Editing Buried

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===Bury tech situation storage===
===Bury tech situation storage===
[[File:BTSSExecution.gif|thumb|300px|{{SSBU|King K. Rool}} setting up BTSS on {{SSBU|Ganondorf}} using down tilt → jab, a virtually guaranteed setup. This gives ample access to [[lock]] combos.]]
[[File:BTSSExecution.gif|thumb|300px|{{SSBU|King K. Rool}} setting up BTSS on {{SSBU|Ganondorf}} using down tilt → jab, a virtually guaranteed setup. This gives ample access to [[lock]] combos.]]
'''Bury tech situation storage''', or '''BTSS''' was a [[glitch]] and [[advanced technique]] that existed in ''[[Super Smash Bros. Ultimate]]'' until version 13.0.0, where it was [[patch]]ed out.<ref>https://youtu.be/UhhykyAvBMs</ref> It was caused by interactions between [[mash]]ing, [[ASDI]], and the buried [[effect]].
Due to new mechanics relating to knockback's interactions with buries in ''Ultimate'', there are some instances where knockback storage will result in [[tech]] situations being stored. This is known as '''bury tech situation storage''', or '''BTSS'''. As of version 13.0.0, the glitch was patched out.<ref>https://youtu.be/UhhykyAvBMs</ref>


To trigger the glitch, after burying an opponent, said opponent needed to be hit by an attack that resulted in a launch [[angle]] of 0° or 180° (including the [[Sakurai angle]] at lower percentages), while the mashing opponent had their control stick positioned in the upper half of the stick radius. The reason why this happened is due to buries storing knockback and [[ASDI]] being triggered on release when the stick is held upwards at the end of the bury. This caused opponents to be forced into a tech situation. Due to ASDI being required, bury throws, still being treated as [[throw]]s, were unaffected by BTSS; in other words, any bury-causing attack, from [[Pitfall]]s to [[Flip Jump]], could cause BTSS to occur.  
Attacks stored that result in a launch [[angle]] of 0° or 180° (including the [[Sakurai angle]] at lower percentages), while an opponent has their control stick positioned in the upper half of the stick radius, cause the glitch to occur. The reason why this happens is due to buries storing knockback, and [[ASDI]] being triggered on release when the stick is held upwards at the end of the bury. This causes opponents to be forced into the tech situation. Due to ASDI being required, bury throws are unaffected by BTSS. Any buried state, as long as it is not caused by a throw, will cause this to occur. Thus, anything from [[Pitfall]]s to [[Flip Jump]] buries can potentially cause this. Unusually, the interaction only occurs with buries, and no other state.


In terms of attacks that caused the glitch, almost every [[neutral attack]] in the game caused it due to their low [[knockback]] and Sakurai [[angle]]s, making it very easy to set up. Since the Sakurai angle is locked to 0° prior to 60 KB, and was (and is) abundant in ''Ultimate'', this made an otherwise rare occurrence very easy to execute. Given the technique required an opponent to use stick mashing, however, the technique was limited in scope; technically, mashing in the lower circumference of the control stick, or simply using the otherwise suboptimal button mashing, could avoid the situation entirely. Therefore, exploitation of the technique was largely restricted to reacting to when the situation occurred. The situations in which this was the case were fruitful, though: It had around a 50% chance of occurring if a player simply mashed wrong.  
This technique can be used as a counter to mashing using directional inputs, although it can be avoided. Some examples include only using the lower half of the stick radius, or simply button mashing, although the latter is considered suboptimal. However, against players rotating the stick completely, it has a decently high chance of occurring. Almost every [[neutral attack]] in the game can cause this to occur due to their low knockback and Sakurai angles, giving easy access to the technique. However, there are many other options in the game that have the possibility of causing this, due to the abundance of the Sakurai angle. Since the Sakurai angle is locked to 0° prior to 60 KB, this makes an otherwise rare occurrence very easy to execute.


Opponents being able to miss techs right in front of a player gave them easy access to [[lock]] confirms, especially if they could also cover tech options. As a result, BTSS had very high reward should it occur in the right circumstances, and thus players aware of the technique would use it as a knowledge check. Characters such as King K. Rool could also trigger the glitch with moves like K. Rool's [[King K. Rool (SSBU)/Down aerial|down aerial]] pre-tumble, allowing for exceedingly high damage output that also covered tech options with alternate, reactable combo routes. However, the [[randomness]]-based inconsistencies of the technique also made it difficult to implement, on account of requiring quick reaction time. In fact, without having a specific combo route for whether it works or not, BTSS was arguably more of an inconvenience than a benefit.
Opponents being able to miss techs right in front of a player gives them easy access to [[lock]] confirms, especially if they can also cover tech options. As a result, BTSS has very high reward should it occur in the right circumstances. Characters such as King K. Rool can also force it to occur with moves like K. Rool's [[King K. Rool (SSBU)/Down aerial|down aerial]] pre-tumble, allowing for exceedingly high damage output that also cover tech options with alternate, reactable combo routes. However, the [[randomness]]-based inconsistencies of the technique also make it difficult to plan and prepare for. Without having a specific combo route for whether it works or not, BTSS is more of an inconvenience than a benefit.


==Gallery==
==Gallery==

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