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*{{SSBB|Kirby}}: To ail his status as the worst character in ''Melee'', the changes in physics reduces Kirby's vulnerability to combos, and several of his moves have higher priority, damage, and KO power. The ability to grab ledges from behind via double jumps also aids Kirby's recovery, significantly reducing the already low difficulty of him returning to the stage. His air speed is also faster.
*{{SSBB|Kirby}}: To ail his status as the worst character in ''Melee'', the changes in physics reduces Kirby's vulnerability to combos, and several of his moves have higher priority, damage, and KO power. The ability to grab ledges from behind via double jumps also aids Kirby's recovery, significantly reducing the already low difficulty of him returning to the stage. His air speed is also faster.
*{{SSBB|Pikachu}}'s ground approach, manuverability, and getaway options were all significantly improved by the introduction of [[Quick Attack cancel]]ling. Furthermore, buffs to Pikachu's forward and down throws gave them powerful chain-grab potential, especially against fast-fallers; adding to this, Pikachu's grab range was buffed from ''Melee'', where it had commanded among the lowest grab ranges. Initially a high-mid tier character in ''Melee'', Pikachu is considered a high-tiered character in ''Brawl''.
*{{SSBB|Pikachu}}'s ground approach, manuverability, and getaway options were all significantly improved by the introduction of [[Quick Attack cancel]]ling. Furthermore, buffs to Pikachu's forward and down throws gave them powerful chain-grab potential, especially against fast-fallers; adding to this, Pikachu's grab range was buffed from ''Melee'', where it had commanded among the lowest grab ranges. Initially a high-mid tier character in ''Melee'', Pikachu is considered a high-tiered character in ''Brawl''.
*{{SSBB|Mr. Game & Watch}}'s defensive options were significantly buffed in ''Brawl'', with a larger shield, increased falling speed relative to the cast, higher weight, and new access to [[momentum cancelling]] via [[Oil Panic]]. Initially suffering one of the worst survivabilities in ''Melee'', Mr. Game & Watch is surprisingly difficult to KO in ''Brawl''; coupled with improvements to his ground game, Mr. Game & Watch went from a bottom tiered character in ''Melee'' to a solid high tier character in ''Brawl'', with early tier lists ranking him as among the best characters in the game.
*{{SSBB|Mr. Game and Watch}}'s defensive options were significantly buffed in ''Brawl'', with a larger shield, increased falling speed relative to the cast, higher weight, and new access to [[momentum cancelling]] via [[Oil Panic]]. Initially suffering one of the worst survivabilities in ''Melee'', Mr. Game & Watch is surprisingly difficult to KO in ''Brawl''; coupled with improvements to his ground game, Mr. Game & Watch went from a bottom tiered character in ''Melee'' to a solid high tier character in ''Brawl'', with early tier lists ranking him as among the best characters in the game.


===''Brawl'' to ''Smash 4''===
===''Brawl'' to ''Smash 4''===

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