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===Bury tech situation storage=== | ===Bury tech situation storage=== | ||
[[File:BTSSExecution.gif|thumb|300px|{{SSBU|King K. Rool}} setting up BTSS on {{SSBU|Ganondorf}} using down tilt → jab, a virtually guaranteed setup. This gives ample access to [[lock]] combos.]] | [[File:BTSSExecution.gif|thumb|300px|{{SSBU|King K. Rool}} setting up BTSS on {{SSBU|Ganondorf}} using down tilt → jab, a virtually guaranteed setup. This gives ample access to [[lock]] combos.]] | ||
''' | Due to new mechanics relating to knockback's interactions with buries in ''Ultimate'', there are some instances where knockback storage will result in [[tech]] situations being stored. This is known as '''bury tech situation storage''', or '''BTSS'''. As of version 13.0.0, the glitch was patched out.<ref>https://youtu.be/UhhykyAvBMs</ref> | ||
Attacks stored that result in a launch [[angle]] of 0° or 180° (including the [[Sakurai angle]] at lower percentages), while an opponent has their control stick positioned in the upper half of the stick radius, cause the glitch to occur. The reason why this happens is due to buries storing knockback, and [[ASDI]] being triggered on release when the stick is held upwards at the end of the bury. This causes opponents to be forced into the tech situation. Due to ASDI being required, bury throws are unaffected by BTSS. Any buried state, as long as it is not caused by a throw, will cause this to occur. Thus, anything from [[Pitfall]]s to [[Flip Jump]] buries can potentially cause this. Unusually, the interaction only occurs with buries, and no other state. | |||
This technique can be used as a counter to mashing using directional inputs, although it can be avoided. Some examples include only using the lower half of the stick radius, or simply button mashing, although the latter is considered suboptimal. However, against players rotating the stick completely, it has a decently high chance of occurring. Almost every [[neutral attack]] in the game can cause this to occur due to their low knockback and Sakurai angles, giving easy access to the technique. However, there are many other options in the game that have the possibility of causing this, due to the abundance of the Sakurai angle. Since the Sakurai angle is locked to 0° prior to 60 KB, this makes an otherwise rare occurrence very easy to execute. | |||
Opponents being able to miss techs right in front of a player | Opponents being able to miss techs right in front of a player gives them easy access to [[lock]] confirms, especially if they can also cover tech options. As a result, BTSS has very high reward should it occur in the right circumstances. Characters such as King K. Rool can also force it to occur with moves like K. Rool's [[King K. Rool (SSBU)/Down aerial|down aerial]] pre-tumble, allowing for exceedingly high damage output that also cover tech options with alternate, reactable combo routes. However, the [[randomness]]-based inconsistencies of the technique also make it difficult to plan and prepare for. Without having a specific combo route for whether it works or not, BTSS is more of an inconvenience than a benefit. | ||
==Gallery== | ==Gallery== |