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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
''Ultimate'' largely retains the buffering system from ''Smash 4'', although the buffer window is now 9 frames, down from 10. It also introduces a second universal buffering system, in that holding an input through the end of an animation will now cause the held input to be buffered; this method of buffering only existed for specific actions, such as walking and shielding, in previous games. The input can be made as early as desired, but must be held until the beginning of the standard 9 frame buffer window.<ref>https://smashboards.com/threads/ultimate-buffering-system.465269/</ref> For instance, if the forward smash input is held while the fighter is in [[freefall]], the move will begin charging as soon as the fighter lands on the ground. It is notably no longer possible to buffer a full hop aerial, for inputting an aerial during jumpsquat will always result in a short hop aerial, even if the jump button is being held. | ''Ultimate'' largely retains the buffering system from ''Smash 4'', although the buffer window is now 9 frames, down from 10. It also introduces a second universal buffering system, in that holding an input through the end of an animation will now cause the held input to be buffered; this method of buffering only existed for specific actions, such as walking and shielding, in previous games. The input can be made as early as desired, but must be held until the beginning of the standard 9 frame buffer window.<ref>https://smashboards.com/threads/ultimate-buffering-system.465269/</ref> For instance, if the forward smash input is held while the fighter is in [[freefall]], the move will begin charging as soon as the fighter lands on the ground. It is notably no longer possible to buffer a full hop aerial, for inputting an aerial during jumpsquat will always result in a short hop aerial, even if the jump button is being held. | ||
In ''Smash Ultimate'', the input buffer frame timing window has been reduced by an unknown amount. | |||
==Videos== | ==Videos== |