Editing Byleth (SSBU)

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{{Infobox Character
{{Infobox Character
|name = Byleth
|name = Byleth
|image = {{tabber|title1=Male|content1=[[File:Byleth SSBU.png|250px]]|title2=Female|content2=[[File:Byleth-Alt1 SSBU.png|250px]]|title3=Both|content3=[[File:fighter-byleth.png|250px]]}}
|image = {{tabber|title1=Male|tab1=[[File:Byleth SSBU.png|250px]]|title2=Female|tab2=[[File:Byleth-Alt1 SSBU.png|250px]]|title3=Both|tab3=[[File:fighter-byleth.png|250px]]}}
|game = SSBU
|game = SSBU
|universe = {{uv|Fire Emblem}}
|availability = [[Downloadable content (SSBU)|Downloadable]]
|availability = [[Downloadable content (SSBU)|Downloadable]]
|tier = B-
|ranking = 42
}}
}}
:{{Cquote|''Byleth Joins Smash House!''|cite=Introduction tagline (♂)}}
:{{Cquote|''Byleth Joins Smash House!''|cite=Introduction tagline (♂)}}
:{{Cquote|''Byleth Recruits ...Byleth!''|cite=Introduction tagline (♀)}}
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
'''Byleth''' (♂: {{ja|ベレト|Bereto}}, ♀: {{ja|ベレス|Beresu}}, ''Byleth'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Byleth was officially announced on January 16th, 2020 as the fifth and final [[Downloadable content (SSBU)|downloadable character]] from [[Downloadable content (SSBU)#Fighters Pass Vol. 1|Fighters Pass Vol. 1]]. Both male and female versions are playable. Byleth was released on January 28th, 2020,<!--January 29th, 2020 in Pal and Japanese regions.--> and is classified as Fighter #75.
'''Byleth''' (♂: {{ja|ベレト|Bereto}}, ♀: {{ja|ベレス|Beresu}}, ''Byleth'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Byleth was officially announced on January 16th, 2020 as the fifth and final [[Downloadable content (SSBU)|downloadable character]] from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 1}}. Both male and female versions of Byleth are playable. Byleth was released as part of Challenger Pack 5 on January 28th, 2020<!--January 29th, 2020 in Pal and Japanese regions.--> and is classified as [[Fighter number|Fighter #75]].


<!--The fact that M!Byleth was re-cast for FE3H and FEH has no relation to Smash. Please do not re-add this point.-->{{iw|wikipedia|Zach Aguilar}} and {{iw|wikipedia|Jeannie Tirado}}, who respectively voiced the male and female versions of Byleth in ''Fire Emblem: Three Houses'' and ''{{iw|fireemblemwiki|Fire Emblem Heroes}}'', reprise their roles in the overseas versions, while {{iw|wikipedia|Yūsuke Kobayashi|voice actor}} and {{iw|wikipedia|Shizuka Itō}} reprise their respective male and female roles in the Japanese version.
<!--The fact that M!Byleth was re-cast for FE3H and FEH has no relation to Smash. Please do not re-add this point.-->Zach Aguilar and Jeannie Tirado, who respectively voiced the male and female versions of Byleth in ''Fire Emblem: Three Houses'' and ''Fire Emblem Heroes'', reprise their roles in the overseas version, while {{iw|wikipedia|Yūsuke Kobayashi|voice actor}} and {{s|wikipedia|Shizuka Itō}} reprise their respective male and female roles in the Japanese version.
 
Byleth is ranked 42nd out of 82 on the current [[tier list]], placing him in the B- tier.


==Attributes==
==Attributes==
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns and always using the character's name instead is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
 
Byleth is a tall, middleweight swordsman, yet has poor overall mobility (similarly to {{SSBU|Ganondorf}}, {{SSBU|Incineroar}} and {{SSBU|Dr. Mario}}), high startup and ending lag on many of his moves, and a rather short [[grab]] range. In the words of ''Super Smash Bros.'' series creator [[Masahiro Sakurai]], Byleth is a "distance demon",<ref name=Presents>[https://www.youtube.com/watch?v=2aqVlLlKkcg Super Smash Bros. Ultimate – Mr. Sakurai Presents "Byleth"]</ref> since his optimal playstyle involves using his {{iw|fireemblemwiki|Heroes' Relics}} to zone out opponents at mid-range, similarly to {{SSBU|Marth}} and {{SSBU|Shulk}}. Thanks to his variety of weapons, Byleth's overall range is fittingly long in line with his archetype, and his attacks are generally very strong, especially for a middleweight, although this comes at the cost of his frame data being rather sluggish. All of these traits make Byleth's general gameplan very patient: his sluggishness and strength make it important for him to plan ahead and learn the opponent's habits before covering their options with his range and arsenal of hard-hitting weapons.
 
Like other weapon wielders, Byleth's attacks have disjointed [[hitbox]]es that allow him to fight effectively from a safe distance. Neutral attack is a quick chain of attacks that help ward off nearby opponents, and is useful due to being his fastest attack of any kind. Due to having four weapons, each of them is assigned to different attacking directions. Like in ''Fire Emblem: Three Houses'', the {{iw|fireemblemwiki|Sword of the Creator}} is Byleth's default weapon, and it is wielded throughout all animations that do not involve any other weapon.
 
Neutral infinite is one of the most damaging of its kind in the entire game, and it can even KO at very high percentages while near the edge. Up and forward tilts have wide hitboxes and decent speed, making them effective spacing attacks. Down tilt transforms the Sword of the Creator into its whip form, and although it is slower than the other two tilts, it is a useful combo starter into aerial attacks. Dash attack is a wide slash forward that is potent for punishing whiffs, and can even KO at reasonable percentages when its blade hitbox connects. However, its ending lag makes it easily punishable, which is further compounded by its weak hilt hitbox.
 
In regard to an assigned attack direction, all of Byleth's up-inputted moves emphasize the Sword of the Creator's whip form. Up smash causes him to lash upwards in a flurry, which deals multiple hits and is useful for denying landings or starting juggles. It is also Byleth's fastest smash attack, while its moderately powerful final hit makes it a viable KO option as well. Up aerial functions very similarly to up smash in regard to aesthetics and mechanics. Due to being an aerial, however, its looping hits can also drag opponents downward to initiate extended combos, which makes it one of Byleth's most useful attacks in general.
 
When used as his [[Sword of the Creator|up special]], the Sword of the Creator grants Byleth a very long [[tether recovery]] that can grab {{SSBU|Battlefield}}'s edges, even if he is near the bottom blast line. Notably, Byleth's up special can attach to walls and enable him to perform a [[wall jump]] if he then touches a wall, much like how tether recoveries function in ''[[Super Smash Bros. Melee]]''. However, the Sword of the Creator also boasts potent offensive potential as an up special: it causes an untechable [[meteor smash]] at high percentages that, if used on offstage opponents, sees Byleth meteor smash an opponent by [[footstool jump]]ing on them, which can cause an unavoidable KO at high percentages. This hop also has extremely low ending lag, allowing for certain follow-ups, such as his side special or even down aerial. Altogether, these traits provide Byleth with a safe array of covering various approach options.
 
Byleth's other weapons grant more specialized options. {{iw|fireemblemwiki|Areadbhar}}, a lance, is used for Byleth's side-inputted moves (forward smash, forward aerial, back aerial, and side special). It has long-range and has a [[tipper]] that deals more damage at the tip of the lance. Forward smash is a slow, but long-ranged stab that deals more knockback if aimed upward and tippered, allowing it to heavily punish jump options. If aimed downward, Areadbhar can also hit opponents grabbing edges. Meanwhile, forward and back aerials are very effective spacing moves, even outranging those of Marth, and their tippers deal heavy knockback.
 
Byleth's side special has him swing [[Areadbhar]] in a slow, but wide swing, and allows him to step forward if it is inputted like a smash attack. Its massive hitbox easily denies jump options and acts as a powerful but risky spacing option, as any character can punish it even when fully spaced if they shield it. Aside from its offensive potential, Areadbhar can even assist Byleth's horizontal recovery when used as a side special in the air. All of Areadbhar's moves are weak if the hilt lands, so proper spacing is vital; the sourspots of forward and back aerials can be used to combo or tech chase effectively, but will KO less readily. Side special will be extremely weak if the hilt lands, but Byleth will be able to shield to protect themselves even if the hilt is used.


{{iw|fireemblemwiki|Aymr}}, an axe, is used for Byleth's down-inputted moves (down smash, down aerial, and down special). It is an extremely slow, yet powerful weapon that deals high damage, [[shield damage]], and knockback on each move that uses it. Down smash is slow overall, but hits very hard and can KO as early as 90%. Down aerial is a similarly slow swing downwards with extreme landing lag, but it is the strongest meteor smash in the game when it lands, making it also among the most rewarding. Byleth's down special causes him to charge [[Aymr]] in a [[super armor]]ed stance before unleashing a powerful, [[Special Zoom]]-inducing swing. It allows Byleth to pass through platforms and turn around in the opposite direction while charging, which can be used for mindgames. It also has a surprisingly wide hitbox that starts behind Byleth's head. Altogether, these traits make it a high-risk, high reward move that can catch opponents by surprise. If used in the air, it will be slightly weaker and lack super armor, yet still KO at very reasonable percentages.
Byleth is fundamentally optimized as a "distance demon," a character like {{SSBU|Marth}} and {{SSBU|Shulk}} who utilizes large hitboxes to zone out opponents at mid-range. Boasting a variety of weapons, Byleth's overall reach is fittingly long in line with his archetype, and his attacks are generally very strong; to compensate for this, Byleth has poor overall mobility in a similar vein to {{SSBU|Ike}}, {{SSBU|Ganondorf}}, {{SSBU|Incineroar}} and {{SSBU|Dr. Mario}}, high startup and ending lag on many of his moves, and a rather short [[grab]] range. All of this makes Byleth's general gameplan very patient; his sluggishness makes it necessary for him to plan ahead and learn the opponent's habits, before covering their options with his range and arsenal of hard-hitting weapons.


Finally, {{iw|fireemblemwiki|Failnaught}} is a bow that is used for two of Byleth's neutral-inputted moves (neutral aerial and neutral special). Neutral aerial involves Byleth spinning it in a circular motion for a fairly long time, much like {{SSBU|Pit}}'s neutral aerial. As a result, it is a good option [[out of shield]] due to its fast startup, and can also initiate combos or [[edgeguard]] with its looping hits and landing hitbox. Byleth's neutral special uses [[Failnaught]] to fire an arrow, which can be shot at two different strengths: a slow but strong arrow that acts it serviceable for sniping and spacing, or a very delayed arrow that is one of fastest projectiles in the game and is strong enough almost break a full shield. The charged arrow also becomes an energy projectile, making it possible to [[absorb]] it, though it cannot be [[Inhale]]d or [[Pocket]]ed. Unlike other [[bow]]s, Byleth can [[charge-cancel]] Failnaught, specifically up until slightly after the delayed charged arrow begins charging. However, he is unable to cancel it after he reaches that point. Byleth's neutral special can also turn around up to two times before the charged arrow is fired, similarly to [[Palutena Bow]]/[[Silver Bow]].
Like other weapon users, Byleth's attacks have [[disjointed hitbox]]es that allow combat to be at a safe distance. Neutral attack is a quick chain of attacks that act as a standard get-off-me option, especially due to the speed of Byleth's moveset. The third hit of neutral attack is good for sending opponents away, and the infinite is a good damage racker that can KO at high percents near the edge. Byleth's tilts all use the [[Sword of the Creator]]. Up and forward tilts have wide hitboxes and decent speed, making them effective spacing attacks. Down tilt is a whip with the sword in chain form, giving it more effective distance and allowing it to combo into aerials. Finally, dash attack is a wide swipe forward, which allows it to punish whiffs but is also easily punishable itself. All of Byleth's up attacks emphasize the Sword of the Creator's extended chain form; up aerial causes him to lash upwards in a flurry, dealing multiple hits and acts as a good tool to deny landings or start a juggle. Its looping hits can also drag opponents downwards to initiate extended combos. Byleth's up special causes him to thrust the chain upwards to grab opponents or ledges. As a combat move, this up special can combo from certain moves, and causes an untechable [[meteor smash]] at high percentages; if used on offstage opponents, Byleth will hop off the opponent's head for a meteor smash, which can cause an unavoidable KO at high percents. This hop also has extremely low ending lag, allowing for certain followups like side special. As a recovery move, the sword grants Byleth a very long [[tether recovery]], which can grab [[Battlefield]]'s ledges as low as near the bottom blast line. Notably, Byleth's up special can attach to walls and perform a wall jump if it touches a wall, much like tether recoveries in ''Melee''. Altogether, these traits provide Byleth with a safe array of covering various approach options.


Byleth may have good strengths, but he does also have weaknesses. Due to his overall mobility being among the worst in ''Ultimate'', his approach is very committal. This flaw is further compounded by many of his attacks having slow startup (e.g. down smash/down aerial), narrow hitbox placements (e.g. forward/back aerials), or even both (e.g. forward smash). Dash attack, neutral aerial, and side special are exceptions, but are easily punishable on shield due to their ending lag, while the lattermost is dangerously unsafe if the sweetspot does not connect.
Byleth's other weapons grant more specialized options. {{s|fireemblemwiki|Areadbhar}}, a lance, is used for Byleth's side-inputted moves (forward smash, forward aerial and back aerial, and side special); it has long range and uses a [[tipper]] mechanic that deals more damage at the tip of the lance. Forward smash is a slow but long-ranged stab that deals more knockback if aimed upward and tippered, allowing it to heavily punish jump options. If aimed downwards, the lance can also hit opponents grabbing ledges. Meanwhile, forward and back aerials are very effective spacing moves, even outranging those of Marth, and the tippers deal heavy knockback. Byleth's side special has him swing [[Areadbhar]] in a slow, but wide swing, and allows him to step forward if the special button is held. Its massive hitbox easily denies jump options and acts as a powerful but risky spacing option. However, all of Areadbhar's moves are very weak if the hilt lands, so proper spacing is vital; this is especially important with side special, as the sourspot deals extremely low knockback, making it possible for opponents to punish Byleth at low percents even if it lands.


This flaw becomes even more dangerous with Failnaught's unique charge properties: while the arrows fired from it are powerful and fast, they are equally as dangerous if reflected, as Byleth cannot cancel the move after charging it halfway through. Byleth's abundance of powerful attacks is also a double-edged sword: while these attacks make it easy for him to heavily punish mistakes, his sluggish frame data also makes [[counterattack]]s an excellent option to punish his many KO options if they are used unwisely.
{{s|fireemblemwiki|Aymr}}, an axe, is used for Byleth's down-inputted moves (down smash, down aerial, down special); it is an extremely slow, yet powerful weapon that deals high damage and knockback on all moves that use it. Down smash is slow overall, but hits very hard and can KO as early as 90%. Down aerial is a similarly slow swing downwards with extreme landing lag, but it is the strongest meteor smash in the game when it lands, making it also among the most rewarding. Finally, Byleth's down special causes him to charge [[Aymr]] in a [[super armor]]ed stance, before unleashing a powerful, [[Special Zoom]]-inducing swing. It allows Byleth to pass through platforms and turn around in the opposite direction while charging, which can be used for mindgames. It also has a surprisingly wide hitbox that starts behind Byleth's head, making it much like [[Warlock Punch]]; a high-risk, high-reward move that can catch opponents by surprise.


Byleth's grab game is also lackluster at best. Down throw is, by far, the best aspect of Byleth's grab game: it is a reliable combo starter below 80%, with neutral, forward and back aerials being reliable follow-ups. However, this is offset by the other aspects of his grab game. Aside from his aforementioned grab range issues, his pummel is akin to a heavyweight's by being decently damaging, yet fairly slow. Up throw is his most damaging throw, but inflicts only a mediocre 9% and its only real purpose is applying pressure from below, with up aerial and up special being possible follow-ups if the opponent fails to DI properly. Although back throw can potentially combo into dash attack at low percentages, this combo is utterly outclassed by down throw's combos. Instead, it and forward throw are used primarily to launch the opponent offstage.
Finally, {{s|fireemblemwiki|Failnaught}} is a bow which is used for two of Byleth's neutral-inputted moves (neutral aerial and neutral special). Neutral aerial is a long-lasting, wide-ranged spinning move much like {{SSBU|Palutena}}'s, making it a good option [[out of shield]] due to its fast startup, and can also initiate combos or [[edgeguard]] with its looping hits. Byleth's neutral special also charges up [[Failnaught]] with an arrow, which can be shot at two different strengths: a slow but strong arrow that acts as a sniping option and passable spacing projectile, or a very delayed shot that acts as one of the strongest projectiles in the game, which can also almost break a full shield. The charged projectile also becomes an energy projectile, making it possible to [[absorption|absorb]] it, but not [[inhale]]d nor [[Pocket]]ed. Unlike every {{SSBU|Link}}'s respective [[Bow]]s, Byleth can cancel Failnaught's charge before he reaches the delayed charge shot, though he is unable to cancel it after he reaches that point. Byleth's neutral special can also turn around before the delayed charge shot.


Byleth's recovery is also burdensome in certain ways. Due to being a tether recovery, his up special boasts high vertical distance, but lackluster horizontal distance. When coupled with his poor air speed, Byleth is susceptible to gimps. However, his recovery is deceptively useful when used properly. Since up special can recover from halfway between the camera border and blast zone on {{SSBU|Final Destination}}, Byleth mostly has to worry about getting in range horizontally. To assist with this, he can use his side special or his neutral/forward/back/up aerials to hit away opponents, and performing a [[B-reverse]]d Failnaught charge, canceled with a jump, which will make where Byleth is going to be very hard for the opponent to guess.
Byleth is not without flaws, however. Due to his mobility being among the worst in ''Ultimate'', his approach is very committal. This flaw is further stressed due to many attacks having slow startup (e.g. down smash/down aerial), narrow hitbox placements (e.g. forward/back aerials), or even both (e.g. forward smash). His dash attack, neutral aerial and side special are exceptions, but are easily punishable on shield due to their ending lag, while the lattermost is dangerously unsafe if the sweetspot does not land. This flaw becomes even more dangerous with Failnaught’s unique charge properties, as while the arrows fired from it are powerful and fast, they are equally as dangerous if reflected as Byleth cannot cancel the move after charging it halfway through. Byleth’s abundance of KO options is also a double-edged sword, as while it makes it easy for him to heavily punish mistakes, it also makes [[counterattack]]s an excellent option to punish his many KO options if used frequently.


All in all, Byleth is a ranged powerhouse that boasts a capable mixture of highly damaging attacks, KO options, combos, and setups. However, Byleth's slow overall mobility and poor overall frame data mean that he must be careful with his offensive techniques and use his tools very patiently in order to punish his opponent's mistakes, as a careless move on Byleth's end will easily give his opponent just as big of an opening to retaliate.
Byleth’s grab game is also very lackluster. He does not have a throw that KO’s at realistic percentages. Down throw is a serviceable combo starter at low percents, but it loses utility very quickly. Up throw is his most damaging throw, but only deals a pitiful 9% and its only real purpose is applying pressure from below. Forward and back throws only serve the purpose of getting the opponent offstage. When this is combined with Byleth’s short grab range, his overall grab game leaves much to be desired.


==Update history==
When it comes to Byleth's recovery, his primary recovery, Sword of the Creator, suffers from the same issues as {{SSBU|Joker}}'s normal recovery. Being a tether recovery with high vertical distance, but lackluster horizontal distance. This combined with his poor air speed makes Byleth susceptible to gimps (however the move's ability to grab onto opponents, meteor smash them at 50% or higher, all while giving Byleth extra recovery distance can help deter edge-guarders from going off-stage to gimp him).
Byleth was slightly buffed in update 11.0.0. The most notable buffs were to [[Sword of the Creator]]: its decreased overall lag improved its utility for recovering, combos and as an out of shield option,<ref>[https://www.youtube.com/watch?v=LZLY-UGqA9k Byleth got BUFFED! - Patch 11.0 Byleth Analysis (Smash Ultimate)]</ref> while its increased base knockback improved its KO potential while offstage and removed its dead zone (the latter of which improved its consistency). [[Areadbhar]] became safer on shield thanks to it receiving shieldstun multipliers. In addition, it has less ending lag when used in the air; this slightly improved its recovery and edgeguarding potentials. Down smash and down aerial gained slightly higher knockback, which improved their already considerable KO potentials. On an extended note, down aerial's shield damage output was also increased.


Overall, Byleth fares mildly better than he did when he was first released.
Finally, even though Byleth has a large array of KO moves, they are not always reliable. His up smash, like certain other multi-hitting up smashes, has almost no grounded hitboxes, making it ineffective against grounded opponents. His side and up special moves have strict hitboxes that only work from a specific horizontal distance or above Byleth, respectively. His down special, despite its aforementioned strengths, is very punishable due to its startup and ending lag throughout, leaving Byleth very vulnerable to grabs. Lastly, his most reliable KO moves will only KO starting after high percentages, making it tough for him to KO effectively.


'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
All in all, Byleth is a ranged powerhouse with great offensive potential due to his weaponry, which comes with varying uses depending on each weapon. Byleth's arsenal grants him access to a mixture of highly damaging attacks, KO options, combos, and setups. However, Byleth's slow mobility and poor overall frame data renders his approach strategic, requiring the player to be very patient with their opponent and read and punish their mistakes, as a careless move on Byleth's end will easily give his opponent just as big of an opening.
{{UpdateList (SSBU)/11.0.0|char=Byleth}}


==Moveset==
==Moveset==
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns and always using the character's name instead is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->


*Byleth uses a variety of the {{iw|fireemblemwiki|Heroes' Relics}} from ''{{iw|fireemblemwiki|Fire Emblem: Three Houses}}'' throughout his moveset. Each weapon is designated to a different attacking direction: neutral, side, up, and down.
*Byleth features a multitude of weapons throughout his moveset, all which utilize the Heroes' Relics from ''Fire Emblem: Three Houses''. Each weapon is designated to a different attacking direction (neutral, side, up, down).
**The {{iw|fireemblemwiki|Sword of the Creator}} is Byleth's default weapon and is wielded throughout all animations that do not involve any other weapon. It is used for Byleth's neutral infinite, tilt attacks, throws, and get-up attacks, though it is also designated to up-inputted moves like up smash, up aerial, and up special. Certain moves cause the Sword of the Creator to change into its whip form, extending its range. The Sword of the Creator also enables Byleth to [[wall jump]] 3 times when his up special is used.
**The {{s|fireemblemwiki|Sword of the Creator}} is Byleth's default weapon, and is wielded throughout all animations that do not involve any other weapon. It is used for Byleth's flurry attack, tilts, throws, and get-up attacks, though it is also designated to upward-inputted moves like up smash, up aerial, and up special. Certain moves cause the sword to change into its whip form, extending its reach. The sword lets him [[wall jump]] three times in his up special.
**{{iw|fireemblemwiki|Areadbhar}} is a lance wielded by {{iw|fireemblemwiki|Dimitri}}. It is used for Byleth's side-inputted moves, such as forward smash and back aerial. Areadbhar features a [[tipper]], with the shaft dealing comparatively low knockback and damage and the tip dealing 1.5× the damage of the shaft.
**{{s|fireemblemwiki|Areadbhar}} is a lance wielded by {{s|fireemblemwiki|Dimitri}}. It is used for Byleth's side-inputted moves, such as forward smash and back aerial. Areadbhar features a [[tipper]] mechanic similar to Marth's, with the hilt dealing comparatively low knockback and damage and the tip dealing 1.5× the damage of a hilt hit.
**{{iw|fireemblemwiki|Aymr}} is an axe wielded by {{iw|fireemblemwiki|Edelgard}}. It is used for Byleth's down-inputted moves, such as down smash and down special. Aymr boasts incredibly high damage and knockback on all moves that feature it, though at the cost of extremely high overall lag.
**{{s|fireemblemwiki|Aymr}} is an axe wielded by {{s|fireemblemwiki|Edelgard}}. It is used for Byleth's downward-inputted moves, such as down smash and down special. Aymr boasts incredibly high damage and knockback on all moves that feature it, though at the cost of extreme lag.
**{{iw|fireemblemwiki|Failnaught}} is a bow wielded by {{iw|fireemblemwiki|Claude}}. It is used for two of Byleth's neutral-inputted moves, neutral aerial and neutral special. Unlike the previously mentioned weapons, Failnaught does not feature any particular traits.
**{{s|fireemblemwiki|Failnaught}} is a bow wielded by {{s|fireemblemwiki|Claude}}. It is used for two of Byleth's neutral-inputted moves, neutral aerial and neutral special. Unlike the previously mentioned weapons, Failnaught does not feature any particular traits.
''For a gallery of Byleth's hitboxes, see [[Byleth (SSBU)/Hitboxes|here]].''
''For a gallery of Byleth's hitboxes, see [[Byleth (SSBU)/Hitboxes|here]].''


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|neutral3dmg=4.5%
|neutral3dmg=4.5%
|neutralinfdmg=0.4% (loop), 3.5% (last)
|neutralinfdmg=0.4% (loop), 3.5% (last)
|neutraldesc=A knifehand strike, followed by a roundhouse kick, followed by a side kick. When button mashed, Byleth instead unleashes a flurry of lashes with the Sword of the Creator's whip form. It is Byleth's fastest attack, although the first hit has short range. Like {{SSBU|Palutena}}'s neutral infinite, Byleth's infinite has enough power to KO at very high percentages while near the edge. Holding the attack button causes Byleth to repeat the first hit, albeit rather slowly.
|neutraldesc=A knifehand strike, followed by a roundhouse kick, followed by a sidekick. If the button is mashed, unleashes a flurry attack with the whip. This is Byleth's fastest attack, though the first hit has limited range. Holding the attack button causes Byleth to repeat the first hit, albeit rather slowly.
|ftiltname=&nbsp;
|ftiltname=&nbsp;
|ftiltdmg=11%
|ftiltdmg=11%
|ftiltdesc=A downward slash. A decent spacing tool with reasonable power. Resembles Byleth's standard attack animation with the Sword of the Creator in ''Fire Emblem: Three Houses.''
|ftiltdesc=An elegant outward slash done at a downward angle. A decent spacing tool due to its range, with decent power as well.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=10%
|utiltdmg=10%
|utiltdesc=An overhead arcing slash. An effective anti-air and juggling tool.
|utiltdesc=Swings his sword in an upward arc from front to back, akin to {{SSBU|Mii Swordfighter}}'s up tilt. An effective juggling tool.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=8%
|dtiltdmg=8%
|dtiltdesc=A kneeling, inward lash with the Sword of the Creator's whip form. It has very good horizontal range. Despite having slow startup for a tilt attack, it is one of Byleth's best combo starters, thanks to its launching angle and knockback collectively enabling it to combo into up tilt, neutral aerial, up aerial or up special, depending on the opponent's damage.
|dtiltdesc=A low-angled crack of the whip. It has very good horizontal range, and despite its slow startup for a tilt attack, the move is one of Byleth's best combo starters thanks to its upward knockback trajectory, with follow-ups such as up tilt, neutral aerial, up aerial or up special, depending on the opponent's percent.
|dashname=
|dashname=
|dashdmg=13% (blade), 9% (hilt)
|dashdmg=13% (blade), 9% (hilt)
|dashdesc=A lunging, downward slash. A quick and useful burst option for punishing landings, though it has a noticeable amount of ending lag. Like {{SSBU|Marth}} and {{SSBU|Roy}}'s dash attacks, it also has polarized hitboxes: its sweetspot boasts enough power to KO opponents at reasonable percentages while near the edge, yet its sourspot has virtually no KO potential. Resembles Byleth's standard attack animation with regular swords in ''Fire Emblem: Three Houses.''
|dashdesc=An inward swipe while sliding forward. A quick and useful burst option for punishing landings, though it has a noticeable amount of ending lag. The move has a sourspot up close, unlike other sword attacks. The sweetspot (located near the tip) boasts respectably good horizontal KO power.
|fsmashangles=3
|fsmashangles=3
|fsmashname=&nbsp;
|fsmashname=&nbsp;
Line 94: Line 74:
|fsmashsidedmg={{ChargedSmashDmgSSBU|18}} (tip), {{ChargedSmashDmgSSBU|12}} (shaft)
|fsmashsidedmg={{ChargedSmashDmgSSBU|18}} (tip), {{ChargedSmashDmgSSBU|12}} (shaft)
|fsmashdowndmg= {{ChargedSmashDmgSSBU|17.25}} (tip), {{ChargedSmashDmgSSBU|11.5}} (shaft)
|fsmashdowndmg= {{ChargedSmashDmgSSBU|17.25}} (tip), {{ChargedSmashDmgSSBU|11.5}} (shaft)
|fsmashdesc=Thrusts Areadbhar forward. It has tremendous range, with the sweetspot located on the tip of Areadbhar being extremely powerful. It is fairly slow for a forward smash, however, and has a fairly weak sourspot covering the shaft of the lance. It can be angled, with the upward-angled variant being stronger, and the downward-angled variant being weaker in exchange for being able to more reliably hit shorter, crouching, prone, or ledge-hanging opponents. Byleth may occasionally say either "Areadbhar!" or "There!" while using this move. Can be used to [[2 frame punish]] opponents. It resembles {{iw|fireemblemwiki|Paraselene}}, a combat art learned exclusively by Dimitri upon mastering the {{iw|fireemblemwiki|Great Lord}} class in ''Fire Emblem: Three Houses''.
|fsmashdesc=Thrusts Areadbhar forward. It has tremendous range, with the sweetspot located on the tip of Areadbhar being extremely powerful. It is fairly slow for a forward smash, however, and has a fairly weak sourspot covering the shaft of the lance. It can be angled, with the upward-angled variant being stronger, and the downward-angled variant being weaker in exchange for being able to more reliably hit shorter, crouching, prone or ledge-hanging opponents. Byleth may occasionally say either "Areadbhar!" or "There!" while using this move. Can be used to 2 frame opponents.
|usmashname=
|usmashname=
|usmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-3), {{ChargedSmashDmgSSBU|10}} (hit 4), {{ChargedSmashDmgSSBU|16}} (total)
|usmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-3), {{ChargedSmashDmgSSBU|10}} (hit 4), {{ChargedSmashDmgSSBU|16}} (total)
|usmashdesc=Flails the Sword of the Creator's whip form overhead to perform a flurry of lashes. It hits multiple times and is Byleth's fastest smash attack, which make it useful for juggling opponents and covering landings. It is also decently strong for an up smash of its kind, which makes it a viable KO option.
|usmashdesc=Flails the whip above himself, hitting multiple times, akin to {{SSBU|Zero Suit Samus}}. This is Byleth's fastest smash attack and is useful for juggling opponents and covering landings. It is also decently strong for an up smash of its kind as well.
|dsmashname=&nbsp;
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBU|23}}
|dsmashdmg={{ChargedSmashDmgSSBU|23}}
|dsmashdesc=Kneels and swings Aymr in front of himself and then behind himself. Unlike most down smashes, both hits are equally powerful. It deals extremely high damage and knockback for a down smash, being the strongest in the game. It also deals extremely high shield damage, with a fully charged down smash being capable of nearly breaking a full shield with one hit. However, it is extremely slow compared to other down smashes. Byleth may occasionally say either "Aymr!" or "Take this!" while using this move.
|dsmashdesc=Sweeps Aymr from front to back. Both hits are equally powerful, and deal extremely high damage and knockback for a down smash, being the strongest in the game. Deals extremely high shield damage, with a fully-charged down smash being able to break a nearly full shield with one hit. However, it is extremely slow compared to other down smashes. Byleth may occasionally say either "Aymr!" or "Take this!" while using this move.
|nairname=&nbsp;
|nairname=
|nairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-3),  {{ShortHopDmgSSBU|3}} (hit 4), {{ShortHopDmgSSBU|10.5}} (total), 1% (landing)
|nairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-3),  {{ShortHopDmgSSBU|3}} (hit 4), {{ShortHopDmgSSBU|10.5}} (total), 1% (landing)
|nairdesc=Spins Failnaught in front of himself. It is Byleth's fastest aerial attack, yet has the shortest range out of them. It hits multiple times and provides decent coverage around Byleth, making it useful for edgeguarding and approaching. It also possesses a landing hitbox that can be used for set-ups at various percentages. Byleth may occasionally say "Failnaught!" while using this move.
|nairdesc=Spins Failnaught around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for edgeguarding and approaching, has some combo potential, and it also possesses a landing hitbox, making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move.
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg= {{ShortHopDmgSSBU|12.75}} (tip), {{ShortHopDmgSSBU|8.5}} (shaft)
|fairdmg= {{ShortHopDmgSSBU|12.75}} (tip), {{ShortHopDmgSSBU|8.5}} (shaft)
|fairdesc=Swings Areadbhar horizontally forward, hitting with the flat of its blade. A decent spacing tool that is fairly safe if spaced at the tip and fast fallen. The tip has decent horizontal knockback, whereas the shaft is noticeably weaker in comparison. Has the lowest ending lag and landing lag of Byleth's aerial attacks, and is the only one that can autocancel in a short hop.
|fairdesc=Swings Areadbhar horizontally forward. A decent spacing tool that is fairly safe if spaced at the tip and fast-fallen. The tip has decent horizontal knockback, whereas the shaft is overall weak in comparison. Has the lowest ending lag and landing lag of Byleth's aerial attacks, and is the only one that can autocancel in a short hop.
|bairname=
|bairname=
|bairdmg={{ShortHopDmgSSBU|15}} (tip), {{ShortHopDmgSSBU|10}} (shaft)
|bairdmg={{ShortHopDmgSSBU|15}} (tip), {{ShortHopDmgSSBU|10}} (shaft)
|bairdesc=Thrusts Areadbhar behind himself. Similar to forward aerial in terms of utility, but it exchanges some speed for additional power. One of Byleth's best horizontal KOing options when tippered.
|bairdesc=Thrusts Areadbhar backward. Similar to forward aerial in terms of utility, but it exchanges speed for additional power. One of Byleth's best horizontal KOing options if tippered.
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg={{ShortHopDmgSSBU|3}} (hits 1-2), {{ShortHopDmgSSBU|5.5}} (hit 3), {{ShortHopDmgSSBU|11.5}} (total)
|uairdmg={{ShortHopDmgSSBU|3}} (hits 1-2), {{ShortHopDmgSSBU|5.5}} (hit 3), {{ShortHopDmgSSBU|11.5}} (total)
|uairdesc=Flails the Sword of the Creator's whip form overhead to perform a flurry of lashes. Functions very similarly to up smash both aesthetically and mechanically, as it hits multiple times (with a particularly strong final hit) and has both long range and a fairly long duration. These traits make it a very potent KO option, a decent juggling option, and useful for starting drag down combos.
|uairdesc=Flails the whip upward, hitting multiple times. A decent tool for juggling thanks to its long duration and excellently disjointed vertical range. Has excellent vertical KO power.
|dairname=
|dairname=
|dairdmg={{ShortHopDmgSSBU|19}}
|dairdmg={{ShortHopDmgSSBU|19}}
|dairdesc=Swings Aymr downward. Deals heavy damage to shields and has long range. Among down aerials, it is the strongest [[meteor smash]] in the entire game, with the sweetspot KOing grounded opponents starting at 85%. However, it has an extreme amount of start-up and ending lag, it only autocancels from a double jump, and its landing lag is among the highest out of any conventional down aerial in the entire game.
|dairdesc=Swings Aymr downward, with the ability to [[meteor smash]] opponents. Deals heavy damage to shields and has long range. It is the strongest meteor smash from a down aerial move in ''Ultimate'', with the sweetspot KOing grounded opponents starting at 85%. However, it is extremely slow to start, has a lot of ending lag, only autocancels from a double jump, and its landing lag is among the highest out of any conventional down aerial in the entire game.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Reaches out with his left hand. Standing grab has fast startup, but possesses high ending lag.
|grabdesc=Reaches out with his left hand.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname=&nbsp;
|pummeldmg=1.5%
|pummeldmg=1.5%
|pummeldesc=A knee strike. Unique compared to other pummels, being faster but weaker compared to other pummels like {{SSBU|Bowser}}, while having more ending lag compared to most other pummels, though not to the extend of {{SSBU|Robin}}. As a result, it is a fairly underwhelming pummel.
|pummeldesc=Knees the opponent.
|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=3% (hit), 3% (throw)
|fthrowdmg=3% (hit), 3% (throw)
|fthrowdesc=An upward lash with the Sword of the Creator's whip form. Byleth's second strongest throw, but it fails to KO middleweights until around 185% at the edge.
|fthrowdesc=An upward slash with the sword in its whip form.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=7% (throw), 5% (collateral)
|bthrowdmg=7% (throw), 5% (collateral)
|bthrowdesc=Wraps the Sword of the Creator's whip form around his opponent and swings them around twice, throwing them behind on the second spin. Like {{SSBU|Mario}}'s back throw, it can damage and launch nearby opponents. Despite being Byleth's strongest throw, it can only start KOing middleweights at around 160% at the edge.
|bthrowdesc=Wraps the Sword of the Creator around his opponent and swings them around twice, throwing them behind on the second spin. Much like Mario's back throw, it can damage and launch nearby opponents as collateral. Byleth's strongest throw, however, it fails to KO until very high percents.
|uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=6% (hit) 3% (throw)
|uthrowdmg=6% (hit) 3% (throw)
|uthrowdesc=Shoves the opponent upward with the Sword of the Creator. Can combo into up aerial and up special at low percentages, but these combos can be easily DI'd.
|uthrowdesc=Shoves the opponent upward with his sword. Can combo into up special at low percents but this is easily DI'd.
|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=3% (hit), 2% (throw)
|dthrowdmg=3% (hit), 2% (throw)
|dthrowdesc=A downward slash with the Sword of the Creator in its whip form. Byleth's most useful throw by far, it is a reliable combo starter. Depending on the opponent's DI, it can combo into forward tilt at 0%, neutral aerial at low percentages, and forward or back aerials at low to medium percentages.
|dthrowdesc=A downward slash with the sword in its whip form. It sends opponents directly in front of Byleth, allowing it to start combos at 0%, usually into forward tilt or forward aerial.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Slashes behind himself and then in front of himself.
|floorfdesc=Slashes behind and then in front of himself.
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Slashes behind himself and then in front of himself.
|floorbdesc=Same as his front floor attack.
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%
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|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=9%
|edgedmg=9%
|edgedesc=Performs a low, outward slash while climbing up.
|edgedesc=Performs a low outward slash while climbing up.
|nsname=Failnaught
|nsname=Failnaught
|nsdmg=12% (normal), 29% (fully charged)
|nsdmg=12% (normal), 29% (fully charged)
|nsdesc=Wields {{iw|fireemblemwiki|Failnaught}} to fire an arrow. He can charge it for more speed and damage, change directions while charging, and can [[charge-cancel]] via [[shield]]ing until a certain duration. It must be charged a bit before it can be fired, similarly to how [[Bullet Climax]] cannot be shield-canceled instantaneously and must charge first. Charging to its maximum duration will cause Byleth to rear back with a long pause, before firing a powerful arrow that hits instantly and has a similar animation and range to the [[Staff]]; reaching full charge will prevent Byleth from cancelling the move manually. A fully charged arrow can nearly break full shields and gains the properties of an energy projectile, as it can be [[absorb]]ed. Also, while it can be [[reflect]]ed, the fully charged arrow cannot be [[inhale]]d or [[pocket]]ed. Byleth may occasionally say "Failnaught!" while using this move. The fully charged version pushes Byleth back and up when used in the air.
|nsdesc=Byleth pulls out the Hero's Relic Failnaught to fire an arrow. He can charge it for more speed and damage, change directions while charging, and can [[charge-cancel]] with a shield until a certain duration. Charging at its maximum duration will fire a powerful arrow that has a similar animation and range to the [[staff]] item. A fully charged arrow can nearly break full shields. It must be charged a bit before it can be fired, similarly to how [[Bullet Climax]] cannot be shield-canceled instantaneously and must charge first. Byleth may occasionally say "Failnaught!" while using this move. The fully charged version pushes Byleth back and up when used in the air.
|ssname=Areadbhar
|ssname=Areadbhar
|ssdmg=17.25% (grounded tip), 11.5% (grounded shaft), 14.25% (aerial tip), 9.5% (aerial shaft)
|ssdmg=17.25% (ground tip), 11.5% (ground shaft), 14.25% (aerial tip), 9.5% (aerial shaft)
|ssdesc=Wields {{iw|fireemblemwiki|Areadbhar}} to perform a lunging, upward slash. Areadbhar possesses a [[sweetspot]] on its blade, as opposed to the weaker shaft. It has impressive horizontal and vertical range. If the move is smash inputted, Byleth lunges further, which improves its range. The aerial version involves Byleth backflipping to swing Areadbhar, which covers an area that his aerial attacks cannot and slightly propels him forward but at the expense of lag. The aerial version is effective at the ledge, as Byleth is able to sweetspot ledges while performing an aerial swing, which allows it to be used for edgeguarding or edgehogging. Byleth may occasionally say "Areadbhar!" while using this move.
|ssdesc=Byleth lunges forward while swinging the Hero's Relic Areadbhar upward with impressive horizontal and vertical range. If the move is smash-inputted, Byleth lunges forward farther, further improving its range. The aerial version has him spin it in an arc around him, covering an area that his aerial attacks cannot, but at expense of lag. Areadbhar possesses a [[sweetspot]] on its blade, as opposed to the weaker shaft. Byleth may occasionally say "Areadbhar!" while using this move.
|usname=Sword of the Creator
|usname=Sword of the Creator
|usdmg=1% (hit), 3% (grab), 6.5%-13% (bounce)
|usdmg=1% (hit), 3% (grab), 6.5-13% (bounce)
|usdesc=Thrusts the Sword of the Creator diagonally upward to extend its whip form. It functions as a [[tether recovery]] that can attach to walls and allow Byleth to jump off up to three times consecutively without landing. If it connects with an opponent, the move instead acts like a [[hit grab]]: Byleth latches onto the opponent before [[footstool jump]]ing them, which deals damage based on how far away the opponent was. If their percentage is at least 50% when they are footstool jumped, it becomes a [[meteor smash]] that cannot be [[tech]]ed. This footstool jump has only one frame of ending lag, allowing Byleth to immediately follow up, with combos into moves such as neutral aerial (though this particular combo is only effective against {{SSBU|Donkey Kong}}), all other aerials, and reverse inputted side special. Against grounded opponents, the move first launches them up with the sword to allow Byleth to latch onto them. When activated in the air, it instantly cancels all of Byleth's knockback, which can improve his endurance.
|usdesc=Byleth whips the Sword of the Creator upward, acting as a [[tether recovery]] similar to Joker's [[Grappling Hook]] in function. It can also attach to walls and allow Byleth to jump off, up to three times consecutively without landing. If it connects with an opponent, Byleth latches onto the opponent before footstooling them, dealing damage based on how far away the opponent was; if their percentage is at least 50% when they are footstooled, it becomes an [[Tech|untechable]] [[meteor smash]]. This footstool has only one frame of ending lag, allowing Byleth to immediately follow up with any of his aerials or special moves, with combos into moves such as neutral aerial (though this particular combo is only effective against {{SSBU|Donkey Kong}}), back aerial, and reverse-inputted side special. Against grounded opponents, the move first launches them up with the sword to allow Byleth to latch onto them. When activated in the air, it instantly cancels all of Byleth's knockback, which can improve his survivability.
|dsname=Aymr
|dsname=Aymr
|dsdmg=30% (grounded hit), 8% (shockwave), 25% (aerial hit), 8% (aerial shockwave)
|dsdmg=30% (ground hit), 8% (shockwave), 25% (aerial hit), 8% (aerial shockwave)
|dsdesc=Wields {{iw|fireemblemwiki|Aymr}} to perform a sluggish, but extremely powerful downward slash. It has [[super armor]] during its grounded startup, can be reversed once, and Byleth can drop through platforms while performing it. Like other "bold" moves (such as [[Falcon Punch]], [[Warlock Punch]] and [[Hatchet Man]]), it triggers [[Special Zoom]]. When successfully executed, Aymr can break shields in a single hit. When it is used successfully while falling off the battlefield, by an edge, and it hits the battlefield, Byleth will be suspended, ending the fall. Much like the aforementioned "bold" moves, it expectedly has extremely high lag all around in exchange for its power, making it a very risky yet rewarding move mainly used for hard reads. Byleth may occasionally yell "A...ymr!" while using this move. When used in the air, Byleth is stalled slightly just before the hitbox comes out. It resembles {{iw|fireemblemwiki|Flickering Flower}}, a combat art learned exclusively by Edelgard upon mastering the {{iw|fireemblemwiki|Emperor}} class in ''Fire Emblem: Three Houses''.
|dsdesc=Byleth channels all of his energy into a sluggish but colossally powerful slash using the Hero's Relic Aymr. It has [[super armor]] during startup, can be reversed, and Byleth can drop through platforms while performing it. Like other "bold" moves (such as [[Falcon Punch]], [[Warlock Punch]], and [[Hatchet Man]]), it triggers [[Special Zoom]]. When successfully executed, Aymr can break shields in a single hit. When it is used successfully while falling off the battlefield, by an edge, and it hits the battlefield, Byleth will be suspended, ending the fall. Much like the aforementioned "bold" moves, it expectedly has extremely high lag all around in exchange for its power, making it a very risky yet rewarding move mainly used for hard reads. Byleth may occasionally yell "A...ymr!" while using this move. When used in the air, Byleth is stalled slightly just before the hitbox comes out.
|fsname=Progenitor God Ruptured Heaven
|fsname=Progenitor God Ruptured Heaven
|fsdmg=10% (lash), 20% (shockwave), 15% (ending)
|fsdmg=10% (initial hit), 20% (strike), 15% (end), 45% (total) 
|fsdesc=Lashes out with the Sword of the Creator in its whip form, exclaiming "I'll finish with this!" The lash itself has a decent range and can trap up to 3 opponents at once. Upon successfully hitting, [[Sothis]] then appears in the background and bestows Byleth her power, temporarily granting him access to his {{iw|fireemblemwiki|Enlightened One}} class. Byleth then performs his exclusive {{iw|fireemblemwiki|combat art}}, {{iw|fireemblemwiki|Ruptured Heaven}}, with Sothis saying "Your will and mine be now as one!", as Byleth extends the Sword of the Creator to unleash an earth-rending shockwave. As the targets are struck by the shockwave, Sothis says "The end approaches!" before they are launched diagonally upwards with respectable power.
|fsdesc= Byleth lashes out with the Sword of the Creator, exclaiming "I'll finish with this!" The lash itself has a decent range and can trap up to three opponents at once. Upon a hit, he and Sothis combine their power to perform Byleth's signature Combat Art Ruptured Heaven, with Sothis saying "Your will and mine be now as one!", as Byleth extends the Sword of the Creator to unleash an earth-rending twister. As the targets are struck by the shockwave, Sothis says "The end approaches!" before they are launched diagonally upwards with respectable power.
}}
 
===Stats===
{{Attributes
| cast=89
| weight=97 | rweight=37-39
| dash=1.8 | rdash=70-71
| run=1.43 | rrun=81-82
| walk=0.78 | rwalk=81
| trac=0.125 | rtrac=14-15
| airfric=0.008 | rairfric=57-66
| air=0.89 | rair=79-80
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.043 | raddaccel=67-68
| gravity=0.089 | rgravity=52-53
| fall=1.6 | rfall=43-47
| ff=2.56 | rff=43-44
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=26.5 | rjumpheight=79
| shorthop=14 | rshorthop=72
| djump=28.5 | rdjump=80
}}
}}
===[[Announcer]] calls===
Despite the fact that both male and female Byleth have different names in Japan and China, the announcer calls them by their English name in those versions.
<gallery>
Byleth English Announcer SSBU.wav|English/Japanese/Chinese
Byleth French Announcer SSBU.wav|French
Byleth French EU Announcer SSBU.wav|French (PAL)
Byleth German Announcer SSBU.wav|German
Byleth Italian Announcer SSBU.wav|Italian
Byleth Russian Announcer SSBU.wav|Russian
Byleth Spanish Announcer SSBU.wav|Spanish
Byleth Spanish EU Announcer SSBU.wav|Spanish (PAL)
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Warps onto the stage using [[fireemblemwiki:Warp (staff)|warp magic]], poses while holding a pointer, then pulls out the Sword of the Creator.
*Warps onto the stage using a warp circle, poses while holding a pointer, then pulls out his sword.
<gallery>
<gallery>
BylethOnScreenAppearanceSSBU.gif|Byleth's on-screen appearance
BylethOnScreenAppearanceSSBU.gif|Byleth's on-screen appearance
Line 203: Line 149:


===[[Taunts]]===
===[[Taunts]]===
* '''Up taunt''': Swings the Sword of the Creator to his right leg, and puts his left fist to his chest while looking into the sky. Female Byleth has an alternate stance: one foot is in front of the other and the Sword of the Creator is held behind herself in a reverse grip. Based on Byleth's victory pose with a sword equipped.
* '''Up taunt''': Swings the Sword of the Creator to his right leg, and puts his left fist to his chest while looking into the sky. Female Byleth has an altered stance, with one foot in front of the other, and with the Sword of the Creator held behind her in a reversed grip. Based on Byleth's victory pose with a sword equipped.
* '''Side taunt''': Brandishes the Sword of the Creator forward and says either "Let the lesson begin!" or "Stay focused." The former quote is one of Byleth's critical hit quotes prior to the five-year time skip, while the latter is from when Byleth is selected on the battlefield prior to the time skip.
* '''Side taunt''': Brandishes the Sword of the Creator forward and says either "Let the lesson begin!" or "Stay focused." The former quote is one of Byleth's critical hit quotes prior to the five-year time skip, while the latter is from when Byleth is selected on the battlefield prior to the time skip.
* '''Down taunt''': Swings the Sword of the Creator in its whip form around himself while saying "Try me."
* '''Down taunt''': Swings the whip-sword around himself and says, "Try me."
<gallery>
<gallery>
SSBUBylethTaunt1.gif|Male Byleth's up taunt.
SSBUBylethTaunt1.gif|Male Byleth's up taunt.
SSBUBylethFemaleTaunt1.gif|Female Byleth's up taunt.
<!--SSBUFemaleBylethTaunt1.gif|Female Byleth's up taunt-->
SSBUBylethTaunt2.gif|Byleth's side taunt.
SSBUBylethTaunt2.gif|Byleth's side taunt.
SSBUBylethTaunt3.gif|Byleth's down taunt.
SSBUBylethTaunt3.gif|Byleth's down taunt.
Line 214: Line 160:


===[[Idle poses]]===
===[[Idle poses]]===
*Twirls the Sword of the Creator into a backhanded grip while striking a pose, before returning to his original position. Female Byleth has an alternate pose: the Sword of the Creator is held in a standard grip with a more energetic pose. Based on the animation when Byleth is selected on the map before moving and when performing a gambit. Both idle poses resemble the ones they assume in their ''Ultimate'' renders.
*Twirls the Sword of the Creator into a backhanded grip while striking a pose, before returning to his original position. If using a female costume, the Sword of the Creator is instead held in a standard grip with a more energetic pose. Based on the animation when Byleth is selected on the map before moving and when performing a gambit. Both idle poses resemble their official renders.
<gallery>
<gallery>
SSBUBylethIdle1.gif|Male Byleth's idle pose.
SSBUBylethIdle1.gif|Male Byleth's idle pose.
SSBUBylethIdle2.gif|Female Byleth's idle pose.
SSBUBylethIdle2.gif|Female Byleth's idle pose.
</gallery>
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!style="width: 20%" | Cheer (French)
|-
! scope="row"|Cheer
|[[File:Byleth Cheer English SSBU.ogg|center]]||(♂)[[File:Byleth Male Cheer Japanese SSBU.ogg|center]]<br>(♀)[[File:Byleth Female Cheer Japanese SSBU.ogg|center]]||[[File:Byleth Cheer Italian SSBU.ogg|center]]||[[File:Byleth Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Byleth Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Byleth Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Go Teach! || Be-re-to! (♂) <br> Be-re-su! (♀) || By - leth! By - leth! *claps 3 times* || By - leth! *claps 3 times* || Allez, Byleth, allez, Byleth, allez ! Allez, Byleth, allez, Byleth, allez !
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Byleth Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Byleth Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Byleth Cheer Spanish PAL SSBU.ogg|center]]||[[File:Byleth Cheer Russian SSBU.ogg|center]]||(♂) [[File:Byleth Male Cheer Korean SSBU.ogg|center]] <br> (♀) [[File:Byleth Female Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|By -- leth! || By -- leth! || By - leth *claps 3 times* || Bay - leth - Tu! (♂) <br> Bay - leth - Tsu! (♀)
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
''Note: Like {{SSBU|Pokémon Trainer}} and {{SSBU|Inkling}}, some of Byleth's victory animations are different between the male and female variants.''
''Note: Like {{SSBU|Pokémon Trainer}} and {{SSBU|Inkling}}, some of Byleth's victory animations are different between the male and female variants.''
====Both====
====Both====
*Plants the Sword of the Creator into the ground along with the other Heroes' Relics already planted into the floor, says "Each battle, a chance to grow" ("{{ja|この経験は糧になる|Kono keiken wa kate ni naru}}", ''This experience will encourage you.'') and then swings their left arm out while facing the background before lowering their left arm to their side. Combines one of Byleth's lines after winning a battle exchange pre-time skip with the game over screen in ''Fire Emblem: Three Houses'', where all 4 of the main Heroes' Relics are planted on the ground.
*Plants the Sword of the Creator into the ground along with the other Hero's Relics already planted into the floor, says "Each battle, a chance to grow," then swings the left arm out while facing the background, lowering the said arm to the side. Combines one of Byleth's lines after winning a battle exchange pre-time skip with the game over screen in ''Fire Emblem: Three Houses'', where all four main Relics are planted on the ground.


====Male====
====Male====
*Swings the Sword of the Creator outward, saying "Allow me to demonstrate!" ("{{ja|導いてみせる|Michibiite miseru}}", ''I will guide you.'') He then raises his left hand towards his chest as he looks outward. Based on Byleth's victory pose when wielding a sword, combined with one of his critical hit quotes prior to the time skip. It is also similar to his up taunt.
*Swings the Sword of the Creator outward, saying "Allow me to demonstrate!" He then raises his left hand towards his chest as he looks outward. Based off of Byleth's victory pose when wielding a sword, combined with one of his critical hit quotes prior to the time skip.
*With the Sword of the Creator in its whip form, Byleth swings it around the front of his body in a circular motion, saying "No hesitation!" ("{{ja|迷いを晴らす!|Mayoi wo harasu!}}", ''Clear your hesitation!'') After striking the ground, the Sword of the Creator reverts to its original form, with Byleth posing with it held in a standard grip. Uses the quote from one of his critical hit activations.
*With the Sword of the Creator in its whip form, Byleth swings it around the front of his body in a circular motion, saying "No hesitation!" After striking the ground, the sword reverts to its original form, with Byleth posing with it held in a standard grip. Uses the quote from one of his critical hit activations.
**When this victory pose plays, the clapping animations are delayed for a second before showing up, most likely due to the number of graphics onscreen from the Sword of the Creator hitting the ground.
**When this victory pose plays, the clapping animations are delayed for a second before showing up, most likely due to the number of graphics on screen from the sword hitting the ground.
====Female====
====Female====
*Swings the Sword of the Creator outward before holding the sword behind her in a reverse grip, saying "Allow me to demonstrate!" ("{{ja|導いてみせる|Michibiite miseru}}", ''I will guide you.'') She then looks toward the screen as opposed to looking into the distance. It is also similar to her up taunt.
*Swings the Sword of the Creator outward before holding the sword behind her in a reverse grip, saying "Allow me to demonstrate!" She then looks toward the screen as opposed to looking into the distance.
*With the Sword of the Creator in its whip form, she swings the whip in front of herself twice (each time in a different direction) while saying "No hesitation!" ("{{ja|迷いを晴らす!|Mayoi wo harasu!}}", ''Clear your hesitation!'') She then holds it up towards her face in a vertical manner.
*With the Sword of the Creator in its whip form, she swings the whip in front of herself twice (each time in a different direction) while saying "No hesitation!" She then holds it up towards her face in a vertical manner.
[[File:FireEmblemThreeHousesVictoryThemeUltimate.ogg|thumb|An excerpt of the main theme from ''{{s|fireemblemwiki|Fire Emblem: Three Houses}}''.]]
[[File:FireEmblemThreeHousesVictoryThemeUltimate.ogg|thumb|An excerpt of the main theme from ''{{s|fireemblemwiki|Fire Emblem: Three Houses}}''.]]
<gallery>
<gallery>
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{{clr}}
{{clr}}


==In [[competitive play]]==
==In competitive play==
===Most historically significant players===
Because of limited tournament play (largely due to the [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic impacting tournaments]]), it is hard to say where Byleth stands in terms of viability in competitive play.
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
 
''See also: [[:Category:Byleth players (SSBU)]]''
 
*{{Sm|MkLeo|Mexico}} - The best ''Ultimate'' player of all-time, having picked up Byleth during the online metagame and primarily used Byleth in 2021 and most of 2022. His success with Byleth greatly improved opinions on Byleth's viability.
*{{Sm|Reno|Japan|p=Japan}} - One of the best Byleth players in the world since 2023, breaking out on the scene after placing 5th at the major {{Trn|Seibugeki 14}} upsetting {{Sm|KEN}}. Since then, Reno has placed highly at many Japanese events, including 2nd at the superregional {{Trn|Gen 2.0}} and 17th at the supermajor {{Trn|DELTA 5}}.
*{{Sm|Rizeasu|Japan}} -  Known for using a plethora of characters including Byleth, and is the best Byleth player in Japan. He notably won {{Trn|Chūbu Smash Chronicle 1}} and {{Trn|Sumabato SP 32}} with Byleth, defeating {{Sm|Yoshidora}} in the former and {{Sm|HIKARU}} in the latter. He is the second Byleth player to be ranked top 50 on a notable global ranking, ranking 49th on the [[LumiRank Mid-Year 2023]].


===Tier placement and history===
Some pros have stated the character looks promising, including {{Sm|MkLeo}}. Both Leo and {{Sm|Pink Fresh}} were able to take 1st place at their respective locals with the character. However, other pro players believe the character is not as promising, mainly citing the character's poor frame data, slow ground and aerial speed, and limited landing options as huge drawbacks, being considered as a mid-tier. Many have noted how Byleth struggles against faster characters such as {{SSBU|Fox}}, {{SSBU|Zero Suit Samus}}, and {{SSBU|Sonic}}.
Initial opinions on Byleth, shortly after release, were mostly lukewarm, if not negative. Most players believed Byleth was a mid-tier or even a low-tier fighter, citing his poor frame data, slow mobility, limited landing options, and poor matchups against faster characters that can fight up close. An early success for Byleth came at {{Trn|Frostbite 2020}}, where {{Sm|MkLeo}} used him to defeat {{Sm|Maister}} in grand finals; despite this, most players remained unimpressed, citing how MkLeo used {{SSBU|Joker}} until the very last game of the tournament, Maister's poor record against him, and {{SSBU|Mr. Game & Watch}}'s weakness against long ranged characters, in addition to matchup inexperience due to Byleth's then-recent release. A few weeks afterwards, the [[COVID-19]] pandemic hit North America, forcing a halt of tournament activity and leaving most of Byleth's early metagame development to proceed online. Although scarce in competitive play, Byleth eventually found noticeable representation from MkLeo in mid-2020, who chose to play Byleth over Joker as he was unsatisfied with how Joker played under additional input lag. Although his performance was worse online, MkLeo nevertheless remained one of the best players in the online era. Buffs to Byleth during the pandemic further improved his standing, and more players began believing Byleth to be a viable threat. However, players still dismissed Byleth as MkLeo's "online main", implying that Leo didn't take online tournaments as seriously and would eventually return to Joker following the reopening of offline tournaments.


MkLeo defied these expectations by continuing to use Byleth when offline play returned, often using him as his sole character throughout 2021 and 2022. With Byleth, MkLeo has achieved dominance on par with what he had with Joker before the pandemic, and he placed no less than second in every tournament he has attended until {{Trn|Smash Ultimate Summit 4}} while winning the majority of them. His efforts greatly shifted the community's perception on Byleth, and many began considering Byleth as an upper-mid tier to high tier fighter.
===Notable players===
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present are generally not enough to warrant a spot.-->


While Byleth is widely agreed to have been initially underestimated, skeptical players have argued that Byleth's success was largely due to MkLeo's skill as a player, as no other Byleth players have been able to get close to his consistency: data collected by [[OrionRank]] curator {{Sm|Barnard's Loop}} also showed that MkLeo made up roughly 66% of all results obtained by Byleth up to November 2021.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1461497570925101058|title=Byleth data up to November 2021}}</ref> On the other hand, the only other Byleth player with consistently notable achievements globally was {{Sm|Rizeasu}}, a player who was also known for playing a variety of other characters outside of Byleth. As such, Byleth was ultimately ranked 32nd on the first tier list; despite ranking as a high tier, the placement was still rather low for a character that had been used to win majors.
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.''


Following the first tier list, Byleth's overreliance on MkLeo was shown even further, as his success and usage of Byleth began declining towards the end of 2022, particularly after his run at {{Trn|Ludwig Smash Invitational}}. Outside of MkLeo, Rizeasu continued to use Byleth in his roster while {{Sm|Reno|p=Japan}} also became a prominent player in the Japanese scene, however neither of them were able to fill the gap left by MkLeo. With dwindling representation at a national level and MkLeo himself admitting that Byleth doesn't fit well with the current metagame, Byleth fell 10 spots to 42nd on the second and current tier list ranking near the top of B- tier, one of the biggest drops of any character from the first to second tier list.
*{{Sm|Blade|Mexico|p=Mexico}} - Placed 3rd at both {{Trn|Smash Vertex}} and {{Trn|ChillHouse}} using Byleth as one of his characters. He has defeated players such as {{Sm|Chag}} and {{Sm|Sparg0}}.
*{{Sm|MkLeo|Mexico}} (#1) - Placed 1st at {{Trn|Frostbite 2020}} using Byleth as one of his characters in grand finals against {{Sm|Maister}}.
*{{Sm|Pink Fresh|United States}} - Placed 1st at [https://smash.gg/tournament/the-grind-fridays-112/events/smash-ultimate-singles/standings The Grind 112] using Byleth, notably against {{Sm|ZD}}.
*{{Sm|Zackray|Japan}} (#7) - Placed 1st at {{Trn|Sumabato SP 12}} using Byleth as one of his characters. He has defeated players such as {{Sm|T}}, {{Sm|Etsuji}}, {{Sm|HIKARU}}, and {{Sm|Eim}}.


=={{SSBU|Classic Mode}}: A Heroic Legacy==
=={{SSBU|Classic Mode}}: A Heroic Legacy==
[[File:SSBU Congratulations Byleth.png|thumb|Byleth's congratulations screen.]]
[[File:SSBU Congratulations Byleth.png|thumb|Byleth's congratulations screen.]]
Byleth's Classic Mode route is themed around the {{uv|Fire Emblem}} fighters and stages from across the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], fought in order of release year. All battles are stamina battles and the player always starts with 100 HP.
Byleth's Classic Mode route is themed around the ''Fire Emblem'' fighters and stages from across the ''Smash'' series, fought in order of release year. All battles are stamina battles and the player always starts with 100 HP.


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{CharHead|Marth|SSBU|hsize=20px}}||[[Temple]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''||The stage references how Marth used Temple in single player modes in ''[[Super Smash Bros. Melee]]'', due to that game not having a ''Fire Emblem'' stage. Marth starts with 100 HP.
|1||{{SSBU|Marth}} {{head|Marth|g=SSBU|s=20px}}||[[Temple]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''||References how Marth used Temple as his [[home stage]] in ''[[Super Smash Bros. Melee]]'', due to the game not having a ''Fire Emblem'' stage. Marth starts with 100 HP.
|-
|-
|2||{{CharHead|Roy|SSBU|hsize=20px}}||[[Arena Ferox]] ([[Battlefield form]])||''{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''||Roy starts with 100 HP.
|2||{{SSBU|Roy}} {{head|Roy|g=SSBU|s=20px}}||[[Arena Ferox]] ([[Battlefield form]])||''{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''||Roy starts with 100 HP.
|-
|-
|3||{{head|Ike|g=SSBU|s=20px}}{{Head|Ike|g=SSBU|s=20px|cl=Brown}} {{SSBU|Ike}} (×2)||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}''||The '' {{iw|fireemblemwiki|Radiant Dawn}}'' Ike will appear after the ''{{iw|fireemblemwiki|Path of Radiance}}'' Ike is defeated. They start with 100 HP.
|3||{{SSBU|Ike}} (×2) {{head|Ike|g=SSBU|s=20px}} {{Head|Ike|g=SSBU|s=20px|cl=Brown}}||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}''||The ''Radiant Dawn'' Ike will appear once the ''Path of Radiance'' Ike is defeated. Both Ikes start with 100 HP.
|-
|-
|4||{{CharHead|Robin|SSBU|hsize=20px}}, {{CharHead|Chrom|SSBU|hsize=20px}}, and {{CharHead|Lucina|SSBU|hsize=20px}}||Arena Ferox||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''||Team battle. Robin, Chrom, and Lucina start with 50 HP.
|4||{{SSBU|Robin}} {{head|Robin|g=SSBU|s=20px}}, {{SSBU|Chrom}} {{head|Chrom|g=SSBU|s=20px}}, and {{SSBU|Lucina}} {{head|Lucina|g=SSBU|s=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''||Team battle. Robin, Chrom, and Lucina start with 50 HP.
|-
|-
|5||{{head|Corrin|g=SSBU|s=20px}}{{head|Corrin|g=SSBU|s=20px|cl=Black}} {{SSBU|Corrin}} (×2)||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}}''||Team battle. The two Corrins' color schemes reference the conflict between {{iw|fireemblemwiki|Hoshido}} and {{Iw|fireemblemwiki|Nohr}} in ''{{iw|fireemblemwiki|Fire Emblem Fates}}''. They each start with 100 HP.
|5||{{SSBU|Corrin}} (×2) {{head|Corrin|g=SSBU|s=20px}}{{head|Corrin|g=SSBU|s=20px|cl=Black}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}}''||Team battle. The two Corrins wearing white and black is a reference to ''Birthright'' and ''Conquest'' and the conflict against the Hoshido and Nohr kingdoms. They start with 100 HP.
|-
|-
|6||{{Head|Byleth|g=SSBU|s=20px|cl=Red}}{{head|Byleth|g=SSBU|s=20px|cl=Blue}}{{CharHead|Byleth|SSBU|hsize=20px|color=Yellow}} (×3)||[[Garreg Mach Monastery]]||''{{SSBUMusicLink|Fire Emblem|Fódlan Winds}}''||The three Byleths' color schemes represent the house leaders in ''{{iw|fireemblemwiki|Fire Emblem: Three Houses}}''. The red Byleth prefers down specials, the blue one prefers side specials, and the yellow one prefers neutral specials, referencing the primary weapons of {{iw|fireemblemwiki|Edelgard}}, {{iw|fireemblemwiki|Dimitri}}, and {{iw|fireemblemwiki|Claude}}, respectively. The CPUs will always have these costumes even if the player uses these costumes. They each start with 50 HP.
|6||Byleth (×3) {{Head|Byleth|g=SSBU|s=20px|cl=Red}} {{head|Byleth|g=SSBU|s=20px|cl=Blue}} {{head|Byleth|g=SSBU|s=20px|cl=Yellow}} ||[[Garreg Mach Monastery]]||''{{SSBUMusicLink|Fire Emblem|Fódlan Winds}}''||Represent the house leaders in ''Fire Emblem: Three Houses''. The red Byleth prefers down specials, the blue one prefers side specials, and the yellow one prefers neutral specials, referencing the primary weapons of Edelgard, Dimitri, and Claude respectively. The costumes will still be worn even when playing with one of them. They each start with 50 HP.
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|Bonus Stage
|-
|-
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Fire Emblem|Code Name: F.E.}}''||The player has {{head|Marth|g=SSBU|s=20px}} Marth, {{head|Roy|g=SSBU|s=20px}} Roy, {{head|Ike|g=SSBU|s=20px}} Ike, {{head|Robin|g=SSBU|s=20px}} Robin, and {{head|Corrin|g=SSBU|s=20px}} Corrin as CPU allies with 30 HP each. The five previous opponents now allied with Byleth reference the recruitment system in ''Three Houses'' and how certain students can be persuaded to join their side after being defeated in Part 2.
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Fire Emblem|Code Name: F.E.}}''||The player has Marth {{head|Marth|g=SSBU|s=20px|}}, Roy {{head|Roy|g=SSBU|s=20px|}}, Ike {{head|Ike|g=SSBU|s=20px|}}, Robin {{head|Robin|g=SSBU|s=20px|}} and Corrin {{head|Corrin|g=SSBU|s=20px|}} as CPU allies with 30 HP.
|}
|}
Note: Items are disabled in every round.


[[Credits]] roll after completing Classic Mode. Completing it as Byleth has ''{{SSBUMusicLink|Fire Emblem|Paths That Will Never Cross}}'' accompany the credits.
[[Credits]] roll after completing Classic Mode. Completing it as Byleth has ''{{SSBUMusicLink|Fire Emblem|Paths That Will Never Cross}}'' accompany the credits.
Line 336: Line 239:


==[[Spirit]]s==
==[[Spirit]]s==
Male Byleth's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Byleth has been downloaded. Unlocking Byleth in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???".  As a fighter spirit, it cannot be used in Spirit Battles and are purely aesthetic. Female Byleth has a fighter spirit of her own, available periodically for purchase through the shop. Each fighter spirit has an alternate version that replaces it with their artwork in ''Ultimate''.
Male Byleth's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is only available periodically for purchase in the shop for 300 coins, but only after Byleth has been downloaded. Unlocking Byleth in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???".  As a Fighter Spirit, it cannot be used in Spirit Battles and are purely aesthetic. Female Byleth has a Fighter Spirit of her own, available through the shop. Each Fighter Spirit has an alternate version that replaces it with its artwork in ''Ultimate''.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Byleth (Male).png|1,380. '''''Byleth (Male)'''''
Male Byleth Spirit.png|1380. '''''Byleth (Male)'''''
SSBU spirit Byleth (Female).png|1,381. '''Byleth (Female)'''
Female Byleth Spirit.png|1381. '''Byleth (Female)'''  
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 364: Line 268:
|-
|-
|1,382
|1,382
|{{SpiritTableName|Edelgard|iw=fireemblem|size=64}}
|[[File:Edelgard.png|center|64x64px]]
|{{anchor|Edelgard}}{{s|fireemblem|Edelgard}}
|''Fire Emblem'' Series
|''Fire Emblem'' Series
|•{{SSBU|Byleth}} {{Head|Byleth|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Byleth}} {{Head|Byleth|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|5,000
|5,000
|[[Castle Siege]] ([[Battlefield form]])
|[[Castle Siege]] ([[Battlefield form]])
|•Hazard: Lava Floor
|•Hazard: Lava Floor
|•The floor is lava<br>•The enemy has super armor and is hard to launch or make flinch
|•The floor is lava<br>•The enemy has super armor and is hard to launch of make flinch
|{{SSBUMusicLink|Fire Emblem|The Apex of the World}}
|{{SSBUMusicLink|Fire Emblem|The Apex of the World}}
|-
|-
|1,384
|1,384
|{{SpiritTableName|Dimitri (Fire Emblem)|customname={{s|fireemblem|Dimitri}} (Fire Emblem)|size=64}}
|[[File:DimitriFE.png|center|64x64px]]
|{{anchor|Dimitri (Fire Emblem)}}{{s|fireemblem|Dimitri}} (Fire Emblem)
|''Fire Emblem'' Series
|''Fire Emblem'' Series
|•{{SSBU|Byleth}} {{Head|Byleth|g=SSBU|s=20px|cl=Blue}} (100 HP)<br>•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=White}} (80 HP)
|•{{SSBU|Byleth}} {{Head|Byleth|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|5,000
|5,000
|[[Distant Planet]] ([[Ω form]])
|[[Distant Planet]] ([[Ω form]])
Line 386: Line 292:
|-
|-
|1,386
|1,386
|{{SpiritTableName|Claude|iw=fireemblem|size=64}}
|[[File:Claude.png|center|64x64px]]
|{{anchor|Claude}}{{s|fireemblem|Claude}}
|''Fire Emblem'' Series
|''Fire Emblem'' Series
|•{{SSBU|Byleth}} {{Head|Byleth|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Byleth}} {{Head|Byleth|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|5,000
|5,000
|[[Gaur Plain]] ([[Ω form]])
|[[Gaur Plain]] ([[Ω form]])
|•Hazard: Left Is Right, Right Is Left<br>•Hazard: Poison Floor
|•Hazard: Left is Right, Right is Left<br>•Hazard: Poison Floor
|•The floor is poisonous<br>•Left and right controls will suddenly reverse
|•The floor is poisonous<br>•Left and right controls will suddenly reverse
|{{SSBUMusicLink|Fire Emblem|Blue Skies and a Battle}}
|{{SSBUMusicLink|Fire Emblem|Blue Skies and a Battle}}
|-
|-
|1,388
|1,388
|{{SpiritTableName|Sothis|link=y|size=64}}
|[[File:FETH Sothis.png|center|64x64px]]
|{{anchor|Sothis}}[[Sothis]]
|''Fire Emblem'' Series
|''Fire Emblem'' Series
|•{{SSBU|Byleth}} {{Head|Byleth|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Byleth}} {{Head|Byleth|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|13,400
|13,400
|[[Spear Pillar]] ([[Ω form]])
|[[Spear Pillar]] ([[Ω form]])
Line 410: Line 318:
===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 428: Line 337:
|-
|-
|1,393
|1,393
|{{SpiritTableName|Hilda (Fire Emblem)|customname={{s|fireemblem|Hilda}} (Fire Emblem)|size=64}}
|[[File:Hilda(FE).png|center|64x64px]]
|{{anchor|Hilda (Fire Emblem)}}{{s|fireemblem|Hilda}} (Fire Emblem)
|''Fire Emblem'' Series
|''Fire Emblem'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Byleth}} {{Head|Byleth|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Byleth}} {{Head|Byleth|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|2,400
|2,400
|[[Garreg Mach Monastery]] (Bridge)
|[[Garreg Mach Monastery]] (Bridge)
Line 462: Line 372:
Byleth Joins Smash House.png|Male Byleth's splash art.
Byleth Joins Smash House.png|Male Byleth's splash art.
Byleth Recruits Byleth.png|Female Byleth's splash art.
Byleth Recruits Byleth.png|Female Byleth's splash art.
Byleth amiibo.png|Byleth's amiibo
Byleth unlock notice SSBU.jpg|Byleth's unlock notice.
Byleth unlock notice SSBU.jpg|Byleth's unlock notice after downloading him from the [[Nintendo eShop]].
Byleth amiibo.png‎|Byleth's Amiibo
SSBU - Byleth Weapons.png|Byleth's weapons.
SSBU - Byleth Weapons.png|Byleth's weapons.
SSBUWebsiteByleth1.jpg|Male and female Byleth on [[Umbra Clock Tower]].
SSBUWebsiteByleth1.jpg|Both male and female Byleth on [[Umbra Clock Tower]].
SSBUWebsiteByleth2.jpg|Female Byleth using her back aerial on [[Garreg Mach Monastery]].
SSBUWebsiteByleth2.jpg|Female Byleth using her [[back aerial]] on [[Garreg Mach Monastery]].
SSBUWebsiteByleth3.jpg|Male and female Byleth crossing swords on Garreg Mach Monastery.
SSBUWebsiteByleth3.jpg|Male and female Byleth crossing swords on Garreg Mach Monastery.
SSBUWebsiteByleth4.jpg|Byleth's alternate costumes based on Dimitri, Edelgard, and Claude.
SSBUWebsiteByleth4.jpg|Byleth's costumes based on Dimitri, Edelgard, and Claude.
SSBUWebsiteByleth5.jpg|Female Byleth using [[Aymr]] against {{SSBU|Zelda}}'s [[Phantom Slash|Phantom]] on [[Pirate Ship]].
SSBUWebsiteByleth5.jpg|Female Byleth using [[Aymr]] against {{SSBU|Zelda}}'s [[Phantom Slash|Phantom]] in [[Pirate Ship]].
SSBUWebsiteByleth6.jpg|Male Byleth using [[Failnaught]] on [[Garreg Mach Monastery]].
SSBUWebsiteByleth6.jpg|Male Byleth using [[Failnaught]] on [[Garreg Mach Monastery]].
Byleth Twitter1.jpg|Byleth's Dimitri, Edelgard, and Claude-based alternate costumes on [[Bridge of Eldin]]. Their positioning and the stage choice are a reference to [https://cdn.fireemblemwiki.org/0/0f/Ba_america_fe16.png the box art for ''Fire Emblem: Three Houses''].
All Fighters from Fighters Pass Vol 1.jpg|Byleth alongside all the other DLC fighters of {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 1}}.
</gallery>
</gallery>


==Trivia==
==Trivia==
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent. Additionally, do not add in anything about either Byleth's trailer or the character himself is the most disliked. We didn't do any of that for previous games so there's no reason to do it here.-->
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
*Byleth's internal codename is "master", referencing their role as a professor in ''Fire Emblem: Three Houses''.
<!--Do not add in anything about either Byleth's trailer or the character himself being the most disliked. We didn't do any of that for previous games so there's no reason to do it here.-->
*According to Sakurai, the development of Byleth began while ''Fire Emblem: Three Houses'' was still in development. He had to play the game in secret from the other employees due to the game still being in development.<ref>https://twitter.com/PushDustIn/status/1455931694175817730</ref>
*Byleth's internal codename is "master", referencing his role as a professor in ''Fire Emblem: Three Houses''.  
*Byleth is the first character to have two different splash screens without alternate costumes that completely change the character, due to the male and female variants having different names in Japanese.
*Byleth is the first fighter with multiple taglines. In Byleth's case, it is because the male and female variants have different names in Japanese.
**Despite the fact that male and female Byleth have different names in Japanese, the [[announcer]] and English-written UIs (such as the [[versus splash screen]] and [[damage meter]]) will call both of them by their shared English name, unlike with other characters such as {{SSBU|King K. Rool}} and {{SSBU|Lucina}} in the Japanese version, or unlike with other gender-selectable characters in French, Spanish, German, Italian and Russian. However, this is also similar to {{SSBU|Young Link}} and {{SSBU|Lucas}} being still called by the announcer with their English name.
**Despite the fact that male and female Byleth have different names in Japanese, the [[announcer]] and English-written UIs (such as the [[versus splash screen]] and [[damage meter]]) will call both of them by their shared English name, unlike with other characters such as {{SSBU|King K. Rool}} and {{SSBU|Lucina}} in the Japanese version, or unlike with other gender-selectable characters in French, Spanish, German, Italian and Russian. However, this is also similar to {{SSBU|Young Link}} and {{SSBU|Lucas}} being still called by the announcer with their English name.
*Male and female Byleth have slightly different idle stances; female Byleth holds the Sword of the Creator with its tip pointed upwards, while male Byleth holds it with its tip pointed downwards. All animations that can be played from their stand animations (like their idle animations) are subsequently affected through the animation blending. Additionally, their idle pose and [[victory pose]]s are different between each other.
*Byleth is the only character in Vol. 1 of the Fighters Pass to not be from either a third-party company or a new universe, and is the second such DLC character for ''Super Smash Bros. Ultimate'', after {{SSBU|Piranha Plant}}.
*Byleth is also the only character in the game to debut after ''Ultimate''{{'}}s original release in December 2018, which was also the case with fellow ''Fire Emblem'' characters [[Roy]] and [[Corrin]] in their debuts.
*Byleth is the third ''Fire Emblem'' character that is DLC. The first two were Roy and newcomer Corrin in ''SSB4''.
**Byleth is also the first 2nd-party DLC character that comes with a stage, as {{SSB4|Mewtwo}}, {{SSB4|Lucas}}, {{SSB4|Roy}}, and {{SSB4|Corrin}} did not come with one.
*Byleth, like {{SSBU|Ike}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, and {{SSBU|Inkling}}, is one of the few characters to have {{SSBU|alternate costume}}s with different animations.
**Female Byleth holds the Sword of the Creator with its tip pointed upwards, while male Byleth holds it with its tip pointed downwards. All animations that can be played from their stand animations (like their idle animations) are subsequently affected through the animation blending.  
**Their [[victory pose]]s are different. Byleth is also the only fighter where the camera angles will also change depending on the costume, rather than just the animations.  
*With his debut in ''Three Houses'' in July 2019, Byleth is currently the most recent fighter to appear in ''Ultimate'' and, by extension, the entire ''Super Smash Bros.'' series. He is also the first character in the game to make his gaming debut after ''Ultimate''{{'}}s original release in December 2018, which was also the case with fellow ''Fire Emblem'' characters [[Roy]] and [[Corrin]] in their debuts.
**Correspondingly, Byleth is the first fighter in ''Ultimate'' to have debuted on the [[Nintendo Switch]] and currently one of two characters alongside {{SSBU|Min Min}}.
*Byleth is the fifth fighter to receive an [[Smash invitation|invitation letter]] in his reveal trailer, following {{SSB4|Villager}}, {{SSBU|Isabelle}}, {{SSBU|Joker}}, and Terry.
*Byleth and {{SSBU|Steve}} are the only characters in ''Ultimate'' whose alternate costume is displayed alongside their default costume on the [[Super Smash Bros. Ultimate Official Site|official ''Ultimate'' site]], similarly to {{SSB4|Robin}}'s page on the [[Super Smash Bros. 4 Official Site|official ''SSB4'' site]].
*Byleth and {{SSBU|Steve}} are the only characters in ''Ultimate'' whose alternate costume is displayed alongside their default costume on the [[Super Smash Bros. Ultimate Official Site|official ''Ultimate'' site]], similarly to {{SSB4|Robin}}'s page on the [[Super Smash Bros. 4 Official Site|official ''SSB4'' site]].
**Additionally, because male and female Byleth have different names in Japanese, Korean, and Chinese, the lists of fighters on the website name both of them in those languages.
**Additionally, because male and female Byleth have different names in Japanese, Korean, and Chinese, the lists of fighters on the website names both of them in those languages.
*According to Sakurai's column, the reason for Byleth's use of the Hero's Relics was to differentiate him from all the other sword fighters.<ref>https://nintendoeverything.com/sakurai-on-the-creation-of-byleth-in-super-smash-bros-ultimate/?fbclid=IwAR04CXGocnLzKdc6Zmb_JJ5Zkjf2FImrITmsODwe70k-Pn8Deho4BidopOM</ref>
*According to Sakurai's presentation, Byleth's development was worked in secret; even most of Nintendo worldwide did not know about this inclusion. Only the development team and other stakeholders knew.
* According to Sakurai's column, the reason for Byleth's use of the Hero's Relics was to make him differentiate from all the other sword fighters.<ref>https://nintendoeverything.com/sakurai-on-the-creation-of-byleth-in-super-smash-bros-ultimate/?fbclid=IwAR04CXGocnLzKdc6Zmb_JJ5Zkjf2FImrITmsODwe70k-Pn8Deho4BidopOM</ref>
*Byleth is the first DLC fighter in ''Ultimate'' not to have been revealed before his presentation video's release. While none of Joker's contents were revealed before his video's release, the character himself was confirmed four months prior at The Game Awards 2018.
*Byleth, {{SSBU|Steve}}, {{SSBU|Terry}}, {{SSBU|Hero}}, and {{SSBU|Ryu}} are the only characters who have stamina battles for their Classic Mode routes, making Byleth the only first-party character with this distinction.
**Coincidentally, they all have been DLC in the ''Smash'' series. {{SSB4|Ryu}} in ''Smash 4'' and Hero, Terry, Steve, and Byleth in ''Ultimate''
*The female variant of Byleth is the first fully female DLC character in ''Ultimate''.
**Additionally, Byleth is the second DLC character to have a male and female variant, following Corrin in ''SSB4''. Coincidentally, they're both ''Fire Emblem'' characters.
*Byleth, Hero and {{SSBU|Steve}} are the only Fighters Pass characters whose pages were available on the ''Super Smash Bros. Ultimate'' website the same day they were announced.
*Byleth the only character in ''Ultimate'' to have an exclusively [[tether]]-based up special. {{SSBU|Ivysaur}} can switch to {{SSBU|Charizard}} (who can use [[Fly]]), {{SSBU|Joker}} gains [[Wings of Rebellion]] through Arsene and {{SSBU|Min Min}}'s up special is [[ARMS Jump / ARM Hook|ARMS Jump]] as opposed to ARM Hook when used on the ground.
*For unknown reasons, the Korean reveal of Byleth had been delayed, being revealed on January 22, 2020, rather than January 16 like in other regions.
*Byleth is one of the few characters who occasionally says something after being Blast KO'd: male Byleth will shout "Not my best!", while female Byleth will shout "Forgive me...!"
*Byleth is one of the few characters who occasionally says something after being Blast KO'd: male Byleth will shout "Not my best!", while female Byleth will shout "Forgive me...!"
*When either male or female Byleth is [[Star KO]]'d in the English language, they shout, "My battle ends here...!" This is a reference to a line of dialogue when they die in ''Fire Emblem: Three Houses''. However, in the Japanese language, they simply scream. This trait is shared with {{SSBU|Pit}} and {{SSBU|Min Min}}, the latter of which applies to all languages.
*When either male or female Byleth is [[Star KO]]'d, they shout, "My battle ends here...!" This is a reference to a line of dialogue when they exhaust their health in ''Fire Emblem: Three Houses''. Byleth shares the distinction of speaking a full sentence during a Star KO with {{SSBU|Pit}}.
**Both, additionally, do not say a sentence in Japanese.
*Both genders of Byleth in the English version uses their heavy knockback scream rather than their standard KO scream when KO'd by reaching 0 HP during their final stock in [[Stamina Mode]]. This also applies to {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, Hero, and Terry.
**Additionally, Byleth in Japanese version uses a unique voice clips when KO'd in Stamina Mode. This trait is shared with Joker and {{SSBU|Banjo & Kazooie}}.
**Byleth is also the only DLC character who lies on his back when KO'd, unlike other DLC characters who lay on their stomachs.
*Byleth is the first DLC character to appear in multiple [[spirit]] battles as both the main opponent and a minion, the other being Steve.
**Byleth is also one of two DLC characters whose default appearance does not appear in these battles, the other being Min Min and Steve.
*Oddly, if Byleth charges a forward smash while holding a [[Death's Scythe]], the charging sound effect will not play.
*Oddly, if Byleth charges a forward smash while holding a [[Death's Scythe]], the charging sound effect will not play.
**Additionally, he will not vibrate in place while charging. This also applies to {{SSBU|Zero Suit Samus}} if she charges a smash attack while holding a [[Star Rod]].
**Additionally, he will not vibrate in place while charging. This also applies to {{SSBU|Zero Suit Samus}} if she charges a smash attack while holding a [[Star Rod]].
*In male Byleth's right victory pose, there's a brief delay before the UI displays the panes of the losing fighters in comparison to most victory poses. This is due to the game slowing down when focusing on the particle effects from the Sword of the Creator's whip. This does not occur in team battles consisting of two or more fighters.
*In male Byleth's right victory pose, there's a brief delay before the UI displays the panes of the losing fighters in comparison to most victory poses. This is due to the game slowing down when focusing on the particle effects from the Sword of the Creator's whip. This does not occur in team battles consisting of two or more fighters.
*Unlike most humanoid fighter models in ''Ultimate'', the bind pose of male and female Byleth is uniquely an "A-pose" instead of a [[T-pose]].<ref>[https://twitter.com/firubiii/status/1222377730550980610]</ref> This is shared with {{SSBU|Terry}} and {{SSBU|Mythra}}.
**This makes male Byleth the only fighter who can progress through the results screen without displaying the defeated fighters outside of team battles.
*Byleth is the only character with a taunt that has more than one potential quote.
*Byleth is the only character with a taunt that has more than one potential quote.
*Unlike most humanoid fighter models in ''Ultimate'', Byleth's [[bind pose]] is uniquely an "A-pose" instead of a T-pose. This is shared with Terry.
*So far, Byleth is the only swordfighter whose neutral attack (in this case, the non-rapid jab version) doesn't involve the use of his weapon.
*The "Congratulations" screen in Byleth's Classic Mode references Tea Parties in ''Fire Emblem: Three Houses''.
*Prior to the 8.0.0 update, the [[Sound Test]] did not refer to the two Byleths as male or female, unlike other characters with gender swaps.
*Prior to the 8.0.0 update, the [[Sound Test]] did not refer to the two Byleths as male or female, unlike other characters with gender swaps.
*Byleth and Lucina's Classic Mode route share the same theme, as both fight ''Fire Emblem'' characters as opponents.
*Byleth and Joker are currently the only DLC fighters who have both a Japanese and English voice actor. Hero, Terry and Min Min only have a Japanese voice actor, Banjo & Kazooie share an English voice actor, and Piranha Plant and Steve are completely mute.


==References==
==References==
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[[Category:Byleth (SSBU)| ]]
[[Category:Byleth (SSBU)| ]]
[[Category:Downloadable content]]
[[Category:Downloadable content]]
[[Category:Spirits]]
[[es:Byleth (SSBU)]]
[[es:Byleth (SSBU)]]

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