Editing Brinstar Depths
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The fight takes place in an underground lair with magma deep below Brinstar. This stage is unique due to it being a giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike [[Brinstar]]'s acid) and functions only as a [[blast line]]. Often [[Kraid]], the giant alien monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that in ''Melee'', [[ledge]]s are completely absent, though [[wall-grapple]]s remain effectual. However, in ''Ultimate'', ledges do exist at various points along the continuous floor. | The fight takes place in an underground lair with magma deep below Brinstar. This stage is unique due to it being a giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike [[Brinstar]]'s acid) and functions only as a [[blast line]]. Often [[Kraid]], the giant alien monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that in ''Melee'', [[ledge]]s are completely absent, though [[wall-grapple]]s remain effectual. However, in ''Ultimate'', ledges do exist at various points along the continuous floor. | ||
===Stage angles=== | |||
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</gallery> | |||
===Ω form and Battlefield form=== | ===Ω form and Battlefield form=== | ||
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a flat version of the normal form's main platform that is also the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s' designs are the same as the walkway of the main platform. Kraid is absent. The stage also does not rotate. | In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a flat version of the normal form's main platform that is also the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s' designs are the same as the walkway of the main platform. Kraid is absent. The stage also does not rotate. |