Editing Brinstar Depths
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{{ArticleIcons|melee=y|ultimate=y}} | {{ArticleIcons|melee=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''{{b|Metroid|game}}'' | ||
|name = [[Planet Zebes]]: Brinstar Depths | |name = [[Planet Zebes]]: Brinstar Depths | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Brinstar Depths.png|300px]]|title2=Melee|tab2=[[File:brinstardepths.jpg|300px]]}} | ||
|caption = Brinstar Depths as it appears in the ''Smash'' series. | |caption = Brinstar Depths as it appears in the ''Smash'' series.<br>[[File:MetroidSymbol.svg|50px]] | ||
|universe = {{uv|Metroid}} | |universe = {{uv|Metroid}} | ||
|games = ''[[Melee]]''<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[Ultimate]]'' | ||
|hometo = '''Melee:'''<br>{{SSBM|Samus}} (Classic)<br>{{SSBM|Ganondorf}} (All-Star)<br>'''Ultimate:'''<br>{{SSBU|Samus}}<br>{{SSBU|Dark Samus}}<br>{{SSBU|Zero Suit Samus}}<br>{{SSBU|Ridley}} | |||
|availability = [[Unlockable stage|Unlockable]] (''Melee'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Unlockable stage|Unlockable]] (''Melee'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|unlockcriteria = Play 50 vs. matches. | |unlockcriteria = Play 50 vs. matches. | ||
|cratetype = | |cratetype = Futuristic | ||
|maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'') | ||
|meleemusic = ''{{MeleeMusic|Brinstar Depths}}'' | |meleemusic = ''{{MeleeMusic|Brinstar Depths}}'' | ||
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==Stage overview== | ==Stage overview== | ||
This stage is unique, due to it being a giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike [[Brinstar]]'s acid) and functions only as a [[blast line]]. Often [[Kraid]], the giant alien monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that in ''Melee'', [[ledge]]s are completely absent, though [[wall-grapple]]s remain effectual. However, in ''Ultimate'', ledges do exist at various points along the continuous floor. | |||
===Ω form and Battlefield form=== | ===Ω form and Battlefield form=== | ||
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a flat version of the normal form's main platform that is also the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s' designs are the same as the walkway of the main platform | In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a flat version of the normal form's main platform that is also the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s' designs are the same as the walkway of the main platform. | ||
As with some other Ω forms, the stage select preview of the Ω form of this stage is an early version of the stage, and the final version differs slightly in design. Notably, there are no such discrepancies on Ω Brinstar, which suggests that the changes were made so that the 2 Ω forms would not have completely identical main platforms. | As with some other Ω forms, the stage select preview of the Ω form of this stage is an early version of the stage, and the final version differs slightly in design. Notably, there are no such discrepancies on Ω Brinstar, which suggests that the changes were made so that the 2 Ω forms would not have completely identical main platforms. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSBU-Brinstar DepthsOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | File:SSBU-Brinstar DepthsOmega.png|Ω form preview in ''Super Smash Bros. Ultimate''. | ||
SSBU-Brinstar DepthsBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | File:SSBU-Brinstar DepthsBattlefield.png|Battlefield form preview in ''Super Smash Bros. Ultimate''. | ||
File:Brinstar_Depths_in_game.jpeg|Ω form in the final game in ''Super Smash Bros. Ultimate''. Note how 3 of the domes are completely unilluminated, while in the preview they are all at least somewhat illuminated. Additionally, the tube and dome on the right of the stage has been moved inwards, no longer overhanging the ledge, and now being more covered up by the rock formation to its left. | |||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:KraidBattle.png|thumb|left|Samus battling Kraid in ''Super Metroid''.]] | [[File:KraidBattle.png|thumb|left|Samus battling Kraid in ''Super Metroid''.]] | ||
{{s|metroidwiki|Kraid}} first appeared in '' | {{s|metroidwiki|Kraid}} first appeared in ''[[metroidwiki:Metroid (game)|Metroid]]'' as a mini-boss and as the boss for {{s|metroidwiki|Brinstar}} in ''[[Super Metroid]]''. However, his appearance in ''Super Metroid'' was dramatically changed and remained as such in future ''Metroid'' titles. Kraid's appearance in this stage is based on his character design in ''Super Metroid''. The stage itself, however, bears no resemblance to his lair in either game. The name of the stage is a reference to the proximity of Kraid's lair being deep below Brinstar in ''Metroid''. | ||
{{clrl}} | {{clrl}} | ||
==Tournament legality== | ==Tournament legality== | ||
Brinstar Depths is [[Tournament legal (SSBM)|banned]] in both [[singles]] and [[doubles]] tournaments, primarily due to its low blast line, which strongly favours vertical KO moves. Additionally, the stage lacks edges that can be grabbed giving characters who have strong recoveries an advantage. Similarly, some small platforms can quickly become isolated thus creating [[stalling]] opportunities. Depending on the placement of such platforms, [[cave of life|caves of life]] can also become a problem. | Brinstar Depths is [[Tournament legal (SSBM)|banned]] in both [[singles]] and [[doubles]] tournaments, primarily due to its low blast line, which strongly favours vertical KO moves. Additionally, the stage lacks edges that can be grabbed giving characters who have strong recoveries an advantage. Similarly, some small platforms can quickly become isolated thus creating [[stalling]] opportunities. Depending on the placement of such platforms, [[cave of life|caves of life]] can also become a problem. | ||
==Trivia== | ==Trivia== | ||
*In ''Ultimate'', Brinstar Depths and [[Brinstar]] share the same main platform and soft platforms for their [[Ω form]] and [[Battlefield form]], but with some very minor differences. | *In ''Ultimate'', Brinstar Depths and [[Brinstar]] share the same main platform and soft platforms for their [[Ω form]] and [[Battlefield form]], but with some very minor differences. | ||
*For unknown reasons, both [[Super Mushroom|Super]] and [[Poison Mushroom]]s never appear on this stage in ''Ultimate''. | *For unknown reasons, both [[Super Mushroom|Super]] and [[Poison Mushroom]]s never appear on this stage in ''Ultimate''. | ||
*This is the only ''Metroid'' stage in ''Ultimate'' not to have any unlockable characters fought | *This is the only ''Metroid'' stage in ''Ultimate'' not to have any unlockable characters fought here. | ||
{{SSBMStages}} | {{SSBMStages}} | ||
{{SSBUStages}} | {{SSBUStages}} | ||
{{Metroid universe}} | {{Metroid universe}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[es:Abismo de Brinstar]] | [[es:Planeta Zebes: Abismo de Brinstar]] |