Editing Brinstar

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|subtitle = ''{{b|Metroid|game}}''
|subtitle = ''{{b|Metroid|game}}''
|name = [[Planet Zebes]]: Brinstar
|name = [[Planet Zebes]]: Brinstar
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Brinstar.png|300px]]<br>[[File:MetroidSymbol.svg|50px|class=invert-dark]]|title2=3DS|content2=[[File:SSB4 Brinstar.JPG|300px]]<br>[[File:MetroidSymbol.svg|50px|class=invert-dark]]|title3=Brawl|content3=[[File:Brinstar brawl.jpg|300px]]<br>[[File:MetroidSymbol.svg|50px|class=invert-dark]]|title4=Melee|content4=[[File:ZEBES-NRML-SSBM.jpg|300px]]<br>[[File:MetroidSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Brinstar.png|300px]]|title2=3DS|tab2=[[File:SSB4 Brinstar.JPG|300px]]|title3=Brawl|tab3=[[File:Brinstar brawl.jpg|300px]]|title4=Melee|tab4=[[File:ZEBES-NRML-SSBM.jpg|300px]]}}
|caption = Brinstar as it appears in the ''Smash'' series.
|caption = [[File:MetroidSymbol.svg|50px]]<br>Brinstar as it appears in the ''Smash'' series.
|universe = {{uv|Metroid}}
|universe = {{uv|Metroid}}
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|hometo = '''Melee:'''<br>{{SSBM|Samus}}<br>'''Brawl:'''<br>{{SSBB|Samus}}/{{SSBB|Zero Suit Samus}}<br>'''SSB4:'''<br>{{SSB4|Samus}}<br>{{SSB4|Zero Suit Samus}}<br>'''Ultimate:'''<br>{{SSBU|Samus}}<br>{{SSBU|Dark Samus}}<br>{{SSBU|Zero Suit Samus}}<br>{{SSBU|Ridley}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Futuristic
|cratetype = Futuristic
|maxplayers = 4 (''Melee'', ''Brawl'', and 3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|maxplayers = 4 (''Melee'', ''Brawl'', and 3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|meleemusic = ''{{MeleeMusic|Brinstar}}''
|meleemusic = ''{{MeleeMusic|Brinstar}}''<br>''{{MeleeMusic|Brinstar Depths}}'' ([[Alternate music|Alternate]] in [[Adventure Mode]])
|brawlmusic = ''{{SSBBMusicLink|Super Smash Bros.|Brinstar (Melee)}}''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Brinstar Depths (Melee)}}'''''
|brawlmusic = ''{{SSBBMusicLink|Super Smash Bros.|Brinstar (Melee)}}''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Brinstar Depths (Melee)}}'''''
|for3dsmusic = Main: ''{{SSB4MusicLink|Metroid|Brinstar}}''<br>Alternate: ''{{SSB4MusicLink|Metroid|Brinstar Depths}}''
|for3dsmusic = Main: ''{{SSB4MusicLink|Metroid|Brinstar}}''<br>Alternate: ''{{SSB4MusicLink|Metroid|Brinstar Depths}}''
|ultimatemusic = [[List of SSBU Music (Metroid series)|''Metroid'' series music]]<br>Main: ''{{SSBUMusicLink|Metroid|Brinstar (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}''
|ultimatemusic = [[List of SSBU Music (Metroid series)|''Metroid'' series music]]<br>Main: ''{{SSBUMusicLink|Metroid|Brinstar (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}
|meleesingles = Banned
|meleesingles = Banned
|meleedoubles = Banned
|meleedoubles = Banned
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==Stage overview==
==Stage overview==
[[File:Samus on Brinstar.jpg|thumb|left|A battle on Brinstar in ''Brawl'', with the acid covering part of the main platform.]]
[[File:Samus on Brinstar.jpg|thumb|left|A battle on Brinstar in ''Brawl'', with the acid covering part of the main platform.]]
The battle takes place in an underground cavern.
The stage has a similar appearance to [[Battlefield]] and consists of a main, rocky platform, two [[soft platform]]s on the side and a hovering metallic soft platform in the center. The main platform can be passed through from below, and it actually consists of two parts held together by a fleshy blob on the right side: said blob can be weakened by attacks, and when destroyed the main platform gets separated. The same can happen to the fleshy poles which keep the main platform and the side ones together: when they are destroyed, the platforms that were being supported tilt at a very sharp angle.
The stage has a similar appearance to [[Battlefield]], consisting of a main, rocky platform, two [[soft platform]]s on the side and a hovering metallic soft platform in the center. The main platform can be passed through from below, and it actually consists of two parts held together by a fleshy blob on the right side: said blob can be weakened by attacks, and when destroyed the main platform gets separated. The same can happen to the fleshy poles which keep the main platform and the side ones together: when they are destroyed, the platforms that were being supported tilt at a very sharp angle.


The destroyable parts will start to regenerate if they are not continuously attacked, fully growing back after a while. While regenerating, the substance that holds the stage together is fall-through.
The destroyable parts will start to regenerate if they are not continuously attacked, fully growing back after a while. While regenerating, the substance that holds the stage together is fall-through.


Occasionally, an earthquake occurs and, just like [[Planet Zebes]], acid starts to rise, sometimes covering parts of the stage. The acid deals damage and moderate knockback, but will not KO until very high percents, especially in ''Ultimate''. While it is rising it will generally prevent characters from being [[KO]]'d on the bottom [[blast line]]. It will rise and pause at various intervals, rarely reaching its highest point where it will cover everything except the topmost platform (and the tops of the side platforms if their supports are broken). After a while, the acid subsides.
Occasionally, an earthquake occurs and acid starts to rise, sometimes covering parts of the stage. The acid deals damage and heavy knockback on touch, though while it is rising it will prevent characters from being [[KO]]'d on the bottom [[blast line]]. It will rise and pause at various intervals, rarely reaching its highest point where it will cover everything except the topmost platform (and the tops of the side platforms if their supports are broken). After a while, the acid subsides.


In the back of the main platforms there are some ruins and a lone Chozo statue, which occasionally gets up and walks around with no gameplay effect. The background is occupied by a large pool of acid with an unidentified life form hanging above it. When the acid rises the brain-like creature may occasionally shake and even grow boils due to possible irritation from the acid.
In the back of the main platforms there are some ruins and a lone Chozo statue, which occasionally gets up and walks around with no gameplay effect. The background is occupied by a large pool of acid with an unidentified life form hanging above it. When the acid rises the brain-like creature may occasionally shake and even grow boils due to possible irritation from the acid.
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In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] consists of a completely flat and larger version of the regular form's middle platform. The acid never rises.
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] consists of a completely flat and larger version of the regular form's middle platform. The acid never rises.


In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a slightly redesigned version of ''SSB4''{{'}}s Ω form, but is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]'s designs are the same as the walkway of the main platform.
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a slightly redesigned version of ''SSB4'''s Ω form, but is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]'s designs are the same as the walkway of the main platform.
<gallery widths="200px">
<gallery widths="200px">
Brinstar Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
Brinstar Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
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This stage is loosely based on the area {{s|metroidwiki|Brinstar}} from ''[[metroidwiki:Metroid (game)|Metroid]]'' and ''{{s|metroidwiki|Super Metroid}}''. However, its overall design is largely original to the ''Smash'' series; the only clear references include the yellow acid (featured in some rooms in Brinstar), the blocks with angry faces in the background (which originally appeared in Brinstar in ''Metroid'', in the room where the {{s|metroidwiki|Morph Ball}} is found), and the pillars at the sides of the stage (which behave similarly to the Zebetite pillars in [[metroidwiki:Tourian|Mother Brain's room]] in both games).
This stage is loosely based on the area {{s|metroidwiki|Brinstar}} from ''[[metroidwiki:Metroid (game)|Metroid]]'' and ''{{s|metroidwiki|Super Metroid}}''. However, its overall design is largely original to the ''Smash'' series; the only clear references include the yellow acid (featured in some rooms in Brinstar), the blocks with angry faces in the background (which originally appeared in Brinstar in ''Metroid'', in the room where the {{s|metroidwiki|Morph Ball}} is found), and the pillars at the sides of the stage (which behave similarly to the Zebetite pillars in [[metroidwiki:Tourian|Mother Brain's room]] in both games).


The acid rising up and down in this stage is similar to the acid in some rooms in ''{{s|metroidwiki|Metroid II: Return of Samus}}'' that would lower upon {{s|metroidwiki|Samus}} killing enough [[metroidwiki:Metroid (species)|Metroids]], and the acid in Mother Brain's room in ''Super Metroid'' that rose after earthquakes. A large part of ''Metroid''{{'}}s gameplay is exploration, which often involves destroying blocks with [[metroidwiki:Morph Ball Bomb|Morph Ball bomb]]s to reveal secret passages: in particular, some blocks have a fleshy appearance similar to the one of the middle section of the stage.
The acid rising up and down in this stage is similar to the acid in some rooms in ''{{s|metroidwiki|Metroid II: Return of Samus}}'' that would lower upon {{s|metroidwiki|Samus}} killing enough [[metroidwiki:Metroid (species)|Metroids]], and the acid in Mother Brain's room in ''Super Metroid'' that rose after earthquakes. A large part of ''Metroid'''s gameplay is exploration, which often involves destroying blocks with [[metroidwiki:Morph Ball Bomb|Morph Ball bomb]]s to reveal secret passages: in particular, some blocks have a fleshy appearance similar to the one of the middle section of the stage.
 
{{clrl}}
[[File:ChozoStatueSM.png|thumb|left|170px|Samus confronts a Torizo in ''Super Metroid''.]]
In ''Super Metroid'', {{s|metroidwiki|Chozo Statue}}s act as pedestals, carrying items in their hands. Some of them are able to walk, carrying Samus with them and enabling her to reach hidden areas, while others, called {{s|metroidwiki|Torizo}}s, are hostile and act as mini-bosses. In this stage, a Torizo is seen in the background and will occasionally walk around.
In ''Super Metroid'', {{s|metroidwiki|Chozo Statue}}s act as pedestals, carrying items in their hands. Some of them are able to walk, carrying Samus with them and enabling her to reach hidden areas, while others, called {{s|metroidwiki|Torizo}}s, are hostile and act as mini-bosses. In this stage, a Torizo is seen in the background and will occasionally walk around.
<gallery>
PlanetZebesNES.png|A room in Brinstar from ''{{iw|metroidwiki|Metroid|game}}'' featuring yellow acid.
ChozoStatueSM.png|Samus confronts a Torizo in ''Super Metroid''.
</gallery>
{{clrl}}
{{clrl}}


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With the addition of the stage hazard toggle in ''Ultimate'', Brinstar was initially considered for a counterpick due to the acid no longer being a factor, but its very small blast zones relative to the body of the stage cause greater volatility due to noticeably lower average K.O percents over the course of a match, and its heavily sloped surfaces can disproportionately favor short, small characters who are already difficult to attack. As a consequence, it is rarely, if ever, used in competitive play.
With the addition of the stage hazard toggle in ''Ultimate'', Brinstar was initially considered for a counterpick due to the acid no longer being a factor, but its very small blast zones relative to the body of the stage cause greater volatility due to noticeably lower average K.O percents over the course of a match, and its heavily sloped surfaces can disproportionately favor short, small characters who are already difficult to attack. As a consequence, it is rarely, if ever, used in competitive play.
After a significant period of not seeing competitive play, Brinstar was made legal for ''Melee'' doubles tournament play at {{Trn|The Off-Season 2}}, as a charity incentive.


==Gallery==
==Gallery==
===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
<gallery>
<gallery widths="180px">
BrinstarMelee.jpg|A battle on Brinstar in ''Super Smash Bros. Melee''.
BrinstarMelee.jpg|A battle on Brinstar in ''Super Smash Bros. Melee''.
</gallery>
</gallery>
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==Names in other languages==
==Names in other languages==
{{langtable
{{langtable
|ja={{ja|ブリンスタ|Burinsuta}}
|ja={{ja|ブリンスタ|Burinsuta}}, ''Brinstar''
|jaM=Brinstar
|en=Brinstar
|en=Brinstar
|fr=Brinstar
|fr=Brinstar
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|nl=Brinstar
|nl=Brinstar
|ru={{rollover|Бринстар|Brinstar|?}}
|ru={{rollover|Бринстар|Brinstar|?}}
|ruM=Brinstar
|ko={{rollover|브린스타|Beurinseuta|?}}, ''Brinstar''
|ko={{rollover|브린스타|Beurinseuta|?}}
|zh_cn={{rollover|布林斯塔|Bùlínsītǎ|?}}, ''Brinstar''
|koM=Brinstar
|zh_cn={{rollover|布林斯塔|Bùlínsītǎ|?}}
|zh_cnM=Brinstar
|zh_tw=Brinstar
|zh_tw=Brinstar
|pt=Brinstar
}}
}}


==Trivia==
==Trivia==
*In ''Melee''{{'}}s {{SSBM|debug menu}}, this stage is referred with the term "ZEBES". This presumably refers to the stage's similarity with Planet Zebes from ''Smash 64''; the stage is also referred in ''Brawl'' and ''Ultimate'' within game files with the codename "metroid_zebesdx", with the term "dx" coming from ''Melee''{{'}}s Japanese name ({{ja|大乱闘 スマッシュ ブラザーズ DX|Dairantō Sumasshu Burazāzu Derakkusu}}).
*In ''Melee''{{'}}s {{SSBM|debug menu}}, this stage is referred with the term "ZEBES". This presumably refers to the stage's similarity with Planet Zebes from ''Smash 64''; the stage is also referred in ''Ultimate'' within game files with the codename "metroid_zebesdx", with the term "dx" coming from ''Melee''{{'}}s Japanese name ({{ja|大乱闘 スマッシュ ブラザーズ DX|Dairantō Sumasshu Burazāzu Derakkusu}}).
*There are several references to [[Mother Brain]] in this stage:
*There are several references to [[Mother Brain]] in this stage:
**The fleshy stalks that connect the platforms could reference the Zebetite barriers that Samus had to break before reaching the final boss in ''Metroid'' and ''Super Metroid''.  
**The fleshy stalks that connect the platforms could reference the Zebetite barriers that Samus had to break before reaching the final boss in ''Metroid'' and ''Super Metroid''.  
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*This is the only ''Melee'' stage in ''SSB4'' to not have a new remix.
*This is the only ''Melee'' stage in ''SSB4'' to not have a new remix.
*If {{SSBM|Master Hand}} or {{SSBM|Crazy Hand}} dies in [[Stamina mode]], they will endlessly bounce off of the acid.
*If {{SSBM|Master Hand}} or {{SSBM|Crazy Hand}} dies in [[Stamina mode]], they will endlessly bounce off of the acid.
*In the ''SSB4'' version of this stage, the Chozo statue doesn't move at all, and bumps do not grow out of the brain-like creature in the background.
*In the ''SSB4'' version of this stage, the Chozo statue doesn't move at all.
*In ''Melee'', when a fighter makes contact with the acid, a unique splash effect erupts from the acid with a distinct sizzling sound. This effect is absent in all future versions of the stage.
*In ''Melee'', when a fighter makes contact with the acid, a plume of vapor erupts. However, this detail is absent in all future versions of the stage.
*In ''Ultimate'', the [[Moon]] and [[Nikki]] cannot be summoned on this stage. Additionally, [[Giratina]] and [[Xerneas]] cannot be summoned from [[Poké Ball]]s.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Jeff]], [[Ashley]], [[Kapp'n]], [[Riki]], [[Color TV-Game 15]], [[Devil]], [[Dr. Wright]], [[Nikki]] (due to the dark background obscuring her drawings), [[Yuri Kozukata]], [[Squid Sisters]] and [[Ghosts]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Moltres]], [[Togepi]], [[Lugia]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Kyurem]], [[Xerneas]] and [[Marshadow]].
**Assist Trophies that can only appear on the Battlefield and Omega forms of this stage are [[Jeff]], [[Ashley]], [[Kapp'n]], [[Riki]], [[Color TV-Game 15]], [[Devil]], [[Dr. Wright]], [[Yuri Kozukata]], [[Squid Sisters]] and [[Ghosts]].
**Poké Ball summons that can only appear on the Battlefield and Omega forms of this stage are [[Moltres]], [[Togepi]], [[Lugia]], [[Kyogre]], [[Palkia]], [[Arceus]], [[Kyurem]] and [[Marshadow]].
*In ''Ultimate'', the brain-like creature in the background does not shake along with the bumps like it did in ''Melee'' and ''Brawl''. The bumps merely clip through the brain while it stays still.
*Brinstar was used for an edition of "Find the Enderman," a game Masahiro Sakurai created where he would hide the Enderman somewhere on screen for the development team to find.<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=128s Odds and Ends of Supervising <nowiki>[Graphics]</nowiki>]</ref>
 
==References==
{{reflist}}


==External links==
==External links==
*[http://www.youtube.com/watch?v=TGYORVq4xkE Brinstar - History Behind Super Smash Bros. Melee]
* [http://www.youtube.com/watch?v=TGYORVq4xkE Brinstar - History Behind Super Smash Bros. Melee]


{{SSBMStages}}
{{SSBMStages}}
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{{SSBUStages}}
{{SSBUStages}}
{{Metroid universe}}
{{Metroid universe}}
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Brinstar (escenario)]]
[[es:Brinstar (escenario)]]

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