Editing Brawl-/Character changes
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*{{change|Has four costumes where he wears a hoodie}} | *{{change|Has four costumes where he wears a hoodie}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{change|Knockback on forward and down tilts now deal set knockback.}} | *{{change|Knockback on forward and down tilts are now deal set knockback.}} | ||
*{{nerf|Dash attack can go off of ledges.}} | *{{nerf|Dash attack can go off of ledges.}} | ||
*{{buff|Forward smash can be interrupted into a shield between the first and second hits. Links with a grab on hit.}} | *{{buff|Forward smash can be interrupted into a shield between the first and second hits. Links with a grab on hit.}} | ||
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*{{buff|[[Headbutt]]'s startup is cancelable into anything, which can be used to halt his aerial momentum.}} | *{{buff|[[Headbutt]]'s startup is cancelable into anything, which can be used to halt his aerial momentum.}} | ||
*{{buff|[[Spinning Kong]] gives Donkey Kong significantly more vertical distance.}} | *{{buff|[[Spinning Kong]] gives Donkey Kong significantly more vertical distance.}} | ||
*{{buff|''Barrel Pull'': [[Hand Slap]] is faster, has significantly larger hitboxes, and the first hit is jump-cancelable. If the special move button is held, it is instead Barrel Pull, where he simply grabs a new [[Barrel]] | *{{buff|''Barrel Pull'': [[Hand Slap]] is faster, has significantly larger hitboxes, and the first hit is jump-cancelable. If the special move button is held, it is instead Barrel Pull, where he simply grabs a new [[Barrel]]. The Barrels will disappear quickly and no longer explode.}} | ||
*{{change|''What Barrel?!'': Performing Hand Slap/Barrel Pull in the air has DK do his down taunt animation in the air. It can also be interrupted at any time by any attack.}} | *{{change|''What Barrel?!'': Performing Hand Slap/Barrel Pull in the air has DK do his down taunt animation in the air. It can also be interrupted at any time by any attack.}} | ||
=={{SSBB|Falco}}== | =={{SSBB|Falco}}== | ||
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===Special moves=== | ===Special moves=== | ||
*{{buff|Start-up and ending lag on his [[Fireball]] are significantly shorter, allowing him to shoot them at a more rapid pace. In addition, if one holds B, instead of launching a Fireball, Mario will use the Firebrand move from ''{{s|mariowiki|Mario and Luigi: Superstar Saga}}'', | *{{buff|Start-up and ending lag on his [[Fireball]] are significantly shorter, allowing him to shoot them at a more rapid pace. In addition, if one holds B, instead of launching a Fireball, Mario will use the Firebrand move from ''{{s|mariowiki|Mario and Luigi: Superstar Saga}}'', a single hit burst of flame from his palm with solid damage and knockback.}} | ||
*{{buff|By holding ''B'', [[Super Jump Punch]] can be | *{{buff|By holding ''B'', [[Super Jump Punch]] can be performed twice in succession, akin to Pikachu's Quick Attack, can be canceled into a walljump from frame 9, and the final hit is much stronger.}} | ||
*{{buff|[[F.L.U.D.D.]] is always fully charged. It now | *{{buff|[[F.L.U.D.D.]] is always fully charged. It now pulls opponents towards Mario and can be canceled into anything except another F.L.U.D.D.}} | ||
*{{buff|[[Mario Finale]] can be jump canceled.}} | *{{buff|[[Mario Finale]] can be jump canceled.}} | ||
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**{{buff|After Pichu takes 40% in self-damage, it can use [[Bulbapedia:Discharge_(move)|Discharge]], a powerful kill option. However, it needs to be recharged after use.}} | **{{buff|After Pichu takes 40% in self-damage, it can use [[Bulbapedia:Discharge_(move)|Discharge]], a powerful kill option. However, it needs to be recharged after use.}} | ||
*{{buff|Pichu's side special is [[Bulbapedia:Electro_Ball_(move)|Electro Ball]], a projectile that stuns the opponent.}} | *{{buff|Pichu's side special is [[Bulbapedia:Electro_Ball_(move)|Electro Ball]], a projectile that stuns the opponent.}} | ||
*{{buff|[[Agility]] only consists of only one dash, but can be used three times before landing and does not put in special fall. Holding the special button gives the move a hitbox that deals weak fixed knockback but deals self-damage. The held variant will | *{{buff|[[Agility]] only consists of only one dash, but can be used three times before landing and does not put in special fall. Holding the special button gives the move a hitbox that deals weak fixed knockback but deals self-damage. The held variant will immediatly stop when colliding with an opponent.}} | ||
*{{change|Down special now is [[Bulbapedia:Thunderbolt_(move)|Thunderbolt]], which does not consist of the shockwave at the end, but also does not self-inflict damage.}} | *{{change|Down special now is [[Bulbapedia:Thunderbolt_(move)|Thunderbolt]], which does not consist of the shockwave at the end, but also does not self-inflict damage.}} | ||
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*{{buff|[[Bomb (Samus)|Samus' Bombs]] are now Power Bombs, which start slower. Samus now moves faster while in morph ball.}} | *{{buff|[[Bomb (Samus)|Samus' Bombs]] are now Power Bombs, which start slower. Samus now moves faster while in morph ball.}} | ||
**{{nerf|The decreased bomb speed makes bomb jumping more difficult.}} | **{{nerf|The decreased bomb speed makes bomb jumping more difficult.}} | ||
*{{change|{{b|Zero Laser|Samus}} | *{{change|{{b|Zero Laser|Samus}} will never transform Samus into Zero Suit Samus.}} | ||
===Taunts=== | ===Taunts=== | ||
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**{{nerf|Opponents break free faster.}} | **{{nerf|Opponents break free faster.}} | ||
*{{buff|[[Egg Roll]] is much faster, no longer leaves Yoshi helpless when ended while airborne, is stronger, and can be canceled into any normal move. In addition, it bounces on the ground, and is grab cancelable.}} | *{{buff|[[Egg Roll]] is much faster, no longer leaves Yoshi helpless when ended while airborne, is stronger, and can be canceled into any normal move. In addition, it bounces on the ground, and is grab cancelable.}} | ||
*{{buff|[[Egg Throw]] | *{{buff|[[Egg Throw]] has a fire trail and produces a small explosion upon impact, with increased power. Eggs tossed also do not explode until impact with another character, damageable object, or wall/floor.}} | ||
*{{buff|[[Ground Pound]] has IASA frames. Can be interrupted into other moves, and doing so with the jump of the grounded version at specific frames will cause Yoshi to rise very high.}} | *{{buff|[[Ground Pound]] has IASA frames. Can be interrupted into other moves, and doing so with the jump of the grounded version at specific frames will cause Yoshi to rise very high.}} | ||