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| {{Title|''Brawl-''}} | | {{Stub}} |
| {{ArticleIcons|brawl=y}}
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| [[File:BrawlMinusLogo.png|thumb|400px|The ''Brawl-'' logo]] | | [[File:Brawlminus.png|thumb|400px|right|Brawl-: Break the Limits]] |
| '''''Brawl-''''' (also known as '''''Brawl Minus''''' or '''''B-''''') is a [[mod]] of ''[[Super Smash Bros. Brawl]]''. ''Brawl-'' was initially created as a parody of the then-popular ''[[Brawl+]]'', which was designed to be balanced through reasonable tweaks to characters; in addition to its name being a pun on the mod, ''Brawl-'s'' goal instead was to give all characters incredible [[buff]]s until they all became equally overpowered, and thus, balanced. ''Brawl-'' notably eclipsed the popularity of ''Brawl+'' after its release, and it was even featured at some tournaments as a side event, such as at [[Apex 2010]]. Its popularity has since been overtaken by ''[[Project M]]'', but ''Brawl-'' still maintains a devoted cult following, and development of the mod has continued into the present day, making it one of the oldest mods for ''Brawl'' that remains in active development. Version 4.2 hotpatched was released on January 4, 2018, and a [https://www.youtube.com/watch?v=uVot5VlJlfs Version 5.0 update] was announced on December 12, 2022.
| | Brawl- is a [[Smash Mod]] that tries to make the game feel over-the-top while also staying balanced. More information can be found at http://smashmods.com/forum/page/bmabout.html. |
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| ==Features== | | ==Features== |
| *Updated Roster: | | *No '''random''' [[Prat Falling]]. Moves that trip the opponent such as bananas will still trip. |
| **Samus and Zero Suit Samus cannot transform into each other.
| | *[[Dash cancel]]. -Crouch to cancel a dash. |
| **Squirtle, Ivysaur and Charizard are now separate characters with new down specials and final smashes.
| | *No [[replay]] time limit. The replay icon still does not appear if the match is longer than three minutes, but if you press the button to save replays, the replay will be saved normally. |
| ***Pokemon Trainer is removed from the game entirely.
| | *Window of time for [[Dash-dancing|dash-dancing]] lengthened, enabling more Melee-like DDing. |
| **[[Pichu]], [[Mewtwo]], [[Roy]], [[Dr. Mario]] (all four return after being cut from ''Melee''), [[Ridley]] (who would appear in ''Ultimate''), [[Waluigi]], [[Wario-Man]], and [[Giga Bowser]]<ref>https://twitter.com/BrawlMinus/status/1188299719195398144</ref> are additions to the character roster.
| | *Ability to shield during dash-dancing. |
| ***Although Waluigi isn’t a character from the ''Wario'' series, he is nonetheless represented by them.
| | *No [[Stale-Move Negation]]. |
| ***If Snake uses [[Codec Conversations]] on them, the conversation for Mario plays. | | *Lag-less [[Edge|edges]] - characters can now drop from or climb onto ledges immediately after grabbing them |
| *Default ruleset changed to 4 stock, 8 minute matches, with team attack and score display turned on.
| | *Incorporates the [[File Replacement]], allowing Brawl- users to easily download textures, music, and Project Smash Attack Characters. In the most recent version of Brawl-, this is how individual character edits are made, although physics and other gameplay changes are still in a codeset form. |
| *Handicap is replaced with Custom Buffer, which lets you set the amount of buffer between attacks (With the maximum being 10 frames)
| | ===Gameplay Tweaks=== |
| *CPU default level is set to 9, along with ‘Nasty’ being replaced with ‘Broken.’
| | *Increased [[Shield Stun]] (duration stuck in shield while being attacked). |
| *No restrictions on control edits.
| | *Increased [[Flinch]] duration. |
| *No [[replay]] time limit. | |
| *Falling down aerials using the C-stick no longer fast-falls.
| |
| *Enables one player matches in time mode.
| |
| *Enables one team matches.
| |
| *Lag upon selecting a character on the character select screen removed.
| |
| *Respawn invincibility reduced (120 frames → 60).
| |
| *Shield colors are darkened.
| |
| *New features in Special Brawl:
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| **Flower Mode replaced with Element Mode, which adds a random element to every attack.
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| **Curry Mode replaced with Turbo Mode, which allows players to cancel moves into other moves. The [[Superspicy Curry]] item also now gives the player the Turbo effect temporarily. Projectiles are unaffected.
| |
| **Angled Camera Mode replaced with All-Star Versus, which allows players to use different characters (or costumes) for each stock. This is done by selecting a character, then deselecting them, and selecting the next character. The order of the characters selected become the order they appear in. Required character selections are based on the stock count; if less characters are chosen than the number of stocks, the remaining stocks loop back to the first character (so selecting Mario, Luigi and Peach in a four stock match will loop back to Mario in stock four). This would later on officially be a feature in the series with the introduction of [[Squad Strike]].
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| ***Should each player select their characters in All Star VS Mode before turning on Team Battle; the characters will not be forced into their team battle costumes akin to ''Smash 4''. Also, the random option will always use the default costumes of the characters even in team battles.
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| *Letting the game idle for awhile in a match will lower the BGM volume.
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| | |
| ===Gameplay tweaks===
| |
| *Momentum during a dash is now retained while jumping
| |
| *The lag time on throws is no longer dependent on weight
| |
| *No random [[tripping]]. Running into or getting hit by [[Banana Peel]]s will still result in tripping, and most moves with hitboxes that contained a chance of tripping are now guaranteed to trip grounded opponents.
| |
| *Dashes can be canceled into crouch as well as a C-stick down smash.
| |
| *Window of time for [[dash-dancing]] lengthened. | |
| *Ability to [[shield]] during an intial dash. | |
| *No [[stale move negation]]. | |
| *Lagless [[edge]]s - characters can now drop from or climb onto ledges immediately after grabbing them. | |
| *Significantly increased [[shieldstun]] (damage/3) → (damage x 2.7)+2). | |
| *Gravity, fall speed, jump speed, and short hop speed have all been increased by 5 to 10 percent.
| |
| *Increased [[hitstun]], being a ×0.50 multiplier. The ability to act out of hitstun has also been completely removed. | |
| *[[Air dodging]] is disabled during [[tumbling]]. | |
| *Every character changed, ranging from subtle changes to radically recreated characters. | | *Every character changed, ranging from subtle changes to radically recreated characters. |
| **Many characters’ down-aerials are meteor smashes.
| | ==Character Changes== |
| **Every character can [[wall jump]]. | | * [[Bowser (SSBB)|Bowser]] |
| *[[Tech]]ing is easier to perform, since it can now be buffered before the character is even hit. | | **Will ignore [[Knockback|knockback]]/[[Flinch|flinching]] from any move that doesn't do more than 10%. |
| *Shield pushback has increased.
| | * [[Captain Falcon (SSBB)|Captain Falcon]] |
| *[[Powershield]]ing now reflects projectiles, cancels all pushback and shield damage, and causes 5 frames of hitlag. | | * [[Diddy Kong (SSBB)|Diddy Kong]] |
| *Attacks performed on [[Ice]] now deal more damage and knockback, and have more time reduced per input. | | **Can pull more [[Banana Peel|Banana Peels]] on the ground. |
| *Ice also has higher [[gravity]]. | | **Both his [[Ledge recovery]] and [[Floor Recovery]] have been replaced by his [[Down smash]]. |
| *Characters now grunt instantly when hit by a strong attack, as in ''Melee'' and ''64'', while in ''Brawl'' they did a second afterwards. There are also medium-damage and high-damage groans as well, with most characters using unused voice samples from the Sound Test. | | * [[Donkey Kong (SSBB)|Donkey Kong]] |
| | | **Pulls [[Barrel|Barrels]] if [[Down Special Move|Down Special]] is held instead of pressed. |
| ===Stage changes===
| | * [[Falco (SSBB)|Falco]] |
| Many stages are customized or replaced completely, and several stages from ''64'' and ''Melee'' return. Any stages not listed here are unchanged from their regular form.
| | * [[Fox (SSBB)|Fox]] |
| | | **If a direction is held on the Control Stick/C-Stick/D-Pad while [[Air dodging|Air Dodge]], the air dodge physics become similar to [[Super Smash Bros. Melee|Melee's]]. |
| *[[75m]] (now just a single large platform, a smaller raised platform to the right, and one column of elevators to the left) | | **[[Fox Illusion]] can be interrupted by anything other than another [[Fox Illusion]]. |
| *[[Brinstar]] (destroying the floor substance brings the two halves together into one platform instead of distancing them)
| | * [[Ganondorf (SSBB)|Ganondorf]] |
| *[[Castle Siege]] (No longer transforms) | | * [[Ice Climbers (SSBB)|Ice Climbers]] |
| *[[Dream Land (SSB)]] (replaces [[Green Greens]]. Its theme is also replaced by Dream Land 64's theme) | | **[[Chain grab]] is no longer possible, as the partner's throws are Ice element. |
| *[[Final Destination (SSBB)|Brawl Final Destination]] (ledge collisions have been smoothed, preventing getting caught under them) | | **Easier to [[Desynching|Desync]]. |
| *Final Frustration ([[Final Destination (SSBM)|Melee Final Destination]] except the main platform tilts drastically about every minute; replaces [[Distant Planet]]. [[Master Hand]] and [[Crazy Hand]] also appear in the background playing {{s|wikipedia|rock-paper-scissors}}; plays No Johns (aka:Juicy Fruit) which is a song from the documentary ''The Smash Brothers'') | | * [[Ike (SSBB)|Ike]] |
| *[[Fountain of Dreams]] (No character reflections in the water. Terrain reflections accomplished by duplicate models inside the main platform) | | **[[Quickdraw]] can be interrupted and used multiple times. |
| *[[Frigate Orpheon]] (ledge collisions have been smoothed) | | **[[Eruption]] can be charged and saved for later use. |
| *[[Green Hill Zone]] (no longer a walkoff stage)
| | * [[Jigglypuff (SSBB)|Jigglypuff]] |
| *[[Halberd]] (claw removed)
| | **Size of [[Sing]] has been greatly increased. |
| *[[Hyrule Castle]] (no tornado hazards) | | **[[Rollout]] can be [[IASA|interrupted]] by many things, including a natural combo into [[Rest]] if timed properly. |
| *[[Jungle Japes]] (river's strength slightly weakened, Klaptrap frequency increased)
| | * [[King Dedede (SSBB)|King Dedede]] |
| *[[Kongo Jungle (SSB)]] (features the theme of Kongo Jungle from ''SSB'') | | **[[Waddle Dee Toss]] has become far more varied in direction and power. Can choose to throw far high in the air or almost straight down. Up to four minions can be on the stage at once per Dedede. Also, [[Waddle Dee|Waddle Dees]] and [[Waddle Doo|Waddle Doos]] have gained hitboxes on their walking animation, making them far more useful. |
| *Lavaville ([[Smashville]] with [[Norfair]]'s background and hazards)
| | **[[Inhale (King Dedede)|Inhale]] does damage, and can get his opponent stuck in shield unless the opponent [[Smash DI|Smash DI's]] away. |
| *{{s|bulbapedia|Lavender Town}} (based on a stage in ''Super Smash Land'', a fan made game.; replaces [[Flat Zone 2]]. Its theme is also replaced by the theme of Lavender Town from ''Super Smash Land'')
| | * [[Kirby (SSBB)|Kirby]] |
| *[[Luigi's Mansion]] (second floor is drop-through. Also central platforms are removed) | | * [[Link (SSBB)|Link]] |
| *[[Lylat Cruise]] (stage doesn't tilt)
| | * [[Lucario (SSBB)|Lucario]] |
| *[[Mushroom Kingdom (SSBM)]] (smaller and doesn’t contain blocks) | | * [[Lucas (SSBB)|Lucas]] |
| *[[New Pork City]] (much smaller. Also rearranged to remove [[Cave of life|caves of life]]) | | * [[Luigi (SSBB)|Luigi]] |
| *Online Practice Stage (only spawns sandbags, fruit, and stickers. Fruit only drops from sandbags if both are turned on. If all items are turned off one sandbag that drops nothing will always respawn at the center of the stage.) | | * [[Mario (SSBB)|Mario]] |
| *[[Peach's Castle]] (bumper acts as a stationary solid block, with Bowser's Castle available as an alternate skin; replaces [[Mushroomy Kingdom]]. Ground Theme (Super Mario Bros.) is replaced by the original overworld theme of ''Super Mario Bros.'') | | * [[Marth (SSBB)|Marth]] |
| *[[Pictochat]] (some drawings are restructured) | | * [[Meta Knight (SSBB)|Meta Knight]] |
| *[[Pirate Ship]] (cannon fires faster) | | * [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] |
| *[[Pokémon Stadium 2]] (no stage transformations) | | * [[Ness (SSBB)|Ness]] |
| *[[Port Town Aero Drive]] (additional grabbable edges and wall jumpable walls) | | * [[Olimar (SSBB)|Olimar]] |
| *[[Rumble Falls]] (made into a neutral stage with a bridge and three platforms) | | ** Size massively decreased |
| *[[Skyworld]] (only the rightmost platform is breakable, and cloud platforms are removed) | | ** Can infinitely [[Pikmin Pluck|pluck]] [[Pikmin (species)|Pikmin]], though only the newest six remain. Can also pluck Pikmin in the air. |
| *[[Spear Pillar]] (Dialga, Palkia, or Cresselia can be chosen by holding A+R, A+L, or A+Z during loading respectively; they are no longer a stage hazard, and the cave has been removed) | | * [[Peach (SSBB)|Peach]] |
| *[[Summit]] (grabbable edges) | | * [[Pikachu (SSBB)|Pikachu]] |
| *Trophy Room ([[Snag the Trophies]] bonus stage from ''SSBM.'' Random trophies constantly fall from top of stage. They are cosmetic and can’t be interacted with) | | * [[Pit (SSBB)|Pit]] |
| *Venus Lighthouse (replaces {{SSBB|Mario Circuit}}) | | * [[Pokémon Trainer (SSBB)|Pokémon Trainer]] |
| *[[WarioWare, Inc.]] (no microgames, and the platforms will change positions about every 45 seconds) | | **General |
| *[[Super Happy Tree]] (AKA Yoshi’s Island from ''SSB.'' Smaller, with no clouds) | | ***Does not switch Pokémon after death '''unless the [[Shield]] button is held during death'''. [[Stamina (stat)|Stamina]] also is currently removed. |
| *[[Yoshi's Island (SSBB)]] (all walls are now wall jumpable) | | **Charizard |
| *[[Yoshi's Island (SSBM)]] (expanded, and blocks are removed) | | **Ivysaur |
| | | **Squirtle |
| ===Menu changes===
| | * [[R.O.B. (SSBB)|R.O.B.]] |
| *The Wii Remote warning, loading screen, and the beginning of the opening movie are different. | | * [[Samus (SSBB)|Samus]] |
| *The title screen is different. | | * [[Sheik (SSBB)|Sheik]] |
| *The main menu has a purple background. | | * [[Snake (SSBB)|Snake]] |
| *Some menu option buttons have different icons and fonts, and points on their borders. | | * [[Sonic (SSBB)|Sonic]] |
| *Zero Suit Samus, Sheik, Squirtle, Ivysaur, and Charizard have been given their own independent character select slots. | | * [[Wario (SSBB)|Wario]] |
| *Menus can be sped up by holding L, R, or Z.
| | * [[Wolf (SSBB)|Wolf]] |
| | | * [[Yoshi (SSBB)|Yoshi]] |
| ===Errors===
| | * [[Zelda (SSBB)|Zelda]] |
| *When USB Loading Brawl- on Wii/U, if the player does not set their Hook Type to AXNextFrame (if available), multiple Roy icons will appear on the Character Select Screen, and lead to the game crashing if the cursor is moved high enough on the screen.
| | * [[Zero Suit Samus (SSBB)|Zero Suit Samus]] |
| *Voice clips of Ridley, Dr. Mario, Pichu, Mewtwo, Roy and Waluigi can still be heard when they are metal.
| | [[Category:Smash Mod]] |
| *CPU Waluigi will not attempt to recover at all if knocked off stage, usually not even double jumping.
| | [[Category:Hacking]] |
| *Records and stats for the 4 new characters cannot be saved (although total match time will still increase).
| |
| **Opening ‘Group Records’ will freeze the game.
| |
| *Kirby cannot copy the 6 new characters, simply reacting as if trying to copy another Kirby.
| |
| *Attempting Classic Mode with one of the 6 new characters will freeze at the end of stage 11 (just before Master Hand).
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| *Opening the stickers menu in SSE (as well as in the Vault) tends to freeze the game.
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| *Custom stages cannot be played outside of Stage Builder.
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| *Luigi CPUs excessively spam dash attacks. They may also simply spam fireballs, smash attacks, or stand completely still during their final smash.
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| *The game is prone to freeze during the automatic intro matches.
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| *In training mode, combos and total damage aren’t registered correctly, likely due to the game using the old hitstun system to calculate them.
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| *In Special Brawl, Element Mode and All Star Mode do not work. Turbo mode also only works on hit.
| |
| *During Challenger Approaching events, if the player is using the same character as the one they are trying to "unlock", both the player and AI will have the same palette swap.
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| | |
| ==Characters==
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| {{main|Brawl-/Character changes}}
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| {|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
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| !colspan=7|Characters
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| |-style="vertical-align:bottom"
| |
| |width="14.3%"|[[File:Mario SSBB.jpg|100x100px|link=Mario (SSBB)]]<br>{{SSBB|Mario}}<br>[[File:MarioSymbol.svg|20px|class=invert-dark|link=Mario (universe)]]
| |
| |width="14.3%"|[[File:Luigi SSBB.jpg|100x100px|link=Luigi (SSBB)]]<br>{{SSBB|Luigi}}<br>[[File:MarioSymbol.svg|20px|class=invert-dark|link=Mario (universe)]]
| |
| |width="14.3%"|[[File:Peach SSBB.jpg|100x100px|link=Peach (SSBB)]]<br>{{SSBB|Peach}}<br>[[File:MarioSymbol.svg|20px|class=invert-dark|link=Mario (universe)]]
| |
| |width="14.3%"|[[File:Bowser SSBB.jpg|100x100px|link=Bowser (SSBB)]]<br>{{SSBB|Bowser}}<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert-dark|link=Mario (universe)]]
| |
| |width="14.3%"|[[File:Yoshi SSBB.jpg|100x100px|link=Yoshi (SSBB)]]<br>{{SSBB|Yoshi}}<br>[[File:YoshiSymbol.svg|20px|class=invert-dark|link=Yoshi (universe)]]
| |
| |width="14.3%"|[[File:Donkey Kong SSBB.jpg|100x100px|link=Donkey Kong (SSBB)]]<br>{{SSBB|Donkey Kong}}<br>[[File:DKSymbol.svg|20px|class=invert-dark|link=Donkey Kong (universe)]]
| |
| |width="14.3%"|[[File:Diddy Kong SSBB.jpg|100x100px|link=Diddy Kong (SSBB)]]<br>{{SSBB|Diddy Kong}}<br>[[File:DKSymbol.svg|20px|class=invert-dark|link=Donkey Kong (universe)]]
| |
| |-style="vertical-align:bottom"
| |
| |[[File:Link SSBB.jpg|100x100px|link=Link (SSBB)]]<br>{{SSBB|Link}}<br>[[File:ZeldaSymbol.svg|20px|class=invert-dark|link=The Legend of Zelda (universe)]]
| |
| |[[File:Zelda SSBB.jpg|100x100px|link=Zelda (SSBB)]]<br>{{SSBB|Zelda}}<br>[[File:ZeldaSymbol.svg|20px|class=invert-dark|link=The Legend of Zelda (universe)]]
| |
| |[[File:Sheik SSBB.jpg|100x100px|link=Sheik (SSBB)]]<br>{{SSBB|Sheik}}<br>[[File:ZeldaSymbol.svg|20px|class=invert-dark|link=The Legend of Zelda (universe)]]
| |
| |[[File:Ganondorf SSBB.jpg|100x100px|link=Ganondorf (SSBB)]]<br>{{SSBB|Ganondorf}}<br>[[File:ZeldaSymbol.svg|20px|class=invert-dark|link=The Legend of Zelda (universe)]]
| |
| |[[File:Toon Link SSBB.jpg|100x100px|link=Toon Link (SSBB)]]<br>{{SSBB|Toon Link}}<br>[[File:ZeldaSymbol.svg|20px|class=invert-dark|link=The Legend of Zelda (universe)]]
| |
| |[[File:Samus SSBB.jpg|100x100px|link=Samus (SSBB)]]<br>{{SSBB|Samus}}<br>[[File:MetroidSymbol.svg|20px|class=invert-dark|link=Metroid (universe)]]
| |
| |[[File:Zero Suit Samus SSBB.jpg|60px|link=Zero Suit Samus (SSBB)]]<br>{{SSBB|Zero Suit Samus}}<br>[[File:MetroidSymbol.svg|20px|class=invert-dark|link=Metroid (universe)]]
| |
| |-style="vertical-align:bottom"
| |
| |[[File:Kirby SSBB.jpg|100x100px|link=Kirby (SSBB)]]<br>{{SSBB|Kirby}}<br>[[File:KirbySymbol.svg|20px|class=invert-dark|link=Kirby (universe)]]
| |
| |[[File:Meta Knight SSBB.jpg|100x100px|link=Meta Knight (SSBB)]]<br>{{SSBB|Meta Knight}}<br>[[File:KirbySymbol.svg|20px|class=invert-dark|link=Kirby (universe)]]
| |
| |[[File:King Dedede SSBB.jpg|100x100px|link=King Dedede (SSBB)]]<br>{{SSBB|King Dedede}}<br>[[File:KirbySymbol.svg|20px|class=invert-dark|link=Kirby (universe)]]
| |
| |[[File:Fox SSBB.jpg|100x100px|link=Fox (SSBB)]]<br>{{SSBB|Fox}}<br>[[File:StarFoxSymbol.svg|20px|class=invert-dark|link=Star Fox (universe)]]
| |
| |[[File:Falco SSBB.jpg|100x100px|link=Falco (SSBB)]]<br>{{SSBB|Falco}}<br>[[File:StarFoxSymbol.svg|20px|class=invert-dark|link=Star Fox (universe)]]
| |
| |[[File:Wolf SSBB.jpg|100x100px|link=Wolf (SSBB)]]<br>{{SSBB|Wolf}}<br>[[File:StarFoxSymbol.svg|20px|class=invert-dark|link=Star Fox (universe)]]
| |
| |[[File:Captain Falcon SSBB.jpg|100x100px|link=Captain Falcon (SSBB)]]<br>{{SSBB|Captain Falcon}}<br>[[File:FZeroSymbol.svg|20px|class=invert-dark|link=F-Zero (universe)]]
| |
| |-style="vertical-align:bottom"
| |
| |[[File:Pikachu SSBB.jpg|100x100px|link=Pikachu (SSBB)]]<br>{{SSBB|Pikachu}}<br>[[File:PokemonSymbol.svg|20px|class=invert-dark|link=Pokémon (universe)]]
| |
| |[[File:Jigglypuff SSBB.jpg|100x100px|link=Jigglypuff (SSBB)]]<br>{{SSBB|Jigglypuff}}<br>[[File:PokemonSymbol.svg|20px|class=invert-dark|link=Pokémon (universe)]]
| |
| |[[File:PMMewtwo.png|100x100px|link=Mewtwo (PM)]]<br>'''{{PM|Mewtwo}}'''<br>[[File:PokemonSymbol.svg|20px|class=invert-dark|link=Pokémon (universe)]]
| |
| |[[File:Squirtle SSBB.jpg|100x100px|link=Squirtle (PM)]]<br>{{PM|Squirtle}}<br>[[File:PokemonSymbol.svg|20px|class=invert-dark|link=Pokémon (universe)]]
| |
| |[[File:Ivysaur SSBB.jpg|100x100px|link=Ivysaur (PM)]]<br>{{PM|Ivysaur}}<br>[[File:PokemonSymbol.svg|20px|class=invert-dark|link=Pokémon (universe)]]
| |
| |[[File:Charizard SSBB.jpg|100x100px|link=Charizard (PM)]]<br>{{PM|Charizard}}<br>[[File:PokemonSymbol.svg|20px|class=invert-dark|link=Pokémon (universe)]]
| |
| |[[File:Lucario SSBB.jpg|100x100px|link=Lucario (SSBB)]]<br>{{SSBB|Lucario}}<br>[[File:PokemonSymbol.svg|20px|class=invert-dark|link=Pokémon (universe)]]
| |
| |-style="vertical-align:bottom"
| |
| |[[File:Ness SSBB.jpg|100x100px|link=Ness (SSBB)]]<br>{{SSBB|Ness}}<br>[[File:EarthboundSymbol.svg|20px|class=invert-dark|link=EarthBound (universe)]]
| |
| |[[File:Lucas SSBB.jpg|100x100px|link=Lucas (SSBB)]]<br>{{SSBB|Lucas}}<br>[[File:EarthboundSymbol.svg|20px|class=invert-dark|link=EarthBound (universe)]]
| |
| |[[File:Ice Climbers SSBB.jpg|100x100px|link=Ice Climbers (SSBB)]]<br>{{SSBB|Ice Climbers}}<br>[[File:IceClimberSymbol.svg|20px|class=invert-dark|link=Ice Climber (universe)]]
| |
| |[[File:Marth SSBB.jpg|100x100px|link=Marth (SSBB)]]<br>{{SSBB|Marth}}<br>[[File:FireEmblemSymbol.svg|20px|class=invert-dark|link=Fire Emblem (universe)]]
| |
| |[[File:PMRoy.png|100x100px|link=Roy (PM)]]<br>'''{{PM|Roy}}'''<br>[[File:FireEmblemSymbol.svg|20px|class=invert-dark|link=Fire Emblem (universe)]]
| |
| |[[File:Ike SSBB.jpg|100x100px|link=Ike (SSBB)]]<br>{{SSBB|Ike}}<br>[[File:FireEmblemSymbol.svg|20px|class=invert-dark|link=Fire Emblem (universe)]]
| |
| |[[File:Mr. Game & Watch SSBB.jpg|100x100px|link=Mr. Game & Watch (SSBB)]]<br>{{SSBB|Mr. Game & Watch}}<br>[[File:Game&WatchSymbol.svg|20px|class=invert-dark|link=Game & Watch (universe)]]
| |
| |-style="vertical-align:bottom"
| |
| |[[File:Pit SSBB.jpg|100x100px|link=Pit (SSBB)]]<br>{{SSBB|Pit}}<br>[[File:KidIcarusSymbol.svg|20px|class=invert-dark|link=Kid Icarus (universe)]]
| |
| |[[File:Wario SSBB.jpg|100x100px|link=Wario (SSBB)]]<br>{{SSBB|Wario}}<br>[[File:WarioSymbol.svg|20px|class=invert-dark|link=Wario (universe)]]
| |
| |[[File:Olimar SSBB.jpg|100x100px|link=Olimar (SSBB)]]<br>{{SSBB |Olimar}}<br>[[File:PikminSymbol.svg|20px|class=invert-dark|link=Pikmin (universe)]]
| |
| |[[File:R.O.B. SSBB.jpg|100x100px|link=R.O.B. (SSBB)]]<br>{{SSBB |R.O.B.}}<br>[[File:ROBSymbol.svg|20px|class=invert-dark|link=R.O.B. (universe)]]
| |
| |[[File:Snake SSBB.jpg|100x100px|link=Snake (SSBB)]]<br>{{SSBB |Snake}}<br>[[File:MetalGearSymbol(preUltimate).svg|20px|class=invert-dark|link=Metal Gear (universe)]]
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| |[[File:Sonic SSBB.jpg|100x100px|link=Sonic (SSBB)]]<br>{{SSBB |Sonic}}<br>[[File:SonicSymbol.svg|20px|class=invert-dark|link=Sonic (universe)]]
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| |-
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| !colspan=7|Brawl Minus Characters (4)
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| |-style="vertical-align:bottom"
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| |colspan=1|
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| |<!--[[File:Dr Mario BM.jpg|100x100px|link=Dr. Mario]]--><br>'''[[Dr. Mario]]'''<br>[[File:MarioSymbol.svg|20px|class=invert-dark|link=Mario (universe)]]
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| |<!--[[File:Ridley BM|100x100px|link=Ridley]]--><br>'''{{SSBB|Ridley}}'''<br>[[File:MetroidSymbol.svg|20px|class=invert-dark|link=Metroid (universe)]]
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| |<!--[[File:Pichu BM.jpg|100x100px|link=Pichu]]--><br>'''[[Pichu]]'''<br>[[File:PokemonSymbol.svg|20px|class=invert-dark|link=Pokémon (universe)]]
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| |<!--[[File:Waluigi BM.png|100x100px|link=Waluigi]]--><br>'''[[Waluigi]]'''<br>[[File:WarioSymbol.svg|20px|class=invert-dark|link=Wario (universe)]]
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| |
| |}
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| <small>
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| '''Bold''' denotes characters not in ''Brawl''.
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| </small>
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| | |
| | |
| ==Developers==
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| Over the years, there have been many developers and many versions of the development team behind Brawl Minus. While it is nearly impossible to name all developers, the most notable and current developers are listed here.
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| === Codes/PSA ===
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| * Sammi Husky
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| * ASF1nk
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| * [http://glitchery.jp/ Glitch]
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| * [https://lmao.rip/ Doq]
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| * KingJigglyPuff
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| * Mawootad
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| * Dr.
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| * PyotrLuzhin
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| * Neville
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| * ThePwnzr
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| * Maye
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| | |
| === Renders/Costumes ===
| |
| * [https://twitter.com/Mach_Se7en Mach7]
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| * [https://www.deviantart.com/eijiarart AlGeorgeRomo]
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| * [http://shinfurevindo.deviantart.com/ Shin]
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| | |
| === Minus Art ===
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| * [https://twitter.com/PinClock Pin Clock]
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| | |
| === Animation ===
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| * Ishmael205
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| * Bringobrongo
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| * Firelys the soup
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| * Survivian
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| | |
| === Music ===
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| * Zerks
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| | |
| === Inactive / Retired ===
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| * Budget Player Cadet
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| * Xyless
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| * tson
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| * Kirk
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| * Thundamoo
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| * Tybis
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| * Mech
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| * BrawlPK
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| * Kienamaru
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| * Elipsis
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| * Numbuh214
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| * Thanyou
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| * Amber/00FFBF00 (formerly Supreme Dirt)
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| * SonicBrawler
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| * Many more incredible devs who have yet to be mentioned
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| | |
| ==Tier List==
| |
| On February 28th, 2022 the official tier list for version 4.2 was released.
| |
| [[File:Brawl- 4.2 Tier List.jpg|thumb]]
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| | |
| ==Gallery==
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| <gallery>
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| BrawlMinusMaximumv1.0logo.png|The logo of ''Brawl-'' Maximum 1.0.
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| Brawl Minus 2.0.png|The logo of ''Brawl-'' 2.0.
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| Brawl Minus logo alt.png|An alternate version of the logo.
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| </gallery>
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| | |
| ==External links==
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| *[http://brawlminus.net Brawl Minus homepage]
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| *[https://www.youtube.com/BrawlMinusMod Brawl Minus official YouTube Channel]
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| *[http://forums.brawlminus.net Brawl Minus official Forums]
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| *[https://youtu.be/0gxSk_7Ohx8 What is Brawl Minus?]
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| *[http://www.facebook.com/BrawlMinus Brawl Minus Facebook page]
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| *[http://www.twitter.com/brawlminus Brawl Minus Twitter page]
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| *[https://reddit.com/r/minusery/ Brawl Minus Reddit page]
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| | |
| ==References==
| |
| {{reflist}}
| |
| | |
| {{SSBMods}}
| |