Editing Bury

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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
[[File:VillagerShovel.gif|thumb|Villager burying Mario and Bowser in {{Forwiiu}}]]
[[File:VillagerShovel.gif|thumb|right|Villager burying Mario and Bowser in {{Forwiiu}}.]]
:''For more detail on the status condition caused by moves with the bury effect, see [[buried]].''
There are a few [[attack]]s in the ''{{b|Super Smash Bros.|series}}'' series that cause the '''bury''' effect. Characters hit by such attacks will be [[buried|embedded in the ground]]. If the target is not on the ground, they will take regular knockback. If the target is already buried, the length of the effect will not be increased or reset. It is not uncommon for burying attacks to [[meteor smash]] airborne opponents, often giving them good [[edgeguarding]] abilities, though this is merely a design convention and not a property of the effect itself. A prone opponent cannot be buried in ''Melee'' and ''SSB4'', but they can in ''Brawl'', and an opponent who has been [[tripping|tripped]] can also be buried.
'''Bury''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Grounded fighters hit by a bury attack are [[buried]] for an amount of time based on the victim's total [[damage]]; non-grounded fighters hit by a bury attack instead take [[knockback]] as usual.


Bury [[hitbox]]es are [[weight]] independent, and can ignore [[Armor#Knockback-based_armor|subtractive knockback-based armor]] (such as from the [[Metal Box]]).
Hitboxes that have the bury effect are [[weight]] independent, and they can also ignore the [[Metal Box]]'s [[Armor|knockback resistance]].
 
In ''[[Super Smash Bros. Ultimate]]'', the Support [[Spirit]] skill Bury Immunity prevents the equipped fighter from being buried, but does not affect the damage it takes from bury attacks (except [[Pitfall]]s, which instead have no effect).
 
Bury attacks typically [[meteor smash]] airborne opponents, often giving them good [[edgeguarding]] abilities. This is solely a design convention and is not a property of the bury effect.
 
==Plunge==
'''Plunge''' is an attack effect similar to the bury effect that also causes victims to become [[buried]]. However, if an opponent standing on a [[Platform#Soft platforms|soft platform]] is hit by a plunge attack, instead of being buried they briefly have the appearance of being buried before falling straight down.
 
The plunge effect is exclusive to the [[Pitfall]] item, and in ''Ultimate'', the traps dug by [[Shovel Knight]].


==List of burying attacks==
==List of burying attacks==
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!width=8%|Games
!width=8%|Games
|-
|-
|{{SSBU|Banjo & Kazooie}}
|[[Bowser Jr.]]
|[[Down throw]]
|{{GameIcon|SSBU}}
|-
|{{SSB4|Bowser Jr.}}
|[[Grounding Dash]]
|[[Grounding Dash]]
|rowspan=2|{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|{{SSB4|Charizard}}
|[[Charizard]]
|[[Sinking Skull]]
|[[Sinking Skull]]
|-
|-
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|[[Down throw]] (on bystanders)
|[[Down throw]] (on bystanders)
|-
|-
|{{SSBU|Inkling}}
|[[Inkling]]
|[[Splat Roller]]
|[[Splat Roller]]
|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
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|rowspan=2|[[King Dedede]]
|rowspan=2|[[King Dedede]]
|[[Super Dedede Jump]] (descent)
|[[Super Dedede Jump]] (descent)
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Quick Dedede Jump]] (falldown before landing)
|[[Quick Dedede Jump]] (falldown before landing)
|{{GameIcon|SSB4}}
|-
|-
|rowspan=2|{{SSBU|King K. Rool}}
|rowspan=2|[[King K. Rool]]
|[[Down tilt]]
|[[Down tilt]]
|rowspan=2|{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSBU}}
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|[[Down throw]]
|[[Down throw]]
|-
|-
|{{SSB4|Kirby}}
|[[Kirby]]
|[[Grounding Stone]]
|[[Grounding Stone]]
|rowspan=4|{{GameIcon|SSB4}}
|rowspan=5|{{GameIcon|SSB4}}
|-
|-
|{{SSB4|Little Mac}}
|[[Little Mac]]
|[[Grounding Blow]]
|[[Grounding Blow]]
|-
|-
|{{SSB4|Luigi}}
|[[Lucas]]
|[[Down throw]] (all but last hit)
|-
|[[Luigi]]
|[[Burial Header]]
|[[Burial Header]]
|-
|-
|{{SSB4|Mii Brawler}}
|[[Mii Brawler]]
|[[Head-On Assault]]
|[[Head-On Assault]]
|-
|-
|{{SSBU|Mr. Game & Watch}}
|[[Mr. Game & Watch]]
|[[Down smash]] (hammers)
|[[Down smash]] (hammers)
|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
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|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|{{SSB4|Pac-Man}}
|[[Pac-Man]]
|[[Meteor Trampoline]]
|[[Meteor Trampoline]]
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|{{SSBU|R.O.B.}}
|[[R.O.B.]]
|[[Down throw]]
|[[Down throw]]
|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
|-
|-
|{{SSB4|Sonic}}
|[[Sonic]]
|[[Hammer Spin Dash]]
|[[Hammer Spin Dash]]
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
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|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|{{SSB4|Wario}}
|[[Wario]]
|[[Burying Bike]]
|[[Burying Bike]]
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
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|[[Master Hand]]
|[[Master Hand]]
|-
|-
|rowspan=3|[[Galleom]]
|[[Galleom]]
|Stomping Jump
|Stomp attack
|{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSBB}}
|-
|Double Arm Press
|rowspan=2|{{GameIcon|SSBU}}
|-
|Trample (center)
|-
|-
|[[Ticken]]
|[[Ticken]]
|Falling attack
|Falling attack
|{{GameIcon|SSBB}}
|}
|}


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|[[PictoChat 2]]
|[[PictoChat 2]]
|The "boots" transformation buries players it steps on
|The "boots" transformation buries players it steps on
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4-3}}
|}
|}
==Plunge==
The '''plunge''' effect is similar to the bury effect, and in most situations, it acts exactly the same. The main difference is that, if the target is standing on a [[Platform#Soft_platforms|soft platform]], they will be hit down through the platform after the "being buried" animation has finished instead of popping back up.
The only attack to use the plunge effect is that of the [[Pitfall]].


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Headbutt.jpg|Donkey Kong burying King Dedede in ''Brawl''
File:Headbutt.jpg|Donkey Kong burying King Dedede in ''Brawl''.
</gallery>
</gallery>


==Trivia==
* Despite [[Lucas]]'s [[down throw]] showing the opponent embedded in the ground in ''SSB4'' and ''Ultimate'', this is purely aesthetic and does not use the bury effect or cause the buried condition. Even fighters with a Bury Immunity Spirit and grabable [[Assist Trophies]] will be shown embedded in the ground, despite being unable to be buried.
* When the bury effect was introduced in ''Melee'', it was exclusively used for two attacks, {{SSBM|Donkey Kong}}'s [[Headbutt]] and [[Togepi]]'s Magnitude.
**Subsequently, Donkey Kong has the distinction of being the only character to have always had a bury attack in every game since the effect's introduction.


{{Effects}}
 
{{Template:Effects}}


[[Category:Effects]]
[[Category:Effects]]
[[Category:Special conditions]]

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