Editing Brinstar

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==Tournament legality==
==Tournament legality==
Brinstar used to be a counterpick stage, in both ''Melee'' and ''Brawl'', due to the much more lax attitudes towards stage hazards and unorthodox stage designs. However, as time went on, characters such as ''Melee'' {{SSBM|Jigglypuff}} and ''Brawl'' {{SSBB|Meta Knight}} proved to be extremely powerful on this stage, as when the acid engulfs the main body of the stage, they can maintain extremely powerful control over the platforms with little to no risk of falling into the acid themselves. Additionally, in ''Melee'', the [[ceiling glitch]] can cause players to be unfairly K.Oed at extremely low percents by the acid, and the much less forgiving ledge mechanics further benefited floaty characters due to the lack of walls for most recoveries to ride. Meanwhile, in ''Brawl'', the stage would ultimately be banned due to the rapidly growing dominance of {{SSBB|Meta Knight}}, and growing desires for a more conservative stagelist among regions in which the character was extremely common.
Brinstar used to be a counterpick stage, in both ''Melee'' and ''Brawl'', due to the much more lax attitudes towards stage hazards and unorthodox stage designs. However, as time went on, characters such as ''Melee'' {{SSBM|Jigglypuff}}, and ''Brawl'' {{SSBB|Meta Knight}}, proved to be extremely powerful on this stage, as when the acid engulfs the main body of the stage, they can maintain extremely powerful control over the platforms with little to no risk of falling into the acid themselves. Additionally, in ''Melee'', the [[ceiling glitch]] can cause players to be unfairly K.Oed at extremely low percents by the acid, and the much less forgiving ledge mechanics further benefited floaty characters due to the lack of walls for most recoveries to ride. Meanwhile, in ''Brawl'', the stage would ultimately be banned due to the rapidly growing dominance of {{SSBB|Meta Knight}}, and growing desires for a more conservative stagelist among regions in which the character was extremely common.


With the addition of the stage hazard toggle in ''Ultimate'', Brinstar was initially considered for a counterpick due to the acid no longer being a factor, but its very small blast zones relative to the body of the stage cause greater volatility due to noticeably lower average K.O percents over the course of a match, and its heavily sloped surfaces can disproportionately favor short, small characters who are already difficult to attack. As a consequence, it is rarely, if ever, used in competitive play.
With the addition of the stage hazard toggle in ''Ultimate'', Brinstar was initially considered for a counterpick due to the acid no longer being a factor, but its very small blast zones relative to the body of the stage cause greater volatility due to noticeably lower average K.O percents over the course of a match, and its heavily sloped surfaces can disproportionately favor short, small characters who are already difficult to attack. As a consequence, it is rarely, if ever, used in competitive play.

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