Editing Byleth (SSBU)
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{{Infobox Character | {{Infobox Character | ||
|name = Byleth | |name = Byleth | ||
|image = {{tabber|title1=Male| | |image = {{tabber|title1=Male|tab1=[[File:Byleth SSBU.png|250px]]|title2=Female|tab2=[[File:Byleth-Alt1 SSBU.png|250px]]|title3=Both|tab3=[[File:fighter-byleth.png|250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|universe = {{uv|Fire Emblem}} | |||
|availability = [[Downloadable content (SSBU)|Downloadable]] | |availability = [[Downloadable content (SSBU)|Downloadable]] | ||
}} | }} | ||
:{{Cquote|''Byleth Joins Smash House!''|cite=Introduction tagline (♂)}} | :{{Cquote|''Byleth Joins Smash House!''|cite=Introduction tagline (♂)}} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | <!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
'''Byleth''' (♂: {{ja|ベレト|Bereto}}, ♀: {{ja|ベレス|Beresu}}, ''Byleth'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Byleth was officially announced on January 16th, 2020 as the fifth and final [[Downloadable content (SSBU)|downloadable character]] from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 1}}. Both male and female versions of Byleth are playable. Byleth was released as part of Challenger Pack 5 on January 28th, 2020<!--January 29th, 2020 in Pal and Japanese regions.--> and is classified as [[Fighter number|Fighter #75]]. | '''Byleth''' (♂: {{ja|ベレト|Bereto}}, ♀: {{ja|ベレス|Beresu}}, ''Byleth'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Byleth was officially announced on January 16th, 2020 as the fifth and final [[Downloadable content (SSBU)|downloadable character]] from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 1}}. Both male and female versions of Byleth are playable. Byleth was released as part of Challenger Pack 5 on January 28th, 2020<!--January 29th, 2020 in Pal and Japanese regions.--> and is classified as [[Fighter number|Fighter #75]]. | ||
<!--The fact that M!Byleth was re-cast for FE3H and FEH has no relation to Smash. Please do not re-add this point.-->{{iw|wikipedia|Zach Aguilar}} and {{iw|wikipedia|Jeannie Tirado}}, who respectively voiced the male and female versions of Byleth in ''Fire Emblem: Three Houses'' and ''{{iw|fireemblemwiki|Fire Emblem Heroes}}'', reprise their roles in the overseas versions, while {{iw|wikipedia|Yūsuke Kobayashi|voice actor}} and {{iw|wikipedia|Shizuka Itō}} reprise their respective male and female roles in the Japanese version. | <!--The fact that M!Byleth was re-cast for FE3H and FEH has no relation to Smash. Please do not re-add this point.-->{{iw|wikipedia|Zach Aguilar}} and {{iw|wikipedia|Jeannie Tirado}}, who respectively voiced the male and female versions of Byleth in ''Fire Emblem: Three Houses'' and ''{{iw|fireemblemwiki|Fire Emblem Heroes}}'', reprise their roles in the overseas versions, while {{iw|wikipedia|Yūsuke Kobayashi|voice actor}} and {{iw|wikipedia|Shizuka Itō}} reprise their respective male and female roles in the Japanese version. | ||
==Attributes== | ==Attributes== | ||
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns and always using the character's name instead is entirely a valid style, as long as the sentence stays coherent.--> | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns and always using the character's name instead is entirely a valid style, as long as the sentence stays coherent.--> | ||
Byleth is a tall, middleweight swordsman, yet has poor overall mobility (similarly to {{SSBU|Ganondorf}}, {{SSBU|Incineroar}} and {{SSBU|Dr. Mario}}), high startup and ending lag on many of his moves, and a rather short [[grab]] range. In the words of ''Super Smash Bros.'' series creator [[Masahiro Sakurai]], Byleth is a "distance demon",<ref name=Presents>[https://www.youtube.com/watch?v=2aqVlLlKkcg Super Smash Bros. Ultimate – Mr. Sakurai Presents "Byleth"]</ref> since his optimal playstyle involves using his {{iw|fireemblemwiki|Heroes' Relics}} to zone out opponents at mid-range, similarly to {{SSBU|Marth}} and {{SSBU|Shulk}}. Thanks to his variety of weapons, Byleth's overall range is fittingly long in line with his archetype, and his attacks are generally very strong, especially for a middleweight | Byleth is a tall, middleweight swordsman, yet has poor overall mobility (similarly to {{SSBU|Ganondorf}}, {{SSBU|Incineroar}} and {{SSBU|Dr. Mario}}), high startup and ending lag on many of his moves, and a rather short [[grab]] range. In the words of ''Super Smash Bros.'' series creator [[Masahiro Sakurai]], Byleth is a "distance demon",<ref name=Presents>[https://www.youtube.com/watch?v=2aqVlLlKkcg Super Smash Bros. Ultimate – Mr. Sakurai Presents "Byleth"]</ref> since his optimal playstyle involves using his {{iw|fireemblemwiki|Heroes' Relics}} to zone out opponents at mid-range, similarly to {{SSBU|Marth}} and {{SSBU|Shulk}}. Thanks to his variety of weapons, Byleth's overall range is fittingly long in line with his archetype, and his attacks are generally very strong, especially for a middleweight. All of these traits make Byleth's general gameplan very patient: his sluggishness and strength make it important for him to plan ahead and learn the opponent's habits before covering their options with his range and arsenal of hard-hitting weapons. | ||
Like other weapon wielders, Byleth's attacks have disjointed [[hitbox]]es that allow him to fight effectively from a safe distance. Neutral attack is a quick chain of attacks that help ward off nearby opponents, and is useful due to being his fastest attack of any kind. Due to having four weapons, each of them is assigned to different attacking directions. Like in ''Fire Emblem: Three Houses'', the {{iw|fireemblemwiki|Sword of the Creator}} is Byleth's default weapon, and it is wielded throughout all animations that do not involve any other weapon. | Like other weapon wielders, Byleth's attacks have disjointed [[hitbox]]es that allow him to fight effectively from a safe distance. Neutral attack is a quick chain of attacks that help ward off nearby opponents, and is useful due to being his fastest attack of any kind. Due to having four weapons, each of them is assigned to different attacking directions. Like in ''Fire Emblem: Three Houses'', the {{iw|fireemblemwiki|Sword of the Creator}} is Byleth's default weapon, and it is wielded throughout all animations that do not involve any other weapon. | ||
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Byleth's side special has him swing [[Areadbhar]] in a slow, but wide swing, and allows him to step forward if it is inputted like a smash attack. Its massive hitbox easily denies jump options and acts as a powerful but risky spacing option, as any character can punish it even when fully spaced if they shield it. Aside from its offensive potential, Areadbhar can even assist Byleth's horizontal recovery when used as a side special in the air. All of Areadbhar's moves are weak if the hilt lands, so proper spacing is vital; the sourspots of forward and back aerials can be used to combo or tech chase effectively, but will KO less readily. Side special will be extremely weak if the hilt lands, but Byleth will be able to shield to protect themselves even if the hilt is used. | Byleth's side special has him swing [[Areadbhar]] in a slow, but wide swing, and allows him to step forward if it is inputted like a smash attack. Its massive hitbox easily denies jump options and acts as a powerful but risky spacing option, as any character can punish it even when fully spaced if they shield it. Aside from its offensive potential, Areadbhar can even assist Byleth's horizontal recovery when used as a side special in the air. All of Areadbhar's moves are weak if the hilt lands, so proper spacing is vital; the sourspots of forward and back aerials can be used to combo or tech chase effectively, but will KO less readily. Side special will be extremely weak if the hilt lands, but Byleth will be able to shield to protect themselves even if the hilt is used. | ||
{{iw|fireemblemwiki|Aymr}}, an axe, is used for Byleth's down-inputted moves (down smash, down aerial, and down special). It is an extremely slow, yet powerful weapon that deals high damage | {{iw|fireemblemwiki|Aymr}}, an axe, is used for Byleth's down-inputted moves (down smash, down aerial, and down special). It is an extremely slow, yet powerful weapon that deals high damage and knockback on each move that uses it. Down smash is slow overall, but hits very hard and can KO as early as 90%. Down aerial is a similarly slow swing downwards with extreme landing lag, but it is the strongest meteor smash in the game when it lands, making it also among the most rewarding. Byleth's down special causes him to charge [[Aymr]] in a [[super armor]]ed stance before unleashing a powerful, [[Special Zoom]]-inducing swing. It allows Byleth to pass through platforms and turn around in the opposite direction while charging, which can be used for mindgames. It also has a surprisingly wide hitbox that starts behind Byleth's head. Altogether, these traits make it a high-risk, high reward move that can catch opponents by surprise. If used in the air, it will be slightly weaker and lack super armor, yet still KO at very reasonable percentages. | ||
Finally, {{iw|fireemblemwiki|Failnaught}} is a bow that is used for two of Byleth's neutral-inputted moves (neutral aerial and neutral special). Neutral aerial involves Byleth spinning it in a circular motion for a fairly long time, much like {{SSBU|Pit}}'s neutral aerial. As a result, it is a good option [[out of shield]] due to its fast startup, and can also initiate combos or [[edgeguard]] with its looping hits and landing hitbox. Byleth's neutral special uses [[Failnaught]] to fire an arrow, which can be shot at two different strengths: a slow but strong arrow that acts it serviceable for sniping and spacing, or a very delayed arrow that is one of fastest projectiles in the game and is strong enough almost break a full shield. The charged arrow also becomes an energy projectile, making it possible to [[absorb]] it, though it cannot be [[Inhale]]d or [[Pocket]]ed. Unlike other [[bow]]s, Byleth can [[charge-cancel]] Failnaught, specifically up until slightly after the delayed charged arrow begins charging. However, he is unable to cancel it after he reaches that point. Byleth's neutral special can also turn around up to two times before the charged arrow is fired, similarly to [[Palutena Bow]]/[[Silver Bow]]. | Finally, {{iw|fireemblemwiki|Failnaught}} is a bow that is used for two of Byleth's neutral-inputted moves (neutral aerial and neutral special). Neutral aerial involves Byleth spinning it in a circular motion for a fairly long time, much like {{SSBU|Pit}}'s neutral aerial. As a result, it is a good option [[out of shield]] due to its fast startup, and can also initiate combos or [[edgeguard]] with its looping hits and landing hitbox. Byleth's neutral special uses [[Failnaught]] to fire an arrow, which can be shot at two different strengths: a slow but strong arrow that acts it serviceable for sniping and spacing, or a very delayed arrow that is one of fastest projectiles in the game and is strong enough almost break a full shield. The charged arrow also becomes an energy projectile, making it possible to [[absorb]] it, though it cannot be [[Inhale]]d or [[Pocket]]ed. Unlike other [[bow]]s, Byleth can [[charge-cancel]] Failnaught, specifically up until slightly after the delayed charged arrow begins charging. However, he is unable to cancel it after he reaches that point. Byleth's neutral special can also turn around up to two times before the charged arrow is fired, similarly to [[Palutena Bow]]/[[Silver Bow]]. | ||
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==Update history== | ==Update history== | ||
Byleth was slightly | Byleth was buffed slightly via update 11.0.0. The most notable buffs were to [[Sword of the Creator]]: its decreased overall lag improved its utility for recovering, combos and as an out of shield option,<ref>[https://www.youtube.com/watch?v=LZLY-UGqA9k Byleth got BUFFED! - Patch 11.0 Byleth Analysis (Smash Ultimate)]</ref> while its increased base knockback improved its KO potential while offstage and removed its dead zone (the latter of which improved its consistency). [[Areadbhar]] became safer on shield thanks to it receiving shieldstun multipliers. In addition, it has less ending lag when used in the air; this slightly improved its recovery and edgeguarding potentials. Down smash and down aerial gained slightly higher knockback, which improved their already considerable KO potentials. On an extended note, down aerial's shield damage output was also increased. | ||
Overall, Byleth fares mildly better than he did when he was first released. | Overall, Byleth fares mildly better than he did when he was first released. | ||
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|ftiltname= | |ftiltname= | ||
|ftiltdmg=11% | |ftiltdmg=11% | ||
|ftiltdesc=A downward slash. A decent spacing tool with reasonable power. | |ftiltdesc=A downward slash. A decent spacing tool with reasonable power. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% | |utiltdmg=10% | ||
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|dashname= | |dashname= | ||
|dashdmg=13% (blade), 9% (hilt) | |dashdmg=13% (blade), 9% (hilt) | ||
|dashdesc=A lunging, downward slash. A quick and useful burst option for punishing landings, though it has a noticeable amount of ending lag. Like {{SSBU|Marth}} and {{SSBU|Roy}}'s dash attacks, it also has polarized hitboxes: its sweetspot boasts enough power to KO opponents at reasonable percentages while near the edge, yet its sourspot has virtually no KO potential. | |dashdesc=A lunging, downward slash. A quick and useful burst option for punishing landings, though it has a noticeable amount of ending lag. Like {{SSBU|Marth}} and {{SSBU|Roy}}'s dash attacks, it also has polarized hitboxes: its sweetspot boasts enough power to KO opponents at reasonable percentages while near the edge, yet its sourspot has virtually no KO potential. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
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|fairname= | |fairname= | ||
|fairdmg= {{ShortHopDmgSSBU|12.75}} (tip), {{ShortHopDmgSSBU|8.5}} (shaft) | |fairdmg= {{ShortHopDmgSSBU|12.75}} (tip), {{ShortHopDmgSSBU|8.5}} (shaft) | ||
|fairdesc=Swings Areadbhar horizontally forward | |fairdesc=Swings Areadbhar horizontally forward. A decent spacing tool that is fairly safe if spaced at the tip and fast fallen. The tip has decent horizontal knockback, whereas the shaft is noticeably weaker in comparison. Has the lowest ending lag and landing lag of Byleth's aerial attacks, and is the only one that can autocancel in a short hop. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|15}} (tip), {{ShortHopDmgSSBU|10}} (shaft) | |bairdmg={{ShortHopDmgSSBU|15}} (tip), {{ShortHopDmgSSBU|10}} (shaft) | ||
|bairdesc= | |bairdesc=Slams the flat of Areadbhar behind himself. Similar to forward aerial in terms of utility, but it exchanges some speed for additional power. One of Byleth's best horizontal KOing options when tippered. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|3}} (hits 1-2), {{ShortHopDmgSSBU|5.5}} (hit 3), {{ShortHopDmgSSBU|11.5}} (total) | |uairdmg={{ShortHopDmgSSBU|3}} (hits 1-2), {{ShortHopDmgSSBU|5.5}} (hit 3), {{ShortHopDmgSSBU|11.5}} (total) | ||
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|dairdmg={{ShortHopDmgSSBU|19}} | |dairdmg={{ShortHopDmgSSBU|19}} | ||
|dairdesc=Swings Aymr downward. Deals heavy damage to shields and has long range. Among down aerials, it is the strongest [[meteor smash]] in the entire game, with the sweetspot KOing grounded opponents starting at 85%. However, it has an extreme amount of start-up and ending lag, it only autocancels from a double jump, and its landing lag is among the highest out of any conventional down aerial in the entire game. | |dairdesc=Swings Aymr downward. Deals heavy damage to shields and has long range. Among down aerials, it is the strongest [[meteor smash]] in the entire game, with the sweetspot KOing grounded opponents starting at 85%. However, it has an extreme amount of start-up and ending lag, it only autocancels from a double jump, and its landing lag is among the highest out of any conventional down aerial in the entire game. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with his left hand | |grabdesc=Reaches out with his left hand. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.5% | |pummeldmg=1.5% | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit), 3% (throw) | |fthrowdmg=3% (hit), 3% (throw) | ||
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|nsname=Failnaught | |nsname=Failnaught | ||
|nsdmg=12% (normal), 29% (fully charged) | |nsdmg=12% (normal), 29% (fully charged) | ||
|nsdesc=Wields {{iw|fireemblemwiki|Failnaught}} to fire an arrow. He can charge it for more speed and damage, change directions while charging, and can [[charge-cancel]] via [[shield]]ing until a certain duration | |nsdesc=Wields {{iw|fireemblemwiki|Failnaught}} to fire an arrow. He can charge it for more speed and damage, change directions while charging, and can [[charge-cancel]] via [[shield]]ing until a certain duration. Charging at its maximum duration will fire a powerful arrow that has a similar animation and range to the [[Staff]]. A fully charged arrow can nearly break full shields. It must be charged a bit before it can be fired, similarly to how [[Bullet Climax]] cannot be shield-canceled instantaneously and must charge first. Byleth may occasionally say "Failnaught!" while using this move. The fully charged version pushes Byleth back and up when used in the air. | ||
|ssname=Areadbhar | |ssname=Areadbhar | ||
|ssdmg=17.25% (grounded tip), 11.5% (grounded shaft), 14.25% (aerial tip), 9.5% (aerial shaft) | |ssdmg=17.25% (grounded tip), 11.5% (grounded shaft), 14.25% (aerial tip), 9.5% (aerial shaft) | ||
|ssdesc=Wields {{iw|fireemblemwiki|Areadbhar}} to perform a lunging, upward slash | |ssdesc=Wields {{iw|fireemblemwiki|Areadbhar}} to perform a lunging, upward slash. It has impressive horizontal and vertical range. If the move is smash inputted, Byleth lunges further, which improves its range. The aerial version involves Byleth backflipping to swing Areadbhar, which covers an area that his aerial attacks cannot and slightly propels him forward but at the expense of lag. Areadbhar possesses a [[sweetspot]] on its blade, as opposed to the weaker shaft. Byleth may occasionally say "Areadbhar!" while using this move. | ||
|usname=Sword of the Creator | |usname=Sword of the Creator | ||
|usdmg=1% (hit), 3% (grab), 6.5%-13% (bounce) | |usdmg=1% (hit), 3% (grab), 6.5%-13% (bounce) | ||
|usdesc=Thrusts the Sword of the Creator diagonally upward to extend its whip form. It functions as a [[tether recovery]] that can attach to walls and allow Byleth to jump off up to three times consecutively without landing. If it connects with an opponent, | |usdesc=Thrusts the Sword of the Creator diagonally upward to extend its whip form. It functions as a [[tether recovery]] that can attach to walls and allow Byleth to jump off up to three times consecutively without landing. If it connects with an opponent, Byleth latches onto the opponent before [[footstool jump]]ing them, which deals damage based on how far away the opponent was; if their percentage is at least 50% when they are footstool jumped, it becomes a [[meteor smash]] that cannot be [[tech]]ed. This footstool jump has only one frame of ending lag, allowing Byleth to immediately follow up with any of his aerials or special moves, with combos into moves such as neutral aerial (though this particular combo is only effective against {{SSBU|Donkey Kong}}), back aerial, and reverse inputted side special. Against grounded opponents, the move first launches them up with the sword to allow Byleth to latch onto them. When activated in the air, it instantly cancels all of Byleth's knockback, which can improve his endurance. | ||
|dsname=Aymr | |dsname=Aymr | ||
|dsdmg=30% (grounded hit), 8% (shockwave), 25% (aerial hit), 8% (aerial shockwave) | |dsdmg=30% (grounded hit), 8% (shockwave), 25% (aerial hit), 8% (aerial shockwave) | ||
|dsdesc=Wields {{iw|fireemblemwiki|Aymr}} to perform a sluggish, but extremely powerful downward slash. It has [[super armor]] during | |dsdesc=Wields {{iw|fireemblemwiki|Aymr}} to perform a sluggish, but extremely powerful downward slash. It has [[super armor]] during startup, can be reversed, and Byleth can drop through platforms while performing it. Like other "bold" moves (such as [[Falcon Punch]], [[Warlock Punch]] and [[Hatchet Man]]), it triggers [[Special Zoom]]. When successfully executed, Aymr can break shields in a single hit. When it is used successfully while falling off the battlefield, by an edge, and it hits the battlefield, Byleth will be suspended, ending the fall. Much like the aforementioned "bold" moves, it expectedly has extremely high lag all around in exchange for its power, making it a very risky yet rewarding move mainly used for hard reads. Byleth may occasionally yell "A...ymr!" while using this move. When used in the air, Byleth is stalled slightly just before the hitbox comes out. It resembles {{iw|fireemblemwiki|Flickering Flower}}, a combat art learned exclusively by Edelgard upon mastering the {{iw|fireemblemwiki|Emperor}} class in ''Fire Emblem: Three Houses''. | ||
|fsname=Progenitor God Ruptured Heaven | |fsname=Progenitor God Ruptured Heaven | ||
|fsdmg=10% (lash), 20% (shockwave), 15% (ending) | |fsdmg=10% (lash), 20% (shockwave), 15% (ending) | ||
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}} | }} | ||
=== | ===[[Announcer]] call=== | ||
{{ | {{audio|Needs announcer calls from other languages.}} | ||
| | |||
}} | |||
Despite the fact that both male and female Byleth have different names in Japan and China, the announcer calls them by their English name in those versions. | Despite the fact that both male and female Byleth have different names in Japan and China, the announcer calls them by their English name in those versions. | ||
<gallery> | <gallery> | ||
Byleth English Announcer SSBU.wav|English/Japanese/Chinese | Byleth English Announcer SSBU.wav|English/Japanese/Chinese | ||
</gallery> | </gallery> | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
Initial opinions on Byleth, shortly after release, were mostly lukewarm, if not negative. Most players believed Byleth was a mid tier or even low tier fighter, citing his poor frame data, slow mobility, limited landing options, and difficult matchups against faster characters (such as {{SSBU|Fox}}, {{SSBU|Zero Suit Samus}}, and {{SSBU|Sonic}}). An early success for Byleth came at {{Trn|Frostbite 2020}}, where {{Sm|MkLeo}} used him to defeat {{Sm|Maister}} in grand finals; despite this, most players remained unimpressed, citing how MkLeo used {{SSBU|Joker}} until the very last game of the tournament, as well as Maister's poor record against him and {{SSBU|Mr. Game & Watch}} struggling against long ranged characters, in addition to matchup inexperience due to Byleth's then-recent release. A few weeks afterwards, the [[COVID-19]] pandemic hit North America, forcing a halt of tournament activity and leaving most of Byleth's early metagame development to proceed online. | |||
During this period, MkLeo decided to continue using Byleth online, being unsatisfied with how Joker played under additional input lag. After adjusting to the new environment, he found success with Byleth, leading to a final placement of 5th on the [[Wi-Fi Warrior Rank v7]]. | |||
Byleth was also buffed in update {{SSBU|11.0.0}}, released at the height of the pandemic, which further improved his standing. Overall, during the pandemic, opinions on Byleth were starting to turn around, but he was still occasionally dismissed as MkLeo's "online main", implying that Leo didn't take online tournaments as seriously and would eventually return to Joker following the reopening of offline tournaments. | |||
' | MkLeo would defy these expectations by continuing to use Byleth in all events he attended since the return of offline tournaments, starting with {{Trn|SWT: Central America Ultimate Regional Finals}}, often using him as his sole character. With Byleth, MkLeo has achieved dominance on par with what he had with Joker before the pandemic, if not arguably even greater, as he has placed no less than second in every tournament he has attended until {{Trn|Smash Ultimate Summit 4}}, winning the majority of them. His efforts have shifted the community's perception on Byleth, leading most players to believe that Byleth is an upper mid tier to high tier fighter. | ||
Despite MkLeo's overwhelming success, however, other players have failed to achieve comparable results with Byleth. Data collected by [[OrionRank]] curator {{Sm|Barnard's Loop}} showed that MkLeo made up roughly 66% of all results obtained by Byleth (an amount second only to {{Sm|BassMage}} with {{SSBU|Jigglypuff}}).<ref>https://twitter.com/LoopBarnard/status/1461497570925101058</ref> In Japan, Byleth is primarily represented by {{Sm|Rizeasu}} and {{Sm|Ly}}, with the former being notorious for having a very large roster of characters and the latter co-maining the character. Online, Byleth was also represented by {{Sm|Pelupelu}} and {{Sm|Sparg0}}, with both have achieving respectable results. However, neither of them retained Byleth in the transition to offline play, with Sparg0 sticking to the [[Aegis]] and {{SSBU|Cloud}} in offline majors. | |||
While Byleth is widely agreed to have been initially underestimated, his definitive standing is still debatable. The more skeptical players tend to attribute his results to a perceived wide skill gap between MkLeo and other top level players instead of any particularly dominant strength that Byleth possesses. | |||
===Most historically significant players=== | |||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | |||
''See also: [[:Category:Byleth professionals (SSBU)]]'' | |||
*{{Sm|MkLeo|Mexico}} - The best player in the world. Placed 1st at a multitude of major tournaments, including {{Trn|Riptide}}, {{Trn|Port Priority 6}}, {{Trn|Mainstage 2021}}, {{Trn|GENESIS 8}} and {{Trn|Ludwig Smash Invitational}}. Ranked 1st on the [[PGRU v3 NA]]. | |||
=={{SSBU|Classic Mode}}: A Heroic Legacy== | =={{SSBU|Classic Mode}}: A Heroic Legacy== | ||
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!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{CharHead|Marth|SSBU|hsize=20px}}||[[Temple]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''||The stage references how Marth used Temple | |1||{{CharHead|Marth|SSBU|hsize=20px}}||[[Temple]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''||The stage references how Marth used Temple as his [[home stage]] in ''[[Super Smash Bros. Melee]]'', due to that game not having a ''Fire Emblem'' stage. Marth starts with 100 HP. | ||
|- | |- | ||
|2||{{CharHead|Roy|SSBU|hsize=20px}}||[[Arena Ferox]] ([[Battlefield form]])||''{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''||Roy starts with 100 HP. | |2||{{CharHead|Roy|SSBU|hsize=20px}}||[[Arena Ferox]] ([[Battlefield form]])||''{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''||Roy starts with 100 HP. | ||
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|4||{{CharHead|Robin|SSBU|hsize=20px}}, {{CharHead|Chrom|SSBU|hsize=20px}}, and {{CharHead|Lucina|SSBU|hsize=20px}}||Arena Ferox||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''||Team battle. Robin, Chrom, and Lucina start with 50 HP. | |4||{{CharHead|Robin|SSBU|hsize=20px}}, {{CharHead|Chrom|SSBU|hsize=20px}}, and {{CharHead|Lucina|SSBU|hsize=20px}}||Arena Ferox||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''||Team battle. Robin, Chrom, and Lucina start with 50 HP. | ||
|- | |- | ||
|5||{{head|Corrin|g=SSBU|s=20px}}{{head|Corrin|g=SSBU|s=20px|cl=Black}} {{SSBU|Corrin}} (×2)||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}}''||Team battle. The two Corrins' color schemes reference the conflict between {{iw|fireemblemwiki|Hoshido}} and {{Iw|fireemblemwiki|Nohr}} in ''{{iw|fireemblemwiki|Fire Emblem Fates}}''. They | |5||{{head|Corrin|g=SSBU|s=20px}}{{head|Corrin|g=SSBU|s=20px|cl=Black}} {{SSBU|Corrin}} (×2)||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}}''||Team battle. The two Corrins' color schemes reference the conflict between {{iw|fireemblemwiki|Hoshido}} and {{Iw|fireemblemwiki|Nohr}} in ''{{iw|fireemblemwiki|Fire Emblem Fates}}''. They start with 100 HP. | ||
|- | |- | ||
|6||{{Head|Byleth|g=SSBU|s=20px|cl=Red}}{{head|Byleth|g=SSBU|s=20px|cl=Blue}}{{ | |6||{{Head|Byleth|g=SSBU|s=20px|cl=Red}}{{head|Byleth|g=SSBU|s=20px|cl=Blue}}{{head|Byleth|g=SSBU|s=20px|cl=Yellow}} Byleth (×3)||[[Garreg Mach Monastery]]||''{{SSBUMusicLink|Fire Emblem|Fódlan Winds}}''||The three Byleths' color schemes represent the house leaders in ''{{iw|fireemblemwiki|Fire Emblem: Three Houses}}''. The red Byleth prefers down specials, the blue one prefers side specials, and the yellow one prefers neutral specials, referencing the primary weapons of {{iw|fireemblemwiki|Edelgard}}, {{iw|fireemblemwiki|Dimitri}}, and {{iw|fireemblemwiki|Claude}}, respectively. The costumes will still be worn even if the player uses one of them. They each start with 50 HP. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Fire Emblem|Code Name: F.E.}}''||The player has {{head|Marth|g=SSBU|s=20px}} Marth, {{head|Roy|g=SSBU|s=20px}} Roy, {{head|Ike|g=SSBU|s=20px}} Ike, {{head|Robin|g=SSBU|s=20px}} Robin, and {{head|Corrin|g=SSBU|s=20px}} Corrin as CPU allies with 30 HP each. The five previous opponents now allied with Byleth reference the recruitment system in ''Three Houses'' and how certain students can be persuaded to join their side after being defeated in | |Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Fire Emblem|Code Name: F.E.}}''||The player has {{head|Marth|g=SSBU|s=20px}} Marth, {{head|Roy|g=SSBU|s=20px}} Roy, {{head|Ike|g=SSBU|s=20px}} Ike, {{head|Robin|g=SSBU|s=20px}} Robin, and {{head|Corrin|g=SSBU|s=20px}} Corrin as CPU allies with 30 HP each. The five previous opponents now allied with Byleth reference the recruitment system in ''Three Houses'' and how certain students can be persuaded to join their side after being defeated in part two. | ||
|} | |} | ||
[[Credits]] roll after completing Classic Mode. Completing it as Byleth has ''{{SSBUMusicLink|Fire Emblem|Paths That Will Never Cross}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Byleth has ''{{SSBUMusicLink|Fire Emblem|Paths That Will Never Cross}}'' accompany the credits. | ||
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</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
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Byleth Joins Smash House.png|Male Byleth's splash art. | Byleth Joins Smash House.png|Male Byleth's splash art. | ||
Byleth Recruits Byleth.png|Female Byleth's splash art. | Byleth Recruits Byleth.png|Female Byleth's splash art. | ||
Byleth unlock notice SSBU.jpg|Byleth's unlock notice after downloading him from the Nintendo eShop. | |||
Byleth amiibo.png|Byleth's amiibo | Byleth amiibo.png|Byleth's amiibo | ||
SSBU - Byleth Weapons.png|Byleth's weapons. | SSBU - Byleth Weapons.png|Byleth's weapons. | ||
SSBUWebsiteByleth1.jpg|Male and female Byleth on [[Umbra Clock Tower]]. | SSBUWebsiteByleth1.jpg|Male and female Byleth on [[Umbra Clock Tower]]. | ||
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==Trivia== | ==Trivia== | ||
<!--NOTICE BEFORE EDITING: When using pronouns, | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns and always using the character's name instead is entirely a valid style, as long as the sentence stays coherent. Additionally, do not add in anything about either Byleth's trailer or the character himself is the most disliked. We didn't do any of that for previous games so there's no reason to do it here.--> | ||
*Byleth's internal codename is "master", referencing | *Byleth's internal codename is "master", referencing his role as a professor in ''Fire Emblem: Three Houses''. | ||
*According to Sakurai, the development of Byleth began while ''Fire Emblem: Three Houses'' was still in development. He had to play the game in secret from the other employees due to the game still being in development.<ref>https://twitter.com/PushDustIn/status/1455931694175817730</ref> | *According to Sakurai, the development of Byleth began while ''Fire Emblem: Three Houses'' was still in development. He had to play the game in secret from the other employees due to the game still being in development.<ref>https://twitter.com/PushDustIn/status/1455931694175817730</ref> | ||
*Byleth is the first character to have two different splash screens | *Byleth is the first character to have two different splash screens (one for each gender). | ||
**Byleth is also the first fighter with multiple taglines. In Byleth's case, it is because the male and female variants have different names in Japanese. | |||
**Despite the fact that male and female Byleth have different names in Japanese, the [[announcer]] and English-written UIs (such as the [[versus splash screen]] and [[damage meter]]) will call both of them by their shared English name, unlike with other characters such as {{SSBU|King K. Rool}} and {{SSBU|Lucina}} in the Japanese version, or unlike with other gender-selectable characters in French, Spanish, German, Italian and Russian. However, this is also similar to {{SSBU|Young Link}} and {{SSBU|Lucas}} being still called by the announcer with their English name. | **Despite the fact that male and female Byleth have different names in Japanese, the [[announcer]] and English-written UIs (such as the [[versus splash screen]] and [[damage meter]]) will call both of them by their shared English name, unlike with other characters such as {{SSBU|King K. Rool}} and {{SSBU|Lucina}} in the Japanese version, or unlike with other gender-selectable characters in French, Spanish, German, Italian and Russian. However, this is also similar to {{SSBU|Young Link}} and {{SSBU|Lucas}} being still called by the announcer with their English name. | ||
* | *Byleth is the only character in Vol. 1 of the Fighters Pass to not be from either a third-party company or a new universe, and is the second such DLC character for ''Super Smash Bros. Ultimate'', after {{SSBU|Piranha Plant}}. | ||
*Byleth is also the only character in the game to debut after ''Ultimate''{{'}}s original release in December 2018, which was also the case with fellow ''Fire Emblem'' characters [[Roy]] and [[Corrin]] in their debuts. | *Byleth, like {{SSBU|Ike}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, and {{SSBU|Inkling}}, is one of the few characters to have {{SSBU|alternate costume}}s with different animations. | ||
**Female Byleth holds the Sword of the Creator with its tip pointed upwards, while male Byleth holds it with its tip pointed downwards. All animations that can be played from their stand animations (like their idle animations) are subsequently affected through the animation blending. | |||
**Their [[victory pose]]s are different. Byleth is also the only fighter where the camera angles will also change depending on the costume, rather than just the animations. | |||
*With his debut in ''Three Houses'' in July 2019, Byleth is the most recent fighter to appear in ''Ultimate'' and, by extension, the entire ''Super Smash Bros.'' series. He is also the only character in the game to make his gaming debut after ''Ultimate''{{'}}s original release in December 2018, which was also the case with fellow ''Fire Emblem'' characters [[Roy]] and [[Corrin]] in their debuts. | |||
**Correspondingly, Byleth was the first fighter in ''Ultimate'' to have debuted on the [[Nintendo Switch]]. | |||
*Byleth and {{SSBU|Steve}} are the only characters in ''Ultimate'' whose alternate costume is displayed alongside their default costume on the [[Super Smash Bros. Ultimate Official Site|official ''Ultimate'' site]], similarly to {{SSB4|Robin}}'s page on the [[Super Smash Bros. 4 Official Site|official ''SSB4'' site]]. | *Byleth and {{SSBU|Steve}} are the only characters in ''Ultimate'' whose alternate costume is displayed alongside their default costume on the [[Super Smash Bros. Ultimate Official Site|official ''Ultimate'' site]], similarly to {{SSB4|Robin}}'s page on the [[Super Smash Bros. 4 Official Site|official ''SSB4'' site]]. | ||
**Additionally, because male and female Byleth have different names in Japanese, Korean, and Chinese, the lists of fighters on the website name both of them in those languages. | **Additionally, because male and female Byleth have different names in Japanese, Korean, and Chinese, the lists of fighters on the website name both of them in those languages. | ||
*According to Sakurai's column, the reason for Byleth's use of the Hero's Relics was to differentiate him from all the other sword fighters.<ref>https://nintendoeverything.com/sakurai-on-the-creation-of-byleth-in-super-smash-bros-ultimate/?fbclid=IwAR04CXGocnLzKdc6Zmb_JJ5Zkjf2FImrITmsODwe70k-Pn8Deho4BidopOM</ref> | *According to Sakurai's column, the reason for Byleth's use of the Hero's Relics was to differentiate him from all the other sword fighters.<ref>https://nintendoeverything.com/sakurai-on-the-creation-of-byleth-in-super-smash-bros-ultimate/?fbclid=IwAR04CXGocnLzKdc6Zmb_JJ5Zkjf2FImrITmsODwe70k-Pn8Deho4BidopOM</ref> | ||
*Byleth is the first DLC fighter in ''Ultimate'' not to have been revealed before his presentation video's release. | |||
*Byleth is the only ''Fire Emblem'' character who uses the "drumbeat" sound effect when charging a smash attack. | |||
*Byleth is the second fighter from the ''Fire Emblem'' series to not possess a counter as their down special, after Robin. | |||
*[[Chrom]] and [[Lucina]] are the only ''Fire Emblem'' characters that do not aid Byleth in fighting Master Hand and Crazy Hand in the boss round. | |||
*Byleth's boss round in Classic Mode has a total of 6 characters fighting the boss (including the player itself), the most out of any other character (7 if there is another player in Co-op mode). This makes Byleth the only character with this distinction. | |||
*Byleth is the only character in ''Ultimate'' to have an exclusively [[tether]]-based up special. {{SSBU|Ivysaur}} can switch to {{SSBU|Charizard}} (who can use [[Fly]]), {{SSBU|Joker}} gains [[Wings of Rebellion]] through Arsene and {{SSBU|Min Min}}'s up special is [[ARMS Jump / ARM Hook|ARMS Jump]] when used on the ground as opposed to ARM Hook. | |||
*For unknown reasons, the Korean reveal of Byleth had been delayed, being revealed on January 22, 2020, rather than January 16 like in other regions. | |||
*Byleth is one of the few characters who occasionally says something after being Blast KO'd: male Byleth will shout "Not my best!", while female Byleth will shout "Forgive me...!" | *Byleth is one of the few characters who occasionally says something after being Blast KO'd: male Byleth will shout "Not my best!", while female Byleth will shout "Forgive me...!" | ||
*When either male or female Byleth is [[Star KO]]'d | *When either male or female Byleth is [[Star KO]]'d, they shout, "My battle ends here...!" This is a reference to a line of dialogue when they exhaust their health in ''Fire Emblem: Three Houses''. Byleth shares the distinction of speaking a full sentence during a Star KO with {{SSBU|Pit}}. | ||
**Both, additionally, do not say a sentence in Japanese. | |||
*Both genders of Byleth in the English version use one of their heavy knockback screams rather than their standard KO scream when KO'd by reaching 0 HP during their final stock in [[Stamina Mode]]. This also applies to {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, all vocal DLC fighters except for {{SSBU|Joker}}, {{SSBU|Banjo & Kazooie}}, and Byleth's Japanese voice. | |||
**Additionally, Byleth in the Japanese version uses a unique voice clip when KO'd in Stamina Mode. This trait is shared with Joker and {{SSBU|Banjo & Kazooie}}. | |||
*Byleth is the first DLC character to appear in multiple [[Spirit]] Battles as both the main opponent and a minion, the other being Steve. | |||
*Oddly, if Byleth charges a forward smash while holding a [[Death's Scythe]], the charging sound effect will not play. | *Oddly, if Byleth charges a forward smash while holding a [[Death's Scythe]], the charging sound effect will not play. | ||
**Additionally, he will not vibrate in place while charging. This also applies to {{SSBU|Zero Suit Samus}} if she charges a smash attack while holding a [[Star Rod]]. | **Additionally, he will not vibrate in place while charging. This also applies to {{SSBU|Zero Suit Samus}} if she charges a smash attack while holding a [[Star Rod]]. | ||
*In male Byleth's right victory pose, there's a brief delay before the UI displays the panes of the losing fighters in comparison to most victory poses. This is due to the game slowing down when focusing on the particle effects from the Sword of the Creator's whip. This does not occur in team battles consisting of two or more fighters. | *In male Byleth's right victory pose, there's a brief delay before the UI displays the panes of the losing fighters in comparison to most victory poses. This is due to the game slowing down when focusing on the particle effects from the Sword of the Creator's whip. This does not occur in team battles consisting of two or more fighters. | ||
*Unlike most humanoid fighter models in ''Ultimate'', the bind pose of | **This makes male Byleth the only fighter who can progress through the results screen without displaying the defeated fighters outside of team battles. | ||
*Unlike most humanoid fighter models in ''Ultimate'', the bind pose of both Byleth genders is uniquely an "A-pose" instead of a [[T-pose]].<ref>[https://twitter.com/firubiii/status/1222377730550980610]</ref> This is shared with {{SSBU|Terry}} and {{SSBU|Mythra}}. | |||
*Byleth is the only character with a taunt that has more than one potential quote. | *Byleth is the only character with a taunt that has more than one potential quote. | ||
*The "Congratulations" screen in Byleth's Classic Mode references tea parties in ''Fire Emblem: Three Houses'', specifically the loading-screen tip which features Edelgard as a guest. | |||
*Prior to the 8.0.0 update, the [[Sound Test]] did not refer to the two Byleths as male or female, unlike other characters with gender swaps. | *Prior to the 8.0.0 update, the [[Sound Test]] did not refer to the two Byleths as male or female, unlike other characters with gender swaps. | ||
*Out of all the ''Fire Emblem'' characters, Byleth's hair is modeled differently, having a slightly more solid texture without any feathering on the hair tips. | |||
==References== | ==References== |