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*With the exception of {{SSBU|Ryu}}, all returning veterans from Smash 4 have had their dash speeds increased.
*With the exception of {{SSBU|Ryu}}, all returning veterans from Smash 4 have had their dash speeds increased.
*All jumpsquats are now only 3 frames long. This gives all characters (besides {{SSBU|Pichu}}) access to their aerials sooner when they are on the ground; granting them more combo opportunities and making aerials more effective as an out of shield option. This especially benefits characters who had rather long jumpsquats in previous installments such as {{SSBU|Snake}} and {{SSBU|Bowser}}.
*All jumpsquats are now only 3 frames long. This gives all characters (besides {{SSBU|Pichu}}) access to their aerials sooner when they are on the ground; granting them more combo opportunities and making aerials more effective as an out of shield option. This especially benefits characters who had rather long jumpsquats in previous installments such as {{SSBU|Snake}} and {{SSBU|Bowser}}.
*[[Traction]] has been significantly increased across the cast with even the lowest traction values being greater than the highest traction values in ''Smash 4''. {{SSBU|Luigi}} in particular benefits the most from this change as his traction is no longer the lowest in the game like in all previous titles, granting him a better approach as well as a significantly improved out of shield game.  
*[[Traction]] has been significantly increased across the cast with the even the lowest traction values being greater than the highest traction values in ''Smash 4''. {{SSBU|Luigi}} in particular benefits the most from this change as his traction is no longer the lowest in the game like in all previous titles, granting him a better approach as well as a significantly improved out of shield game.  
*It is now possible to cancel a dash with any grounded move. This gives character's a wider array of approach options.  
*It is now possible to cancel a dash with any grounded move. This gives character's a wider array of approach options.  
*Grounded meteor smashes can no longer be [[tech]]ed like in Smash games prior to ''Smash 4''. This generally makes meteor smashes more reliably combo tools (especially since most meteor smashes have reduced landing lag) as well as making them more reliable KO moves on stage.
*Grounded meteor smashes can no longer be [[tech]]ed like in Smash games prior to ''Smash 4''. This generally makes meteor smashes more reliably combo tools (especially since most meteor smashes have reduced landing lag) as well as making them more reliable KO moves on stage.

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