Editing Brawl-/Character changes

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===Attributes===
===Attributes===
*{{buff|Dashing speed has been improved.}}
*{{buff|Dashing speed has been improved.}}
*{{change|Up taunt makes the audience cheer.}}
*{{buff|Side taunt has damaging hitboxes added; the second hit has a chance of tripping the opponent and the third produces horizontal knockback.}}
*{{buff|New down taunt: Wolf performs a salute while saying "Play time's over!" if facing right or "Weaklings!" if facing left. The salute can damage for 5%.}}


===Ground attacks===
===Ground attacks===
*{{change|Forward tilt is quicker and has decreased vertical knockback.}}
*{{change|Forward tilt has decreased vertical knockback while dealing more damage.}}
*{{buff|Down tilt is quicker.}}
*{{buff|Dash attack moves Wolf forward a good distance instead of halting all movement.}}
*{{buff|Dash attack moves Wolf forward a good distance instead of halting all movement.}}
*{{buff|Forward smash has two different functions depending if it's angled or not. When not angled, it functions similarly to how it did in normal ''Brawl'', except Wolf slides slightly further at the end. When angled, Wolf will move forward and back very quickly, while hitting with only one hitbox that does light damage with moderate vertical knockback, similar to [[Weavile]]. The angled version can be cancelled into Wolf Flash by holding B if it hits.}}
*{{buff|Forward smash has two different functions depending if it's angled or not. When not angled, it functions similarly to how it did in normal ''Brawl'', except Wolf slides slightly further at the end. When angled, Wolf will move forward and back very quickly, while hitting with only one hitbox that does light damage with moderate vertical knockback, similar to [[Weavile]]. The angled version can be cancelled into Wolf Flash by holding B if it hits.}}
*{{change|Back slice of down smash produces vertical knockback instead of horizontal.}}
*{{change|Back slice of down smash produces vertical knockback instead of horizontal.}}
===Aerial attacks===
===Aerial attacks===
*{{buff|Neutral aerial has more hitboxes, consisting of more hits.}}
*{{buff|Neutral aerial has more hitboxes, consisting of more hits.}}
*{{buff|Neutral aerial can now be canceled into another aerial, including another neutral air.}}
*{{buff|Neutral aerial can now be canceled into another aerial, including another neutral air.}}
*{{buff|Forward aerial is much faster, both start-up and ending lag wise, along with gaining a sweetspot with significantly more vertical knockback.}}
*{{buff|Forward aerial is much faster, both start-up and ending lag wise, along with gaining a sweetspot with significantly more vertical knockback.}}
*{{change|"Play time's over, Star Fox!" SFX played during entry.}}


===Grabs and throws===
*{{buff|Pummel deals more damage.}}
===Specials===
===Specials===
*{{buff|[[Blaster]] shoots out a slow projectile that gradually grows in size. Its end lag can be canceled into attacks.}}
*{{buff|[[Blaster]] shoots out a slow projectile that gradually grows in size. Its end lag can be canceled into attacks.}}
*{{buff|[[Wolf Flash]] can be interrupted by an aerial attack at the end; doing so will not leave Wolf helpless afterwards. It can also be cancelled into a ''Melee'' air dodge on startup, allowing Wolf to [[wavedash]] when on the ground. If sweetspotted, holding B will produce horizontal knockback; otherwise, it will meteor smash. Is cancelable with a wall jump.}}
*{{buff|[[Wolf Flash]] can be interrupted by an aerial attack at the end; doing so will not leave Wolf helpless afterwards. It can also be cancelled into a ''Melee'' air dodge on startup, allowing Wolf to [[wavedash]] when on the ground. If sweetspotted, holding B will produce horizontal knockback; otherwise, it will meteor smash. Is cancelable with a wall jump.}}
*{{buff|[[Fire Wolf]] travels farther, and has significantly increased vertical knockback on the final hit, and has much less ending lag in the air, no longer killing all momentum upon finish. When connecting with the ground, Wolf can jump off the ground instead of entering endlag if the jump button is timed properly. When connecting with a wall, Wolf can wall jump.}}
*{{buff|[[Fire Wolf]] has significantly increased vertical knockback on the final hit, and has much less ending lag in the air, no longer killing all momentum upon finish. When connecting with the ground, Wolf can jump off the ground instead of entering endlag if the jump button is timed properly. When connecting with a wall, Wolf can wall jump.}}
**{{change|If the final hit of Fire Wolf connects and the special move button is held, Wolf will howl like in his up taunt.}}
**{{change|If the final hit of Fire Wolf connects and the special move button is held, Wolf will howl like in his up taunt.}}
*{{buff|[[Reflector (move)|Reflector]] knocks upwards when grounded and can be cancelled into any aerial airborne.}}
*{{buff|[[Reflector (move)|Reflector]] knocks upwards when grounded and can be cancelled into any aerial airborne.}}
===Taunts===
*{{change|Up taunt makes the audience cheer.}}
*{{buff|Side taunt has damaging hitboxes added; the second hit has a chance of tripping the opponent and the third produces horizontal knockback.}}


=={{SSBB|Yoshi}}==
=={{SSBB|Yoshi}}==

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