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{{ArticleIcons|brawl=y}} | {{ArticleIcons|brawl=y}} | ||
{{DISPLAYTITLE:''Brawl-''}} | |||
[[File:BrawlMinusLogo.png|thumb|400px|The ''Brawl-'' logo]] | [[File:BrawlMinusLogo.png|thumb|400px|The ''Brawl-'' logo]] | ||
'''''Brawl-''''' (also known as '''''Brawl Minus''''' or '''''B-''''') is a [[mod]] of ''[[Super Smash Bros. Brawl]]''. ''Brawl-'' was initially created as a parody of the then-popular ''[[Brawl+]]'', which was designed to be balanced through reasonable tweaks to characters; in addition to its name being a pun on the mod, ''Brawl-'s'' goal instead was to give all characters incredible [[buff]]s until they all became equally overpowered, and thus, balanced. ''Brawl-'' notably eclipsed the popularity of ''Brawl+'' after its release, and it was even featured at some tournaments as a side event, such as at [[Apex 2010]]. Its popularity has since been overtaken by ''[[Project M]]'', but ''Brawl-'' still maintains a devoted cult following, and development of the mod has continued into the present day, making it one of the oldest mods for ''Brawl'' that remains in active development | [[File:Brawl Minus logo alt.png|thumb|An alternate version of the logo]] | ||
'''''Brawl-''''' (also known as '''''Brawl Minus''''' or '''''B-''''') is a [[mod]] of ''[[Super Smash Bros. Brawl]]''. ''Brawl-'' was initially created as a parody of the then-popular ''[[Brawl+]]'', which was designed to be balanced through reasonable tweaks to characters; in addition to its name being a pun on the mod, ''Brawl-'s'' goal instead was to give all characters incredible [[buff]]s until they all became equally overpowered, and thus, balanced. ''Brawl-'' notably eclipsed the popularity of ''Brawl+'' after its release, and it was even featured at some tournaments as a side event, such as at [[Apex 2010]]. Its popularity has since been overtaken by ''[[Project M]]'', but ''Brawl-'' still maintains a devoted cult following, and development of the mod has continued into the present day, making it one of the oldest mods for ''Brawl'' that remains in active development; version 4.0BC notably features [[Pichu]], [[Mewtwo]], [[Roy]], and [[Waluigi]] as additions to the character roster. Version 4.1 was released on July 31, 2017 with 4.2 on the way in August or September. | |||
==Features== | ==Features== | ||
{{cleanup|It needs to resemble more of version 4.1}} | |||
*Default ruleset changed to 4 stock, 8 minute matches. | |||
*CPU default level is set to 9, along with new names for each level. | |||
*Default ruleset changed to 4 stock, 8 minute matches | |||
*CPU default level is set to 9, along with | |||
*No restrictions on control edits. | *No restrictions on control edits. | ||
*No [[replay]] time limit. | *No [[replay]] time limit. | ||
*Squirtle, Ivysaur and Charizard are now separate from Pokémon Trainer, like in ''Project M''. | |||
*Falling down aerials using the C-stick no longer fast-falls. | *Falling down aerials using the C-stick no longer fast-falls. | ||
*Enables one player matches in time mode. | *Enables one player matches in time mode. | ||
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*Respawn invincibility reduced (120 frames → 60). | *Respawn invincibility reduced (120 frames → 60). | ||
*Shield colors are darkened. | *Shield colors are darkened. | ||
* | *All Star Mode allows players to play as a different character each stock. | ||
*Turbo Mode allows players to cancel moves into other moves. The [[Superspicy Curry]] item also now gives the player the Turbo effect. | |||
* | |||
===Gameplay tweaks=== | ===Gameplay tweaks=== | ||
*Momentum during a dash is now retained while jumping | *Momentum during a dash is now retained while jumping | ||
*The lag time on throws is no longer dependent on weight | *The lag time on throws is no longer dependent on weight | ||
*No random [[ | *No random [[Prat Falling]]. Running into or getting hit by [[Banana Peel]]s will still result in tripping, and most moves with hitboxes that contained a chance of tripping are now guaranteed to trip grounded opponents. | ||
*Dashes can be canceled into crouch as well as a C-stick down smash. | *Dashes can be canceled into crouch as well as a C-stick down smash. | ||
*Window of time for [[dash-dancing]] lengthened. | *Window of time for [[dash-dancing]] lengthened. | ||
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*[[Air dodging]] is disabled during [[tumbling]]. | *[[Air dodging]] is disabled during [[tumbling]]. | ||
*Every character changed, ranging from subtle changes to radically recreated characters. | *Every character changed, ranging from subtle changes to radically recreated characters. | ||
*Every character can [[wall jump]]. | |||
*[[Tech]]ing is easier to perform, since it can now be buffered before the character is even hit. | *[[Tech]]ing is easier to perform, since it can now be buffered before the character is even hit. | ||
*Shield pushback has increased. | *Shield pushback has increased. | ||
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===Stage changes=== | ===Stage changes=== | ||
Many stages are customized or replaced completely | Many stages are customized or replaced completely. All ''Brawl'' stages not listed here are unchanged from the original ''Brawl''. | ||
*[[75m]] (now just a single large platform, a smaller raised platform to the right, and one column of elevators to the left) | *[[75m]] (now just a single large platform, a smaller raised platform to the right, and one column of elevators to the left) | ||
*[[Brinstar]] (destroying the floor substance brings the two halves together into one platform instead of distancing them) | *[[Brinstar]] (destroying the floor substance brings the two halves together into one platform instead of distancing them) | ||
*[[Castle Siege]] (No longer transforms) | *[[Castle Siege]] (No longer transforms) | ||
*Final Frustration ([[Final Destination (SSBM)]] except that the main platform tilts drastically about every minute; [[Master Hand]] and [[Crazy Hand]] also appear in the background playing {{s|wikipedia|rock-paper-scissors}}; replaces [[Distant Planet]]. World Map (Pikmin 2) is replaced by No Johns (aka:Juicy Fruit) which is a song from the documentary ''The Smash Brothers''.) | |||
*[[Dream Land (SSB)]] (replaces [[Green Greens]]. Its theme is also replaced by Dream Land 64's theme.) | |||
*Final Frustration ([[Final Destination (SSBM) | *[[Final Destination (SSBB)]] (ledge collisions have been smoothed, preventing getting caught under them) | ||
*[[Fountain of Dreams]] ( | *[[Fountain of Dreams]] (no reflections in the water; replaces [[Rainbow Cruise]]. Theme of Princess Peach's Castle is replaced by the theme of Foutain of Dreams.) | ||
*[[Frigate Orpheon]] (ledge collisions have been smoothed) | *[[Frigate Orpheon]] (ledge collisions have been smoothed) | ||
*[[Green Hill Zone]] (no longer a walkoff stage) | *[[Green Hill Zone]] (no longer a walkoff stage) | ||
*[[Halberd]] (claw removed) | *[[Halberd]] (claw removed) | ||
*[[Hyrule Castle]] (no tornado hazards) | *[[Hyrule Castle]] (no tornado hazards; replaces [[Bridge of Eldin]]) | ||
*[[Jungle Japes]] (river's strength slightly weakened, Klaptrap frequency increased) | *[[Jungle Japes]] (slope added connecting the main and right platforms, river's strength slightly weakened, Klaptrap frequency increased) | ||
*[[Kongo Jungle (SSB)]] (features the theme of Kongo Jungle from ''SSB'') | *[[Kongo Jungle (SSB)]] (replaces [[Hanenbow]]. Also features the theme of Kongo Jungle from ''SSB''.) | ||
*Lavaville ([[Smashville]] with [[Norfair]]'s background and hazards) | *Lavaville ([[Smashville]] with [[Norfair]]'s background and hazards; replaces Norfair) | ||
*{{s|bulbapedia|Lavender Town}} (based on a stage in ''Super Smash Land'', a fan made game.; replaces [[Flat Zone 2]]. Its theme is also replaced by the theme of Lavender Town from ''Super Smash Land'') | *{{s|bulbapedia|Lavender Town}} (based on a stage in ''Super Smash Land'', a fan made game.; replaces [[Flat Zone 2]]. Its theme is also replaced by the theme of Lavender Town from ''Super Smash Land''.) | ||
*[[Luigi's Mansion]] (second floor is drop-through | *[[Luigi's Mansion]] (second floor is drop-through) | ||
*[[Lylat Cruise]] (stage doesn't tilt) | *[[Lylat Cruise]] (stage doesn't tilt) | ||
*[[ | *[[Meta Crystal]] (replaces [[Mario Bros.]]. Its theme is also replaced by the theme of Metal Crystal from ''SSB''.) | ||
*[[New Pork City]] ( | *[[New Pork City]] (rearranged to remove [[Cave of life|caves of life]]) | ||
*[[Peach's Castle]] (bumper acts as a stationary solid block, with Bowser's Castle available as an alternate skin; replaces [[Mushroomy Kingdom]]. Ground Theme (Super Mario Bros.) is replaced by the original overworld theme of ''Super Mario Bros.'') | *[[Peach's Castle]] (bumper acts as a stationary solid block, with Bowser's Castle available as an alternate skin; replaces [[Mushroomy Kingdom]]. Ground Theme (Super Mario Bros.) is replaced by the original overworld theme of ''Super Mario Bros.'') | ||
*[[Pictochat]] (some drawings are restructured) | *[[Pictochat]] (some drawings are restructured) | ||
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*[[Spear Pillar]] (Dialga, Palkia, or Cresselia can be chosen by holding A+R, A+L, or A+Z during loading respectively; they are no longer a stage hazard, and the cave has been removed) | *[[Spear Pillar]] (Dialga, Palkia, or Cresselia can be chosen by holding A+R, A+L, or A+Z during loading respectively; they are no longer a stage hazard, and the cave has been removed) | ||
*[[Summit]] (grabbable edges) | *[[Summit]] (grabbable edges) | ||
*Venus Lighthouse (replaces {{SSBB|Mario Circuit}}) | *Venus Lighthouse (replaces {{SSBB|Mario Circuit}}) | ||
*[[WarioWare, Inc.]] (no microgames, and the platforms will change positions about every 45 seconds) | *[[WarioWare, Inc.]] (no microgames, and the platforms will change positions about every 45 seconds) | ||
*[[Yoshi's Island (SSBB)]] (all walls are now wall jumpable) | *[[Yoshi's Island (SSBB)]] (all walls are now wall jumpable) | ||
*[[Yoshi's Island (SSBM)]] ( | *[[Yoshi's Story]] (replaces [[Yoshi's Island (SSBM)]]. Super Mario Bros. 3 (Melee) is also replaced by the theme of Yoshi's Story from ''Melee''.) | ||
===Menu changes=== | ===Menu changes=== | ||
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*Some menu option buttons have different icons and fonts, and points on their borders. | *Some menu option buttons have different icons and fonts, and points on their borders. | ||
*Zero Suit Samus, Sheik, Squirtle, Ivysaur, and Charizard have been given their own independent character select slots. | *Zero Suit Samus, Sheik, Squirtle, Ivysaur, and Charizard have been given their own independent character select slots. | ||
*Menus can be sped up by holding L, | *Menus can be sped up by holding L or R. | ||
*The narrator, Elliot, now says "Break the Limits!" upon pressing start on the title screen. He also replaces the in-game announcer, Master Hand and Crazy Hand. | |||
===Errors=== | ===Errors=== | ||
*When USB Loading Brawl- on Wii/U, if the player does not set their Hook Type to AXNextFrame (if available), multiple Roy icons will appear on the Character Select Screen, and lead to the game crashing if the cursor is moved high enough on the screen. | *When USB Loading Brawl- on Wii/U, if the player does not set their Hook Type to AXNextFrame (if available), multiple Roy icons will appear on the Character Select Screen, and lead to the game crashing if the cursor is moved high enough on the screen. | ||
*Voice clips of | *Voice clips of Pichu, Mewtwo, Roy and Waluigi can still be heard when they are metal. | ||
* | *Waluigi is represented by the ''Wario'' series despite never appearing in a ''Wario'' game. | ||
*Pichu, Roy, and Waluigi replace the sound effects of [[Galleom]], [[Duon]], and [[Primid]]s, respectively. | |||
*CPU Waluigi cannot recover on stages with lower blast lines. | |||
* | *If Snake uses [[Codec Conversation]]s on Pichu, Mewtwo, Roy or Waluigi, the conversation for Mario plays. | ||
* | |||
* | |||
==Characters== | ==Characters== | ||
{{main|Brawl-/Character changes}} | {{main|Brawl-/Character changes}} | ||
==Developers== | ==Developers== | ||
Over the years, there have been many developers and many versions of the development team behind Brawl Minus. While it | Over the years, there have been many developers and many versions of the development team behind Brawl Minus. While it's nearly impossible to name all devs unfortunately, the most notable and current developers are listed here. | ||
=== Codes/PSA === | === Codes/PSA === | ||
* Sammi Husky | * Sammi Husky | ||
* | * ASF1NK | ||
* [http://glitchery.jp/ Glitch] | * [http://glitchery.jp/ Glitch] | ||
* | * Doqter Kirby | ||
* KingJigglyPuff | * KingJigglyPuff | ||
* SonicBrawler | |||
* Mawootad | * Mawootad | ||
* Dr. | * Dr. | ||
* PyotrLuzhin | * PyotrLuzhin | ||
* Neville | * Neville | ||
=== Renders/Costumes === | === Renders/Costumes === | ||
* [https://twitter.com/ | * [https://twitter.com/_Mach7_ Mach7] | ||
* [https:// | * [https://twitter.com/AlGeorgeRomo AlGeorgeRomo] | ||
* [http://shinfurevindo.deviantart.com/ Shin] | * [http://shinfurevindo.deviantart.com/ Shin] | ||
=== Minus Art === | === Minus Art === | ||
* | * Pin Clock | ||
=== Animation === | === Animation === | ||
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* Bringobrongo | * Bringobrongo | ||
* Firelys the soup | * Firelys the soup | ||
* | |||
=== Narration === | |||
* [http://elliotg.com/ Elliot G.] | |||
=== Music === | === Music === | ||
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=== Inactive / Retired === | === Inactive / Retired === | ||
* Thundamoo | * Thundamoo | ||
* Tybis | * Tybis | ||
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* Numbuh214 | * Numbuh214 | ||
* Thanyou | * Thanyou | ||
* | * Budget Player Cadet | ||
* Supreme Dirt | |||
* Many more incredible devs who have yet to be mentioned | * Many more incredible devs who have yet to be mentioned | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
BrawlMinusMaximumv1.0logo.png|The logo of ''Brawl-'' Maximum 1.0. | BrawlMinusMaximumv1.0logo.png|The logo of ''Brawl-'' Maximum 1.0. | ||
</gallery> | </gallery> | ||
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*[http://brawlminus.net Brawl Minus homepage] | *[http://brawlminus.net Brawl Minus homepage] | ||
*[https://www.youtube.com/BrawlMinusMod Brawl Minus official YouTube Channel] | *[https://www.youtube.com/BrawlMinusMod Brawl Minus official YouTube Channel] | ||
*[http:// | *[http://brawlminus.net/forums Brawl Minus official Forums] | ||
*[https://youtu.be/0gxSk_7Ohx8 What is Brawl Minus?] | *[https://youtu.be/0gxSk_7Ohx8 What is Brawl Minus?] | ||
*[http://www.facebook.com/BrawlMinus Brawl Minus Facebook page] | *[http://www.facebook.com/BrawlMinus Brawl Minus Facebook page] | ||
{{SSBMods}} | {{SSBMods}} |