Editing Brawl-/Character changes

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===Ground attacks===
===Ground attacks===
*{{buff|Dash attack pushes Lucas much further, and has can be immediately canceled on hit.}}
*{{buff|Dash attack pushes Lucas much further, and has [[IASA]] frames added to all frames after hitboxes cede, essentially giving it no ending lag.}}
*{{buff|Forward tilt can cancel into other moves on hit.}}
*{{buff|Forward tilt can cancel into other moves.}}
*{{buff|Down tilt now always trips on its first hit. Any following hit dows not trip, and 80 frames must pass without a down tilt before it can trip again.}}
*{{buff|Down smash has been altered, to where the first two hits deal extremely weak vertical knockback with less damage, while the third hit is much stronger, and sends opponents on a semi-spike trajectory.}}
*{{buff|Forward smash can be angled.}}
*{{buff|Down smash has been altered, to where the first two hits deal extremely weak vertical knockback with less damage, while the third hit is much stronger, and sends opponents on a semi-spike trajectory. If the A button is held, it will instead freeze the opponent.}}


===Aerial attacks===
===Aerial attacks===
*{{buff|Up aerial now has a freezing hitbox.}}
*{{buff|Neutral aerial now has more hitstun and less landing lag, allowing the user to follow up with more attacks.}}
*{{buff|Forward Aerial is now stronger and slightly bigger.}}
*{{buff|Forward Aerial is now stronger and slightly bigger.}}
*{{buff|Neutral aerial now has more hitstun and less landing lag, allowing the user to follow up with more attacks.}}
*{{buff|Up and Back aerials are stronger.}}


===Grabs and throws===
===Grabs and throws===
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===Special moves===
===Special moves===
*{{buff|[[PK Freeze]] no longer leaves Lucas helpless when used while airborne. The PK Freeze projectile now explodes upon contacting ground or a wall, and will explode at the end of its trajectory if Lucas is hit before ending it, although the projectile will vanish at startup if Lucas is too close to a surface. The projectile itself now produces a paralyzer effect instead of freezing opponents. Lucas can also jump out of the animation, allowing him to move with the projectile.}}
*{{buff|[[PK Freeze]] no longer leaves Lucas helpless when used while airborne. The PK Freeze projectile now explodes upon contacting ground or a wall, and will explode at the end of its trajectory if Lucas is hit before ending it, although the projectile will vanish at startup if Lucas is too close to a surface. The projectile itself now produces a paralyzer effect instead of freezing opponents. Lucas can also jump out of the animation, allowing him to move with the projectile.}}
*{{buff|[[PK Fire]] gives Lucas a larger push back when used. Holding B (or tapping thrice) propels Lucas forward instead of backward. It is also a multi-hitting projectile that deals more damage. Can be canceled into grab aerial if used in the air}}
*{{buff|[[PK Fire]] gives Lucas a larger push back when used. Holding B (or tapping thrice) propels Lucas forward instead of backward. It is also a multi-hitting projectile that deals more damage.}}
*{{buff|If Lucas strikes a wall/ceiling after hitting himself with the [[PK Thunder]] projectile, he will automatically use PK Thunder again, up to three consecutive times.}}
*{{buff|If Lucas strikes a wall/ceiling after hitting himself with the [[PK Thunder]] projectile, he will automatically use PK Thunder again, up to three consecutive times.}}
*{{buff|PK Thunder can be interrupted by an [[air dodge]]. Doing so will not leave Lucas [[helpless]].}}
*{{buff|PK Thunder can be interrupted by an [[air dodge]]. Doing so will not leave Lucas [[helpless]].}}

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