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*Airborne item catches and Z-dropping after an air dodge.
*Airborne item catches and Z-dropping after an air dodge.
*Shield after dropping the input during the 10 frame period.
*Shield after dropping the input during the 10 frame period.
*[[Powershield canceling|Powershield canceled]] options from attacks with no shieldstun (powershield canceled options can only be buffered if the player lets go of the shield button during shieldstun).
*Any action except for a down tilt, after a down tilt with no [[interruptible]] frames.
*Any action except for a down tilt, after a down tilt with no [[interruptible]] frames.


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