgSSBU|23}} | ||
|dsmashdesc=Kneels and swings Aymr in front of himself and then behind himself. Unlike most down smashes, both hits are equally powerful. It deals extremely high damage and knockback for a down smash, being the strongest in the game. It also deals extremely high shield damage, with a fully charged down smash being capable of nearly breaking a full shield with one hit. However, it is extremely slow compared to other down smashes. Byleth may occasionally say either "Aymr!" or "Take this!" while using this move. | |dsmashdesc=Kneels and swings Aymr in front of himself and then behind himself. Unlike most down smashes, both hits are equally powerful. It deals extremely high damage and knockback for a down smash, being the strongest in the game. It also deals extremely high shield damage, with a fully charged down smash being capable of nearly breaking a full shield with one hit. However, it is extremely slow compared to other down smashes. Byleth may occasionally say either "Aymr!" or "Take this!" while using this move. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-3), {{ShortHopDmgSSBU|3}} (hit 4), {{ShortHopDmgSSBU|10.5}} (total), 1% (landing) | |nairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-3), {{ShortHopDmgSSBU|3}} (hit 4), {{ShortHopDmgSSBU|10.5}} (total), 1% (landing) | ||
|nairdesc=Spins Failnaught | |nairdesc=Spins Failnaught around himself. It hits multiple times and is Byleth's fastest aerial attack. It is useful for edgeguarding and approaching, while its landing hitbox can be used for set-ups, making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move. | ||
|fairname= | |fairname= | ||
|fairdmg= {{ShortHopDmgSSBU|12.75}} (tip), {{ShortHopDmgSSBU|8.5}} (shaft) | |fairdmg= {{ShortHopDmgSSBU|12.75}} (tip), {{ShortHopDmgSSBU|8.5}} (shaft) | ||
|fairdesc=Swings Areadbhar horizontally forward | |fairdesc=Swings Areadbhar horizontally forward. A decent spacing tool that is fairly safe if spaced at the tip and fast-fallen. The tip has decent horizontal knockback, whereas the shaft is overall weak in comparison. Has the lowest ending lag and landing lag of Byleth's aerial attacks, and is the only one that can autocancel in a short hop. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|15}} (tip), {{ShortHopDmgSSBU|10}} (shaft) | |bairdmg={{ShortHopDmgSSBU|15}} (tip), {{ShortHopDmgSSBU|10}} (shaft) | ||
|bairdesc=Thrusts Areadbhar | |bairdesc=Thrusts Areadbhar backward. Similar to forward aerial in terms of utility, but it exchanges speed for additional power. One of Byleth's best horizontal KOing options when tippered. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|3}} (hits 1-2), {{ShortHopDmgSSBU|5.5}} (hit 3), {{ShortHopDmgSSBU|11.5}} (total) | |uairdmg={{ShortHopDmgSSBU|3}} (hits 1-2), {{ShortHopDmgSSBU|5.5}} (hit 3), {{ShortHopDmgSSBU|11.5}} (total) | ||
|uairdesc=Flails the Sword of the Creator's whip form overhead to perform a flurry of lashes. Functions very similarly to up smash both aesthetically and mechanically, as it hits multiple times (with a particularly strong final hit) and has both long range and a fairly long duration. These traits make it a very potent KO option, a decent juggling | |uairdesc=Flails the Sword of the Creator's whip form overhead to perform a flurry of lashes. Functions very similarly to up smash both aesthetically and mechanically, as it hits multiple times (with a particularly strong final hit) and has both long range and a fairly long duration. These traits make it a very potent KO option, a decent tool for juggling, and useful for starting drag down combos. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|19}} | |dairdmg={{ShortHopDmgSSBU|19}} | ||
|dairdesc=Swings Aymr downward. Deals heavy damage to shields and has long range. | |dairdesc=Swings Aymr downward. Deals heavy damage to shields and has long range. It is the strongest [[meteor smash]] from a down aerial move in ''Ultimate'', with the sweetspot KOing grounded opponents starting at 85%. However, it is extremely slow to start, has a lot of ending lag, only autocancels from a double jump, and its landing lag is among the highest out of any conventional down aerial in the entire game. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with his left hand | |grabdesc=Reaches out with his left hand. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.5% | |pummeldmg=1.5% | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit), 3% (throw) | |fthrowdmg=3% (hit), 3% (throw) | ||
|fthrowdesc=An upward | |fthrowdesc=An upward slash with the Sword of the Creator in its whip form. Byleth's second strongest throw, but fail to KO middleweights until around 185% at the ledge. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=7% (throw), 5% (collateral) | |bthrowdmg=7% (throw), 5% (collateral) | ||
|bthrowdesc=Wraps the Sword of the Creator's whip form around his opponent and swings them around twice, throwing them behind on the second spin. | |bthrowdesc=Wraps the Sword of the Creator's whip form around his opponent and swings them around twice, throwing them behind on the second spin. Much like {{SSBU|Mario}}'s back throw, it can damage and launch nearby opponents. Despite being Byleth's strongest throw, it can only start KOing middleweights at around 160% at the edge. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=6% (hit) 3% (throw) | |uthrowdmg=6% (hit) 3% (throw) | ||
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|dthrowname= | |dthrowname= | ||
|dthrowdmg=3% (hit), 2% (throw) | |dthrowdmg=3% (hit), 2% (throw) | ||
|dthrowdesc=A downward slash with the Sword of the Creator in its whip form. Byleth's most useful throw by far, it is a reliable combo starter. | |dthrowdesc=A downward slash with the Sword of the Creator in its whip form. Byleth's most useful throw by far, it is a reliable combo starter. It can combo into forward tilt at 0%, neutral aerial at low percentages, and forward/back aerials at low to medium percentages. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Slashes behind | |floorfdesc=Slashes behind and then in front of himself. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc=Same as his front floor attack. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
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|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
|edgedesc=Performs a low | |edgedesc=Performs a low outward slash while climbing up. | ||
|nsname=Failnaught | |nsname=Failnaught | ||
|nsdmg=12% (normal), 29% (fully charged) | |nsdmg=12% (normal), 29% (fully charged) | ||
|nsdesc=Wields {{iw|fireemblemwiki|Failnaught}} to fire an arrow. He can charge it for more speed and damage, change directions while charging, and can [[charge-cancel]] | |nsdesc=Wields {{iw|fireemblemwiki|Failnaught}} to fire an arrow. He can charge it for more speed and damage, change directions while charging, and can [[charge-cancel]] with a shield until a certain duration. Charging at its maximum duration will fire a powerful arrow that has a similar animation and range to the [[staff]] item. A fully charged arrow can nearly break full shields. It must be charged a bit before it can be fired, similarly to how [[Bullet Climax]] cannot be shield-canceled instantaneously and must charge first. Byleth may occasionally say "Failnaught!" while using this move. The fully charged version pushes Byleth back and up when used in the air. | ||
|ssname=Areadbhar | |ssname=Areadbhar | ||
|ssdmg=17.25% (grounded tip), 11.5% (grounded shaft), 14.25% (aerial tip), 9.5% (aerial shaft) | |ssdmg=17.25% (grounded tip), 11.5% (grounded shaft), 14.25% (aerial tip), 9.5% (aerial shaft) | ||
|ssdesc=Wields {{iw|fireemblemwiki|Areadbhar}} to perform a lunging, upward slash | |ssdesc=Wields {{iw|fireemblemwiki|Areadbhar}} to perform a lunging, upward slash. It has impressive horizontal and vertical range. If the move is smash inputted, Byleth lunges further, which improves its range. The aerial version has him spin it in an arc around him, covering an area that his aerial attacks cannot and slightly propelling him forward but at the expense of lag. Areadbhar possesses a [[sweetspot]] on its blade, as opposed to the weaker shaft. Byleth may occasionally say "Areadbhar!" while using this move. | ||
|usname=Sword of the Creator | |usname=Sword of the Creator | ||
|usdmg=1% (hit), 3% (grab), 6.5%-13% (bounce) | |usdmg=1% (hit), 3% (grab), 6.5%-13% (bounce) | ||
|usdesc=Thrusts the Sword of the Creator diagonally upward to extend its whip form. It functions as a [[tether recovery]] that can attach to walls and allow Byleth to jump off up to three times consecutively without landing. If it connects with an opponent, | |usdesc=Thrusts the Sword of the Creator diagonally upward to extend its whip form. It functions as a [[tether recovery]] that can attach to walls and allow Byleth to jump off up to three times consecutively without landing. If it connects with an opponent, Byleth latches onto the opponent before [[footstool jump]]ing them, which deals damage based on how far away the opponent was; if their percentage is at least 50% when they are footstool jumped, it becomes an [[Tech|untechable]] [[meteor smash]]. This footstool jump has only one frame of ending lag, allowing Byleth to immediately follow up with any of his aerials or special moves, with combos into moves such as neutral aerial (though this particular combo is only effective against {{SSBU|Donkey Kong}}), back aerial, and reverse inputted side special. Against grounded opponents, the move first launches them up with the sword to allow Byleth to latch onto them. When activated in the air, it instantly cancels all of Byleth's knockback, which can improve his endurance. | ||
|dsname=Aymr | |dsname=Aymr | ||
|dsdmg=30% (grounded hit), 8% (shockwave), 25% (aerial hit), 8% (aerial shockwave) | |dsdmg=30% (grounded hit), 8% (shockwave), 25% (aerial hit), 8% (aerial shockwave) | ||
|dsdesc=Wields {{iw|fireemblemwiki|Aymr}} to perform a sluggish, but | |dsdesc=Wields {{iw|fireemblemwiki|Aymr}} to perform a sluggish, but colossally powerful downward slash. It has [[super armor]] during startup, can be reversed, and Byleth can drop through platforms while performing it. Like other "bold" moves (such as [[Falcon Punch]], [[Warlock Punch]], and [[Hatchet Man]]), it triggers [[Special Zoom]]. When successfully executed, Aymr can break shields in a single hit. When it is used successfully while falling off the battlefield, by an edge, and it hits the battlefield, Byleth will be suspended, ending the fall. Much like the aforementioned "bold" moves, it expectedly has extremely high lag all around in exchange for its power, making it a very risky yet rewarding move mainly used for hard reads. Byleth may occasionally yell "A...ymr!" while using this move. When used in the air, Byleth is stalled slightly just before the hitbox comes out. The animation itself is based on {{iw|fireemblemwiki|Flickering Flower}}, a combat art learned exclusively by Edelgard upon mastering the {{iw|fireemblemwiki|Emperor}} class in ''Fire Emblem: Three Houses''. | ||
|fsname=Progenitor God Ruptured Heaven | |fsname=Progenitor God Ruptured Heaven | ||
|fsdmg=10% (lash), 20% (shockwave), 15% (ending) | |fsdmg=10% (lash), 20% (shockwave), 15% (ending) | ||
|fsdesc=Lashes out with the Sword of the Creator in its whip form, exclaiming "I'll finish with this!" The lash itself has a decent range and can trap up to | |fsdesc=Lashes out with the Sword of the Creator in its whip form, exclaiming "I'll finish with this!" The lash itself has a decent range and can trap up to three opponents at once. Upon successfully hitting, [[Sothis]] then appears in the background and bestows Byleth her power, temporarily granting him access to his {{iw|fireemblemwiki|Enlightened One}} class. Byleth then performs his exclusive {{iw|fireemblemwiki|combat art}}, {{iw|fireemblemwiki|Ruptured Heaven}}, with Sothis saying "Your will and mine be now as one!", as Byleth extends the Sword of the Creator to unleash an earth-rending shockwave. As the targets are struck by the shockwave, Sothis says "The end approaches!" before they are launched diagonally upwards with respectable power. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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''Note: Like {{SSBU|Pokémon Trainer}} and {{SSBU|Inkling}}, some of Byleth's victory animations are different between the male and female variants.'' | ''Note: Like {{SSBU|Pokémon Trainer}} and {{SSBU|Inkling}}, some of Byleth's victory animations are different between the male and female variants.'' | ||
====Both==== | ====Both==== | ||
*Plants the Sword of the Creator into the ground along with the other Heroes' Relics already planted into the floor, says "Each battle, a chance to grow" | *Plants the Sword of the Creator into the ground along with the other Heroes' Relics already planted into the floor, says "Each battle, a chance to grow" and then swings their left arm out while facing the background before lowering their left arm to their side. Combines one of Byleth's lines after winning a battle exchange pre-time skip with the game over screen in ''Fire Emblem: Three Houses'', where all four main Relics are planted on the ground. | ||
====Male==== | ====Male==== | ||
*Swings the Sword of the Creator outward, saying "Allow me to demonstrate!" | *Swings the Sword of the Creator outward, saying "Allow me to demonstrate!" He then raises his left hand towards his chest as he looks outward. Based on Byleth's victory pose when wielding a sword, combined with one of his critical hit quotes prior to the time skip. It is also similar to his up taunt. | ||
*With the Sword of the Creator in its whip form, Byleth swings it around the front of his body in a circular motion, saying "No hesitation!" | *With the Sword of the Creator in its whip form, Byleth swings it around the front of his body in a circular motion, saying "No hesitation!" After striking the ground, the Sword of the Creator reverts to its original form, with Byleth posing with it held in a standard grip. Uses the quote from one of his critical hit activations. | ||
**When this victory pose plays, the clapping animations are delayed for a second before showing up, most likely due to the number of graphics onscreen from the Sword of the Creator hitting the ground. | **When this victory pose plays, the clapping animations are delayed for a second before showing up, most likely due to the number of graphics onscreen from the Sword of the Creator hitting the ground. | ||
====Female==== | ====Female==== | ||
*Swings the Sword of the Creator outward before holding the sword behind her in a reverse grip, saying "Allow me to demonstrate!" | *Swings the Sword of the Creator outward before holding the sword behind her in a reverse grip, saying "Allow me to demonstrate!" She then looks toward the screen as opposed to looking into the distance. It is also similar to her up taunt. | ||
*With the Sword of the Creator in its whip form, she swings the whip in front of herself twice (each time in a different direction) while saying "No hesitation!" | *With the Sword of the Creator in its whip form, she swings the whip in front of herself twice (each time in a different direction) while saying "No hesitation!" She then holds it up towards her face in a vertical manner. | ||
[[File:FireEmblemThreeHousesVictoryThemeUltimate.ogg|thumb|An excerpt of the main theme from ''{{s|fireemblemwiki|Fire Emblem: Three Houses}}''.]] | [[File:FireEmblemThreeHousesVictoryThemeUltimate.ogg|thumb|An excerpt of the main theme from ''{{s|fireemblemwiki|Fire Emblem: Three Houses}}''.]] | ||
<gallery> | <gallery> | ||
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{{clr}} | {{clr}} | ||
==In [[competitive | ==In competitive play== | ||
Initial opinions on Byleth, which were mostly based on online results as a result of the [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]] shutting down offline tournaments, were mostly lukewarm. Most players believed Byleth was a low tier, citing the character's poor frame data, slow ground and aerial speed, limited landing options, and difficult matchups against faster characters such as {{SSBU|Fox}}, {{SSBU|Zero Suit Samus}}, and {{SSBU|Sonic}}. Although Byleth later received buffs and saw success from {{Sm|MkLeo}} and {{Sm|Pelupelu}}, opinions were largely unchanged and Byleth continued to have low representation online. | |||
MkLeo, however, believed the character had potential to be high tier. As a result, he continued to play the character offline and saw success that was on-par to what he had with Joker pre-pandemic. This has led to a shift in perception, with most players believing the character is at least mid tier. However, as MkLeo is currently the only Byleth player to see good results in top-level play, Byleth's true viability remains up to debate. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
'' | ''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | ||
''See also: [[:Category:Byleth professionals (SSBU)]]'' | |||
*{{Sm|MkLeo|Mexico}} (#1) - The best Byleth player in the world. Placed 1st at both {{Trn|Riptide}} and {{Trn|SWT: Central America Ultimate Regional Finals}} as well as 2nd at both {{Trn|Smash Ultimate Summit 3}} and {{Trn|Glitch 8.5}}. Online, placed 1st at {{Trn|Ultimate 32}} and {{Trn|Frame Perfect Series: ONLINE}} as well as 2nd at {{Trn|The Box: Lunch Box 3}} and {{Trn|The Airlock}}. Currently ranked 5th on the [[Wi-Fi Warrior Rank v7]]. | |||
*{{Sm|Pelupelu|USA}} - The second best Byleth player online. Placed 1st at {{Trn|The Online Olympus II}}, 2nd at {{Trn|Frame Perfect Series 5: ONLINE}}, and 17th at {{Trn|SWT: NA Southeast Ultimate Online Qualifier}} with wins over other online players such as {{Sm|Scend}}, {{Sm|LeoN}}, {{Sm|Lui$}}, and {{Sm|Epic_Gabriel}}. Currently ranked 23rd on the [[Wi-Fi Warrior Rank v7]]. | |||
=={{SSBU|Classic Mode}}: A Heroic Legacy== | =={{SSBU|Classic Mode}}: A Heroic Legacy== | ||
[[File:SSBU Congratulations Byleth.png|thumb|Byleth's congratulations screen.]] | [[File:SSBU Congratulations Byleth.png|thumb|Byleth's congratulations screen.]] | ||
Byleth's Classic Mode route is themed around the | Byleth's Classic Mode route is themed around the ''Fire Emblem'' fighters and stages from across the ''Smash'' series, fought in order of release year. All battles are stamina battles and the player always starts with 100 HP. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{CharHead|Marth|SSBU|hsize=20px}}||[[Temple]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''|| | |1||{{CharHead|Marth|SSBU|hsize=20px}}||[[Temple]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''||References how Marth used Temple as his [[home stage]] in ''[[Super Smash Bros. Melee]]'', due to the game not having a ''Fire Emblem'' stage. Marth starts with 100 HP. | ||
|- | |- | ||
|2||{{CharHead|Roy|SSBU|hsize=20px}}||[[Arena Ferox]] ([[Battlefield form]])||''{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''||Roy starts with 100 HP. | |2||{{CharHead|Roy|SSBU|hsize=20px}}||[[Arena Ferox]] ([[Battlefield form]])||''{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''||Roy starts with 100 HP. | ||
|- | |- | ||
|3||{{head|Ike|g=SSBU|s=20px}}{{Head|Ike|g=SSBU|s=20px|cl=Brown}} {{SSBU|Ike}} ( | |3||{{head|Ike|g=SSBU|s=20px}} {{Head|Ike|g=SSBU|s=20px|cl=Brown}} {{SSBU|Ike}} (x2)||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}''||The ''Radiant Dawn'' Ike will appear once the ''Path of Radiance'' Ike is defeated. Both Ikes start with 100 HP. | ||
|- | |- | ||
|4||{{CharHead|Robin|SSBU|hsize=20px}}, {{CharHead|Chrom|SSBU|hsize=20px}}, and {{CharHead|Lucina|SSBU|hsize=20px}}||Arena Ferox||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''||Team battle. Robin, Chrom, and Lucina start with 50 HP. | |4||{{CharHead|Robin|SSBU|hsize=20px}}, {{CharHead|Chrom|SSBU|hsize=20px}}, and {{CharHead|Lucina|SSBU|hsize=20px}}||Arena Ferox||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''||Team battle. Robin, Chrom, and Lucina start with 50 HP. | ||
|- | |- | ||
|5||{{head|Corrin|g=SSBU|s=20px}}{{head|Corrin|g=SSBU|s=20px|cl=Black}} {{SSBU|Corrin}} ( | |5||{{head|Corrin|g=SSBU|s=20px}} {{head|Corrin|g=SSBU|s=20px|cl=Black}} {{SSBU|Corrin}} (x2)||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}}''||Team battle. The two Corrins wearing white and black, respectively, is a reference to ''Birthright'' and ''Conquest'' and the conflict against the Hoshido and Nohr kingdoms. They start with 100 HP. | ||
|- | |- | ||
|6||{{Head|Byleth|g=SSBU|s=20px|cl=Red}}{{head|Byleth|g=SSBU|s=20px|cl=Blue}}{{ | |6||{{Head|Byleth|g=SSBU|s=20px|cl=Red}} {{head|Byleth|g=SSBU|s=20px|cl=Blue}} {{head|Byleth|g=SSBU|s=20px|cl=Yellow}} Byleth (x3)||[[Garreg Mach Monastery]]||''{{SSBUMusicLink|Fire Emblem|Fódlan Winds}}''||Represent the house leaders in ''Fire Emblem: Three Houses''. The red Byleth prefers down specials, the blue one prefers side specials, and the yellow one prefers neutral specials, referencing the primary weapons of Edelgard, Dimitri, and Claude, respectively. The costumes will still be worn even when playing with one of them. They each start with 50 HP. | ||
|- | |- | ||
|colspan="5"| | |colspan="5"|Bonus Stage | ||
|- | |- | ||
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Fire Emblem|Code Name: F.E.}}''||The player has {{head|Marth|g=SSBU|s=20px}} Marth, {{head|Roy|g=SSBU|s=20px}} Roy, {{head|Ike|g=SSBU|s=20px}} Ike, {{head|Robin|g=SSBU|s=20px}} Robin, and {{head|Corrin|g=SSBU|s=20px}} Corrin as CPU allies with 30 HP | |Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Fire Emblem|Code Name: F.E.}}''||The player has {{head|Marth|g=SSBU|s=20px}} Marth, {{head|Roy|g=SSBU|s=20px}} Roy, {{head|Ike|g=SSBU|s=20px}} Ike, {{head|Robin|g=SSBU|s=20px}} Robin, and {{head|Corrin|g=SSBU|s=20px}} Corrin as CPU allies with 30 HP. | ||
|} | |} | ||
[[Credits]] roll after completing Classic Mode. Completing it as Byleth has ''{{SSBUMusicLink|Fire Emblem|Paths That Will Never Cross}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Byleth has ''{{SSBUMusicLink|Fire Emblem|Paths That Will Never Cross}}'' accompany the credits. | ||
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</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
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Byleth Joins Smash House.png|Male Byleth's splash art. | Byleth Joins Smash House.png|Male Byleth's splash art. | ||
Byleth Recruits Byleth.png|Female Byleth's splash art. | Byleth Recruits Byleth.png|Female Byleth's splash art. | ||
Byleth unlock notice SSBU.jpg|Byleth's unlock notice after downloading him from the Nintendo eShop. | |||
Byleth unlock notice SSBU.jpg|Byleth's unlock notice after downloading him from the | Byleth amiibo.png|Byleth's Amiibo | ||
SSBU - Byleth Weapons.png|Byleth's weapons. | SSBU - Byleth Weapons.png|Byleth's weapons. | ||
SSBUWebsiteByleth1.jpg| | SSBUWebsiteByleth1.jpg|Both male and female Byleth on [[Umbra Clock Tower]]. | ||
SSBUWebsiteByleth2.jpg|Female Byleth using her back aerial on [[Garreg Mach Monastery]]. | SSBUWebsiteByleth2.jpg|Female Byleth using her [[back aerial]] on [[Garreg Mach Monastery]]. | ||
SSBUWebsiteByleth3.jpg|Male and female Byleth crossing swords on Garreg Mach Monastery. | SSBUWebsiteByleth3.jpg|Male and female Byleth crossing swords on Garreg Mach Monastery. | ||
SSBUWebsiteByleth4.jpg|Byleth's | SSBUWebsiteByleth4.jpg|Byleth's costumes based on Dimitri, Edelgard, and Claude. | ||
SSBUWebsiteByleth5.jpg|Female Byleth using [[Aymr]] against {{SSBU|Zelda}}'s [[Phantom Slash|Phantom]] | SSBUWebsiteByleth5.jpg|Female Byleth using [[Aymr]] against {{SSBU|Zelda}}'s [[Phantom Slash|Phantom]] in [[Pirate Ship]]. | ||
SSBUWebsiteByleth6.jpg|Male Byleth using [[Failnaught]] on [[Garreg Mach Monastery]]. | SSBUWebsiteByleth6.jpg|Male Byleth using [[Failnaught]] on [[Garreg Mach Monastery]]. | ||
Byleth Twitter1.jpg|Byleth's Dimitri, Edelgard, and Claude | Byleth Twitter1.jpg|Byleth's costumes based on Dimitri, Edelgard, and Claude referencing Fire Emblem Three Houses box art. | ||
All Fighters from Fighters Pass Vol 1.jpg|Byleth alongside all the | All Fighters from Fighters Pass Vol 1.jpg|Byleth alongside all the fighters in the 1st Fighters Pass. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
<!--NOTICE BEFORE EDITING: When using pronouns, | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns and always using the character's name instead is entirely a valid style, as long as the sentence stays coherent. Additionally, do not add in anything about either Byleth's trailer or the character himself being the most disliked. We didn't do any of that for previous games so there's no reason to do it here.--> | ||
*Byleth's internal codename is "master", referencing | *Byleth's internal codename is "master", referencing his role as a professor in ''Fire Emblem: Three Houses''. | ||
* | *Byleth is the first fighter with multiple taglines. In Byleth's case, it is because the male and female variants have different names in Japanese. | ||
**Despite the fact that male and female Byleth have different names in Japanese, the [[announcer]] and English-written UIs (such as the [[versus splash screen]] and [[damage meter]]) will call both of them by their shared English name, unlike with other characters such as {{SSBU|King K. Rool}} and {{SSBU|Lucina}} in the Japanese version, or unlike with other gender-selectable characters in French, Spanish, German, Italian and Russian. However, this is also similar to {{SSBU|Young Link}} and {{SSBU|Lucas}} being still called by the announcer with their English name. | **Despite the fact that male and female Byleth have different names in Japanese, the [[announcer]] and English-written UIs (such as the [[versus splash screen]] and [[damage meter]]) will call both of them by their shared English name, unlike with other characters such as {{SSBU|King K. Rool}} and {{SSBU|Lucina}} in the Japanese version, or unlike with other gender-selectable characters in French, Spanish, German, Italian and Russian. However, this is also similar to {{SSBU|Young Link}} and {{SSBU|Lucas}} being still called by the announcer with their English name. | ||
* | *Byleth is the only character in Vol. 1 of the Fighters Pass to not be from either a third-party company or a new universe, and is the second such DLC character for ''Super Smash Bros. Ultimate'', after {{SSBU|Piranha Plant}}. | ||
*Byleth is also the only character in the game to debut after ''Ultimate''{{'}}s original release in December 2018, which was also the case with fellow ''Fire Emblem'' characters [[Roy]] and [[Corrin]] in their debuts. | *Byleth, like {{SSBU|Ike}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, and {{SSBU|Inkling}}, is one of the few characters to have {{SSBU|alternate costume}}s with different animations. | ||
**Female Byleth holds the Sword of the Creator with its tip pointed upwards, while male Byleth holds it with its tip pointed downwards. All animations that can be played from their stand animations (like their idle animations) are subsequently affected through the animation blending. | |||
**Their [[victory pose]]s are different. Byleth is also the only fighter where the camera angles will also change depending on the costume, rather than just the animations. | |||
*With his debut in ''Three Houses'' in July 2019, Byleth is the most recent fighter to appear in ''Ultimate'' and, by extension, the entire ''Super Smash Bros.'' series. He is also the only character in the game to make his gaming debut after ''Ultimate''{{'}}s original release in December 2018, which was also the case with fellow ''Fire Emblem'' characters [[Roy]] and [[Corrin]] in their debuts. | |||
**Correspondingly, Byleth was the first fighter in ''Ultimate'' to have debuted on the [[Nintendo Switch]]. | |||
*Byleth and {{SSBU|Steve}} are the only characters in ''Ultimate'' whose alternate costume is displayed alongside their default costume on the [[Super Smash Bros. Ultimate Official Site|official ''Ultimate'' site]], similarly to {{SSB4|Robin}}'s page on the [[Super Smash Bros. 4 Official Site|official ''SSB4'' site]]. | *Byleth and {{SSBU|Steve}} are the only characters in ''Ultimate'' whose alternate costume is displayed alongside their default costume on the [[Super Smash Bros. Ultimate Official Site|official ''Ultimate'' site]], similarly to {{SSB4|Robin}}'s page on the [[Super Smash Bros. 4 Official Site|official ''SSB4'' site]]. | ||
**Additionally, because male and female Byleth have different names in Japanese, Korean, and Chinese, the lists of fighters on the website name both of them in those languages. | **Additionally, because male and female Byleth have different names in Japanese, Korean, and Chinese, the lists of fighters on the website name both of them in those languages. | ||
*According to Sakurai's column, the reason for Byleth's use of the Hero's Relics was to differentiate him from all the other sword fighters.<ref>https://nintendoeverything.com/sakurai-on-the-creation-of-byleth-in-super-smash-bros-ultimate/?fbclid=IwAR04CXGocnLzKdc6Zmb_JJ5Zkjf2FImrITmsODwe70k-Pn8Deho4BidopOM</ref> | * According to Sakurai's column, the reason for Byleth's use of the Hero's Relics was to differentiate him from all the other sword fighters.<ref>https://nintendoeverything.com/sakurai-on-the-creation-of-byleth-in-super-smash-bros-ultimate/?fbclid=IwAR04CXGocnLzKdc6Zmb_JJ5Zkjf2FImrITmsODwe70k-Pn8Deho4BidopOM</ref> | ||
*Byleth is the first DLC fighter in ''Ultimate'' not to have been revealed before his presentation video's release. | |||
*Byleth is the only ''Fire Emblem'' character who uses the "drumbeat" sound effect when charging a smash attack. | |||
*Byleth is the second fighter from the ''Fire Emblem'' series to not possess a counter as their down special, after Robin. | |||
*[[Chrom]] and [[Lucina]] are the only ''Fire Emblem'' characters that do not aid Byleth in fighting Master Hand and Crazy Hand in the boss round. | |||
*Byleth's boss round in Classic Mode has a total of 6 characters fighting the boss (including the player itself), the most out of any other character (7 if there is another player in Co-op mode). This makes Byleth the only character with this distinction. | |||
*Byleth is the only character in ''Ultimate'' to have an exclusively [[tether]]-based up special. {{SSBU|Ivysaur}} can switch to {{SSBU|Charizard}} (who can use [[Fly]]), {{SSBU|Joker}} gains [[Wings of Rebellion]] through Arsene and {{SSBU|Min Min}}'s up special is [[ARMS Jump / ARM Hook|ARM Hook]] as opposed to ARMS Jump when used on the ground. | |||
*For unknown reasons, the Korean reveal of Byleth had been delayed, being revealed on January 22, 2020, rather than January 16 like in other regions. | |||
*Byleth is one of the few characters who occasionally says something after being Blast KO'd: male Byleth will shout "Not my best!", while female Byleth will shout "Forgive me...!" | *Byleth is one of the few characters who occasionally says something after being Blast KO'd: male Byleth will shout "Not my best!", while female Byleth will shout "Forgive me...!" | ||
*When either male or female Byleth is [[Star KO]]'d | *When either male or female Byleth is [[Star KO]]'d, they shout, "My battle ends here...!" This is a reference to a line of dialogue when they exhaust their health in ''Fire Emblem: Three Houses''. Byleth shares the distinction of speaking a full sentence during a Star KO with {{SSBU|Pit}}. | ||
**Both, additionally, do not say a sentence in Japanese. | |||
*Both genders of Byleth in the English version uses one of their heavy knockback screams rather than their standard KO scream when KO'd by reaching 0 HP during their final stock in [[Stamina Mode]]. This also applies to {{SSBU|Mario}}, {{SSBU|Dr. Mario}} all vocal DLC fighters except for {{SSBU|Joker}}, {{SSBU|Banjo & Kazooie}}, and {{SSBU|Byleth}}'s Japanese voice. | |||
**Additionally, Byleth in the Japanese version uses a unique voice clip when KO'd in Stamina Mode. This trait is shared with Joker and {{SSBU|Banjo & Kazooie}}. | |||
*Byleth is the first DLC character to appear in multiple [[Spirit]] Battles as both the main opponent and a minion, the other being Steve. | |||
*Oddly, if Byleth charges a forward smash while holding a [[Death's Scythe]], the charging sound effect will not play. | *Oddly, if Byleth charges a forward smash while holding a [[Death's Scythe]], the charging sound effect will not play. | ||
**Additionally, he will not vibrate in place while charging. This also applies to {{SSBU|Zero Suit Samus}} if she charges a smash attack while holding a [[Star Rod]]. | **Additionally, he will not vibrate in place while charging. This also applies to {{SSBU|Zero Suit Samus}} if she charges a smash attack while holding a [[Star Rod]]. | ||
*In male Byleth's right victory pose, there's a brief delay before the UI displays the panes of the losing fighters in comparison to most victory poses. This is due to the game slowing down when focusing on the particle effects from the Sword of the Creator's whip. This does not occur in team battles consisting of two or more fighters. | *In male Byleth's right victory pose, there's a brief delay before the UI displays the panes of the losing fighters in comparison to most victory poses. This is due to the game slowing down when focusing on the particle effects from the Sword of the Creator's whip. This does not occur in team battles consisting of two or more fighters. | ||
*Unlike most humanoid fighter models in ''Ultimate'', the bind pose of | **This makes male Byleth the only fighter who can progress through the results screen without displaying the defeated fighters outside of team battles. | ||
*Unlike most humanoid fighter models in ''Ultimate'', the bind pose of both Byleth genders is uniquely an "A-pose" instead of a [[T-pose]].<ref>[https://twitter.com/firubiii/status/1222377730550980610]</ref> This is shared with Terry and {{SSBU|Mythra}}. | |||
*Byleth is the only character with a taunt that has more than one potential quote. | *Byleth is the only character with a taunt that has more than one potential quote. | ||
*The "Congratulations" screen in Byleth's Classic Mode references tea parties in ''Fire Emblem: Three Houses'', specifically the loading-screen tip which features Edelgard as a guest. | |||
*Prior to the 8.0.0 update, the [[Sound Test]] did not refer to the two Byleths as male or female, unlike other characters with gender swaps. | *Prior to the 8.0.0 update, the [[Sound Test]] did not refer to the two Byleths as male or female, unlike other characters with gender swaps. | ||
*Out of all the ''Fire Emblem'' characters, Byleth's hair is modeled differently, having a slightly more solid texture without any feathering on the hair tips. | |||
*Byleth is the first character to have two different splash screens (one for each gender). | |||
==References== | ==References== |