Editing Byleth (SSBU)/Neutral special
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Latest revision | Your text | ||
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BylethNSpecial.gif|thumb|550px|Hitbox visualization showing Byleth's neutral special, Failnaught, phase 1.]] | [[File:BylethNSpecial.gif|thumb|550px|Hitbox visualization showing Byleth's neutral special, Failnaught, phase 1.]] | ||
[[File:BylethNSpecialMax.gif|thumb|550px|Hitbox visualization showing Byleth's neutral special, Failnaught, phase 2.]] | [[File:BylethNSpecialMax.gif|thumb|550px|Hitbox visualization showing Byleth's neutral special, Failnaught, phase 2.]] | ||
[[File:BylethNSpecialMax.png|thumb|550px|Hitbox visualization showing a still image of Byleth's neutral special, Failnaught, phase 2.]] | [[File:BylethNSpecialMax.png|thumb|550px|Hitbox visualization showing a still image of Byleth's neutral special, Failnaught, phase 2.]] | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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|effect=Normal | |effect=Normal | ||
|sfx=Failnaught Arrow Max | |sfx=Failnaught Arrow Max | ||
|slvl=L | |slvl=L | ||
|direct=f | |direct=f | ||
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|effect=Normal | |effect=Normal | ||
|sfx=Failnaught Arrow Max | |sfx=Failnaught Arrow Max | ||
|slvl=L | |slvl=L | ||
|direct=f | |direct=f | ||
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|effect=Normal | |effect=Normal | ||
|sfx=Failnaught Arrow Max | |sfx=Failnaught Arrow Max | ||
|slvl=L | |slvl=L | ||
|direct=f | |direct=f | ||
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{{FrameStrip|t=Lag|c=44|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=27}} | {{FrameStrip|t=Lag|c=44|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=27}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Phase | ===Phase 1=== | ||
Phase 2 spawns its arrow and it travels 300 units on the next frame. It will stop once it collides with something, preventing it from hitting multiple opponents like [[Light Arrow]], unless they were hit right next to each other. | Phase 2 spawns its arrow and it travels 300 units on the next frame. It will stop once it collides with something, preventing it from hitting multiple opponents like [[Light Arrow]], unless they were hit right next to each other. | ||
{|class="wikitable" | {|class="wikitable" |