Editing Byleth (SSBU)/Neutral special

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Failnaught}}
[[File:BylethNSpecial.gif|thumb|550px|Hitbox visualization showing Byleth's neutral special, Failnaught, phase 1.]]
[[File:BylethNSpecial.gif|thumb|550px|Hitbox visualization showing Byleth's neutral special, Failnaught, phase 1.]]
[[File:BylethNSpecialMax.gif|thumb|550px|Hitbox visualization showing Byleth's neutral special, Failnaught, phase 2.]]
[[File:BylethNSpecialMax.gif|thumb|550px|Hitbox visualization showing Byleth's neutral special, Failnaught, phase 2.]]
[[File:BylethNSpecialMax.png|thumb|550px|Hitbox visualization showing a still image of Byleth's neutral special, Failnaught, phase 2.]]
[[File:BylethNSpecialMax.png|thumb|550px|Hitbox visualization showing a still image of Byleth's neutral special, Failnaught, phase 2.]]
 
{{competitive expertise}}
==Overview==
==Overview==
Byleth pulls out the Hero's Relic Failnaught to fire an arrow. He can charge it for more speed and [[damage]], change directions while charging (including [[B-reversing]] in the air), and can charge-cancel with a shield until a certain duration. Charging at its maximum duration will fire a powerful arrow that has a similar animation and range to the [[staff]] item. A fully charged arrow can nearly break full [[shield]]s. It must be charged a bit before it can be fired, similarly to how [[Bullet Climax]] cannot be shield-canceled instantaneously and must charge first. Byleth may occasionally say "Failnaught!" while using this move. The fully charged version pushes Byleth back and up when used in the air. Deals 12% when using a normal shot and 29% when fully charged.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|effect=Normal
|effect=Normal
|sfx=Failnaught Arrow Max
|sfx=Failnaught Arrow Max
|nogfx=true
|slvl=L
|slvl=L
|direct=f
|direct=f
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|effect=Normal
|effect=Normal
|sfx=Failnaught Arrow Max
|sfx=Failnaught Arrow Max
|nogfx=true
|slvl=L
|slvl=L
|direct=f
|direct=f
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|effect=Normal
|effect=Normal
|sfx=Failnaught Arrow Max
|sfx=Failnaught Arrow Max
|nogfx=true
|slvl=L
|slvl=L
|direct=f
|direct=f
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{{FrameStrip|t=Lag|c=44|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=27}}
{{FrameStrip|t=Lag|c=44|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=27}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Phase 2===
===Phase 1===
Phase 2 spawns its arrow and it travels 300 units on the next frame. It will stop once it collides with something, preventing it from hitting multiple opponents like [[Light Arrow]], unless they were hit right next to each other.
Phase 2 spawns its arrow and it travels 300 units on the next frame. It will stop once it collides with something, preventing it from hitting multiple opponents like [[Light Arrow]], unless they were hit right next to each other.
{|class="wikitable"
{|class="wikitable"

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